initial commit - cross reference with 5th port - obviously has compile errors
This commit is contained in:
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/obj/item/clothing/under/color
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desc = "A standard issue colored jumpsuit. Variety is the spice of life!"
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/obj/item/clothing/under/color/random/New()
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..()
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var/obj/item/clothing/under/color/C = pick(subtypesof(/obj/item/clothing/under/color) - /obj/item/clothing/under/color/random)
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name = initial(C.name)
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icon_state = initial(C.icon_state)
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item_state = initial(C.item_state)
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item_color = initial(C.item_color)
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/obj/item/clothing/under/color/black
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name = "black jumpsuit"
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icon_state = "black"
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item_state = "bl_suit"
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item_color = "black"
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burn_state = FIRE_PROOF
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/obj/item/clothing/under/color/grey
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name = "grey jumpsuit"
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desc = "A tasteful grey jumpsuit that reminds you of the good old days."
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icon_state = "grey"
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item_state = "gy_suit"
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item_color = "grey"
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/obj/item/clothing/under/color/grey/glorf
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name = "ancient jumpsuit"
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desc = "A terribly ragged and frayed grey jumpsuit. It looks like it hasn't been washed in over a decade."
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/obj/item/clothing/under/color/grey/glorf/hit_reaction(mob/living/carbon/human/owner)
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owner.forcesay(hit_appends)
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return 0
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/obj/item/clothing/under/color/blue
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name = "blue jumpsuit"
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icon_state = "blue"
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item_state = "b_suit"
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item_color = "blue"
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/obj/item/clothing/under/color/green
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name = "green jumpsuit"
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icon_state = "green"
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item_state = "g_suit"
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item_color = "green"
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/obj/item/clothing/under/color/orange
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name = "orange jumpsuit"
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desc = "Don't wear this near paranoid security officers."
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icon_state = "orange"
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item_state = "o_suit"
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item_color = "orange"
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/obj/item/clothing/under/color/pink
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name = "pink jumpsuit"
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icon_state = "pink"
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desc = "Just looking at this makes you feel <i>fabulous</i>."
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item_state = "p_suit"
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item_color = "pink"
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/obj/item/clothing/under/color/red
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name = "red jumpsuit"
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icon_state = "red"
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item_state = "r_suit"
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item_color = "red"
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/obj/item/clothing/under/color/white
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name = "white jumpsuit"
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icon_state = "white"
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item_state = "w_suit"
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item_color = "white"
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/obj/item/clothing/under/color/yellow
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name = "yellow jumpsuit"
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icon_state = "yellow"
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item_state = "y_suit"
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item_color = "yellow"
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/obj/item/clothing/under/color/lightblue
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name = "lightblue jumpsuit"
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icon_state = "lightblue"
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item_state = "b_suit"
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item_color = "lightblue"
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/obj/item/clothing/under/color/aqua
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name = "aqua jumpsuit"
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icon_state = "aqua"
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item_state = "b_suit"
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item_color = "aqua"
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/obj/item/clothing/under/color/purple
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name = "purple jumpsuit"
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icon_state = "purple"
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item_state = "p_suit"
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item_color = "purple"
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/obj/item/clothing/under/color/lightpurple
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name = "lightpurple jumpsuit"
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icon_state = "lightpurple"
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item_state = "p_suit"
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item_color = "lightpurple"
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/obj/item/clothing/under/color/lightgreen
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name = "lightgreen jumpsuit"
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icon_state = "lightgreen"
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item_state = "g_suit"
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item_color = "lightgreen"
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/obj/item/clothing/under/color/lightbrown
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name = "lightbrown jumpsuit"
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icon_state = "lightbrown"
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item_state = "lb_suit"
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item_color = "lightbrown"
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/obj/item/clothing/under/color/brown
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name = "brown jumpsuit"
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icon_state = "brown"
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item_state = "lb_suit"
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item_color = "brown"
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/obj/item/clothing/under/color/yellowgreen
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name = "yellowgreen jumpsuit"
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icon_state = "yellowgreen"
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item_state = "y_suit"
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item_color = "yellowgreen"
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/obj/item/clothing/under/color/darkblue
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name = "darkblue jumpsuit"
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icon_state = "darkblue"
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item_state = "b_suit"
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item_color = "darkblue"
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/obj/item/clothing/under/color/lightred
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name = "lightred jumpsuit"
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icon_state = "lightred"
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item_state = "r_suit"
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item_color = "lightred"
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/obj/item/clothing/under/color/darkred
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name = "darkred jumpsuit"
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icon_state = "darkred"
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item_state = "r_suit"
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item_color = "darkred"
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/obj/item/clothing/under/color/maroon
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name = "maroon jumpsuit"
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icon_state = "maroon"
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item_state = "r_suit"
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item_color = "maroon"
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/obj/item/clothing/under/color/rainbow
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name = "rainbow jumpsuit"
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desc = "A multi-colored jumpsuit!"
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icon_state = "rainbow"
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item_state = "rainbow"
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item_color = "rainbow"
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can_adjust = 0
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@@ -0,0 +1,183 @@
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//Alphabetical order of civilian jobs.
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/obj/item/clothing/under/rank/bartender
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desc = "It looks like it could use some more flair."
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name = "bartender's uniform"
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icon_state = "barman"
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item_state = "bar_suit"
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item_color = "barman"
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alt_covers_chest = 1
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/obj/item/clothing/under/rank/captain //Alright, technically not a 'civilian' but its better then giving a .dm file for a single define.
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desc = "It's a blue jumpsuit with some gold markings denoting the rank of \"Captain\"."
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name = "captain's jumpsuit"
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icon_state = "captain"
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item_state = "b_suit"
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item_color = "captain"
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/obj/item/clothing/under/rank/cargo
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name = "quartermaster's jumpsuit"
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desc = "It's a jumpsuit worn by the quartermaster. It's specially designed to prevent back injuries caused by pushing paper."
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icon_state = "qm"
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item_state = "lb_suit"
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item_color = "qm"
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/obj/item/clothing/under/rank/cargotech
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name = "cargo technician's jumpsuit"
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desc = "Shooooorts! They're comfy and easy to wear!"
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icon_state = "cargotech"
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item_state = "lb_suit"
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item_color = "cargo"
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/obj/item/clothing/under/rank/chaplain
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desc = "It's a black jumpsuit, often worn by religious folk."
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name = "chaplain's jumpsuit"
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icon_state = "chaplain"
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item_state = "bl_suit"
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item_color = "chapblack"
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can_adjust = 0
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/obj/item/clothing/under/rank/chef
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name = "cook's suit"
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desc = "A suit which is given only to the most <b>hardcore</b> cooks in space."
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icon_state = "chef"
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item_color = "chef"
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alt_covers_chest = 1
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/obj/item/clothing/under/rank/clown
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name = "clown suit"
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desc = "<i>'HONK!'</i>"
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icon_state = "clown"
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item_state = "clown"
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item_color = "clown"
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fitted = FEMALE_UNIFORM_TOP
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can_adjust = 0
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/obj/item/clothing/under/rank/clown/hit_reaction()
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playsound(loc, 'sound/items/bikehorn.ogg', 50, 1, -1)
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return 0
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/obj/item/clothing/under/rank/head_of_personnel
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desc = "It's a jumpsuit worn by someone who works in the position of \"Head of Personnel\"."
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name = "head of personnel's jumpsuit"
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icon_state = "hop"
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item_state = "b_suit"
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item_color = "hop"
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can_adjust = 0
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/obj/item/clothing/under/rank/hydroponics
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desc = "It's a jumpsuit designed to protect against minor plant-related hazards."
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name = "botanist's jumpsuit"
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icon_state = "hydroponics"
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item_state = "g_suit"
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item_color = "hydroponics"
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permeability_coefficient = 0.50
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/obj/item/clothing/under/rank/janitor
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desc = "It's the official uniform of the station's janitor. It has minor protection from biohazards."
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name = "janitor's jumpsuit"
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icon_state = "janitor"
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item_color = "janitor"
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
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/obj/item/clothing/under/lawyer
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desc = "Slick threads."
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name = "Lawyer suit"
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can_adjust = 0
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/obj/item/clothing/under/lawyer/black
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icon_state = "lawyer_black"
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item_state = "lawyer_black"
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item_color = "lawyer_black"
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/obj/item/clothing/under/lawyer/female
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icon_state = "black_suit_fem"
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item_state = "black_suit_fem"
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item_color = "black_suit_fem"
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/obj/item/clothing/under/lawyer/red
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icon_state = "lawyer_red"
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item_state = "lawyer_red"
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item_color = "lawyer_red"
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/obj/item/clothing/under/lawyer/blue
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icon_state = "lawyer_blue"
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item_state = "lawyer_blue"
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item_color = "lawyer_blue"
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/obj/item/clothing/under/lawyer/bluesuit
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name = "blue suit"
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desc = "A classy suit and tie."
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icon_state = "bluesuit"
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item_state = "bluesuit"
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item_color = "bluesuit"
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can_adjust = 1
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alt_covers_chest = 1
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/obj/item/clothing/under/lawyer/purpsuit
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name = "purple suit"
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icon_state = "lawyer_purp"
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item_state = "lawyer_purp"
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item_color = "lawyer_purp"
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fitted = NO_FEMALE_UNIFORM
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can_adjust = 1
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alt_covers_chest = 1
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/obj/item/clothing/under/lawyer/blacksuit
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name = "black suit"
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desc = "A professional black suit. Nanotrasen Investigation Bureau approved!"
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icon_state = "blacksuit"
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item_state = "bar_suit"
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item_color = "blacksuit"
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can_adjust = 1
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alt_covers_chest = 1
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/obj/item/clothing/under/rank/librarian
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name = "sensible suit"
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desc = "It's very... sensible."
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icon_state = "red_suit"
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item_state = "red_suit"
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item_color = "red_suit"
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can_adjust = 0
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/obj/item/clothing/under/rank/mime
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name = "mime's outfit"
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desc = "It's not very colourful."
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icon_state = "mime"
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item_state = "mime"
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item_color = "mime"
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/obj/item/clothing/under/rank/miner
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desc = "It's a snappy jumpsuit with a sturdy set of overalls. It is very dirty."
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name = "shaft miner's jumpsuit"
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icon_state = "miner"
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item_state = "miner"
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item_color = "miner"
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/obj/item/clothing/under/rank/miner/lavaland
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desc = "A green uniform for operating in hazardous environments."
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name = "shaft miner's jumpsuit"
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icon_state = "explorer"
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item_state = "explorer"
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item_color = "explorer"
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can_adjust = 0
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@@ -0,0 +1,32 @@
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//Contains: Engineering department jumpsuits
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/obj/item/clothing/under/rank/chief_engineer
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desc = "It's a high visibility jumpsuit given to those engineers insane enough to achieve the rank of \"Chief Engineer\". It has minor radiation shielding."
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name = "chief engineer's jumpsuit"
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icon_state = "chiefengineer"
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item_state = "gy_suit"
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item_color = "chief"
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10)
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burn_state = FIRE_PROOF
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/obj/item/clothing/under/rank/atmospheric_technician
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desc = "It's a jumpsuit worn by atmospheric technicians."
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name = "atmospheric technician's jumpsuit"
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icon_state = "atmos"
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item_state = "atmos_suit"
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item_color = "atmos"
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burn_state = FIRE_PROOF
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/obj/item/clothing/under/rank/engineer
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desc = "It's an orange high visibility jumpsuit worn by engineers. It has minor radiation shielding."
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name = "engineer's jumpsuit"
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icon_state = "engine"
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item_state = "engi_suit"
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item_color = "engine"
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10)
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/obj/item/clothing/under/rank/roboticist
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desc = "It's a slimming black with reinforced seams; great for industrial work."
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name = "roboticist's jumpsuit"
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icon_state = "robotics"
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item_state = "robotics"
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item_color = "robotics"
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@@ -0,0 +1,121 @@
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/*
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* Science
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*/
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/obj/item/clothing/under/rank/research_director
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desc = "It's a suit worn by those with the know-how to achieve the position of \"Research Director\". Its fabric provides minor protection from biological contaminants."
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name = "research director's vest suit"
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icon_state = "director"
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item_state = "lb_suit"
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item_color = "director"
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 10, rad = 0)
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can_adjust = 0
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/obj/item/clothing/under/rank/research_director/alt
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desc = "Maybe you'll engineer your own half-man, half-pig creature some day. Its fabric provides minor protection from biological contaminants."
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name = "research director's tan suit"
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icon_state = "rdwhimsy"
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item_state = "rdwhimsy"
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item_color = "rdwhimsy"
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 10, bio = 10, rad = 0)
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||||
can_adjust = 1
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alt_covers_chest = 1
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||||
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/obj/item/clothing/under/rank/research_director/turtleneck
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desc = "A dark purple turtleneck and tan khakis, for a director with a superior sense of style."
|
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name = "research director's turtleneck"
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icon_state = "rdturtle"
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item_state = "p_suit"
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||||
item_color = "rdturtle"
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||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 10, bio = 10, rad = 0)
|
||||
can_adjust = 1
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||||
alt_covers_chest = 1
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||||
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||||
/obj/item/clothing/under/rank/scientist
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desc = "It's made of a special fiber that provides minor protection against biohazards. It has markings that denote the wearer as a scientist."
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name = "scientist's jumpsuit"
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icon_state = "toxins"
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item_state = "w_suit"
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||||
item_color = "toxinswhite"
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permeability_coefficient = 0.50
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||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
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||||
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||||
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||||
/obj/item/clothing/under/rank/chemist
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desc = "It's made of a special fiber that gives special protection against biohazards. It has a chemist rank stripe on it."
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name = "chemist's jumpsuit"
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icon_state = "chemistry"
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item_state = "w_suit"
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||||
item_color = "chemistrywhite"
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||||
permeability_coefficient = 0.50
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||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
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||||
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/*
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* Medical
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*/
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/obj/item/clothing/under/rank/chief_medical_officer
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desc = "It's a jumpsuit worn by those with the experience to be \"Chief Medical Officer\". It provides minor biological protection."
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name = "chief medical officer's jumpsuit"
|
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icon_state = "cmo"
|
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item_state = "w_suit"
|
||||
item_color = "cmo"
|
||||
permeability_coefficient = 0.50
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||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
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||||
/obj/item/clothing/under/rank/geneticist
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desc = "It's made of a special fiber that gives special protection against biohazards. It has a genetics rank stripe on it."
|
||||
name = "geneticist's jumpsuit"
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||||
icon_state = "genetics"
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||||
item_state = "w_suit"
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||||
item_color = "geneticswhite"
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||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
|
||||
/obj/item/clothing/under/rank/virologist
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desc = "It's made of a special fiber that gives special protection against biohazards. It has a virologist rank stripe on it."
|
||||
name = "virologist's jumpsuit"
|
||||
icon_state = "virology"
|
||||
item_state = "w_suit"
|
||||
item_color = "virologywhite"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
|
||||
/obj/item/clothing/under/rank/nursesuit
|
||||
desc = "It's a jumpsuit commonly worn by nursing staff in the medical department."
|
||||
name = "nurse's suit"
|
||||
icon_state = "nursesuit"
|
||||
item_state = "w_suit"
|
||||
item_color = "nursesuit"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
fitted = NO_FEMALE_UNIFORM
|
||||
can_adjust = 0
|
||||
|
||||
/obj/item/clothing/under/rank/medical
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel."
|
||||
name = "medical doctor's jumpsuit"
|
||||
icon_state = "medical"
|
||||
item_state = "w_suit"
|
||||
item_color = "medical"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
|
||||
/obj/item/clothing/under/rank/medical/blue
|
||||
name = "medical scrubs"
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in baby blue."
|
||||
icon_state = "scrubsblue"
|
||||
item_color = "scrubsblue"
|
||||
can_adjust = 0
|
||||
|
||||
/obj/item/clothing/under/rank/medical/green
|
||||
name = "medical scrubs"
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in dark green."
|
||||
icon_state = "scrubsgreen"
|
||||
item_color = "scrubsgreen"
|
||||
can_adjust = 0
|
||||
|
||||
/obj/item/clothing/under/rank/medical/purple
|
||||
name = "medical scrubs"
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in deep purple."
|
||||
icon_state = "scrubspurple"
|
||||
item_color = "scrubspurple"
|
||||
can_adjust = 0
|
||||
@@ -0,0 +1,114 @@
|
||||
/*
|
||||
* Contains:
|
||||
* Security
|
||||
* Detective
|
||||
* Navy uniforms
|
||||
*/
|
||||
|
||||
/*
|
||||
* Security
|
||||
*/
|
||||
|
||||
/obj/item/clothing/under/rank/security
|
||||
name = "security jumpsuit"
|
||||
desc = "A tactical security jumpsuit for officers complete with nanotrasen belt buckle."
|
||||
icon_state = "rsecurity"
|
||||
item_state = "r_suit"
|
||||
item_color = "rsecurity"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
strip_delay = 50
|
||||
alt_covers_chest = 1
|
||||
|
||||
/obj/item/clothing/under/rank/security/grey
|
||||
icon_state = "security"
|
||||
item_state = "gy_suit"
|
||||
item_color = "security"
|
||||
|
||||
/obj/item/clothing/under/rank/warden
|
||||
name = "security suit"
|
||||
desc = "A formal security suit for officers complete with nanotrasen belt buckle."
|
||||
icon_state = "rwarden"
|
||||
item_state = "r_suit"
|
||||
item_color = "rwarden"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
strip_delay = 50
|
||||
alt_covers_chest = 1
|
||||
|
||||
/obj/item/clothing/under/rank/warden/grey
|
||||
icon_state = "warden"
|
||||
item_state = "gy_suit"
|
||||
item_color = "warden"
|
||||
|
||||
/*
|
||||
* Detective
|
||||
*/
|
||||
/obj/item/clothing/under/rank/det
|
||||
name = "hard-worn suit"
|
||||
desc = "Someone who wears this means business."
|
||||
icon_state = "detective"
|
||||
item_state = "det"
|
||||
item_color = "detective"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
strip_delay = 50
|
||||
alt_covers_chest = 1
|
||||
|
||||
/obj/item/clothing/under/rank/det/grey
|
||||
name = "noir suit"
|
||||
desc = "A hard-boiled private investigator's grey suit, complete with tie clip."
|
||||
icon_state = "greydet"
|
||||
item_state = "greydet"
|
||||
item_color = "greydet"
|
||||
alt_covers_chest = 1
|
||||
|
||||
/*
|
||||
* Head of Security
|
||||
*/
|
||||
/obj/item/clothing/under/rank/head_of_security
|
||||
name = "head of security's jumpsuit"
|
||||
desc = "A security jumpsuit decorated for those few with the dedication to achieve the position of Head of Security."
|
||||
icon_state = "rhos"
|
||||
item_state = "r_suit"
|
||||
item_color = "rhos"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
strip_delay = 60
|
||||
alt_covers_chest = 1
|
||||
|
||||
/obj/item/clothing/under/rank/head_of_security/grey
|
||||
icon_state = "hos"
|
||||
item_state = "gy_suit"
|
||||
item_color = "hos"
|
||||
|
||||
/obj/item/clothing/under/rank/head_of_security/alt
|
||||
name = "head of security's turtleneck"
|
||||
desc = "A stylish alternative to the normal head of security jumpsuit, complete with tactical pants."
|
||||
icon_state = "hosalt"
|
||||
item_state = "bl_suit"
|
||||
item_color = "hosalt"
|
||||
|
||||
/*
|
||||
* Navy uniforms
|
||||
*/
|
||||
|
||||
/obj/item/clothing/under/rank/security/navyblue
|
||||
name = "security officer's formal uniform"
|
||||
desc = "The latest in fashionable security outfits."
|
||||
icon_state = "officerblueclothes"
|
||||
item_state = "officerblueclothes"
|
||||
item_color = "officerblueclothes"
|
||||
alt_covers_chest = 1
|
||||
|
||||
/obj/item/clothing/under/rank/head_of_security/navyblue
|
||||
desc = "The insignia on this uniform tells you that this uniform belongs to the Head of Security."
|
||||
name = "head of security's formal uniform"
|
||||
icon_state = "hosblueclothes"
|
||||
item_state = "hosblueclothes"
|
||||
item_color = "hosblueclothes"
|
||||
alt_covers_chest = 1
|
||||
|
||||
/obj/item/clothing/under/rank/warden/navyblue
|
||||
desc = "The insignia on this uniform tells you that this uniform belongs to the Warden."
|
||||
name = "warden's formal uniform"
|
||||
icon_state = "wardenblueclothes"
|
||||
item_state = "wardenblueclothes"
|
||||
item_color = "wardenblueclothes"
|
||||
alt_covers_chest = 1
|
||||
@@ -0,0 +1,576 @@
|
||||
/obj/item/clothing/under/pj/red
|
||||
name = "red pj's"
|
||||
desc = "Sleepwear."
|
||||
icon_state = "red_pyjamas"
|
||||
item_color = "red_pyjamas"
|
||||
item_state = "w_suit"
|
||||
can_adjust = 0
|
||||
|
||||
/obj/item/clothing/under/pj/blue
|
||||
name = "blue pj's"
|
||||
desc = "Sleepwear."
|
||||
icon_state = "blue_pyjamas"
|
||||
item_color = "blue_pyjamas"
|
||||
item_state = "w_suit"
|
||||
can_adjust = 0
|
||||
|
||||
/obj/item/clothing/under/patriotsuit
|
||||
name = "Patriotic Suit"
|
||||
desc = "Motorcycle not included."
|
||||
icon_state = "ek"
|
||||
item_state = "ek"
|
||||
item_color = "ek"
|
||||
can_adjust = 0
|
||||
|
||||
/obj/item/clothing/under/sl_suit
|
||||
desc = "It's a very amish looking suit."
|
||||
name = "amish suit"
|
||||
icon_state = "sl_suit"
|
||||
item_color = "sl_suit"
|
||||
can_adjust = 0
|
||||
|
||||
/obj/item/clothing/under/roman
|
||||
name = "roman armor"
|
||||
desc = "Ancient Roman armor. Made of metallic and leather straps."
|
||||
icon_state = "roman"
|
||||
item_color = "roman"
|
||||
item_state = "armor"
|
||||
can_adjust = 0
|
||||
strip_delay = 100
|
||||
burn_state = FIRE_PROOF
|
||||
|
||||
/obj/item/clothing/under/waiter
|
||||
name = "waiter's outfit"
|
||||
desc = "It's a very smart uniform with a special pocket for tip."
|
||||
icon_state = "waiter"
|
||||
item_state = "waiter"
|
||||
item_color = "waiter"
|
||||
can_adjust = 0
|
||||
|
||||
/obj/item/clothing/under/rank/prisoner
|
||||
name = "prison jumpsuit"
|
||||
desc = "It's standardised Nanotrasen prisoner-wear. Its suit sensors are stuck in the \"Fully On\" position."
|
||||
icon_state = "prisoner"
|
||||
item_state = "o_suit"
|
||||
item_color = "prisoner"
|
||||
has_sensor = 2
|
||||
sensor_mode = 3
|
||||
random_sensor = 0
|
||||
|
||||
/obj/item/clothing/under/rank/mailman
|
||||
name = "mailman's jumpsuit"
|
||||
desc = "<i>'Special delivery!'</i>"
|
||||
icon_state = "mailman"
|
||||
item_state = "b_suit"
|
||||
item_color = "mailman"
|
||||
|
||||
/obj/item/clothing/under/rank/psyche
|
||||
name = "psychedelic jumpsuit"
|
||||
desc = "Groovy!"
|
||||
icon_state = "psyche"
|
||||
item_state = "p_suit"
|
||||
item_color = "psyche"
|
||||
|
||||
/obj/item/clothing/under/rank/clown/sexy
|
||||
name = "sexy-clown suit"
|
||||
desc = "It makes you look HONKable!"
|
||||
icon_state = "sexyclown"
|
||||
item_state = "sexyclown"
|
||||
item_color = "sexyclown"
|
||||
can_adjust = 0
|
||||
|
||||
/obj/item/clothing/under/rank/vice
|
||||
name = "vice officer's jumpsuit"
|
||||
desc = "It's the standard issue pretty-boy outfit, as seen on Holo-Vision."
|
||||
icon_state = "vice"
|
||||
item_state = "gy_suit"
|
||||
item_color = "vice"
|
||||
can_adjust = 0
|
||||
|
||||
/obj/item/clothing/under/rank/centcom_officer
|
||||
desc = "It's a jumpsuit worn by Centcom Officers."
|
||||
name = "\improper Centcom officer's jumpsuit"
|
||||
icon_state = "officer"
|
||||
item_state = "g_suit"
|
||||
item_color = "officer"
|
||||
alt_covers_chest = 1
|
||||
|
||||
/obj/item/clothing/under/rank/centcom_commander
|
||||
desc = "It's a jumpsuit worn by Centcom's highest-tier Commanders."
|
||||
name = "\improper Centcom officer's jumpsuit"
|
||||
icon_state = "centcom"
|
||||
item_state = "dg_suit"
|
||||
item_color = "centcom"
|
||||
|
||||
/obj/item/clothing/under/space
|
||||
name = "\improper NASA jumpsuit"
|
||||
desc = "It has a NASA logo on it and is made of space-proofed materials."
|
||||
icon_state = "black"
|
||||
item_state = "bl_suit"
|
||||
item_color = "black"
|
||||
w_class = 4//bulky item
|
||||
gas_transfer_coefficient = 0.01
|
||||
permeability_coefficient = 0.02
|
||||
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
cold_protection = CHEST | GROIN | LEGS | ARMS //Needs gloves and shoes with cold protection to be fully protected.
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
|
||||
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
|
||||
can_adjust = 0
|
||||
burn_state = FIRE_PROOF
|
||||
|
||||
/obj/item/clothing/under/acj
|
||||
name = "administrative cybernetic jumpsuit"
|
||||
icon_state = "syndicate"
|
||||
item_state = "bl_suit"
|
||||
item_color = "syndicate"
|
||||
desc = "A cybernetically enhanced jumpsuit used for administrative duties."
|
||||
gas_transfer_coefficient = 0.01
|
||||
permeability_coefficient = 0.01
|
||||
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
armor = list(melee = 100, bullet = 100, laser = 100,energy = 100, bomb = 100, bio = 100, rad = 100)
|
||||
cold_protection = CHEST | GROIN | LEGS | FEET | ARMS | HANDS
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
|
||||
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
|
||||
can_adjust = 0
|
||||
burn_state = FIRE_PROOF
|
||||
|
||||
/obj/item/clothing/under/owl
|
||||
name = "owl uniform"
|
||||
desc = "A soft brown jumpsuit made of synthetic feathers and strong conviction."
|
||||
icon_state = "owl"
|
||||
item_color = "owl"
|
||||
can_adjust = 0
|
||||
|
||||
/obj/item/clothing/under/griffin
|
||||
name = "griffon uniform"
|
||||
desc = "A soft brown jumpsuit with a white feather collar made of synthetic feathers and a lust for mayhem."
|
||||
icon_state = "griffin"
|
||||
item_color = "griffin"
|
||||
can_adjust = 0
|
||||
|
||||
/obj/item/clothing/under/cloud
|
||||
name = "cloud"
|
||||
desc = "cloud"
|
||||
icon_state = "cloud"
|
||||
item_color = "cloud"
|
||||
can_adjust = 0
|
||||
|
||||
/obj/item/clothing/under/gimmick/rank/captain/suit
|
||||
name = "captain's suit"
|
||||
desc = "A green suit and yellow necktie. Exemplifies authority."
|
||||
icon_state = "green_suit"
|
||||
item_state = "dg_suit"
|
||||
item_color = "green_suit"
|
||||
can_adjust = 0
|
||||
|
||||
/obj/item/clothing/under/gimmick/rank/head_of_personnel/suit
|
||||
name = "head of personnel's suit"
|
||||
desc = "A teal suit and yellow necktie. An authoritative yet tacky ensemble."
|
||||
icon_state = "teal_suit"
|
||||
item_state = "g_suit"
|
||||
item_color = "teal_suit"
|
||||
can_adjust = 0
|
||||
|
||||
/obj/item/clothing/under/suit_jacket
|
||||
name = "black suit"
|
||||
desc = "A black suit and red tie. Very formal."
|
||||
icon_state = "black_suit"
|
||||
item_state = "bl_suit"
|
||||
item_color = "black_suit"
|
||||
can_adjust = 0
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/really_black
|
||||
name = "executive suit"
|
||||
desc = "A formal black suit and red tie, intended for the station's finest."
|
||||
icon_state = "really_black_suit"
|
||||
item_state = "bl_suit"
|
||||
item_color = "black_suit"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/female
|
||||
name = "executive suit"
|
||||
desc = "A formal trouser suit for women, intended for the station's finest."
|
||||
icon_state = "black_suit_fem"
|
||||
item_state = "black_suit_fem"
|
||||
item_color = "black_suit_fem"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/red
|
||||
name = "red suit"
|
||||
desc = "A red suit and blue tie. Somewhat formal."
|
||||
icon_state = "red_suit"
|
||||
item_state = "r_suit"
|
||||
item_color = "red_suit"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/charcoal
|
||||
name = "charcoal suit"
|
||||
desc = "A charcoal suit and red tie. Very professional."
|
||||
icon_state = "charcoal_suit"
|
||||
item_state = "charcoal_suit"
|
||||
item_color = "charcoal_suit"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/navy
|
||||
name = "navy suit"
|
||||
desc = "A navy suit and red tie, intended for the station's finest."
|
||||
icon_state = "navy_suit"
|
||||
item_state = "navy_suit"
|
||||
item_color = "navy_suit"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/burgundy
|
||||
name = "burgundy suit"
|
||||
desc = "A burgundy suit and black tie. Somewhat formal."
|
||||
icon_state = "burgundy_suit"
|
||||
item_state = "burgundy_suit"
|
||||
item_color = "burgundy_suit"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/checkered
|
||||
name = "checkered suit"
|
||||
desc = "That's a very nice suit you have there. Shame if something were to happen to it, eh?"
|
||||
icon_state = "checkered_suit"
|
||||
item_state = "checkered_suit"
|
||||
item_color = "checkered_suit"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/tan
|
||||
name = "tan suit"
|
||||
desc = "A tan suit with a yellow tie. Smart, but casual."
|
||||
icon_state = "tan_suit"
|
||||
item_state = "tan_suit"
|
||||
item_color = "tan_suit"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/white
|
||||
name = "white suit"
|
||||
desc = "A white suit and jacket with a blue shirt. You wanna play rough? OKAY!."
|
||||
icon_state = "white_suit"
|
||||
item_state = "white_suit"
|
||||
item_color = "white_suit"
|
||||
|
||||
/obj/item/clothing/under/burial
|
||||
name = "burial garments"
|
||||
desc = "Traditional burial garments from the early 22nd century."
|
||||
icon_state = "burial"
|
||||
item_state = "burial"
|
||||
item_color = "burial"
|
||||
|
||||
/obj/item/clothing/under/blackskirt
|
||||
name = "black skirt"
|
||||
desc = "A black skirt, very fancy!"
|
||||
icon_state = "blackskirt"
|
||||
item_color = "blackskirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = 0
|
||||
|
||||
/obj/item/clothing/under/blueskirt
|
||||
name = "blue skirt"
|
||||
desc = "A blue, casual skirt."
|
||||
icon_state = "blueskirt"
|
||||
item_color = "blueskirt"
|
||||
item_state = "b_suit"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = 0
|
||||
|
||||
/obj/item/clothing/under/blueskirt/redskirt
|
||||
name = "red skirt"
|
||||
desc = "A red, casual skirt."
|
||||
icon_state = "redskirt"
|
||||
item_color = "redskirt"
|
||||
item_state = "r_suit"
|
||||
|
||||
/obj/item/clothing/under/schoolgirl
|
||||
name = "blue schoolgirl uniform"
|
||||
desc = "It's just like one of my Japanese animes!"
|
||||
icon_state = "schoolgirl"
|
||||
item_state = "schoolgirl"
|
||||
item_color = "schoolgirl"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = 0
|
||||
|
||||
/obj/item/clothing/under/schoolgirl/red
|
||||
name = "red schoolgirl uniform"
|
||||
icon_state = "schoolgirlred"
|
||||
item_state = "schoolgirlred"
|
||||
item_color = "schoolgirlred"
|
||||
|
||||
/obj/item/clothing/under/schoolgirl/green
|
||||
name = "green schoolgirl uniform"
|
||||
icon_state = "schoolgirlgreen"
|
||||
item_state = "schoolgirlgreen"
|
||||
item_color = "schoolgirlgreen"
|
||||
|
||||
/obj/item/clothing/under/schoolgirl/orange
|
||||
name = "orange schoolgirl uniform"
|
||||
icon_state = "schoolgirlorange"
|
||||
item_state = "schoolgirlorange"
|
||||
item_color = "schoolgirlorange"
|
||||
|
||||
/obj/item/clothing/under/overalls
|
||||
name = "laborer's overalls"
|
||||
desc = "A set of durable overalls for getting the job done."
|
||||
icon_state = "overalls"
|
||||
item_state = "lb_suit"
|
||||
item_color = "overalls"
|
||||
can_adjust = 0
|
||||
|
||||
/obj/item/clothing/under/pirate
|
||||
name = "pirate outfit"
|
||||
desc = "Yarr."
|
||||
icon_state = "pirate"
|
||||
item_state = "pirate"
|
||||
item_color = "pirate"
|
||||
can_adjust = 0
|
||||
|
||||
/obj/item/clothing/under/soviet
|
||||
name = "soviet uniform"
|
||||
desc = "For the Motherland!"
|
||||
icon_state = "soviet"
|
||||
item_state = "soviet"
|
||||
item_color = "soviet"
|
||||
can_adjust = 0
|
||||
|
||||
/obj/item/clothing/under/redcoat
|
||||
name = "redcoat uniform"
|
||||
desc = "Looks old."
|
||||
icon_state = "redcoat"
|
||||
item_state = "redcoat"
|
||||
item_color = "redcoat"
|
||||
can_adjust = 0
|
||||
|
||||
/obj/item/clothing/under/kilt
|
||||
name = "kilt"
|
||||
desc = "Includes shoes and plaid."
|
||||
icon_state = "kilt"
|
||||
item_state = "kilt"
|
||||
item_color = "kilt"
|
||||
body_parts_covered = CHEST|GROIN|FEET
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = 0
|
||||
|
||||
/obj/item/clothing/under/sexymime
|
||||
name = "sexy mime outfit"
|
||||
desc = "The only time when you DON'T enjoy looking at someone's rack."
|
||||
icon_state = "sexymime"
|
||||
item_state = "sexymime"
|
||||
item_color = "sexymime"
|
||||
body_parts_covered = CHEST|GROIN|LEGS
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = 0
|
||||
|
||||
/obj/item/clothing/under/gladiator
|
||||
name = "gladiator uniform"
|
||||
desc = "Are you not entertained? Is that not why you are here?"
|
||||
icon_state = "gladiator"
|
||||
item_state = "gladiator"
|
||||
item_color = "gladiator"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = NO_FEMALE_UNIFORM
|
||||
can_adjust = 0
|
||||
burn_state = FIRE_PROOF
|
||||
|
||||
/obj/item/clothing/under/sundress
|
||||
name = "sundress"
|
||||
desc = "Makes you want to frolic in a field of daisies."
|
||||
icon_state = "sundress"
|
||||
item_state = "sundress"
|
||||
item_color = "sundress"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = 0
|
||||
|
||||
/obj/item/clothing/under/captainparade
|
||||
name = "captain's parade uniform"
|
||||
desc = "A captain's luxury-wear, for special occasions."
|
||||
icon_state = "captain_parade"
|
||||
item_state = "by_suit"
|
||||
item_color = "captain_parade"
|
||||
can_adjust = 0
|
||||
|
||||
/obj/item/clothing/under/hosparademale
|
||||
name = "head of security's parade uniform"
|
||||
desc = "A male head of security's luxury-wear, for special occasions."
|
||||
icon_state = "hos_parade_male"
|
||||
item_state = "r_suit"
|
||||
item_color = "hos_parade_male"
|
||||
can_adjust = 0
|
||||
|
||||
/obj/item/clothing/under/hosparadefem
|
||||
name = "head of security's parade uniform"
|
||||
desc = "A female head of security's luxury-wear, for special occasions."
|
||||
icon_state = "hos_parade_fem"
|
||||
item_state = "r_suit"
|
||||
item_color = "hos_parade_fem"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = 0
|
||||
|
||||
/obj/item/clothing/under/assistantformal
|
||||
name = "assistant's formal uniform"
|
||||
desc = "An assistant's formal-wear. Why an assistant needs formal-wear is still unknown."
|
||||
icon_state = "assistant_formal"
|
||||
item_state = "gy_suit"
|
||||
item_color = "assistant_formal"
|
||||
can_adjust = 0
|
||||
|
||||
/obj/item/clothing/under/blacktango
|
||||
name = "black tango dress"
|
||||
desc = "Filled with Latin fire."
|
||||
icon_state = "black_tango"
|
||||
item_state = "wcoat"
|
||||
item_color = "black_tango"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = 0
|
||||
|
||||
/obj/item/clothing/under/stripeddress
|
||||
name = "striped dress"
|
||||
desc = "Fashion in space."
|
||||
icon_state = "striped_dress"
|
||||
item_state = "stripeddress"
|
||||
item_color = "striped_dress"
|
||||
fitted = FEMALE_UNIFORM_FULL
|
||||
can_adjust = 0
|
||||
|
||||
/obj/item/clothing/under/sailordress
|
||||
name = "sailor dress"
|
||||
desc = "Formal wear for a leading lady."
|
||||
icon_state = "sailor_dress"
|
||||
item_state = "sailordress"
|
||||
item_color = "sailor_dress"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = 0
|
||||
|
||||
/obj/item/clothing/under/redeveninggown
|
||||
name = "red evening gown"
|
||||
desc = "Fancy dress for space bar singers."
|
||||
icon_state = "red_evening_gown"
|
||||
item_state = "redeveninggown"
|
||||
item_color = "red_evening_gown"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = 0
|
||||
|
||||
/obj/item/clothing/under/maid
|
||||
name = "maid costume"
|
||||
desc = "Maid in China."
|
||||
icon_state = "maid"
|
||||
item_state = "maid"
|
||||
item_color = "maid"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = 0
|
||||
|
||||
/obj/item/clothing/under/janimaid
|
||||
name = "maid uniform"
|
||||
desc = "A simple maid uniform for housekeeping."
|
||||
icon_state = "janimaid"
|
||||
item_state = "janimaid"
|
||||
item_color = "janimaid"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = 0
|
||||
|
||||
/obj/item/clothing/under/plaid_skirt
|
||||
name = "red plaid skirt"
|
||||
desc = "A preppy red skirt with a white blouse."
|
||||
icon_state = "plaid_red"
|
||||
item_state = "plaid_red"
|
||||
item_color = "plaid_red"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = 1
|
||||
alt_covers_chest = 1
|
||||
|
||||
/obj/item/clothing/under/plaid_skirt/blue
|
||||
name = "blue plaid skirt"
|
||||
desc = "A preppy blue skirt with a white blouse."
|
||||
icon_state = "plaid_blue"
|
||||
item_state = "plaid_blue"
|
||||
item_color = "plaid_blue"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = 1
|
||||
alt_covers_chest = 1
|
||||
|
||||
/obj/item/clothing/under/plaid_skirt/purple
|
||||
name = "purple plaid skirt"
|
||||
desc = "A preppy purple skirt with a white blouse."
|
||||
icon_state = "plaid_purple"
|
||||
item_state = "plaid_purple"
|
||||
item_color = "plaid_purple"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = 1
|
||||
alt_covers_chest = 1
|
||||
|
||||
/obj/item/clothing/under/plaid_skirt/green
|
||||
name = "green plaid skirt"
|
||||
desc = "A preppy green skirt with a white blouse."
|
||||
icon_state = "plaid_green"
|
||||
item_state = "plaid_green"
|
||||
item_color = "plaid_green"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = 1
|
||||
alt_covers_chest = 1
|
||||
|
||||
/obj/item/clothing/under/jester
|
||||
name = "jester suit"
|
||||
desc = "A jolly dress, well suited to entertain your master, nuncle."
|
||||
icon_state = "jester"
|
||||
item_color = "jester"
|
||||
can_adjust = 0
|
||||
|
||||
/obj/item/clothing/under/plasmaman
|
||||
name = "Plasma-man Jumpsuit"
|
||||
desc = "A specially designed suit that allows Plasma based life forms to exist in an oxygenated environment."
|
||||
icon_state = "plasmaman"
|
||||
item_state = "plasmaman"
|
||||
item_color = "plasmaman"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 0)
|
||||
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
can_adjust = 0
|
||||
strip_delay = 80
|
||||
var/next_extinguish = 0
|
||||
var/extinguish_cooldown = 100
|
||||
var/extinguishes_left = 5
|
||||
|
||||
|
||||
/obj/item/clothing/under/plasmaman/examine(mob/user)
|
||||
..()
|
||||
user << "<span class='notice'>There are [extinguishes_left] extinguisher canisters left in this suit.</span>"
|
||||
|
||||
|
||||
/obj/item/clothing/under/plasmaman/proc/Extinguish(mob/living/carbon/human/H)
|
||||
if(!istype(H))
|
||||
return
|
||||
|
||||
if(H.on_fire)
|
||||
if(extinguishes_left)
|
||||
if(next_extinguish > world.time)
|
||||
return
|
||||
next_extinguish = world.time + extinguish_cooldown
|
||||
extinguishes_left--
|
||||
H.visible_message("<span class='warning'>[H]'s suit automatically extinguishes them!</span>","<span class='warning'>Your suit automatically extinguishes you.</span>")
|
||||
H.ExtinguishMob()
|
||||
PoolOrNew(/obj/effect/particle_effect/water, get_turf(H))
|
||||
return 0
|
||||
|
||||
/obj/item/clothing/under/plasmaman/attackby(obj/item/E, mob/user, params)
|
||||
if (istype(E, /obj/item/device/extinguisher_refill))
|
||||
if (extinguishes_left == 5)
|
||||
user << "<span class='notice'>The inbuilt extinguisher is full.</span>"
|
||||
return
|
||||
else
|
||||
extinguishes_left = 5
|
||||
user << "<span class='notice'>You refill the suits inbuilt extinguisher, using up the refill pack.</span>"
|
||||
qdel(E)
|
||||
return
|
||||
return
|
||||
return
|
||||
|
||||
/obj/item/device/extinguisher_refill
|
||||
name = "Plasma-man jumpsuit refill pack"
|
||||
desc = "A compressed water pack used to refill plasma-man jumpsuit auto-extinguishers."
|
||||
icon_state = "plasmarefill"
|
||||
origin_tech = "materials=2;plasmatech=3;biotech=1"
|
||||
|
||||
/obj/item/clothing/under/rank/security/navyblue/russian
|
||||
name = "russian officer's uniform"
|
||||
desc = "The latest in fashionable russian outfits."
|
||||
icon_state = "hostanclothes"
|
||||
item_state = "hostanclothes"
|
||||
item_color = "hostanclothes"
|
||||
@@ -0,0 +1,77 @@
|
||||
/obj/item/clothing/under/pants
|
||||
gender = PLURAL
|
||||
body_parts_covered = GROIN|LEGS
|
||||
fitted = NO_FEMALE_UNIFORM
|
||||
can_adjust = 0
|
||||
|
||||
/obj/item/clothing/under/pants/classicjeans
|
||||
name = "classic jeans"
|
||||
desc = "You feel cooler already."
|
||||
icon_state = "jeansclassic"
|
||||
item_color = "jeansclassic"
|
||||
|
||||
/obj/item/clothing/under/pants/mustangjeans
|
||||
name = "Must Hang jeans"
|
||||
desc = "Made in the finest space jeans factory this side of Alpha Centauri."
|
||||
icon_state = "jeansmustang"
|
||||
item_color = "jeansmustang"
|
||||
|
||||
/obj/item/clothing/under/pants/blackjeans
|
||||
name = "black jeans"
|
||||
desc = "Only for those who can pull it off."
|
||||
icon_state = "jeansblack"
|
||||
item_color = "jeansblack"
|
||||
|
||||
/obj/item/clothing/under/pants/youngfolksjeans
|
||||
name = "Young Folks jeans"
|
||||
desc = "For those tired of boring old jeans. Relive the passion of your youth!"
|
||||
icon_state = "jeansyoungfolks"
|
||||
item_color = "jeansyoungfolks"
|
||||
|
||||
/obj/item/clothing/under/pants/white
|
||||
name = "white pants"
|
||||
desc = "Plain white pants. Boring."
|
||||
icon_state = "whitepants"
|
||||
item_color = "whitepants"
|
||||
|
||||
/obj/item/clothing/under/pants/red
|
||||
name = "red pants"
|
||||
desc = "Bright red pants. Overflowing with personality."
|
||||
icon_state = "redpants"
|
||||
item_color = "redpants"
|
||||
|
||||
/obj/item/clothing/under/pants/black
|
||||
name = "black pants"
|
||||
desc = "These pants are dark, like your soul."
|
||||
icon_state = "blackpants"
|
||||
item_color = "blackpants"
|
||||
|
||||
/obj/item/clothing/under/pants/tan
|
||||
name = "tan pants"
|
||||
desc = "Some tan pants. You look like a white collar worker with these on."
|
||||
icon_state = "tanpants"
|
||||
item_color = "tanpants"
|
||||
|
||||
/obj/item/clothing/under/pants/track
|
||||
name = "track pants"
|
||||
desc = "A pair of track pants, for the athletic."
|
||||
icon_state = "trackpants"
|
||||
item_color = "trackpants"
|
||||
|
||||
/obj/item/clothing/under/pants/jeans
|
||||
name = "jeans"
|
||||
desc = "A nondescript pair of tough blue jeans."
|
||||
icon_state = "jeans"
|
||||
item_color = "jeans"
|
||||
|
||||
/obj/item/clothing/under/pants/khaki
|
||||
name = "khaki pants"
|
||||
desc = "A pair of dust beige khaki pants."
|
||||
icon_state = "khaki"
|
||||
item_color = "khaki"
|
||||
|
||||
/obj/item/clothing/under/pants/camo
|
||||
name = "camo pants"
|
||||
desc = "A pair of woodland camouflage pants. Probably not the best choice for a space station."
|
||||
icon_state = "camopants"
|
||||
item_color = "camopants"
|
||||
@@ -0,0 +1,31 @@
|
||||
/obj/item/clothing/under/shorts
|
||||
name = "athletic shorts"
|
||||
desc = "95% Polyester, 5% Spandex!"
|
||||
gender = PLURAL
|
||||
body_parts_covered = GROIN
|
||||
fitted = NO_FEMALE_UNIFORM
|
||||
can_adjust = 0
|
||||
|
||||
/obj/item/clothing/under/shorts/red
|
||||
icon_state = "redshorts"
|
||||
item_color = "redshorts"
|
||||
|
||||
/obj/item/clothing/under/shorts/green
|
||||
icon_state = "greenshorts"
|
||||
item_color = "greenshorts"
|
||||
|
||||
/obj/item/clothing/under/shorts/blue
|
||||
icon_state = "blueshorts"
|
||||
item_color = "blueshorts"
|
||||
|
||||
/obj/item/clothing/under/shorts/black
|
||||
icon_state = "blackshorts"
|
||||
item_color = "blackshorts"
|
||||
|
||||
/obj/item/clothing/under/shorts/grey
|
||||
icon_state = "greyshorts"
|
||||
item_color = "greyshorts"
|
||||
|
||||
/obj/item/clothing/under/shorts/purple
|
||||
icon_state = "purpleshorts"
|
||||
item_color = "purpleshorts"
|
||||
@@ -0,0 +1,40 @@
|
||||
/obj/item/clothing/under/syndicate
|
||||
name = "tactical turtleneck"
|
||||
desc = "A non-descript and slightly suspicious looking turtleneck with digital camouflage cargo pants."
|
||||
icon_state = "syndicate"
|
||||
item_state = "bl_suit"
|
||||
item_color = "syndicate"
|
||||
has_sensor = 0
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
alt_covers_chest = 1
|
||||
|
||||
/obj/item/clothing/under/syndicate/tacticool
|
||||
name = "tacticool turtleneck"
|
||||
desc = "Just looking at it makes you want to buy an SKS, go into the woods, and -operate-."
|
||||
icon_state = "tactifool"
|
||||
item_state = "bl_suit"
|
||||
item_color = "tactifool"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/under/syndicate/sniper
|
||||
name = "Tactical turtleneck suit"
|
||||
desc = "A double seamed tactical turtleneck disguised as a civillian grade silk suit. Intended for the most formal operator. The collar is really sharp"
|
||||
icon_state = "really_black_suit"
|
||||
item_state = "bl_suit"
|
||||
item_color = "black_suit"
|
||||
|
||||
/obj/item/clothing/under/syndicate/camo
|
||||
name = "camouflage fatigues"
|
||||
desc = "A green military camouflage uniform."
|
||||
icon_state = "camogreen"
|
||||
item_state = "g_suit"
|
||||
item_color = "camogreen"
|
||||
|
||||
/obj/item/clothing/under/syndicate/soviet
|
||||
name = "Ratnik 5 tracksuit"
|
||||
desc = "Badly translated labels tell you to clean this in Vodka. Great for squatting in."
|
||||
icon_state = "trackpants"
|
||||
item_color = "trackpants"
|
||||
can_adjust = 0
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
burn_state = FIRE_PROOF
|
||||
@@ -0,0 +1,323 @@
|
||||
/obj/item/clothing/tie
|
||||
name = "tie"
|
||||
desc = "A neosilk clip-on tie."
|
||||
icon = 'icons/obj/clothing/ties.dmi'
|
||||
icon_state = "bluetie"
|
||||
item_state = "" //no inhands
|
||||
item_color = "bluetie"
|
||||
slot_flags = 0
|
||||
w_class = 2
|
||||
|
||||
/obj/item/clothing/tie/blue
|
||||
name = "blue tie"
|
||||
icon_state = "bluetie"
|
||||
item_color = "bluetie"
|
||||
|
||||
/obj/item/clothing/tie/red
|
||||
name = "red tie"
|
||||
icon_state = "redtie"
|
||||
item_color = "redtie"
|
||||
|
||||
/obj/item/clothing/tie/black
|
||||
name = "black tie"
|
||||
icon_state = "blacktie"
|
||||
item_color = "blacktie"
|
||||
|
||||
/obj/item/clothing/tie/horrible
|
||||
name = "horrible tie"
|
||||
desc = "A neosilk clip-on tie. This one is disgusting."
|
||||
icon_state = "horribletie"
|
||||
item_color = "horribletie"
|
||||
|
||||
/obj/item/clothing/tie/waistcoat
|
||||
name = "waistcoat"
|
||||
desc = "For some classy, murderous fun."
|
||||
icon_state = "waistcoat"
|
||||
item_state = "waistcoat"
|
||||
item_color = "waistcoat"
|
||||
|
||||
/obj/item/clothing/tie/stethoscope
|
||||
name = "stethoscope"
|
||||
desc = "An outdated medical apparatus for listening to the sounds of the human body. It also makes you look like you know what you're doing."
|
||||
icon_state = "stethoscope"
|
||||
item_color = "stethoscope"
|
||||
|
||||
/obj/item/clothing/tie/stethoscope/attack(mob/living/carbon/human/M, mob/living/user)
|
||||
if(ishuman(M) && isliving(user))
|
||||
if(user.a_intent == "help")
|
||||
var/body_part = parse_zone(user.zone_selected)
|
||||
if(body_part)
|
||||
var/their = "their"
|
||||
switch(M.gender)
|
||||
if(MALE)
|
||||
their = "his"
|
||||
if(FEMALE)
|
||||
their = "her"
|
||||
|
||||
var/sound = "pulse"
|
||||
var/sound_strength
|
||||
|
||||
if(M.stat == DEAD || (M.status_flags&FAKEDEATH))
|
||||
sound_strength = "cannot hear"
|
||||
sound = "anything"
|
||||
else
|
||||
sound_strength = "hear a weak"
|
||||
switch(body_part)
|
||||
if("chest")
|
||||
if(M.oxyloss < 50)
|
||||
sound_strength = "hear a healthy"
|
||||
sound = "pulse and respiration"
|
||||
if("eyes","mouth")
|
||||
sound_strength = "cannot hear"
|
||||
sound = "anything"
|
||||
else
|
||||
sound_strength = "hear a weak"
|
||||
|
||||
user.visible_message("[user] places [src] against [M]'s [body_part] and listens attentively.", "You place [src] against [their] [body_part]. You [sound_strength] [sound].")
|
||||
return
|
||||
return ..(M,user)
|
||||
|
||||
//////////
|
||||
//Medals//
|
||||
//////////
|
||||
|
||||
/obj/item/clothing/tie/medal
|
||||
name = "bronze medal"
|
||||
desc = "A bronze medal."
|
||||
icon_state = "bronze"
|
||||
item_color = "bronze"
|
||||
materials = list(MAT_METAL=1000)
|
||||
burn_state = FIRE_PROOF
|
||||
|
||||
//Pinning medals on people
|
||||
/obj/item/clothing/tie/medal/attack(mob/living/carbon/human/M, mob/living/user)
|
||||
if(ishuman(M) && (user.a_intent == "help"))
|
||||
|
||||
if(M.wear_suit)
|
||||
if((M.wear_suit.flags_inv & HIDEJUMPSUIT)) //Check if the jumpsuit is covered
|
||||
user << "<span class='warning'>Medals can only be pinned on jumpsuits.</span>"
|
||||
return
|
||||
|
||||
if(M.w_uniform)
|
||||
var/obj/item/clothing/under/U = M.w_uniform
|
||||
if(U.attachTie(src, user, 0)) //Attach it, do not notify the user of the attachment
|
||||
if(user == M)
|
||||
user << "<span class='notice'>You attach [src] to [U].</span>"
|
||||
else
|
||||
user.visible_message("[user] pins \the [src] on [M]'s chest.", \
|
||||
"<span class='notice'>You pin \the [src] on [M]'s chest.</span>")
|
||||
|
||||
else user << "<span class='warning'>Medals can only be pinned on jumpsuits!</span>"
|
||||
else ..()
|
||||
|
||||
/obj/item/clothing/tie/medal/conduct
|
||||
name = "distinguished conduct medal"
|
||||
desc = "A bronze medal awarded for distinguished conduct. Whilst a great honor, this is the most basic award given by Nanotrasen. It is often awarded by a captain to a member of his crew."
|
||||
|
||||
/obj/item/clothing/tie/medal/bronze_heart
|
||||
name = "bronze heart medal"
|
||||
desc = "A bronze heart-shaped medal awarded for sacrifice. It is often awarded posthumously or for severe injury in the line of duty."
|
||||
icon_state = "bronze_heart"
|
||||
|
||||
/obj/item/clothing/tie/medal/nobel_science
|
||||
name = "nobel sciences award"
|
||||
desc = "A bronze medal which represents significant contributions to the field of science or engineering."
|
||||
|
||||
/obj/item/clothing/tie/medal/silver
|
||||
name = "silver medal"
|
||||
desc = "A silver medal."
|
||||
icon_state = "silver"
|
||||
item_color = "silver"
|
||||
materials = list(MAT_SILVER=1000)
|
||||
|
||||
/obj/item/clothing/tie/medal/silver/valor
|
||||
name = "medal of valor"
|
||||
desc = "A silver medal awarded for acts of exceptional valor."
|
||||
|
||||
/obj/item/clothing/tie/medal/silver/security
|
||||
name = "robust security award"
|
||||
desc = "An award for distinguished combat and sacrifice in defence of Nanotrasen's commercial interests. Often awarded to security staff."
|
||||
|
||||
/obj/item/clothing/tie/medal/gold
|
||||
name = "gold medal"
|
||||
desc = "A prestigious golden medal."
|
||||
icon_state = "gold"
|
||||
item_color = "gold"
|
||||
materials = list(MAT_GOLD=1000)
|
||||
|
||||
/obj/item/clothing/tie/medal/gold/captain
|
||||
name = "medal of captaincy"
|
||||
desc = "A golden medal awarded exclusively to those promoted to the rank of captain. It signifies the codified responsibilities of a captain to Nanotrasen, and their undisputable authority over their crew."
|
||||
|
||||
/obj/item/clothing/tie/medal/gold/heroism
|
||||
name = "medal of exceptional heroism"
|
||||
desc = "An extremely rare golden medal awarded only by Centcom. To receive such a medal is the highest honor and as such, very few exist. This medal is almost never awarded to anybody but commanders."
|
||||
|
||||
////////////
|
||||
//Armbands//
|
||||
////////////
|
||||
|
||||
/obj/item/clothing/tie/armband
|
||||
name = "red armband"
|
||||
desc = "An fancy red armband!"
|
||||
icon_state = "redband"
|
||||
item_color = "redband"
|
||||
|
||||
/obj/item/clothing/tie/armband/deputy
|
||||
name = "security deputy armband"
|
||||
desc = "An armband, worn by personnel authorized to act as a deputy of station security."
|
||||
|
||||
/obj/item/clothing/tie/armband/cargo
|
||||
name = "cargo bay guard armband"
|
||||
desc = "An armband, worn by the station's security forces to display which department they're assigned to. This one is brown."
|
||||
icon_state = "cargoband"
|
||||
item_color = "cargoband"
|
||||
|
||||
/obj/item/clothing/tie/armband/engine
|
||||
name = "engineering guard armband"
|
||||
desc = "An armband, worn by the station's security forces to display which department they're assigned to. This one is orange with a reflective strip!"
|
||||
icon_state = "engieband"
|
||||
item_color = "engieband"
|
||||
|
||||
/obj/item/clothing/tie/armband/science
|
||||
name = "science guard armband"
|
||||
desc = "An armband, worn by the station's security forces to display which department they're assigned to. This one is purple."
|
||||
icon_state = "rndband"
|
||||
item_color = "rndband"
|
||||
|
||||
/obj/item/clothing/tie/armband/hydro
|
||||
name = "hydroponics guard armband"
|
||||
desc = "An armband, worn by the station's security forces to display which department they're assigned to. This one is green and blue."
|
||||
icon_state = "hydroband"
|
||||
item_color = "hydroband"
|
||||
|
||||
/obj/item/clothing/tie/armband/med
|
||||
name = "medical guard armband"
|
||||
desc = "An armband, worn by the station's security forces to display which department they're assigned to. This one is white."
|
||||
icon_state = "medband"
|
||||
item_color = "medband"
|
||||
|
||||
/obj/item/clothing/tie/armband/medblue
|
||||
name = "medical guard armband"
|
||||
desc = "An armband, worn by the station's security forces to display which department they're assigned to. This one is white and blue."
|
||||
icon_state = "medblueband"
|
||||
item_color = "medblueband"
|
||||
|
||||
///////////
|
||||
//SCARVES//
|
||||
///////////
|
||||
|
||||
/obj/item/clothing/tie/scarf
|
||||
name = "scarf"
|
||||
desc = "A stylish scarf. The perfect winter accessory for those with a keen fashion sense, and those who just can't handle a cold breeze on their necks."
|
||||
dog_fashion = /datum/dog_fashion/head
|
||||
|
||||
/obj/item/clothing/tie/scarf/red
|
||||
name = "red scarf"
|
||||
icon_state = "redscarf"
|
||||
item_color = "redscarf"
|
||||
|
||||
/obj/item/clothing/tie/scarf/green
|
||||
name = "green scarf"
|
||||
icon_state = "greenscarf"
|
||||
item_color = "greenscarf"
|
||||
|
||||
/obj/item/clothing/tie/scarf/darkblue
|
||||
name = "dark blue scarf"
|
||||
icon_state = "darkbluescarf"
|
||||
item_color = "darkbluescarf"
|
||||
|
||||
/obj/item/clothing/tie/scarf/purple
|
||||
name = "purple scarf"
|
||||
icon_state = "purplescarf"
|
||||
item_color = "purplescarf"
|
||||
|
||||
/obj/item/clothing/tie/scarf/yellow
|
||||
name = "yellow scarf"
|
||||
icon_state = "yellowscarf"
|
||||
item_color = "yellowscarf"
|
||||
|
||||
/obj/item/clothing/tie/scarf/orange
|
||||
name = "orange scarf"
|
||||
icon_state = "orangescarf"
|
||||
item_color = "orangescarf"
|
||||
|
||||
/obj/item/clothing/tie/scarf/lightblue
|
||||
name = "light blue scarf"
|
||||
icon_state = "lightbluescarf"
|
||||
item_color = "lightbluescarf"
|
||||
|
||||
/obj/item/clothing/tie/scarf/white
|
||||
name = "white scarf"
|
||||
icon_state = "whitescarf"
|
||||
item_color = "whitescarf"
|
||||
|
||||
/obj/item/clothing/tie/scarf/black
|
||||
name = "black scarf"
|
||||
icon_state = "blackscarf"
|
||||
item_color = "blackscarf"
|
||||
|
||||
/obj/item/clothing/tie/scarf/zebra
|
||||
name = "zebra scarf"
|
||||
icon_state = "zebrascarf"
|
||||
item_color = "zebrascarf"
|
||||
|
||||
/obj/item/clothing/tie/scarf/christmas
|
||||
name = "christmas scarf"
|
||||
icon_state = "christmasscarf"
|
||||
item_color = "christmasscarf"
|
||||
|
||||
//The three following scarves don't have the scarf subtype
|
||||
//This is because Ian can equip anything from that subtype
|
||||
//However, these 3 don't have corgi versions of their sprites
|
||||
/obj/item/clothing/tie/stripedredscarf
|
||||
name = "striped red scarf"
|
||||
icon_state = "stripedredscarf"
|
||||
item_color = "stripedredscarf"
|
||||
|
||||
/obj/item/clothing/tie/stripedgreenscarf
|
||||
name = "striped green scarf"
|
||||
icon_state = "stripedgreenscarf"
|
||||
item_color = "stripedgreenscarf"
|
||||
|
||||
/obj/item/clothing/tie/stripedbluescarf
|
||||
name = "striped blue scarf"
|
||||
icon_state = "stripedbluescarf"
|
||||
item_color = "stripedbluescarf"
|
||||
|
||||
/obj/item/clothing/tie/petcollar //don't really wear this though please c'mon seriously guys
|
||||
name = "pet collar"
|
||||
desc = "It's for pets. Though you probably could wear it yourself, you'd doubtless be the subject of ridicule."
|
||||
icon_state = "petcollar"
|
||||
item_color = "petcollar"
|
||||
var/tagname = null
|
||||
|
||||
/obj/item/clothing/tie/petcollar/attack_self(mob/user)
|
||||
tagname = copytext(sanitize(input(user, "Would you like to change the name on the tag?", "Name your new pet", "Spot") as null|text),1,MAX_NAME_LEN)
|
||||
name = "[initial(name)] - [tagname]"
|
||||
|
||||
//////////////
|
||||
//DOPE BLING//
|
||||
//////////////
|
||||
|
||||
/obj/item/clothing/tie/dope_necklace
|
||||
name = "gold necklace"
|
||||
desc = "Damn, it feels good to be a gangster."
|
||||
icon = 'icons/obj/clothing/ties.dmi'
|
||||
icon_state = "bling"
|
||||
item_state = "" //no inhands
|
||||
item_color = "bling"
|
||||
|
||||
////////////////
|
||||
//OONGA BOONGA//
|
||||
////////////////
|
||||
|
||||
/obj/item/clothing/tie/talisman
|
||||
name = "bone talisman"
|
||||
desc = "A hunter's talisman, some say the old gods smile on those who wear it."
|
||||
icon = 'icons/obj/clothing/ties.dmi'
|
||||
icon_state = "talisman"
|
||||
item_state = ""
|
||||
item_color = "talisman"
|
||||
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS|HEAD
|
||||
armor = list(melee = 5, bullet = 5, laser = 5, energy = 5, bomb = 50, bio = 65, rad = 5) //Faith is the best armor. //This won't actually work because of accessories kill me with a fucking knife jesus christ I hate code
|
||||
Reference in New Issue
Block a user