initial commit - cross reference with 5th port - obviously has compile errors
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/obj/effect/countdown
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name = "countdown"
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desc = "We're leaving together\n\
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But still it's farewell\n\
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And maybe we'll come back\n\
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To earth, who can tell?"
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var/displayed_text
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var/atom/attached_to
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var/text_color = "#ff0000"
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var/text_size = 4
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var/started = FALSE
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invisibility = INVISIBILITY_OBSERVER
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anchored = TRUE
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layer = GHOST_LAYER
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/obj/effect/countdown/New(atom/A)
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. = ..()
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attach(A)
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/obj/effect/countdown/proc/attach(atom/A)
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attached_to = A
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loc = get_turf(A)
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/obj/effect/countdown/proc/start()
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if(!started)
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START_PROCESSING(SSfastprocess, src)
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started = TRUE
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/obj/effect/countdown/proc/stop()
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if(started)
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overlays.Cut()
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STOP_PROCESSING(SSfastprocess, src)
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started = FALSE
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/obj/effect/countdown/proc/get_value()
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// Get the value from our atom
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return
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/obj/effect/countdown/process()
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if(!attached_to || qdeleted(attached_to))
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qdel(src)
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forceMove(get_turf(attached_to))
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var/new_val = get_value()
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if(new_val == displayed_text)
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return
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displayed_text = new_val
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if(displayed_text)
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var/image/text_image = new(loc = src)
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//text_image.maptext = "<font size=[text_size]>[new_val]</font>"
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text_image.maptext = "<font size = [text_size]>[displayed_text]</font>"
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text_image.color = text_color
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overlays.Cut()
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overlays += text_image
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else
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overlays.Cut()
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/obj/effect/countdown/Destroy()
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attached_to = null
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STOP_PROCESSING(SSfastprocess, src)
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. = ..()
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/obj/effect/countdown/syndicatebomb
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name = "syndicate bomb countdown"
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/obj/effect/countdown/syndicatebomb/get_value()
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var/obj/machinery/syndicatebomb/S = attached_to
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if(!istype(S))
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return
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else if(S.active)
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return S.timer
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/obj/effect/countdown/nuclearbomb
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name = "nuclear bomb countdown"
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text_color = "#81FF14"
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/obj/effect/countdown/nuclearbomb/get_value()
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var/obj/machinery/nuclearbomb/N = attached_to
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if(!istype(N))
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return
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else if(N.timing)
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return N.timeleft
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/obj/effect/countdown/clonepod
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name = "cloning pod countdown"
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text_color = "#0C479D"
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text_size = 1
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/obj/effect/countdown/clonepod/get_value()
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var/obj/machinery/clonepod/C = attached_to
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if(!istype(C))
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return
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else if(C.occupant)
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var/completion = round(C.get_completion())
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return completion
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/obj/effect/countdown/dominator
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name = "dominator countdown"
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text_size = 1
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text_color = "#ff00ff" // Overwritten when the dominator starts
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/obj/effect/countdown/dominator/get_value()
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var/obj/machinery/dominator/D = attached_to
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if(!istype(D))
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return
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else if(D.gang && D.gang.is_dominating)
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var/timer = D.gang.domination_time_remaining()
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return timer
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else
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return "OFFLINE"
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/obj/effect/countdown/clockworkgate
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name = "gateway countdown"
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text_size = 1
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text_color = "#BE8700"
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layer = POINT_LAYER
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/obj/effect/countdown/clockworkgate/get_value()
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var/obj/structure/clockwork/massive/celestial_gateway/G = attached_to
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if(!istype(G))
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return
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else if(G.health && !G.purpose_fulfilled)
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return "<div align='center' valign='middle' style='position:relative; top:0px; left:6px'>[GATEWAY_RATVAR_ARRIVAL - G.progress_in_seconds]</div>"
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/obj/effect/countdown/transformer
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name = "transformer countdown"
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text_color = "#4C5866"
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/obj/effect/countdown/transformer/get_value()
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var/obj/machinery/transformer/T = attached_to
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if(!istype(T))
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return
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else if(T.cooldown)
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var/seconds_left = max(0, (T.cooldown_timer - world.time) / 10)
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return "[round(seconds_left)]"
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