initial commit - cross reference with 5th port - obviously has compile errors
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//in this file: Various events that directly aid the wizard. This is the "lets entice the wizard to use summon events!" file.
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/datum/round_event_control/wizard/robelesscasting //EI NUDTH!
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name = "Robeless Casting"
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weight = 2
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typepath = /datum/round_event/wizard/robelesscasting/
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max_occurrences = 1
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earliest_start = 0
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/datum/round_event/wizard/robelesscasting/start()
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for(var/mob/living/L in mob_list) //Hey if a corgi has magic missle he should get the same benifit as anyone
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if(L.mind && L.mind.spell_list.len != 0)
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var/spell_improved = 0
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for(var/obj/effect/proc_holder/spell/S in L.mind.spell_list)
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if(S.clothes_req)
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S.clothes_req = 0
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spell_improved = 1
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if(spell_improved)
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L << "<span class='notice'>You suddenly feel like you never needed those garish robes in the first place...</span>"
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//--//
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/datum/round_event_control/wizard/improvedcasting //blink x5 disintergrate x5 here I come!
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name = "Improved Casting"
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weight = 3
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typepath = /datum/round_event/wizard/improvedcasting/
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max_occurrences = 4 //because that'd be max level spells
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earliest_start = 0
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/datum/round_event/wizard/improvedcasting/start()
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for(var/mob/living/L in mob_list)
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if(L.mind && L.mind.spell_list.len != 0)
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for(var/obj/effect/proc_holder/spell/S in L.mind.spell_list)
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S.name = initial(S.name)
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S.spell_level++
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if(S.spell_level >= 6 || S.charge_max <= 0) //Badmin checks, these should never be a problem in normal play
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continue
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if(S.level_max <= 0)
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continue
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S.charge_max = round(initial(S.charge_max) - S.spell_level * (initial(S.charge_max) - S.cooldown_min) / S.level_max)
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if(S.charge_max < S.charge_counter)
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S.charge_counter = S.charge_max
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switch(S.spell_level)
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if(1)
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S.name = "Efficient [S.name]"
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if(2)
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S.name = "Quickened [S.name]"
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if(3)
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S.name = "Free [S.name]"
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if(4)
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S.name = "Instant [S.name]"
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if(5)
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S.name = "Ludicrous [S.name]"
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L << "<span class='notice'>You suddenly feel more competent with your casting!</span>"
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