initial commit - cross reference with 5th port - obviously has compile errors
This commit is contained in:
@@ -0,0 +1,246 @@
|
||||
|
||||
#define BEEBOX_MAX_FRAMES 3 //Max frames per box
|
||||
#define BEES_RATIO 0.5 //Multiplied by the max number of honeycombs to find the max number of bees
|
||||
#define BEE_PROB_NEW_BEE 20 //The chance for spare bee_resources to be turned into new bees
|
||||
#define BEE_RESOURCE_HONEYCOMB_COST 100 //The amount of bee_resources for a new honeycomb to be produced, percentage cost 1-100
|
||||
#define BEE_RESOURCE_NEW_BEE_COST 50 //The amount of bee_resources for a new bee to be produced, percentage cost 1-100
|
||||
|
||||
|
||||
|
||||
/mob/proc/bee_friendly()
|
||||
return 0
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/bees/bee_friendly()
|
||||
return 1
|
||||
|
||||
|
||||
/mob/living/carbon/human/bee_friendly()
|
||||
if(dna && dna.species && dna.species.id == "pod") //bees pollinate plants, duh.
|
||||
return 1
|
||||
if((wear_suit && (wear_suit.flags & THICKMATERIAL)) && (head && (head.flags & THICKMATERIAL)))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
/obj/structure/beebox
|
||||
name = "apiary"
|
||||
desc = "Dr Miles Manners is just your average Wasp themed super hero by day, but by night he becomes DR BEES!"
|
||||
icon = 'icons/obj/hydroponics/equipment.dmi'
|
||||
icon_state = "beebox"
|
||||
anchored = 1
|
||||
density = 1
|
||||
var/mob/living/simple_animal/hostile/poison/bees/queen/queen_bee = null
|
||||
var/list/bees = list() //bees owned by the box, not those inside it
|
||||
var/list/honeycombs = list()
|
||||
var/list/honey_frames = list()
|
||||
var/bee_resources = 0
|
||||
|
||||
|
||||
/obj/structure/beebox/New()
|
||||
..()
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
|
||||
/obj/structure/beebox/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
bees.Cut()
|
||||
bees = null
|
||||
honeycombs.Cut()
|
||||
honeycombs = null
|
||||
queen_bee = null
|
||||
return ..()
|
||||
|
||||
|
||||
//Premade apiaries can spawn with a random reagent
|
||||
/obj/structure/beebox/premade
|
||||
var/random_reagent = FALSE
|
||||
|
||||
|
||||
/obj/structure/beebox/premade/New()
|
||||
..()
|
||||
|
||||
var/datum/reagent/R = null
|
||||
if(random_reagent)
|
||||
R = pick(subtypesof(/datum/reagent))
|
||||
R = chemical_reagents_list[initial(R.id)]
|
||||
|
||||
queen_bee = new(src)
|
||||
queen_bee.beehome = src
|
||||
bees += queen_bee
|
||||
queen_bee.assign_reagent(R)
|
||||
|
||||
for(var/i in 1 to BEEBOX_MAX_FRAMES)
|
||||
var/obj/item/honey_frame/HF = new(src)
|
||||
honey_frames += HF
|
||||
|
||||
for(var/i in 1 to get_max_bees())
|
||||
var/mob/living/simple_animal/hostile/poison/bees/B = new(src)
|
||||
bees += B
|
||||
B.beehome = src
|
||||
B.assign_reagent(R)
|
||||
|
||||
|
||||
/obj/structure/beebox/premade/random
|
||||
random_reagent = TRUE
|
||||
|
||||
|
||||
/obj/structure/beebox/process()
|
||||
if(queen_bee)
|
||||
if(bee_resources >= BEE_RESOURCE_HONEYCOMB_COST)
|
||||
if(honeycombs.len < get_max_honeycomb())
|
||||
bee_resources = max(bee_resources-BEE_RESOURCE_HONEYCOMB_COST, 0)
|
||||
var/obj/item/weapon/reagent_containers/honeycomb/HC = new(src)
|
||||
if(queen_bee.beegent)
|
||||
HC.set_reagent(queen_bee.beegent.id)
|
||||
honeycombs += HC
|
||||
|
||||
if(bees.len < get_max_bees())
|
||||
var/freebee = FALSE //a freebee, geddit?, hahaha HAHAHAHA
|
||||
if(bees.len <= 1) //there's always one set of worker bees, this isn't colony collapse disorder its 2d spessmen
|
||||
freebee = TRUE
|
||||
if((bee_resources >= BEE_RESOURCE_NEW_BEE_COST && prob(BEE_PROB_NEW_BEE)) || freebee)
|
||||
if(!freebee)
|
||||
bee_resources = max(bee_resources - BEE_RESOURCE_NEW_BEE_COST, 0)
|
||||
var/mob/living/simple_animal/hostile/poison/bees/B = new(src)
|
||||
B.beehome = src
|
||||
B.assign_reagent(queen_bee.beegent)
|
||||
bees += B
|
||||
|
||||
|
||||
/obj/structure/beebox/proc/get_max_honeycomb()
|
||||
. = 0
|
||||
for(var/hf in honey_frames)
|
||||
var/obj/item/honey_frame/HF = hf
|
||||
. += HF.honeycomb_capacity
|
||||
|
||||
|
||||
/obj/structure/beebox/proc/get_max_bees()
|
||||
. = get_max_honeycomb() * BEES_RATIO
|
||||
|
||||
|
||||
/obj/structure/beebox/examine(mob/user)
|
||||
..()
|
||||
|
||||
if(!queen_bee)
|
||||
user << "<span class='warning'>There is no queen bee! There won't bee any honeycomb without a queen!</span>"
|
||||
|
||||
var/half_bee = get_max_bees()*0.5
|
||||
if(half_bee && (bees.len >= half_bee))
|
||||
user << "<span class='notice'>This place is a BUZZ with activity... there are lots of bees!</span>"
|
||||
|
||||
user << "<span class='notice'>[bee_resources]/100 resource supply.</span>"
|
||||
user << "<span class='notice'>[bee_resources]% towards a new honeycomb.</span>"
|
||||
user << "<span class='notice'>[bee_resources*2]% towards a new bee.</span>"
|
||||
|
||||
if(honeycombs.len)
|
||||
var/plural = honeycombs.len > 1
|
||||
user << "<span class='notice'>There [plural? "are" : "is"] [honeycombs.len] uncollected honeycomb[plural ? "s":""] in the apiary.</span>"
|
||||
|
||||
if(honeycombs.len >= get_max_honeycomb())
|
||||
user << "<span class='warning'>there's no room for more honeycomb!</span>"
|
||||
|
||||
|
||||
/obj/structure/beebox/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/honey_frame))
|
||||
var/obj/item/honey_frame/HF = I
|
||||
if(honey_frames.len < BEEBOX_MAX_FRAMES)
|
||||
visible_message("<span class='notice'>[user] adds a frame to the apiary.</span>")
|
||||
user.unEquip(HF)
|
||||
HF.loc = src
|
||||
honey_frames += HF
|
||||
else
|
||||
user << "<span class='warning'>There's no room for anymore frames in the apiary!</span>"
|
||||
|
||||
if(istype(I, /obj/item/weapon/wrench))
|
||||
if(default_unfasten_wrench(user, I, time = 20))
|
||||
return
|
||||
|
||||
if(istype(I, /obj/item/queen_bee))
|
||||
if(queen_bee)
|
||||
user << "<span class='warning'>This hive already has a queen!</span>"
|
||||
return
|
||||
|
||||
var/obj/item/queen_bee/qb = I
|
||||
user.unEquip(qb)
|
||||
|
||||
qb.queen.loc = src
|
||||
bees += qb.queen
|
||||
queen_bee = qb.queen
|
||||
qb.queen = null
|
||||
|
||||
if(queen_bee)
|
||||
visible_message("<span class='notice'>[user] sets [qb] down inside the apiary, making it their new home.</span>")
|
||||
var/relocated = 0
|
||||
for(var/b in bees)
|
||||
var/mob/living/simple_animal/hostile/poison/bees/B = b
|
||||
if(B.reagent_incompatible(queen_bee))
|
||||
bees -= B
|
||||
B.beehome = null
|
||||
if(B.loc == src)
|
||||
B.loc = get_turf(src)
|
||||
relocated++
|
||||
if(relocated)
|
||||
user << "<span class='warning'>This queen has a different reagent to some of the bees who live here, those bees will not return to this apiary!</span>"
|
||||
|
||||
else
|
||||
user << "<span class='warning'>The queen bee disappeared! bees disappearing has been in the news lately...</span>"
|
||||
|
||||
qdel(qb)
|
||||
|
||||
|
||||
/obj/structure/beebox/attack_hand(mob/user)
|
||||
if(!user.bee_friendly())
|
||||
//Time to get stung!
|
||||
var/bees = FALSE
|
||||
for(var/b in bees) //everyone who's ever lived here now instantly hates you, suck it assistant!
|
||||
var/mob/living/simple_animal/hostile/poison/bees/B = b
|
||||
if(B.isqueen)
|
||||
continue
|
||||
if(B.loc == src)
|
||||
B.loc = get_turf(src)
|
||||
B.target = user
|
||||
bees = TRUE
|
||||
if(bees)
|
||||
visible_message("<span class='danger'>[user] disturbs the bees!</span>")
|
||||
else
|
||||
var/option = alert(user, "What Action do you wish to perform?","Apiary","Remove a Honey Frame","Remove the Queen Bee")
|
||||
if(!Adjacent(user))
|
||||
return
|
||||
switch(option)
|
||||
if("Remove a Honey Frame")
|
||||
if(!honey_frames.len)
|
||||
user << "<span class='warning'>There are no honey frames to remove!</span>"
|
||||
return
|
||||
|
||||
var/obj/item/honey_frame/HF = pick_n_take(honey_frames)
|
||||
if(HF)
|
||||
if(!user.put_in_active_hand(HF))
|
||||
HF.loc = get_turf(src)
|
||||
visible_message("<span class='notice'>[user] removes a frame from the apiary.</span>")
|
||||
|
||||
var/amtH = HF.honeycomb_capacity
|
||||
var/fallen = 0
|
||||
while(honeycombs.len && amtH) //let's pretend you always grab the frame with the most honeycomb on it
|
||||
var/obj/item/weapon/reagent_containers/honeycomb/HC = pick_n_take(honeycombs)
|
||||
if(HC)
|
||||
HC.loc = get_turf(user)
|
||||
amtH--
|
||||
fallen++
|
||||
if(fallen)
|
||||
var/multiple = fallen > 1
|
||||
visible_message("<span class='notice'>[user] scrapes [multiple ? "[fallen]" : "a"] honeycomb[multiple ? "s" : ""] off of the frame.</span>")
|
||||
|
||||
if("Remove the Queen Bee")
|
||||
if(!queen_bee || queen_bee.loc != src)
|
||||
user << "<span class='warning'>There is no queen bee to remove!</span>"
|
||||
return
|
||||
var/obj/item/queen_bee/QB = new()
|
||||
queen_bee.loc = QB
|
||||
bees -= queen_bee
|
||||
QB.queen = queen_bee
|
||||
QB.name = queen_bee.name
|
||||
if(!user.put_in_active_hand(QB))
|
||||
QB.loc = get_turf(src)
|
||||
visible_message("<span class='notice'>[user] removes the queen from the apiary.</span>")
|
||||
queen_bee = null
|
||||
Reference in New Issue
Block a user