initial commit - cross reference with 5th port - obviously has compile errors
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/obj/item/seeds/tower
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name = "pack of tower-cap mycelium"
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desc = "This mycelium grows into tower-cap mushrooms."
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icon_state = "mycelium-tower"
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species = "towercap"
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plantname = "Tower Caps"
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product = /obj/item/weapon/grown/log
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lifespan = 80
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endurance = 50
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maturation = 15
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production = 1
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yield = 5
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potency = 50
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oneharvest = 1
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growthstages = 3
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growing_icon = 'icons/obj/hydroponics/growing_mushrooms.dmi'
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icon_dead = "towercap-dead"
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plant_type = PLANT_MUSHROOM
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mutatelist = list(/obj/item/seeds/tower/steel)
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/obj/item/seeds/tower/steel
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name = "pack of steel-cap mycelium"
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desc = "This mycelium grows into steel logs."
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icon_state = "mycelium-steelcap"
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species = "steelcap"
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plantname = "Steel Caps"
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product = /obj/item/weapon/grown/log/steel
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mutatelist = list()
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rarity = 20
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/obj/item/weapon/grown/log
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seed = /obj/item/seeds/tower
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name = "tower-cap log"
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desc = "It's better than bad, it's good!"
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icon_state = "logs"
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force = 5
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throwforce = 5
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w_class = 3
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throw_speed = 2
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throw_range = 3
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origin_tech = "materials=1"
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attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
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var/plank_type = /obj/item/stack/sheet/mineral/wood
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var/plank_name = "wooden planks"
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var/list/accepted = list(/obj/item/weapon/reagent_containers/food/snacks/grown/tobacco,
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/obj/item/weapon/reagent_containers/food/snacks/grown/tea,
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/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosia/vulgaris,
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/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosia/deus,
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/obj/item/weapon/reagent_containers/food/snacks/grown/wheat)
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/obj/item/weapon/grown/log/attackby(obj/item/weapon/W, mob/user, params)
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..()
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if(W.sharpness)
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user.show_message("<span class='notice'>You make [plank_name] out of \the [src]!</span>", 1)
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var/obj/item/stack/plank = new plank_type(user.loc, 1 + round(seed.potency / 25))
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var/old_plank_amount = plank.amount
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for(var/obj/item/stack/ST in user.loc)
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if(ST != plank && istype(ST, plank_type) && ST.amount < ST.max_amount)
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ST.attackby(plank, user) //we try to transfer all old unfinished stacks to the new stack we created.
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if(plank.amount > old_plank_amount)
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user << "<span class='notice'>You add the newly-formed [plank_name] to the stack. It now contains [plank.amount] [plank_name].</span>"
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qdel(src)
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if(is_type_in_list(W,accepted))
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var/obj/item/weapon/reagent_containers/food/snacks/grown/leaf = W
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if(leaf.dry)
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user.show_message("<span class='notice'>You wrap \the [W] around the log, turning it into a torch!</span>")
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var/obj/item/device/flashlight/flare/torch/T = new /obj/item/device/flashlight/flare/torch(user.loc)
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usr.unEquip(W)
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usr.put_in_active_hand(T)
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qdel(leaf)
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qdel(src)
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return
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else
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usr << "<span class ='warning'>You must dry this first!</span>"
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/obj/item/weapon/grown/log/tree
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seed = null
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name = "wood log"
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desc = "TIMMMMM-BERRRRRRRRRRR!"
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/obj/item/weapon/grown/log/steel
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seed = /obj/item/seeds/tower/steel
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name = "steel-cap log"
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desc = "It's made of metal."
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icon_state = "steellogs"
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accepted = list()
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plank_type = /obj/item/stack/rods
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plank_name = "rods"
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