initial commit - cross reference with 5th port - obviously has compile errors
This commit is contained in:
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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
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/var/const/access_security = 1 // Security equipment
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/var/const/access_brig = 2 // Brig timers and permabrig
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/var/const/access_armory = 3
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/var/const/access_forensics_lockers= 4
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/var/const/access_medical = 5
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/var/const/access_morgue = 6
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/var/const/access_tox = 7
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/var/const/access_tox_storage = 8
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/var/const/access_genetics = 9
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/var/const/access_engine = 10
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/var/const/access_engine_equip= 11
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/var/const/access_maint_tunnels = 12
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/var/const/access_external_airlocks = 13
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/var/const/access_emergency_storage = 14
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/var/const/access_change_ids = 15
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/var/const/access_ai_upload = 16
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/var/const/access_teleporter = 17
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/var/const/access_eva = 18
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/var/const/access_heads = 19
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/var/const/access_captain = 20
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/var/const/access_all_personal_lockers = 21
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/var/const/access_chapel_office = 22
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/var/const/access_tech_storage = 23
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/var/const/access_atmospherics = 24
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/var/const/access_bar = 25
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/var/const/access_janitor = 26
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/var/const/access_crematorium = 27
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/var/const/access_kitchen = 28
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/var/const/access_robotics = 29
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/var/const/access_rd = 30
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/var/const/access_cargo = 31
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/var/const/access_construction = 32
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/var/const/access_chemistry = 33
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/var/const/access_cargo_bot = 34
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/var/const/access_hydroponics = 35
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/var/const/access_manufacturing = 36
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/var/const/access_library = 37
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/var/const/access_lawyer = 38
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/var/const/access_virology = 39
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/var/const/access_cmo = 40
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/var/const/access_qm = 41
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/var/const/access_court = 42
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/var/const/access_surgery = 45
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/var/const/access_theatre = 46
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/var/const/access_research = 47
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/var/const/access_mining = 48
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/var/const/access_mining_office = 49 //not in use
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/var/const/access_mailsorting = 50
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/var/const/access_mint = 51
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/var/const/access_mint_vault = 52
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/var/const/access_heads_vault = 53
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/var/const/access_mining_station = 54
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/var/const/access_xenobiology = 55
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/var/const/access_ce = 56
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/var/const/access_hop = 57
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/var/const/access_hos = 58
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/var/const/access_RC_announce = 59 //Request console announcements
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/var/const/access_keycard_auth = 60 //Used for events which require at least two people to confirm them
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/var/const/access_tcomsat = 61 // has access to the entire telecomms satellite / machinery
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/var/const/access_gateway = 62
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/var/const/access_sec_doors = 63 // Security front doors
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/var/const/access_mineral_storeroom = 64
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/var/const/access_minisat = 65
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/var/const/access_weapons = 66 //Weapon authorization for secbots
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//BEGIN CENTCOM ACCESS
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/*Should leave plenty of room if we need to add more access levels.
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/var/const/Mostly for admin fun times.*/
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/var/const/access_cent_general = 101//General facilities.
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/var/const/access_cent_thunder = 102//Thunderdome.
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/var/const/access_cent_specops = 103//Special Ops.
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/var/const/access_cent_medical = 104//Medical/Research
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/var/const/access_cent_living = 105//Living quarters.
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/var/const/access_cent_storage = 106//Generic storage areas.
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/var/const/access_cent_teleporter = 107//Teleporter.
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/var/const/access_cent_captain = 109//Captain's office/ID comp/AI.
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/var/const/access_cent_bar = 110 // The non-existent Centcom Bar
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//The Syndicate
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/var/const/access_syndicate = 150//General Syndicate Access
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/var/const/access_syndicate_leader = 151//Nuke Op Leader Access
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/obj/var/list/req_access = null
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/obj/var/req_access_txt = "0"
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/obj/var/list/req_one_access = null
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/obj/var/req_one_access_txt = "0"
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//returns 1 if this mob has sufficient access to use this object
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/obj/proc/allowed(mob/M)
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//check if it doesn't require any access at all
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if(src.check_access(null))
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return 1
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if(istype(M, /mob/living/silicon))
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//AI can do whatever he wants
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return 1
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if(IsAdminGhost(M))
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//Access can't stop the abuse
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return 1
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else if(istype(M, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = M
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//if they are holding or wearing a card that has access, that works
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if(src.check_access(H.get_active_hand()) || src.check_access(H.wear_id))
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return 1
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else if(istype(M, /mob/living/carbon/monkey) || istype(M, /mob/living/carbon/alien/humanoid))
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var/mob/living/carbon/george = M
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//they can only hold things :(
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if(src.check_access(george.get_active_hand()))
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return 1
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else if(isanimal(M))
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var/mob/living/simple_animal/A = M
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if(check_access(A.access_card))
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return 1
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return 0
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/obj/item/proc/GetAccess()
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return list()
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/obj/item/proc/GetID()
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return null
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/obj/proc/check_access(obj/item/I)
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//These generations have been moved out of /obj/New() because they were slowing down the creation of objects that never even used the access system.
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if(!src.req_access)
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src.req_access = list()
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if(src.req_access_txt)
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var/list/req_access_str = splittext(req_access_txt,";")
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for(var/x in req_access_str)
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var/n = text2num(x)
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if(n)
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req_access += n
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if(!src.req_one_access)
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src.req_one_access = list()
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if(src.req_one_access_txt)
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var/list/req_one_access_str = splittext(req_one_access_txt,";")
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for(var/x in req_one_access_str)
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var/n = text2num(x)
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if(n)
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req_one_access += n
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if(!istype(src.req_access, /list)) //something's very wrong
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return 1
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var/list/L = src.req_access
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if(!L.len && (!src.req_one_access || !src.req_one_access.len)) //no requirements
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return 1
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if(!I)
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return 0
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for(var/req in src.req_access)
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if(!(req in I.GetAccess())) //doesn't have this access
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return 0
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if(src.req_one_access && src.req_one_access.len)
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for(var/req in src.req_one_access)
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if(req in I.GetAccess()) //has an access from the single access list
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return 1
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return 0
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return 1
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/obj/proc/check_access_list(list/L)
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if(!src.req_access && !src.req_one_access)
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return 1
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if(!istype(src.req_access, /list))
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return 1
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if(!src.req_access.len && (!src.req_one_access || !src.req_one_access.len))
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return 1
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if(!L)
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return 0
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if(!istype(L, /list))
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return 0
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for(var/req in src.req_access)
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if(!(req in L)) //doesn't have this access
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return 0
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if(src.req_one_access && src.req_one_access.len)
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for(var/req in src.req_one_access)
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if(req in L) //has an access from the single access list
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return 1
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return 0
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return 1
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/proc/get_centcom_access(job)
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switch(job)
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if("VIP Guest")
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return list(access_cent_general)
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if("Custodian")
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return list(access_cent_general, access_cent_living, access_cent_storage)
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if("Thunderdome Overseer")
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return list(access_cent_general, access_cent_thunder)
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if("Centcom Official")
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return list(access_cent_general, access_cent_living)
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if("Medical Officer")
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return list(access_cent_general, access_cent_living, access_cent_medical)
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if("Death Commando")
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return list(access_cent_general, access_cent_specops, access_cent_living, access_cent_storage)
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if("Research Officer")
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return list(access_cent_general, access_cent_specops, access_cent_medical, access_cent_teleporter, access_cent_storage)
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if("Special Ops Officer")
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return list(access_cent_general, access_cent_thunder, access_cent_specops, access_cent_living, access_cent_storage)
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if("Admiral")
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return get_all_centcom_access()
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if("Centcom Commander")
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return get_all_centcom_access()
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if("Emergency Response Team Commander")
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return get_ert_access("commander")
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if("Security Response Officer")
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return get_ert_access("sec")
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if("Engineer Response Officer")
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return get_ert_access("eng")
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if("Medical Response Officer")
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return get_ert_access("med")
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if("Centcom Bartender")
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return list(access_cent_general, access_cent_living, access_cent_bar)
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/proc/get_all_accesses()
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return list(access_security, access_sec_doors, access_brig, access_armory, access_forensics_lockers, access_court,
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access_medical, access_genetics, access_morgue, access_rd,
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access_tox, access_tox_storage, access_chemistry, access_engine, access_engine_equip, access_maint_tunnels,
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access_external_airlocks, access_change_ids, access_ai_upload,
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access_teleporter, access_eva, access_heads, access_captain, access_all_personal_lockers,
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access_tech_storage, access_chapel_office, access_atmospherics, access_kitchen,
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access_bar, access_janitor, access_crematorium, access_robotics, access_cargo, access_construction,
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access_hydroponics, access_library, access_lawyer, access_virology, access_cmo, access_qm, access_surgery,
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access_theatre, access_research, access_mining, access_mailsorting, access_weapons,
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access_heads_vault, access_mining_station, access_xenobiology, access_ce, access_hop, access_hos, access_RC_announce,
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access_keycard_auth, access_tcomsat, access_gateway, access_mineral_storeroom, access_minisat)
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/proc/get_all_centcom_access()
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return list(access_cent_general, access_cent_thunder, access_cent_specops, access_cent_medical, access_cent_living, access_cent_storage, access_cent_teleporter, access_cent_captain)
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/proc/get_ert_access(class)
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switch(class)
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if("commander")
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return get_all_centcom_access()
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if("sec")
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return list(access_cent_general, access_cent_specops, access_cent_living)
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if("eng")
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return list(access_cent_general, access_cent_specops, access_cent_living, access_cent_storage)
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if("med")
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return list(access_cent_general, access_cent_specops, access_cent_medical, access_cent_living)
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/proc/get_all_syndicate_access()
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return list(access_syndicate, access_syndicate)
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/proc/get_region_accesses(code)
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switch(code)
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if(0)
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return get_all_accesses()
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if(1) //station general
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return list(access_kitchen,access_bar, access_hydroponics, access_janitor, access_chapel_office, access_crematorium, access_library, access_theatre, access_lawyer)
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if(2) //security
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return list(access_sec_doors, access_weapons, access_security, access_brig, access_armory, access_forensics_lockers, access_court, access_hos)
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if(3) //medbay
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return list(access_medical, access_genetics, access_morgue, access_chemistry, access_virology, access_surgery, access_cmo)
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if(4) //research
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return list(access_research, access_tox, access_tox_storage, access_genetics, access_robotics, access_xenobiology, access_minisat, access_rd)
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if(5) //engineering and maintenance
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return list(access_construction, access_maint_tunnels, access_engine, access_engine_equip, access_external_airlocks, access_tech_storage, access_atmospherics, access_tcomsat, access_minisat, access_ce)
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if(6) //supply
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return list(access_mailsorting, access_mining, access_mining_station, access_mineral_storeroom, access_cargo, access_qm)
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if(7) //command
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return list(access_heads, access_RC_announce, access_keycard_auth, access_change_ids, access_ai_upload, access_teleporter, access_eva, access_gateway, access_all_personal_lockers, access_heads_vault, access_hop, access_captain)
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/proc/get_region_accesses_name(code)
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switch(code)
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if(0)
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return "All"
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if(1) //station general
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return "General"
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if(2) //security
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return "Security"
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if(3) //medbay
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return "Medbay"
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if(4) //research
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return "Research"
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if(5) //engineering and maintenance
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return "Engineering"
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if(6) //supply
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return "Supply"
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if(7) //command
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return "Command"
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/proc/get_access_desc(A)
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switch(A)
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if(access_cargo)
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return "Cargo Bay"
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if(access_cargo_bot)
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return "Delivery Chutes"
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if(access_security)
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return "Security"
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if(access_brig)
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return "Holding Cells"
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if(access_court)
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return "Courtroom"
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if(access_forensics_lockers)
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return "Forensics"
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if(access_medical)
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return "Medical"
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if(access_genetics)
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return "Genetics Lab"
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if(access_morgue)
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return "Morgue"
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if(access_tox)
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return "R&D Lab"
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if(access_tox_storage)
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return "Toxins Lab"
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if(access_chemistry)
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return "Chemistry Lab"
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if(access_rd)
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return "RD Office"
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if(access_bar)
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return "Bar"
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if(access_janitor)
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return "Custodial Closet"
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if(access_engine)
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return "Engineering"
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if(access_engine_equip)
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return "Power Equipment"
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if(access_maint_tunnels)
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return "Maintenance"
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if(access_external_airlocks)
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return "External Airlocks"
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if(access_emergency_storage)
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return "Emergency Storage"
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if(access_change_ids)
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return "ID Console"
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if(access_ai_upload)
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return "AI Chambers"
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if(access_teleporter)
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return "Teleporter"
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if(access_eva)
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return "EVA"
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if(access_heads)
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return "Bridge"
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if(access_captain)
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return "Captain"
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if(access_all_personal_lockers)
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return "Personal Lockers"
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if(access_chapel_office)
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return "Chapel Office"
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if(access_tech_storage)
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return "Technical Storage"
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if(access_atmospherics)
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return "Atmospherics"
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if(access_crematorium)
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return "Crematorium"
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if(access_armory)
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return "Armory"
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if(access_construction)
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return "Construction"
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if(access_kitchen)
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return "Kitchen"
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if(access_hydroponics)
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return "Hydroponics"
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if(access_library)
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return "Library"
|
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if(access_lawyer)
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return "Law Office"
|
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if(access_robotics)
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return "Robotics"
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if(access_virology)
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return "Virology"
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if(access_cmo)
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return "CMO Office"
|
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if(access_qm)
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return "Quartermaster"
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if(access_surgery)
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return "Surgery"
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if(access_theatre)
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return "Theatre"
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if(access_manufacturing)
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return "Manufacturing"
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if(access_research)
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return "Science"
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if(access_mining)
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return "Mining"
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if(access_mining_office)
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return "Mining Office"
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if(access_mailsorting)
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return "Cargo Office"
|
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if(access_mint)
|
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return "Mint"
|
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if(access_mint_vault)
|
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return "Mint Vault"
|
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if(access_heads_vault)
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return "Main Vault"
|
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if(access_mining_station)
|
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return "Mining EVA"
|
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if(access_xenobiology)
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return "Xenobiology Lab"
|
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if(access_hop)
|
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return "HoP Office"
|
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if(access_hos)
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return "HoS Office"
|
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if(access_ce)
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return "CE Office"
|
||||
if(access_RC_announce)
|
||||
return "RC Announcements"
|
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if(access_keycard_auth)
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return "Keycode Auth."
|
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if(access_tcomsat)
|
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return "Telecommunications"
|
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if(access_gateway)
|
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return "Gateway"
|
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if(access_sec_doors)
|
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return "Brig"
|
||||
if(access_mineral_storeroom)
|
||||
return "Mineral Storage"
|
||||
if(access_minisat)
|
||||
return "AI Satellite"
|
||||
if(access_weapons)
|
||||
return "Weapon Permit"
|
||||
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||||
/proc/get_centcom_access_desc(A)
|
||||
switch(A)
|
||||
if(access_cent_general)
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||||
return "Code Grey"
|
||||
if(access_cent_thunder)
|
||||
return "Code Yellow"
|
||||
if(access_cent_storage)
|
||||
return "Code Orange"
|
||||
if(access_cent_living)
|
||||
return "Code Green"
|
||||
if(access_cent_medical)
|
||||
return "Code White"
|
||||
if(access_cent_teleporter)
|
||||
return "Code Blue"
|
||||
if(access_cent_specops)
|
||||
return "Code Black"
|
||||
if(access_cent_captain)
|
||||
return "Code Gold"
|
||||
if(access_cent_bar)
|
||||
return "Code Scotch"
|
||||
|
||||
/proc/get_all_jobs()
|
||||
return list("Assistant", "Captain", "Head of Personnel", "Bartender", "Cook", "Botanist", "Quartermaster", "Cargo Technician",
|
||||
"Shaft Miner", "Clown", "Mime", "Janitor", "Librarian", "Lawyer", "Chaplain", "Chief Engineer", "Station Engineer",
|
||||
"Atmospheric Technician", "Chief Medical Officer", "Medical Doctor", "Chemist", "Geneticist", "Virologist",
|
||||
"Research Director", "Scientist", "Roboticist", "Head of Security", "Warden", "Detective", "Security Officer")
|
||||
|
||||
/proc/get_all_job_icons() //For all existing HUD icons
|
||||
return get_all_jobs() + list("Prisoner")
|
||||
|
||||
/proc/get_all_centcom_jobs()
|
||||
return list("VIP Guest","Custodian","Thunderdome Overseer","Centcom Official","Medical Officer","Death Commando","Research Officer","Special Ops Officer","Admiral","Centcom Commander","Emergency Response Team Commander","Security Response Officer","Engineer Response Officer", "Medical Response Officer","Centcom Bartender")
|
||||
|
||||
/obj/item/proc/GetJobName() //Used in secHUD icon generation
|
||||
var/obj/item/weapon/card/id/I = GetID()
|
||||
if(!I)
|
||||
return
|
||||
var/jobName = I.assignment
|
||||
if(jobName in get_all_job_icons()) //Check if the job has a hud icon
|
||||
return jobName
|
||||
if(jobName in get_all_centcom_jobs()) //Return with the NT logo if it is a Centcom job
|
||||
return "Centcom"
|
||||
return "Unknown" //Return unknown if none of the above apply
|
||||
@@ -0,0 +1,40 @@
|
||||
/*
|
||||
Assistant
|
||||
*/
|
||||
/datum/job/assistant
|
||||
title = "Assistant"
|
||||
flag = ASSISTANT
|
||||
department_flag = CIVILIAN
|
||||
faction = "Station"
|
||||
total_positions = -1
|
||||
spawn_positions = -1
|
||||
supervisors = "absolutely everyone"
|
||||
selection_color = "#dddddd"
|
||||
access = list() //See /datum/job/assistant/get_access()
|
||||
minimal_access = list() //See /datum/job/assistant/get_access()
|
||||
outfit = /datum/outfit/job/assistant
|
||||
|
||||
/datum/job/assistant/get_access()
|
||||
if((config.jobs_have_maint_access & ASSISTANTS_HAVE_MAINT_ACCESS) || !config.jobs_have_minimal_access) //Config has assistant maint access set
|
||||
. = ..()
|
||||
. |= list(access_maint_tunnels)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/datum/job/assistant/config_check()
|
||||
if(config && !(config.assistant_cap == 0))
|
||||
total_positions = config.assistant_cap
|
||||
spawn_positions = config.assistant_cap
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
/datum/outfit/job/assistant
|
||||
name = "Assistant"
|
||||
|
||||
/datum/outfit/job/assistant/pre_equip(mob/living/carbon/human/H)
|
||||
..()
|
||||
if (config.grey_assistants)
|
||||
uniform = /obj/item/clothing/under/color/grey
|
||||
else
|
||||
uniform = /obj/item/clothing/under/color/random
|
||||
@@ -0,0 +1,110 @@
|
||||
/*
|
||||
Captain
|
||||
*/
|
||||
/datum/job/captain
|
||||
title = "Captain"
|
||||
flag = CAPTAIN
|
||||
department_head = list("Centcom")
|
||||
department_flag = ENGSEC
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "Nanotrasen officials and Space law"
|
||||
selection_color = "#ccccff"
|
||||
req_admin_notify = 1
|
||||
minimal_player_age = 14
|
||||
|
||||
outfit = /datum/outfit/job/captain
|
||||
|
||||
access = list() //See get_access()
|
||||
minimal_access = list() //See get_access()
|
||||
|
||||
/datum/job/captain/get_access()
|
||||
return get_all_accesses()
|
||||
|
||||
|
||||
/datum/outfit/job/captain
|
||||
name = "Captain"
|
||||
|
||||
id = /obj/item/weapon/card/id/gold
|
||||
belt = /obj/item/device/pda/captain
|
||||
glasses = /obj/item/clothing/glasses/sunglasses
|
||||
ears = /obj/item/device/radio/headset/heads/captain/alt
|
||||
gloves = /obj/item/clothing/gloves/color/captain
|
||||
uniform = /obj/item/clothing/under/rank/captain
|
||||
suit = /obj/item/clothing/suit/armor/vest/capcarapace
|
||||
shoes = /obj/item/clothing/shoes/sneakers/brown
|
||||
head = /obj/item/clothing/head/caphat
|
||||
backpack_contents = list(/obj/item/weapon/melee/classic_baton/telescopic=1, /obj/item/station_charter=1)
|
||||
|
||||
backpack = /obj/item/weapon/storage/backpack/captain
|
||||
satchel = /obj/item/weapon/storage/backpack/satchel_cap
|
||||
dufflebag = /obj/item/weapon/storage/backpack/dufflebag/captain
|
||||
|
||||
/datum/outfit/job/captain/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
..()
|
||||
|
||||
var/obj/item/clothing/under/U = H.w_uniform
|
||||
U.attachTie(new /obj/item/clothing/tie/medal/gold/captain())
|
||||
|
||||
if(visualsOnly)
|
||||
return
|
||||
|
||||
var/obj/item/weapon/implant/mindshield/L = new/obj/item/weapon/implant/mindshield(H)
|
||||
L.imp_in = H
|
||||
L.implanted = 1
|
||||
H.sec_hud_set_implants()
|
||||
|
||||
minor_announce("Captain [H.real_name] on deck!")
|
||||
|
||||
/*
|
||||
Head of Personnel
|
||||
*/
|
||||
/datum/job/hop
|
||||
title = "Head of Personnel"
|
||||
flag = HOP
|
||||
department_head = list("Captain")
|
||||
department_flag = CIVILIAN
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "the captain"
|
||||
selection_color = "#ddddff"
|
||||
req_admin_notify = 1
|
||||
minimal_player_age = 10
|
||||
|
||||
outfit = /datum/outfit/job/hop
|
||||
|
||||
access = list(access_security, access_sec_doors, access_court, access_weapons,
|
||||
access_medical, access_engine, access_change_ids, access_ai_upload, access_eva, access_heads,
|
||||
access_all_personal_lockers, access_maint_tunnels, access_bar, access_janitor, access_construction, access_morgue,
|
||||
access_crematorium, access_kitchen, access_cargo, access_cargo_bot, access_mailsorting, access_qm, access_hydroponics, access_lawyer,
|
||||
access_theatre, access_chapel_office, access_library, access_research, access_mining, access_heads_vault, access_mining_station,
|
||||
access_hop, access_RC_announce, access_keycard_auth, access_gateway, access_mineral_storeroom)
|
||||
minimal_access = list(access_security, access_sec_doors, access_court, access_weapons,
|
||||
access_medical, access_engine, access_change_ids, access_ai_upload, access_eva, access_heads,
|
||||
access_all_personal_lockers, access_maint_tunnels, access_bar, access_janitor, access_construction, access_morgue,
|
||||
access_crematorium, access_kitchen, access_cargo, access_cargo_bot, access_mailsorting, access_qm, access_hydroponics, access_lawyer,
|
||||
access_theatre, access_chapel_office, access_library, access_research, access_mining, access_heads_vault, access_mining_station,
|
||||
access_hop, access_RC_announce, access_keycard_auth, access_gateway, access_mineral_storeroom)
|
||||
|
||||
|
||||
/datum/outfit/job/hop
|
||||
name = "Head of Personnel"
|
||||
|
||||
id = /obj/item/weapon/card/id/silver
|
||||
belt = /obj/item/device/pda/heads/hop
|
||||
ears = /obj/item/device/radio/headset/heads/hop
|
||||
uniform = /obj/item/clothing/under/rank/head_of_personnel
|
||||
shoes = /obj/item/clothing/shoes/sneakers/brown
|
||||
head = /obj/item/clothing/head/hopcap
|
||||
backpack_contents = list(/obj/item/weapon/storage/box/ids=1,\
|
||||
/obj/item/weapon/melee/classic_baton/telescopic=1)
|
||||
|
||||
/datum/outfit/job/hop/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
..()
|
||||
|
||||
if(visualsOnly)
|
||||
return
|
||||
|
||||
announce_head(H, list("Supply", "Service"))
|
||||
@@ -0,0 +1,230 @@
|
||||
/*
|
||||
Quartermaster
|
||||
*/
|
||||
/datum/job/qm
|
||||
title = "Quartermaster"
|
||||
flag = QUARTERMASTER
|
||||
department_head = list("Head of Personnel")
|
||||
department_flag = CIVILIAN
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "the head of personnel"
|
||||
selection_color = "#d7b088"
|
||||
|
||||
outfit = /datum/outfit/job/quartermaster
|
||||
|
||||
access = list(access_maint_tunnels, access_mailsorting, access_cargo, access_cargo_bot, access_qm, access_mining, access_mining_station, access_mineral_storeroom)
|
||||
minimal_access = list(access_maint_tunnels, access_mailsorting, access_cargo, access_cargo_bot, access_qm, access_mining, access_mining_station, access_mineral_storeroom)
|
||||
|
||||
/datum/outfit/job/quartermaster
|
||||
name = "Quartermaster"
|
||||
|
||||
belt = /obj/item/device/pda/quartermaster
|
||||
ears = /obj/item/device/radio/headset/headset_cargo
|
||||
uniform = /obj/item/clothing/under/rank/cargo
|
||||
shoes = /obj/item/clothing/shoes/sneakers/brown
|
||||
glasses = /obj/item/clothing/glasses/sunglasses
|
||||
l_hand = /obj/item/weapon/clipboard
|
||||
|
||||
/*
|
||||
Cargo Technician
|
||||
*/
|
||||
/datum/job/cargo_tech
|
||||
title = "Cargo Technician"
|
||||
flag = CARGOTECH
|
||||
department_head = list("Head of Personnel")
|
||||
department_flag = CIVILIAN
|
||||
faction = "Station"
|
||||
total_positions = 3
|
||||
spawn_positions = 2
|
||||
supervisors = "the quartermaster and the head of personnel"
|
||||
selection_color = "#dcba97"
|
||||
|
||||
outfit = /datum/outfit/job/cargo_tech
|
||||
|
||||
access = list(access_maint_tunnels, access_mailsorting, access_cargo, access_cargo_bot, access_qm, access_mining, access_mining_station, access_mineral_storeroom)
|
||||
minimal_access = list(access_maint_tunnels, access_cargo, access_cargo_bot, access_mailsorting, access_mineral_storeroom)
|
||||
|
||||
/datum/outfit/job/cargo_tech
|
||||
name = "Cargo Technician"
|
||||
|
||||
belt = /obj/item/device/pda/cargo
|
||||
ears = /obj/item/device/radio/headset/headset_cargo
|
||||
uniform = /obj/item/clothing/under/rank/cargotech
|
||||
|
||||
|
||||
/*
|
||||
Shaft Miner
|
||||
*/
|
||||
/datum/job/mining
|
||||
title = "Shaft Miner"
|
||||
flag = MINER
|
||||
department_head = list("Head of Personnel")
|
||||
department_flag = CIVILIAN
|
||||
faction = "Station"
|
||||
total_positions = 3
|
||||
spawn_positions = 3
|
||||
supervisors = "the quartermaster and the head of personnel"
|
||||
selection_color = "#dcba97"
|
||||
|
||||
outfit = /datum/outfit/job/miner
|
||||
|
||||
access = list(access_maint_tunnels, access_mailsorting, access_cargo, access_cargo_bot, access_qm, access_mining, access_mining_station, access_mineral_storeroom)
|
||||
minimal_access = list(access_mining, access_mining_station, access_mailsorting, access_mineral_storeroom)
|
||||
|
||||
/datum/outfit/job/miner
|
||||
name = "Shaft Miner"
|
||||
|
||||
belt = /obj/item/device/pda/shaftminer
|
||||
ears = /obj/item/device/radio/headset/headset_cargo/mining
|
||||
shoes = /obj/item/clothing/shoes/workboots/mining
|
||||
gloves = /obj/item/clothing/gloves/color/black
|
||||
uniform = /obj/item/clothing/under/rank/miner/lavaland
|
||||
l_pocket = /obj/item/weapon/reagent_containers/hypospray/medipen/survival
|
||||
r_pocket = /obj/item/device/flashlight/seclite
|
||||
backpack_contents = list(
|
||||
/obj/item/weapon/storage/bag/ore=1,\
|
||||
/obj/item/weapon/kitchen/knife/combat/survival=1,\
|
||||
/obj/item/weapon/mining_voucher=1)
|
||||
|
||||
backpack = /obj/item/weapon/storage/backpack/explorer
|
||||
satchel = /obj/item/weapon/storage/backpack/satchel_explorer
|
||||
dufflebag = /obj/item/weapon/storage/backpack/dufflebag
|
||||
box = /obj/item/weapon/storage/box/survival_mining
|
||||
|
||||
/*
|
||||
Bartender
|
||||
*/
|
||||
/datum/job/bartender
|
||||
title = "Bartender"
|
||||
flag = BARTENDER
|
||||
department_head = list("Head of Personnel")
|
||||
department_flag = CIVILIAN
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "the head of personnel"
|
||||
selection_color = "#bbe291"
|
||||
|
||||
outfit = /datum/outfit/job/bartender
|
||||
|
||||
access = list(access_hydroponics, access_bar, access_kitchen, access_morgue, access_weapons)
|
||||
minimal_access = list(access_bar)
|
||||
|
||||
|
||||
/datum/outfit/job/bartender
|
||||
name = "Bartender"
|
||||
|
||||
glasses = /obj/item/clothing/glasses/sunglasses/reagent
|
||||
belt = /obj/item/device/pda/bar
|
||||
ears = /obj/item/device/radio/headset/headset_srv
|
||||
uniform = /obj/item/clothing/under/rank/bartender
|
||||
suit = /obj/item/clothing/suit/armor/vest
|
||||
backpack_contents = list(/obj/item/weapon/storage/box/beanbag=1)
|
||||
shoes = /obj/item/clothing/shoes/laceup
|
||||
|
||||
/*
|
||||
Cook
|
||||
*/
|
||||
/datum/job/cook
|
||||
title = "Cook"
|
||||
flag = COOK
|
||||
department_head = list("Head of Personnel")
|
||||
department_flag = CIVILIAN
|
||||
faction = "Station"
|
||||
total_positions = 2
|
||||
spawn_positions = 1
|
||||
supervisors = "the head of personnel"
|
||||
selection_color = "#bbe291"
|
||||
var/cooks = 0 //Counts cooks amount
|
||||
|
||||
outfit = /datum/outfit/job/cook
|
||||
|
||||
access = list(access_hydroponics, access_bar, access_kitchen, access_morgue)
|
||||
minimal_access = list(access_kitchen, access_morgue)
|
||||
|
||||
/datum/outfit/job/cook
|
||||
name = "Cook"
|
||||
|
||||
belt = /obj/item/device/pda/cook
|
||||
ears = /obj/item/device/radio/headset/headset_srv
|
||||
uniform = /obj/item/clothing/under/rank/chef
|
||||
suit = /obj/item/clothing/suit/toggle/chef
|
||||
head = /obj/item/clothing/head/chefhat
|
||||
|
||||
/datum/outfit/job/cook/pre_equip(mob/living/carbon/human/H)
|
||||
..()
|
||||
var/datum/job/cook/J = SSjob.GetJob(H.job)
|
||||
if(J) // Fix for runtime caused by invalid job being passed
|
||||
J.cooks++
|
||||
if(J.cooks>1)//Cooks
|
||||
suit = /obj/item/clothing/suit/apron/chef
|
||||
head = /obj/item/clothing/head/soft/mime
|
||||
|
||||
/datum/outfit/job/cook/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
..()
|
||||
var/list/possible_boxes = subtypesof(/obj/item/weapon/storage/box/ingredients)
|
||||
var/chosen_box = pick(possible_boxes)
|
||||
var/obj/item/weapon/storage/box/I = new chosen_box(src)
|
||||
H.equip_to_slot_or_del(I,slot_in_backpack)
|
||||
|
||||
/*
|
||||
Botanist
|
||||
*/
|
||||
/datum/job/hydro
|
||||
title = "Botanist"
|
||||
flag = BOTANIST
|
||||
department_head = list("Head of Personnel")
|
||||
department_flag = CIVILIAN
|
||||
faction = "Station"
|
||||
total_positions = 3
|
||||
spawn_positions = 2
|
||||
supervisors = "the head of personnel"
|
||||
selection_color = "#bbe291"
|
||||
|
||||
outfit = /datum/outfit/job/botanist
|
||||
|
||||
access = list(access_hydroponics, access_bar, access_kitchen, access_morgue) // Removed tox and chem access because STOP PISSING OFF THE CHEMIST GUYS // //Removed medical access because WHAT THE FUCK YOU AREN'T A DOCTOR YOU GROW WHEAT //Given Morgue access because they have a viable means of cloning.
|
||||
minimal_access = list(access_hydroponics, access_morgue) // Removed tox and chem access because STOP PISSING OFF THE CHEMIST GUYS // //Removed medical access because WHAT THE FUCK YOU AREN'T A DOCTOR YOU GROW WHEAT //Given Morgue access because they have a viable means of cloning.
|
||||
|
||||
/datum/outfit/job/botanist
|
||||
name = "Botanist"
|
||||
|
||||
belt = /obj/item/device/pda/botanist
|
||||
ears = /obj/item/device/radio/headset/headset_srv
|
||||
uniform = /obj/item/clothing/under/rank/hydroponics
|
||||
suit = /obj/item/clothing/suit/apron
|
||||
gloves =/obj/item/clothing/gloves/botanic_leather
|
||||
suit_store = /obj/item/device/plant_analyzer
|
||||
|
||||
backpack = /obj/item/weapon/storage/backpack/botany
|
||||
satchel = /obj/item/weapon/storage/backpack/satchel_hyd
|
||||
|
||||
|
||||
/*
|
||||
Janitor
|
||||
*/
|
||||
/datum/job/janitor
|
||||
title = "Janitor"
|
||||
flag = JANITOR
|
||||
department_head = list("Head of Personnel")
|
||||
department_flag = CIVILIAN
|
||||
faction = "Station"
|
||||
total_positions = 2
|
||||
spawn_positions = 1
|
||||
supervisors = "the head of personnel"
|
||||
selection_color = "#bbe291"
|
||||
var/global/janitors = 0
|
||||
|
||||
outfit = /datum/outfit/job/janitor
|
||||
|
||||
access = list(access_janitor, access_maint_tunnels)
|
||||
minimal_access = list(access_janitor, access_maint_tunnels)
|
||||
|
||||
/datum/outfit/job/janitor
|
||||
name = "Janitor"
|
||||
|
||||
belt = /obj/item/device/pda/janitor
|
||||
ears = /obj/item/device/radio/headset/headset_srv
|
||||
uniform = /obj/item/clothing/under/rank/janitor
|
||||
@@ -0,0 +1,178 @@
|
||||
/*
|
||||
Clown
|
||||
*/
|
||||
/datum/job/clown
|
||||
title = "Clown"
|
||||
flag = CLOWN
|
||||
department_head = list("Head of Personnel")
|
||||
department_flag = CIVILIAN
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "the head of personnel"
|
||||
selection_color = "#dddddd"
|
||||
|
||||
outfit = /datum/outfit/job/clown
|
||||
|
||||
access = list(access_theatre)
|
||||
minimal_access = list(access_theatre)
|
||||
|
||||
/datum/outfit/job/clown
|
||||
name = "Clown"
|
||||
|
||||
belt = /obj/item/device/pda/clown
|
||||
uniform = /obj/item/clothing/under/rank/clown
|
||||
shoes = /obj/item/clothing/shoes/clown_shoes
|
||||
mask = /obj/item/clothing/mask/gas/clown_hat
|
||||
l_pocket = /obj/item/weapon/bikehorn
|
||||
r_pocket = /obj/item/toy/crayon/rainbow
|
||||
backpack_contents = list(
|
||||
/obj/item/weapon/stamp/clown = 1,
|
||||
/obj/item/weapon/reagent_containers/spray/waterflower = 1,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/banana = 1,
|
||||
/obj/item/device/megaphone/clown = 1
|
||||
)
|
||||
|
||||
backpack = /obj/item/weapon/storage/backpack/clown
|
||||
satchel = /obj/item/weapon/storage/backpack/clown
|
||||
dufflebag = /obj/item/weapon/storage/backpack/dufflebag/clown //strangely has a duffle
|
||||
|
||||
/datum/outfit/job/clown/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
..()
|
||||
|
||||
if(visualsOnly)
|
||||
return
|
||||
|
||||
H.fully_replace_character_name(H.real_name, pick(clown_names))
|
||||
|
||||
/datum/outfit/job/clown/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
..()
|
||||
|
||||
if(visualsOnly)
|
||||
return
|
||||
|
||||
var/obj/item/weapon/implant/sad_trombone/S = new/obj/item/weapon/implant/sad_trombone(H)
|
||||
S.imp_in = H
|
||||
S.implanted = 1
|
||||
|
||||
H.dna.add_mutation(CLOWNMUT)
|
||||
H.rename_self("clown")
|
||||
|
||||
/*
|
||||
Mime
|
||||
*/
|
||||
/datum/job/mime
|
||||
title = "Mime"
|
||||
flag = MIME
|
||||
department_head = list("Head of Personnel")
|
||||
department_flag = CIVILIAN
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "the head of personnel"
|
||||
selection_color = "#dddddd"
|
||||
|
||||
outfit = /datum/outfit/job/mime
|
||||
|
||||
access = list(access_theatre)
|
||||
minimal_access = list(access_theatre)
|
||||
|
||||
/datum/outfit/job/mime
|
||||
name = "Mime"
|
||||
|
||||
belt = /obj/item/device/pda/mime
|
||||
uniform = /obj/item/clothing/under/rank/mime
|
||||
mask = /obj/item/clothing/mask/gas/mime
|
||||
gloves = /obj/item/clothing/gloves/color/white
|
||||
head = /obj/item/clothing/head/beret
|
||||
suit = /obj/item/clothing/suit/suspenders
|
||||
backpack_contents = list(/obj/item/weapon/reagent_containers/food/drinks/bottle/bottleofnothing=1,\
|
||||
/obj/item/toy/crayon/mime=1)
|
||||
|
||||
backpack = /obj/item/weapon/storage/backpack/mime
|
||||
satchel = /obj/item/weapon/storage/backpack/mime
|
||||
|
||||
|
||||
/datum/outfit/job/mime/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
..()
|
||||
|
||||
if(visualsOnly)
|
||||
return
|
||||
|
||||
if(H.mind)
|
||||
H.mind.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/conjure/mime_wall(null))
|
||||
H.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/mime/speak(null))
|
||||
H.mind.miming = 1
|
||||
|
||||
H.rename_self("mime")
|
||||
|
||||
/*
|
||||
Librarian
|
||||
*/
|
||||
/datum/job/librarian
|
||||
title = "Librarian"
|
||||
flag = LIBRARIAN
|
||||
department_head = list("Head of Personnel")
|
||||
department_flag = CIVILIAN
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "the head of personnel"
|
||||
selection_color = "#dddddd"
|
||||
|
||||
outfit = /datum/outfit/job/librarian
|
||||
|
||||
access = list(access_library)
|
||||
minimal_access = list(access_library)
|
||||
|
||||
/datum/outfit/job/librarian
|
||||
name = "Librarian"
|
||||
|
||||
belt = /obj/item/device/pda/librarian
|
||||
uniform = /obj/item/clothing/under/rank/librarian
|
||||
l_hand = /obj/item/weapon/storage/bag/books
|
||||
r_pocket = /obj/item/weapon/barcodescanner
|
||||
l_pocket = /obj/item/device/laser_pointer
|
||||
|
||||
/*
|
||||
Lawyer
|
||||
*/
|
||||
/datum/job/lawyer
|
||||
title = "Lawyer"
|
||||
flag = LAWYER
|
||||
department_head = list("Head of Personnel")
|
||||
department_flag = CIVILIAN
|
||||
faction = "Station"
|
||||
total_positions = 2
|
||||
spawn_positions = 2
|
||||
supervisors = "the head of personnel"
|
||||
selection_color = "#dddddd"
|
||||
var/lawyers = 0 //Counts lawyer amount
|
||||
|
||||
outfit = /datum/outfit/job/lawyer
|
||||
|
||||
access = list(access_lawyer, access_court, access_sec_doors)
|
||||
minimal_access = list(access_lawyer, access_court, access_sec_doors)
|
||||
|
||||
/datum/outfit/job/lawyer
|
||||
name = "Lawyer"
|
||||
|
||||
belt = /obj/item/device/pda/lawyer
|
||||
ears = /obj/item/device/radio/headset/headset_sec
|
||||
uniform = /obj/item/clothing/under/lawyer/bluesuit
|
||||
suit = /obj/item/clothing/suit/toggle/lawyer
|
||||
shoes = /obj/item/clothing/shoes/laceup
|
||||
l_hand = /obj/item/weapon/storage/briefcase/lawyer
|
||||
l_pocket = /obj/item/device/laser_pointer
|
||||
|
||||
/datum/outfit/job/lawyer/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
..()
|
||||
|
||||
if(visualsOnly)
|
||||
return
|
||||
|
||||
var/datum/job/lawyer/J = SSjob.GetJob(H.job)
|
||||
J.lawyers++
|
||||
if(J.lawyers>1)
|
||||
uniform = /obj/item/clothing/under/lawyer/purpsuit
|
||||
suit = /obj/item/clothing/suit/toggle/lawyer/purple
|
||||
@@ -0,0 +1,79 @@
|
||||
//Due to how large this one is it gets its own file
|
||||
/*
|
||||
Chaplain
|
||||
*/
|
||||
/datum/job/chaplain
|
||||
title = "Chaplain"
|
||||
flag = CHAPLAIN
|
||||
department_head = list("Head of Personnel")
|
||||
department_flag = CIVILIAN
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "the head of personnel"
|
||||
selection_color = "#dddddd"
|
||||
|
||||
outfit = /datum/outfit/job/chaplain
|
||||
|
||||
access = list(access_morgue, access_chapel_office, access_crematorium, access_theatre)
|
||||
minimal_access = list(access_morgue, access_chapel_office, access_crematorium, access_theatre)
|
||||
|
||||
/datum/outfit/job/chaplain
|
||||
name = "Chaplain"
|
||||
|
||||
belt = /obj/item/device/pda/chaplain
|
||||
uniform = /obj/item/clothing/under/rank/chaplain
|
||||
backpack_contents = list(/obj/item/device/camera/spooky = 1)
|
||||
backpack = /obj/item/weapon/storage/backpack/cultpack
|
||||
satchel = /obj/item/weapon/storage/backpack/cultpack
|
||||
|
||||
|
||||
/datum/outfit/job/chaplain/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
..()
|
||||
|
||||
if(visualsOnly)
|
||||
return
|
||||
|
||||
var/obj/item/weapon/storage/book/bible/B = new /obj/item/weapon/storage/book/bible/booze(H)
|
||||
var/new_religion = "Christianity"
|
||||
if(H.client && H.client.prefs.custom_names["religion"])
|
||||
new_religion = H.client.prefs.custom_names["religion"]
|
||||
|
||||
switch(lowertext(new_religion))
|
||||
if("christianity")
|
||||
B.name = pick("The Holy Bible","The Dead Sea Scrolls")
|
||||
if("satanism")
|
||||
B.name = "The Unholy Bible"
|
||||
if("cthulu")
|
||||
B.name = "The Necronomicon"
|
||||
if("islam")
|
||||
B.name = "Quran"
|
||||
if("scientology")
|
||||
B.name = pick("The Biography of L. Ron Hubbard","Dianetics")
|
||||
if("chaos")
|
||||
B.name = "The Book of Lorgar"
|
||||
if("imperium")
|
||||
B.name = "Uplifting Primer"
|
||||
if("toolboxia")
|
||||
B.name = "Toolbox Manifesto"
|
||||
if("homosexuality")
|
||||
B.name = "Guys Gone Wild"
|
||||
if("lol", "wtf", "gay", "penis", "ass", "poo", "badmin", "shitmin", "deadmin", "cock", "cocks", "meme", "memes")
|
||||
B.name = pick("Woodys Got Wood: The Aftermath", "War of the Cocks", "Sweet Bro and Hella Jef: Expanded Edition")
|
||||
H.setBrainLoss(100) // starts off retarded as fuck
|
||||
if("science")
|
||||
B.name = pick("Principle of Relativity", "Quantum Enigma: Physics Encounters Consciousness", "Programming the Universe", "Quantum Physics and Theology", "String Theory for Dummies", "How To: Build Your Own Warp Drive", "The Mysteries of Bluespace", "Playing God: Collector's Edition")
|
||||
else
|
||||
B.name = "The Holy Book of [new_religion]"
|
||||
feedback_set_details("religion_name","[new_religion]")
|
||||
ticker.Bible_name = B.name
|
||||
|
||||
var/new_deity = "Space Jesus"
|
||||
if(H.client && H.client.prefs.custom_names["deity"])
|
||||
new_deity = H.client.prefs.custom_names["deity"]
|
||||
B.deity_name = new_deity
|
||||
|
||||
if(ticker)
|
||||
ticker.Bible_deity_name = B.deity_name
|
||||
feedback_set_details("religion_deity","[new_deity]")
|
||||
H.equip_to_slot_or_del(B, slot_in_backpack)
|
||||
@@ -0,0 +1,126 @@
|
||||
/*
|
||||
Chief Engineer
|
||||
*/
|
||||
/datum/job/chief_engineer
|
||||
title = "Chief Engineer"
|
||||
flag = CHIEF
|
||||
department_head = list("Captain")
|
||||
department_flag = ENGSEC
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "the captain"
|
||||
selection_color = "#ffeeaa"
|
||||
req_admin_notify = 1
|
||||
minimal_player_age = 7
|
||||
|
||||
outfit = /datum/outfit/job/ce
|
||||
|
||||
access = list(access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels,
|
||||
access_external_airlocks, access_atmospherics, access_emergency_storage, access_eva,
|
||||
access_heads, access_construction, access_sec_doors, access_minisat,
|
||||
access_ce, access_RC_announce, access_keycard_auth, access_tcomsat, access_mineral_storeroom)
|
||||
minimal_access = list(access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels,
|
||||
access_external_airlocks, access_atmospherics, access_emergency_storage, access_eva,
|
||||
access_heads, access_construction, access_sec_doors, access_minisat,
|
||||
access_ce, access_RC_announce, access_keycard_auth, access_tcomsat, access_mineral_storeroom)
|
||||
|
||||
/datum/outfit/job/ce
|
||||
name = "Chief Engineer"
|
||||
|
||||
id = /obj/item/weapon/card/id/silver
|
||||
belt = /obj/item/weapon/storage/belt/utility/full
|
||||
l_pocket = /obj/item/device/pda/heads/ce
|
||||
ears = /obj/item/device/radio/headset/heads/ce
|
||||
uniform = /obj/item/clothing/under/rank/chief_engineer
|
||||
shoes = /obj/item/clothing/shoes/sneakers/brown
|
||||
head = /obj/item/clothing/head/hardhat/white
|
||||
gloves = /obj/item/clothing/gloves/color/black/ce
|
||||
backpack_contents = list(/obj/item/weapon/melee/classic_baton/telescopic=1)
|
||||
|
||||
backpack = /obj/item/weapon/storage/backpack/industrial
|
||||
satchel = /obj/item/weapon/storage/backpack/satchel_eng
|
||||
dufflebag = /obj/item/weapon/storage/backpack/dufflebag/engineering
|
||||
box = /obj/item/weapon/storage/box/engineer
|
||||
pda_slot = slot_l_store
|
||||
|
||||
/datum/outfit/job/ce/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
..()
|
||||
|
||||
if(visualsOnly)
|
||||
return
|
||||
|
||||
announce_head(H, list("Engineering"))
|
||||
|
||||
/*
|
||||
Station Engineer
|
||||
*/
|
||||
/datum/job/engineer
|
||||
title = "Station Engineer"
|
||||
flag = ENGINEER
|
||||
department_head = list("Chief Engineer")
|
||||
department_flag = ENGSEC
|
||||
faction = "Station"
|
||||
total_positions = 5
|
||||
spawn_positions = 5
|
||||
supervisors = "the chief engineer"
|
||||
selection_color = "#fff5cc"
|
||||
|
||||
outfit = /datum/outfit/job/engineer
|
||||
|
||||
access = list(access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels,
|
||||
access_external_airlocks, access_construction, access_atmospherics, access_tcomsat)
|
||||
minimal_access = list(access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels,
|
||||
access_external_airlocks, access_construction, access_tcomsat)
|
||||
|
||||
/datum/outfit/job/engineer
|
||||
name = "Station Engineer"
|
||||
|
||||
belt = /obj/item/weapon/storage/belt/utility/full
|
||||
l_pocket = /obj/item/device/pda/engineering
|
||||
ears = /obj/item/device/radio/headset/headset_eng
|
||||
uniform = /obj/item/clothing/under/rank/engineer
|
||||
shoes = /obj/item/clothing/shoes/workboots
|
||||
head = /obj/item/clothing/head/hardhat
|
||||
r_pocket = /obj/item/device/t_scanner
|
||||
|
||||
backpack = /obj/item/weapon/storage/backpack/industrial
|
||||
satchel = /obj/item/weapon/storage/backpack/satchel_eng
|
||||
dufflebag = /obj/item/weapon/storage/backpack/dufflebag/engineering
|
||||
box = /obj/item/weapon/storage/box/engineer
|
||||
pda_slot = slot_l_store
|
||||
|
||||
/*
|
||||
Atmospheric Technician
|
||||
*/
|
||||
/datum/job/atmos
|
||||
title = "Atmospheric Technician"
|
||||
flag = ATMOSTECH
|
||||
department_head = list("Chief Engineer")
|
||||
department_flag = ENGSEC
|
||||
faction = "Station"
|
||||
total_positions = 3
|
||||
spawn_positions = 2
|
||||
supervisors = "the chief engineer"
|
||||
selection_color = "#fff5cc"
|
||||
|
||||
outfit = /datum/outfit/job/atmos
|
||||
|
||||
access = list(access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels,
|
||||
access_external_airlocks, access_construction, access_atmospherics)
|
||||
minimal_access = list(access_atmospherics, access_maint_tunnels, access_emergency_storage, access_construction)
|
||||
|
||||
/datum/outfit/job/atmos
|
||||
name = "Atmospheric Technician"
|
||||
|
||||
belt = /obj/item/weapon/storage/belt/utility/atmostech
|
||||
l_pocket = /obj/item/device/pda/atmos
|
||||
ears = /obj/item/device/radio/headset/headset_eng
|
||||
uniform = /obj/item/clothing/under/rank/atmospheric_technician
|
||||
r_pocket = /obj/item/device/analyzer
|
||||
|
||||
backpack = /obj/item/weapon/storage/backpack/industrial
|
||||
satchel = /obj/item/weapon/storage/backpack/satchel_eng
|
||||
dufflebag = /obj/item/weapon/storage/backpack/dufflebag/engineering
|
||||
box = /obj/item/weapon/storage/box/engineer
|
||||
pda_slot = slot_l_store
|
||||
@@ -0,0 +1,194 @@
|
||||
/datum/job
|
||||
|
||||
//The name of the job
|
||||
var/title = "NOPE"
|
||||
|
||||
//Job access. The use of minimal_access or access is determined by a config setting: config.jobs_have_minimal_access
|
||||
var/list/minimal_access = list() //Useful for servers which prefer to only have access given to the places a job absolutely needs (Larger server population)
|
||||
var/list/access = list() //Useful for servers which either have fewer players, so each person needs to fill more than one role, or servers which like to give more access, so players can't hide forever in their super secure departments (I'm looking at you, chemistry!)
|
||||
|
||||
//Determines who can demote this position
|
||||
var/department_head = list()
|
||||
|
||||
//Bitflags for the job
|
||||
var/flag = 0
|
||||
var/department_flag = 0
|
||||
|
||||
//Players will be allowed to spawn in as jobs that are set to "Station"
|
||||
var/faction = "None"
|
||||
|
||||
//How many players can be this job
|
||||
var/total_positions = 0
|
||||
|
||||
//How many players can spawn in as this job
|
||||
var/spawn_positions = 0
|
||||
|
||||
//How many players have this job
|
||||
var/current_positions = 0
|
||||
|
||||
//Supervisors, who this person answers to directly
|
||||
var/supervisors = ""
|
||||
|
||||
//Sellection screen color
|
||||
var/selection_color = "#ffffff"
|
||||
|
||||
|
||||
//If this is set to 1, a text is printed to the player when jobs are assigned, telling him that he should let admins know that he has to disconnect.
|
||||
var/req_admin_notify
|
||||
|
||||
//If you have the use_age_restriction_for_jobs config option enabled and the database set up, this option will add a requirement for players to be at least minimal_player_age days old. (meaning they first signed in at least that many days before.)
|
||||
var/minimal_player_age = 0
|
||||
|
||||
var/outfit = null
|
||||
|
||||
//Only override this proc
|
||||
/datum/job/proc/equip_items(mob/living/carbon/human/H)
|
||||
|
||||
//But don't override this
|
||||
/datum/job/proc/equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
if(!H)
|
||||
return 0
|
||||
|
||||
//Equip the rest of the gear
|
||||
H.dna.species.before_equip_job(src, H, visualsOnly)
|
||||
|
||||
if(outfit)
|
||||
H.equipOutfit(outfit, visualsOnly)
|
||||
|
||||
H.dna.species.after_equip_job(src, H, visualsOnly)
|
||||
|
||||
/datum/job/proc/apply_fingerprints(mob/living/carbon/human/H)
|
||||
if(!istype(H))
|
||||
return
|
||||
if(H.back)
|
||||
H.back.add_fingerprint(H,1) //The 1 sets a flag to ignore gloves
|
||||
for(var/obj/item/I in H.back.contents)
|
||||
I.add_fingerprint(H,1)
|
||||
if(H.wear_id)
|
||||
H.wear_id.add_fingerprint(H,1)
|
||||
if(H.w_uniform)
|
||||
H.w_uniform.add_fingerprint(H,1)
|
||||
if(H.wear_suit)
|
||||
H.wear_suit.add_fingerprint(H,1)
|
||||
if(H.wear_mask)
|
||||
H.wear_mask.add_fingerprint(H,1)
|
||||
if(H.head)
|
||||
H.head.add_fingerprint(H,1)
|
||||
if(H.shoes)
|
||||
H.shoes.add_fingerprint(H,1)
|
||||
if(H.gloves)
|
||||
H.gloves.add_fingerprint(H,1)
|
||||
if(H.ears)
|
||||
H.ears.add_fingerprint(H,1)
|
||||
if(H.glasses)
|
||||
H.glasses.add_fingerprint(H,1)
|
||||
if(H.belt)
|
||||
H.belt.add_fingerprint(H,1)
|
||||
for(var/obj/item/I in H.belt.contents)
|
||||
I.add_fingerprint(H,1)
|
||||
if(H.s_store)
|
||||
H.s_store.add_fingerprint(H,1)
|
||||
if(H.l_store)
|
||||
H.l_store.add_fingerprint(H,1)
|
||||
if(H.r_store)
|
||||
H.r_store.add_fingerprint(H,1)
|
||||
return 1
|
||||
|
||||
/datum/job/proc/get_access()
|
||||
if(!config) //Needed for robots.
|
||||
return src.minimal_access.Copy()
|
||||
|
||||
. = list()
|
||||
|
||||
if(config.jobs_have_minimal_access)
|
||||
. = src.minimal_access.Copy()
|
||||
else
|
||||
. = src.access.Copy()
|
||||
|
||||
if(config.jobs_have_maint_access & EVERYONE_HAS_MAINT_ACCESS) //Config has global maint access set
|
||||
. |= list(access_maint_tunnels)
|
||||
|
||||
//If the configuration option is set to require players to be logged as old enough to play certain jobs, then this proc checks that they are, otherwise it just returns 1
|
||||
/datum/job/proc/player_old_enough(client/C)
|
||||
if(available_in_days(C) == 0)
|
||||
return 1 //Available in 0 days = available right now = player is old enough to play.
|
||||
return 0
|
||||
|
||||
|
||||
/datum/job/proc/available_in_days(client/C)
|
||||
if(!C)
|
||||
return 0
|
||||
if(!config.use_age_restriction_for_jobs)
|
||||
return 0
|
||||
if(!isnum(C.player_age))
|
||||
return 0 //This is only a number if the db connection is established, otherwise it is text: "Requires database", meaning these restrictions cannot be enforced
|
||||
if(!isnum(minimal_player_age))
|
||||
return 0
|
||||
|
||||
return max(0, minimal_player_age - C.player_age)
|
||||
|
||||
/datum/job/proc/config_check()
|
||||
return 1
|
||||
|
||||
/datum/outfit/job
|
||||
name = "Standard Gear"
|
||||
|
||||
uniform = /obj/item/clothing/under/color/grey
|
||||
id = /obj/item/weapon/card/id
|
||||
ears = /obj/item/device/radio/headset
|
||||
belt = /obj/item/device/pda
|
||||
back = /obj/item/weapon/storage/backpack
|
||||
shoes = /obj/item/clothing/shoes/sneakers/black
|
||||
|
||||
var/backpack = /obj/item/weapon/storage/backpack
|
||||
var/satchel = /obj/item/weapon/storage/backpack/satchel_norm
|
||||
var/dufflebag = /obj/item/weapon/storage/backpack/dufflebag
|
||||
var/box = /obj/item/weapon/storage/box/survival
|
||||
|
||||
var/pda_slot = slot_belt
|
||||
|
||||
/datum/outfit/job/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
switch(H.backbag)
|
||||
if(GBACKPACK)
|
||||
back = /obj/item/weapon/storage/backpack //Grey backpack
|
||||
if(GSATCHEL)
|
||||
back = /obj/item/weapon/storage/backpack/satchel_norm //Grey satchel
|
||||
if(GDUFFLEBAG)
|
||||
back = /obj/item/weapon/storage/backpack/dufflebag //Grey Dufflebag
|
||||
if(LSATCHEL)
|
||||
back = /obj/item/weapon/storage/backpack/satchel //Leather Satchel
|
||||
if(DSATCHEL)
|
||||
back = satchel //Department satchel
|
||||
if(DDUFFLEBAG)
|
||||
back = dufflebag //Department dufflebag
|
||||
else
|
||||
back = backpack //Department backpack
|
||||
|
||||
if(box)
|
||||
backpack_contents.Insert(1, box) // Box always takes a first slot in backpack
|
||||
backpack_contents[box] = 1
|
||||
|
||||
/datum/outfit/job/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
if(visualsOnly)
|
||||
return
|
||||
|
||||
var/obj/item/weapon/card/id/C = H.wear_id
|
||||
if(istype(C))
|
||||
var/datum/job/J = SSjob.GetJob(H.job) // Not sure the best idea
|
||||
C.access = J.get_access()
|
||||
C.registered_name = H.real_name
|
||||
C.assignment = H.job
|
||||
C.update_label()
|
||||
H.sec_hud_set_ID()
|
||||
|
||||
var/obj/item/device/pda/PDA = H.get_item_by_slot(pda_slot)
|
||||
if(istype(PDA))
|
||||
PDA.owner = H.real_name
|
||||
PDA.ownjob = H.job
|
||||
PDA.update_label()
|
||||
|
||||
/datum/outfit/job/proc/announce_head(var/mob/living/carbon/human/H, var/channels) //tells the given channel that the given mob is the new department head. See communications.dm for valid channels.
|
||||
spawn(4) //to allow some initialization
|
||||
if(H && announcement_systems.len)
|
||||
var/obj/machinery/announcement_system/announcer = pick(announcement_systems)
|
||||
announcer.announce("NEWHEAD", H.real_name, H.job, channels)
|
||||
@@ -0,0 +1,183 @@
|
||||
/*
|
||||
Chief Medical Officer
|
||||
*/
|
||||
/datum/job/cmo
|
||||
title = "Chief Medical Officer"
|
||||
flag = CMO
|
||||
department_head = list("Captain")
|
||||
department_flag = MEDSCI
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "the captain"
|
||||
selection_color = "#ffddf0"
|
||||
req_admin_notify = 1
|
||||
minimal_player_age = 7
|
||||
|
||||
outfit = /datum/outfit/job/cmo
|
||||
|
||||
access = list(access_medical, access_morgue, access_genetics, access_heads, access_mineral_storeroom,
|
||||
access_chemistry, access_virology, access_cmo, access_surgery, access_RC_announce,
|
||||
access_keycard_auth, access_sec_doors, access_maint_tunnels)
|
||||
minimal_access = list(access_medical, access_morgue, access_genetics, access_heads, access_mineral_storeroom,
|
||||
access_chemistry, access_virology, access_cmo, access_surgery, access_RC_announce,
|
||||
access_keycard_auth, access_sec_doors, access_maint_tunnels)
|
||||
|
||||
/datum/outfit/job/cmo
|
||||
name = "Chief Medical Officer"
|
||||
|
||||
id = /obj/item/weapon/card/id/silver
|
||||
belt = /obj/item/device/pda/heads/cmo
|
||||
ears = /obj/item/device/radio/headset/heads/cmo
|
||||
uniform = /obj/item/clothing/under/rank/chief_medical_officer
|
||||
shoes = /obj/item/clothing/shoes/sneakers/brown
|
||||
suit = /obj/item/clothing/suit/toggle/labcoat/cmo
|
||||
l_hand = /obj/item/weapon/storage/firstaid/regular
|
||||
suit_store = /obj/item/device/flashlight/pen
|
||||
backpack_contents = list(/obj/item/weapon/melee/classic_baton/telescopic=1)
|
||||
|
||||
backpack = /obj/item/weapon/storage/backpack/medic
|
||||
satchel = /obj/item/weapon/storage/backpack/satchel_med
|
||||
dufflebag = /obj/item/weapon/storage/backpack/dufflebag/med
|
||||
|
||||
/datum/outfit/job/cmo/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
..()
|
||||
|
||||
if(visualsOnly)
|
||||
return
|
||||
|
||||
announce_head(H, list("Medical")) //tell underlings (medical radio) they have a head
|
||||
|
||||
/*
|
||||
Medical Doctor
|
||||
*/
|
||||
/datum/job/doctor
|
||||
title = "Medical Doctor"
|
||||
flag = DOCTOR
|
||||
department_head = list("Chief Medical Officer")
|
||||
department_flag = MEDSCI
|
||||
faction = "Station"
|
||||
total_positions = 5
|
||||
spawn_positions = 3
|
||||
supervisors = "the chief medical officer"
|
||||
selection_color = "#ffeef0"
|
||||
|
||||
outfit = /datum/outfit/job/doctor
|
||||
|
||||
access = list(access_medical, access_morgue, access_surgery, access_chemistry, access_virology, access_genetics, access_mineral_storeroom)
|
||||
minimal_access = list(access_medical, access_morgue, access_surgery)
|
||||
|
||||
/datum/outfit/job/doctor
|
||||
name = "Medical Doctor"
|
||||
|
||||
belt = /obj/item/device/pda/medical
|
||||
ears = /obj/item/device/radio/headset/headset_med
|
||||
uniform = /obj/item/clothing/under/rank/medical
|
||||
shoes = /obj/item/clothing/shoes/sneakers/white
|
||||
suit = /obj/item/clothing/suit/toggle/labcoat
|
||||
l_hand = /obj/item/weapon/storage/firstaid/regular
|
||||
suit_store = /obj/item/device/flashlight/pen
|
||||
|
||||
backpack = /obj/item/weapon/storage/backpack/medic
|
||||
satchel = /obj/item/weapon/storage/backpack/satchel_med
|
||||
dufflebag = /obj/item/weapon/storage/backpack/dufflebag/med
|
||||
|
||||
/*
|
||||
Chemist
|
||||
*/
|
||||
/datum/job/chemist
|
||||
title = "Chemist"
|
||||
flag = CHEMIST
|
||||
department_head = list("Chief Medical Officer")
|
||||
department_flag = MEDSCI
|
||||
faction = "Station"
|
||||
total_positions = 2
|
||||
spawn_positions = 2
|
||||
supervisors = "the chief medical officer"
|
||||
selection_color = "#ffeef0"
|
||||
|
||||
outfit = /datum/outfit/job/chemist
|
||||
|
||||
access = list(access_medical, access_morgue, access_surgery, access_chemistry, access_virology, access_genetics, access_mineral_storeroom)
|
||||
minimal_access = list(access_medical, access_chemistry, access_mineral_storeroom)
|
||||
|
||||
/datum/outfit/job/chemist
|
||||
name = "Chemist"
|
||||
|
||||
glasses = /obj/item/clothing/glasses/science
|
||||
belt = /obj/item/device/pda/chemist
|
||||
ears = /obj/item/device/radio/headset/headset_med
|
||||
uniform = /obj/item/clothing/under/rank/chemist
|
||||
shoes = /obj/item/clothing/shoes/sneakers/white
|
||||
suit = /obj/item/clothing/suit/toggle/labcoat/chemist
|
||||
|
||||
backpack = /obj/item/weapon/storage/backpack/chemistry
|
||||
satchel = /obj/item/weapon/storage/backpack/satchel_chem
|
||||
dufflebag = /obj/item/weapon/storage/backpack/dufflebag/med
|
||||
|
||||
/*
|
||||
Geneticist
|
||||
*/
|
||||
/datum/job/geneticist
|
||||
title = "Geneticist"
|
||||
flag = GENETICIST
|
||||
department_head = list("Chief Medical Officer", "Research Director")
|
||||
department_flag = MEDSCI
|
||||
faction = "Station"
|
||||
total_positions = 2
|
||||
spawn_positions = 2
|
||||
supervisors = "the chief medical officer and research director"
|
||||
selection_color = "#ffeef0"
|
||||
|
||||
outfit = /datum/outfit/job/geneticist
|
||||
|
||||
access = list(access_medical, access_morgue, access_chemistry, access_virology, access_genetics, access_research, access_xenobiology, access_robotics, access_mineral_storeroom, access_tech_storage)
|
||||
minimal_access = list(access_medical, access_morgue, access_genetics, access_research)
|
||||
|
||||
/datum/outfit/job/geneticist
|
||||
name = "Geneticist"
|
||||
|
||||
belt = /obj/item/device/pda/geneticist
|
||||
ears = /obj/item/device/radio/headset/headset_medsci
|
||||
uniform = /obj/item/clothing/under/rank/geneticist
|
||||
shoes = /obj/item/clothing/shoes/sneakers/white
|
||||
suit = /obj/item/clothing/suit/toggle/labcoat/genetics
|
||||
suit_store = /obj/item/device/flashlight/pen
|
||||
|
||||
backpack = /obj/item/weapon/storage/backpack/genetics
|
||||
satchel = /obj/item/weapon/storage/backpack/satchel_gen
|
||||
dufflebag = /obj/item/weapon/storage/backpack/dufflebag/med
|
||||
|
||||
/*
|
||||
Virologist
|
||||
*/
|
||||
/datum/job/virologist
|
||||
title = "Virologist"
|
||||
flag = VIROLOGIST
|
||||
department_head = list("Chief Medical Officer")
|
||||
department_flag = MEDSCI
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "the chief medical officer"
|
||||
selection_color = "#ffeef0"
|
||||
|
||||
outfit = /datum/outfit/job/virologist
|
||||
|
||||
access = list(access_medical, access_morgue, access_surgery, access_chemistry, access_virology, access_genetics, access_mineral_storeroom)
|
||||
minimal_access = list(access_medical, access_virology, access_mineral_storeroom)
|
||||
|
||||
/datum/outfit/job/virologist
|
||||
name = "Virologist"
|
||||
|
||||
belt = /obj/item/device/pda/viro
|
||||
ears = /obj/item/device/radio/headset/headset_med
|
||||
uniform = /obj/item/clothing/under/rank/virologist
|
||||
mask = /obj/item/clothing/mask/surgical
|
||||
shoes = /obj/item/clothing/shoes/sneakers/white
|
||||
suit = /obj/item/clothing/suit/toggle/labcoat/virologist
|
||||
suit_store = /obj/item/device/flashlight/pen
|
||||
|
||||
backpack = /obj/item/weapon/storage/backpack/virology
|
||||
satchel = /obj/item/weapon/storage/backpack/satchel_vir
|
||||
dufflebag = /obj/item/weapon/storage/backpack/dufflebag/med
|
||||
@@ -0,0 +1,116 @@
|
||||
/*
|
||||
Research Director
|
||||
*/
|
||||
/datum/job/rd
|
||||
title = "Research Director"
|
||||
flag = RD
|
||||
department_head = list("Captain")
|
||||
department_flag = MEDSCI
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "the captain"
|
||||
selection_color = "#ffddff"
|
||||
req_admin_notify = 1
|
||||
minimal_player_age = 7
|
||||
|
||||
outfit = /datum/outfit/job/rd
|
||||
|
||||
access = list(access_rd, access_heads, access_tox, access_genetics, access_morgue,
|
||||
access_tox_storage, access_teleporter, access_sec_doors,
|
||||
access_research, access_robotics, access_xenobiology, access_ai_upload,
|
||||
access_RC_announce, access_keycard_auth, access_gateway, access_mineral_storeroom,
|
||||
access_tech_storage, access_minisat, access_maint_tunnels)
|
||||
minimal_access = list(access_rd, access_heads, access_tox, access_genetics, access_morgue,
|
||||
access_tox_storage, access_teleporter, access_sec_doors,
|
||||
access_research, access_robotics, access_xenobiology, access_ai_upload,
|
||||
access_RC_announce, access_keycard_auth, access_gateway, access_mineral_storeroom,
|
||||
access_tech_storage, access_minisat, access_maint_tunnels)
|
||||
|
||||
/datum/outfit/job/rd
|
||||
name = "Research Director"
|
||||
|
||||
id = /obj/item/weapon/card/id/silver
|
||||
belt = /obj/item/device/pda/heads/rd
|
||||
ears = /obj/item/device/radio/headset/heads/rd
|
||||
uniform = /obj/item/clothing/under/rank/research_director
|
||||
shoes = /obj/item/clothing/shoes/sneakers/brown
|
||||
suit = /obj/item/clothing/suit/toggle/labcoat
|
||||
l_hand = /obj/item/weapon/clipboard
|
||||
l_pocket = /obj/item/device/laser_pointer
|
||||
backpack_contents = list(/obj/item/weapon/melee/classic_baton/telescopic=1)
|
||||
|
||||
backpack = /obj/item/weapon/storage/backpack/science
|
||||
satchel = /obj/item/weapon/storage/backpack/satchel_tox
|
||||
|
||||
/datum/outfit/job/rd/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
..()
|
||||
|
||||
if(visualsOnly)
|
||||
return
|
||||
|
||||
announce_head(H, list("Science")) //tell underlings (science radio) they have a head
|
||||
|
||||
/*
|
||||
Scientist
|
||||
*/
|
||||
/datum/job/scientist
|
||||
title = "Scientist"
|
||||
flag = SCIENTIST
|
||||
department_head = list("Research Director")
|
||||
department_flag = MEDSCI
|
||||
faction = "Station"
|
||||
total_positions = 5
|
||||
spawn_positions = 3
|
||||
supervisors = "the research director"
|
||||
selection_color = "#ffeeff"
|
||||
|
||||
outfit = /datum/outfit/job/scientist
|
||||
|
||||
access = list(access_robotics, access_tox, access_tox_storage, access_research, access_xenobiology, access_mineral_storeroom, access_tech_storage, access_genetics)
|
||||
minimal_access = list(access_tox, access_tox_storage, access_research, access_xenobiology, access_mineral_storeroom)
|
||||
|
||||
/datum/outfit/job/scientist
|
||||
name = "Scientist"
|
||||
|
||||
belt = /obj/item/device/pda/toxins
|
||||
ears = /obj/item/device/radio/headset/headset_sci
|
||||
uniform = /obj/item/clothing/under/rank/scientist
|
||||
shoes = /obj/item/clothing/shoes/sneakers/white
|
||||
suit = /obj/item/clothing/suit/toggle/labcoat/science
|
||||
|
||||
backpack = /obj/item/weapon/storage/backpack/science
|
||||
satchel = /obj/item/weapon/storage/backpack/satchel_tox
|
||||
|
||||
/*
|
||||
Roboticist
|
||||
*/
|
||||
/datum/job/roboticist
|
||||
title = "Roboticist"
|
||||
flag = ROBOTICIST
|
||||
department_head = list("Research Director")
|
||||
department_flag = MEDSCI
|
||||
faction = "Station"
|
||||
total_positions = 2
|
||||
spawn_positions = 2
|
||||
supervisors = "research director"
|
||||
selection_color = "#ffeeff"
|
||||
|
||||
outfit = /datum/outfit/job/roboticist
|
||||
|
||||
access = list(access_robotics, access_tox, access_tox_storage, access_tech_storage, access_morgue, access_research, access_mineral_storeroom, access_xenobiology, access_genetics)
|
||||
minimal_access = list(access_robotics, access_tech_storage, access_morgue, access_research, access_mineral_storeroom)
|
||||
|
||||
/datum/outfit/job/roboticist
|
||||
name = "Roboticist"
|
||||
|
||||
belt = /obj/item/weapon/storage/belt/utility/full
|
||||
l_pocket = /obj/item/device/pda/roboticist
|
||||
ears = /obj/item/device/radio/headset/headset_sci
|
||||
uniform = /obj/item/clothing/under/rank/roboticist
|
||||
suit = /obj/item/clothing/suit/toggle/labcoat
|
||||
|
||||
backpack = /obj/item/weapon/storage/backpack/science
|
||||
satchel = /obj/item/weapon/storage/backpack/satchel_tox
|
||||
|
||||
pda_slot = slot_l_store
|
||||
@@ -0,0 +1,325 @@
|
||||
//Warden and regular officers add this result to their get_access()
|
||||
/datum/job/proc/check_config_for_sec_maint()
|
||||
if(config.jobs_have_maint_access & SECURITY_HAS_MAINT_ACCESS)
|
||||
return list(access_maint_tunnels)
|
||||
return list()
|
||||
|
||||
/*
|
||||
Head of Security
|
||||
*/
|
||||
/datum/job/hos
|
||||
title = "Head of Security"
|
||||
flag = HOS
|
||||
department_head = list("Captain")
|
||||
department_flag = ENGSEC
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "the captain"
|
||||
selection_color = "#ffdddd"
|
||||
req_admin_notify = 1
|
||||
minimal_player_age = 14
|
||||
|
||||
outfit = /datum/outfit/job/hos
|
||||
|
||||
access = list(access_security, access_sec_doors, access_brig, access_armory, access_court, access_weapons,
|
||||
access_forensics_lockers, access_morgue, access_maint_tunnels, access_all_personal_lockers,
|
||||
access_research, access_engine, access_mining, access_medical, access_construction, access_mailsorting,
|
||||
access_heads, access_hos, access_RC_announce, access_keycard_auth, access_gateway, access_maint_tunnels)
|
||||
minimal_access = list(access_security, access_sec_doors, access_brig, access_armory, access_court, access_weapons,
|
||||
access_forensics_lockers, access_morgue, access_maint_tunnels, access_all_personal_lockers,
|
||||
access_research, access_engine, access_mining, access_medical, access_construction, access_mailsorting,
|
||||
access_heads, access_hos, access_RC_announce, access_keycard_auth, access_gateway, access_maint_tunnels)
|
||||
|
||||
/datum/outfit/job/hos
|
||||
name = "Head of Security"
|
||||
|
||||
id = /obj/item/weapon/card/id/silver
|
||||
belt = /obj/item/device/pda/heads/hos
|
||||
ears = /obj/item/device/radio/headset/heads/hos/alt
|
||||
uniform = /obj/item/clothing/under/rank/head_of_security
|
||||
shoes = /obj/item/clothing/shoes/jackboots
|
||||
suit = /obj/item/clothing/suit/armor/hos/trenchcoat
|
||||
gloves = /obj/item/clothing/gloves/color/black/hos
|
||||
head = /obj/item/clothing/head/HoS/beret
|
||||
glasses = /obj/item/clothing/glasses/hud/security/sunglasses
|
||||
suit_store = /obj/item/weapon/gun/energy/gun
|
||||
r_pocket = /obj/item/device/assembly/flash/handheld
|
||||
l_pocket = /obj/item/weapon/restraints/handcuffs
|
||||
backpack_contents = list(/obj/item/weapon/melee/baton/loaded=1)
|
||||
|
||||
backpack = /obj/item/weapon/storage/backpack/security
|
||||
satchel = /obj/item/weapon/storage/backpack/satchel_sec
|
||||
dufflebag = /obj/item/weapon/storage/backpack/dufflebag/sec
|
||||
box = /obj/item/weapon/storage/box/security
|
||||
|
||||
/datum/outfit/job/hos/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
..()
|
||||
|
||||
if(visualsOnly)
|
||||
return
|
||||
|
||||
var/obj/item/weapon/implant/mindshield/L = new/obj/item/weapon/implant/mindshield(H)
|
||||
L.imp_in = H
|
||||
L.implanted = 1
|
||||
H.sec_hud_set_implants()
|
||||
|
||||
announce_head(H, list("Security")) //tell underlings (security radio) they have a head
|
||||
/*
|
||||
Warden
|
||||
*/
|
||||
/datum/job/warden
|
||||
title = "Warden"
|
||||
flag = WARDEN
|
||||
department_head = list("Head of Security")
|
||||
department_flag = ENGSEC
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "the head of security"
|
||||
selection_color = "#ffeeee"
|
||||
minimal_player_age = 7
|
||||
|
||||
outfit = /datum/outfit/job/warden
|
||||
|
||||
access = list(access_security, access_sec_doors, access_brig, access_armory, access_court, access_maint_tunnels, access_morgue, access_weapons, access_forensics_lockers)
|
||||
minimal_access = list(access_security, access_sec_doors, access_brig, access_armory, access_court, access_weapons) //See /datum/job/warden/get_access()
|
||||
|
||||
/datum/job/warden/get_access()
|
||||
var/list/L = list()
|
||||
L = ..() | check_config_for_sec_maint()
|
||||
return L
|
||||
|
||||
/datum/outfit/job/warden
|
||||
name = "Warden"
|
||||
|
||||
belt = /obj/item/device/pda/warden
|
||||
ears = /obj/item/device/radio/headset/headset_sec/alt
|
||||
uniform = /obj/item/clothing/under/rank/warden
|
||||
shoes = /obj/item/clothing/shoes/jackboots
|
||||
suit = /obj/item/clothing/suit/armor/vest/warden/alt
|
||||
gloves = /obj/item/clothing/gloves/color/black
|
||||
head = /obj/item/clothing/head/warden
|
||||
glasses = /obj/item/clothing/glasses/hud/security/sunglasses
|
||||
r_pocket = /obj/item/device/assembly/flash/handheld
|
||||
l_pocket = /obj/item/weapon/restraints/handcuffs
|
||||
suit_store = /obj/item/weapon/gun/energy/gun/advtaser
|
||||
backpack_contents = list(/obj/item/weapon/melee/baton/loaded=1)
|
||||
|
||||
backpack = /obj/item/weapon/storage/backpack/security
|
||||
satchel = /obj/item/weapon/storage/backpack/satchel_sec
|
||||
dufflebag = /obj/item/weapon/storage/backpack/dufflebag/sec
|
||||
box = /obj/item/weapon/storage/box/security
|
||||
|
||||
|
||||
/datum/outfit/job/warden/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
..()
|
||||
|
||||
if(visualsOnly)
|
||||
return
|
||||
|
||||
var/obj/item/weapon/implant/mindshield/L = new/obj/item/weapon/implant/mindshield(H)
|
||||
L.imp_in = H
|
||||
L.implanted = 1
|
||||
H.sec_hud_set_implants()
|
||||
|
||||
/*
|
||||
Detective
|
||||
*/
|
||||
/datum/job/detective
|
||||
title = "Detective"
|
||||
flag = DETECTIVE
|
||||
department_head = list("Head of Security")
|
||||
department_flag = ENGSEC
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "the head of security"
|
||||
selection_color = "#ffeeee"
|
||||
minimal_player_age = 7
|
||||
|
||||
outfit = /datum/outfit/job/detective
|
||||
|
||||
access = list(access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_court, access_brig, access_weapons)
|
||||
minimal_access = list(access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_court, access_brig, access_weapons)
|
||||
|
||||
/datum/outfit/job/detective
|
||||
name = "Detective"
|
||||
|
||||
belt = /obj/item/device/pda/detective
|
||||
ears = /obj/item/device/radio/headset/headset_sec/alt
|
||||
uniform = /obj/item/clothing/under/rank/det
|
||||
shoes = /obj/item/clothing/shoes/sneakers/brown
|
||||
suit = /obj/item/clothing/suit/det_suit
|
||||
gloves = /obj/item/clothing/gloves/color/black
|
||||
head = /obj/item/clothing/head/det_hat
|
||||
l_pocket = /obj/item/toy/crayon/white
|
||||
r_pocket = /obj/item/weapon/lighter
|
||||
backpack_contents = list(/obj/item/weapon/storage/box/evidence=1,\
|
||||
/obj/item/device/detective_scanner=1,\
|
||||
/obj/item/weapon/melee/classic_baton=1,\
|
||||
/obj/item/weapon/reagent_containers/food/drinks/flask/det)
|
||||
mask = /obj/item/clothing/mask/cigarette
|
||||
|
||||
/datum/outfit/job/detective/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
..()
|
||||
var/obj/item/clothing/mask/cigarette/cig = H.wear_mask
|
||||
cig.light("")
|
||||
|
||||
if(visualsOnly)
|
||||
return
|
||||
|
||||
var/obj/item/weapon/implant/mindshield/L = new/obj/item/weapon/implant/mindshield(H)
|
||||
L.imp_in = H
|
||||
L.implanted = 1
|
||||
H.sec_hud_set_implants()
|
||||
|
||||
/*
|
||||
Security Officer
|
||||
*/
|
||||
/datum/job/officer
|
||||
title = "Security Officer"
|
||||
flag = OFFICER
|
||||
department_head = list("Head of Security")
|
||||
department_flag = ENGSEC
|
||||
faction = "Station"
|
||||
total_positions = 5 //Handled in /datum/controller/occupations/proc/setup_officer_positions()
|
||||
spawn_positions = 5 //Handled in /datum/controller/occupations/proc/setup_officer_positions()
|
||||
supervisors = "the head of security, and the head of your assigned department (if applicable)"
|
||||
selection_color = "#ffeeee"
|
||||
minimal_player_age = 7
|
||||
|
||||
outfit = /datum/outfit/job/security
|
||||
|
||||
access = list(access_security, access_sec_doors, access_brig, access_court, access_maint_tunnels, access_morgue, access_weapons, access_forensics_lockers)
|
||||
minimal_access = list(access_security, access_sec_doors, access_brig, access_court, access_weapons) //But see /datum/job/warden/get_access()
|
||||
|
||||
/datum/job/officer/get_access()
|
||||
var/list/L = list()
|
||||
L |= ..() | check_config_for_sec_maint()
|
||||
return L
|
||||
|
||||
var/list/sec_departments = list("engineering", "supply", "medical", "science")
|
||||
|
||||
/datum/outfit/job/security
|
||||
name = "Security Officer"
|
||||
|
||||
belt = /obj/item/device/pda/security
|
||||
ears = /obj/item/device/radio/headset/headset_sec/alt
|
||||
uniform = /obj/item/clothing/under/rank/security
|
||||
gloves = /obj/item/clothing/gloves/color/black
|
||||
head = /obj/item/clothing/head/helmet/sec
|
||||
suit = /obj/item/clothing/suit/armor/vest/alt
|
||||
shoes = /obj/item/clothing/shoes/jackboots
|
||||
l_pocket = /obj/item/weapon/restraints/handcuffs
|
||||
r_pocket = /obj/item/device/assembly/flash/handheld
|
||||
suit_store = /obj/item/weapon/gun/energy/gun/advtaser
|
||||
backpack_contents = list(/obj/item/weapon/melee/baton/loaded=1)
|
||||
|
||||
backpack = /obj/item/weapon/storage/backpack/security
|
||||
satchel = /obj/item/weapon/storage/backpack/satchel_sec
|
||||
dufflebag = /obj/item/weapon/storage/backpack/dufflebag/sec
|
||||
box = /obj/item/weapon/storage/box/security
|
||||
|
||||
var/department = null
|
||||
var/tie = null
|
||||
var/list/dep_access = null
|
||||
var/destination = null
|
||||
var/spawn_point = null
|
||||
|
||||
/datum/outfit/job/security/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
..()
|
||||
|
||||
if(sec_departments.len)
|
||||
department = pick(sec_departments)
|
||||
if(!visualsOnly)
|
||||
sec_departments -= department
|
||||
switch(department)
|
||||
if("supply")
|
||||
ears = /obj/item/device/radio/headset/headset_sec/alt/department/supply
|
||||
dep_access = list(access_mailsorting, access_mining, access_mining_station)
|
||||
destination = /area/security/checkpoint/supply
|
||||
spawn_point = locate(/obj/effect/landmark/start/depsec/supply) in department_security_spawns
|
||||
tie = /obj/item/clothing/tie/armband/cargo
|
||||
if("engineering")
|
||||
ears = /obj/item/device/radio/headset/headset_sec/alt/department/engi
|
||||
dep_access = list(access_construction, access_engine)
|
||||
destination = /area/security/checkpoint/engineering
|
||||
spawn_point = locate(/obj/effect/landmark/start/depsec/engineering) in department_security_spawns
|
||||
tie = /obj/item/clothing/tie/armband/engine
|
||||
if("medical")
|
||||
ears = /obj/item/device/radio/headset/headset_sec/alt/department/med
|
||||
dep_access = list(access_medical)
|
||||
destination = /area/security/checkpoint/medical
|
||||
spawn_point = locate(/obj/effect/landmark/start/depsec/medical) in department_security_spawns
|
||||
tie = /obj/item/clothing/tie/armband/medblue
|
||||
if("science")
|
||||
ears = /obj/item/device/radio/headset/headset_sec/alt/department/sci
|
||||
dep_access = list(access_research)
|
||||
destination = /area/security/checkpoint/science
|
||||
spawn_point = locate(/obj/effect/landmark/start/depsec/science) in department_security_spawns
|
||||
tie = /obj/item/clothing/tie/armband/science
|
||||
|
||||
/datum/outfit/job/security/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
..()
|
||||
|
||||
var/obj/item/clothing/under/U = H.w_uniform
|
||||
if(tie)
|
||||
U.attachTie(new tie)
|
||||
|
||||
if(visualsOnly)
|
||||
return
|
||||
|
||||
var/obj/item/weapon/implant/mindshield/L = new/obj/item/weapon/implant/mindshield(H)
|
||||
L.imp_in = H
|
||||
L.implanted = 1
|
||||
H.sec_hud_set_implants()
|
||||
|
||||
var/obj/item/weapon/card/id/W = H.wear_id
|
||||
W.access |= dep_access
|
||||
|
||||
var/teleport = 0
|
||||
if(!config.sec_start_brig)
|
||||
if(destination || spawn_point)
|
||||
teleport = 1
|
||||
if(teleport)
|
||||
var/turf/T
|
||||
if(spawn_point)
|
||||
T = get_turf(spawn_point)
|
||||
H.Move(T)
|
||||
else
|
||||
var/safety = 0
|
||||
while(safety < 25)
|
||||
T = safepick(get_area_turfs(destination))
|
||||
if(T && !H.Move(T))
|
||||
safety += 1
|
||||
continue
|
||||
else
|
||||
break
|
||||
if(department)
|
||||
H << "<b>You have been assigned to [department]!</b>"
|
||||
else
|
||||
H << "<b>You have not been assigned to any department. Patrol the halls and help where needed.</b>"
|
||||
|
||||
/obj/item/device/radio/headset/headset_sec/department/New()
|
||||
wires = new(src)
|
||||
secure_radio_connections = new
|
||||
|
||||
initialize()
|
||||
recalculateChannels()
|
||||
|
||||
/obj/item/device/radio/headset/headset_sec/alt/department/engi
|
||||
keyslot = new /obj/item/device/encryptionkey/headset_sec
|
||||
keyslot2 = new /obj/item/device/encryptionkey/headset_eng
|
||||
|
||||
/obj/item/device/radio/headset/headset_sec/alt/department/supply
|
||||
keyslot = new /obj/item/device/encryptionkey/headset_sec
|
||||
keyslot2 = new /obj/item/device/encryptionkey/headset_cargo
|
||||
|
||||
/obj/item/device/radio/headset/headset_sec/alt/department/med
|
||||
keyslot = new /obj/item/device/encryptionkey/headset_sec
|
||||
keyslot2 = new /obj/item/device/encryptionkey/headset_med
|
||||
|
||||
/obj/item/device/radio/headset/headset_sec/alt/department/sci
|
||||
keyslot = new /obj/item/device/encryptionkey/headset_sec
|
||||
keyslot2 = new /obj/item/device/encryptionkey/headset_sci
|
||||
@@ -0,0 +1,42 @@
|
||||
/*
|
||||
AI
|
||||
*/
|
||||
/datum/job/ai
|
||||
title = "AI"
|
||||
flag = AI
|
||||
department_flag = ENGSEC
|
||||
faction = "Station"
|
||||
total_positions = 0
|
||||
spawn_positions = 1
|
||||
selection_color = "#ccffcc"
|
||||
supervisors = "your laws"
|
||||
req_admin_notify = 1
|
||||
minimal_player_age = 30
|
||||
|
||||
/datum/job/ai/equip(mob/living/carbon/human/H)
|
||||
if(!H)
|
||||
return 0
|
||||
|
||||
/datum/job/ai/config_check()
|
||||
if(config && config.allow_ai)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/*
|
||||
Cyborg
|
||||
*/
|
||||
/datum/job/cyborg
|
||||
title = "Cyborg"
|
||||
flag = CYBORG
|
||||
department_flag = ENGSEC
|
||||
faction = "Station"
|
||||
total_positions = 0
|
||||
spawn_positions = 1
|
||||
supervisors = "your laws and the AI" //Nodrak
|
||||
selection_color = "#ddffdd"
|
||||
minimal_player_age = 21
|
||||
|
||||
/datum/job/cyborg/equip(mob/living/carbon/human/H)
|
||||
if(!H)
|
||||
return 0
|
||||
return H.Robotize()
|
||||
@@ -0,0 +1,139 @@
|
||||
|
||||
var/const/ENGSEC =(1<<0)
|
||||
|
||||
var/const/CAPTAIN =(1<<0)
|
||||
var/const/HOS =(1<<1)
|
||||
var/const/WARDEN =(1<<2)
|
||||
var/const/DETECTIVE =(1<<3)
|
||||
var/const/OFFICER =(1<<4)
|
||||
var/const/CHIEF =(1<<5)
|
||||
var/const/ENGINEER =(1<<6)
|
||||
var/const/ATMOSTECH =(1<<7)
|
||||
var/const/ROBOTICIST =(1<<8)
|
||||
var/const/AI =(1<<9)
|
||||
var/const/CYBORG =(1<<10)
|
||||
|
||||
|
||||
var/const/MEDSCI =(1<<1)
|
||||
|
||||
var/const/RD =(1<<0)
|
||||
var/const/SCIENTIST =(1<<1)
|
||||
var/const/CHEMIST =(1<<2)
|
||||
var/const/CMO =(1<<3)
|
||||
var/const/DOCTOR =(1<<4)
|
||||
var/const/GENETICIST =(1<<5)
|
||||
var/const/VIROLOGIST =(1<<6)
|
||||
|
||||
|
||||
var/const/CIVILIAN =(1<<2)
|
||||
|
||||
var/const/HOP =(1<<0)
|
||||
var/const/BARTENDER =(1<<1)
|
||||
var/const/BOTANIST =(1<<2)
|
||||
var/const/COOK =(1<<3)
|
||||
var/const/JANITOR =(1<<4)
|
||||
var/const/LIBRARIAN =(1<<5)
|
||||
var/const/QUARTERMASTER =(1<<6)
|
||||
var/const/CARGOTECH =(1<<7)
|
||||
var/const/MINER =(1<<8)
|
||||
var/const/LAWYER =(1<<9)
|
||||
var/const/CHAPLAIN =(1<<10)
|
||||
var/const/CLOWN =(1<<11)
|
||||
var/const/MIME =(1<<12)
|
||||
var/const/ASSISTANT =(1<<13)
|
||||
|
||||
|
||||
var/list/assistant_occupations = list(
|
||||
"Assistant",
|
||||
"Atmospheric Technician",
|
||||
"Cargo Technician",
|
||||
"Chaplain",
|
||||
"Lawyer",
|
||||
"Librarian"
|
||||
)
|
||||
|
||||
|
||||
var/list/command_positions = list(
|
||||
"Captain",
|
||||
"Head of Personnel",
|
||||
"Head of Security",
|
||||
"Chief Engineer",
|
||||
"Research Director",
|
||||
"Chief Medical Officer"
|
||||
)
|
||||
|
||||
|
||||
var/list/engineering_positions = list(
|
||||
"Chief Engineer",
|
||||
"Station Engineer",
|
||||
"Atmospheric Technician",
|
||||
)
|
||||
|
||||
|
||||
var/list/medical_positions = list(
|
||||
"Chief Medical Officer",
|
||||
"Medical Doctor",
|
||||
"Geneticist",
|
||||
"Virologist",
|
||||
"Chemist"
|
||||
)
|
||||
|
||||
|
||||
var/list/science_positions = list(
|
||||
"Research Director",
|
||||
"Scientist",
|
||||
"Roboticist"
|
||||
)
|
||||
|
||||
|
||||
var/list/supply_positions = list(
|
||||
"Head of Personnel",
|
||||
"Quartermaster",
|
||||
"Cargo Technician",
|
||||
"Shaft Miner",
|
||||
)
|
||||
|
||||
|
||||
var/list/civilian_positions = list(
|
||||
"Bartender",
|
||||
"Botanist",
|
||||
"Cook",
|
||||
"Janitor",
|
||||
"Librarian",
|
||||
"Lawyer",
|
||||
"Chaplain",
|
||||
"Clown",
|
||||
"Mime",
|
||||
"Assistant"
|
||||
)
|
||||
|
||||
|
||||
var/list/security_positions = list(
|
||||
"Head of Security",
|
||||
"Warden",
|
||||
"Detective",
|
||||
"Security Officer"
|
||||
)
|
||||
|
||||
|
||||
var/list/nonhuman_positions = list(
|
||||
"AI",
|
||||
"Cyborg",
|
||||
"pAI"
|
||||
)
|
||||
|
||||
|
||||
/proc/guest_jobbans(job)
|
||||
return ((job in command_positions) || (job in nonhuman_positions) || (job in security_positions))
|
||||
|
||||
|
||||
|
||||
//this is necessary because antags happen before job datums are handed out, but NOT before they come into existence
|
||||
//so I can't simply use job datum.department_head straight from the mind datum, laaaaame.
|
||||
/proc/get_department_heads(var/job_title)
|
||||
if(!job_title)
|
||||
return list()
|
||||
|
||||
for(var/datum/job/J in SSjob.occupations)
|
||||
if(J.title == job_title)
|
||||
return J.department_head //this is a list
|
||||
@@ -0,0 +1,15 @@
|
||||
#define WHITELISTFILE "data/whitelist.txt"
|
||||
|
||||
var/list/whitelist
|
||||
|
||||
/proc/load_whitelist()
|
||||
whitelist = file2list(WHITELISTFILE)
|
||||
if(!whitelist.len)
|
||||
whitelist = null
|
||||
|
||||
/proc/check_whitelist(mob/M /*, var/rank*/)
|
||||
if(!whitelist)
|
||||
return 0
|
||||
return ("[M.ckey]" in whitelist)
|
||||
|
||||
#undef WHITELISTFILE
|
||||
Reference in New Issue
Block a user