initial commit - cross reference with 5th port - obviously has compile errors

This commit is contained in:
LetterJay
2016-07-03 02:17:19 -05:00
commit 35a1723e98
4355 changed files with 2221257 additions and 0 deletions
@@ -0,0 +1,61 @@
/obj/item/weapon/gun/magic/staff/
slot_flags = SLOT_BACK
/obj/item/weapon/gun/magic/staff/change
name = "staff of change"
desc = "An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself"
fire_sound = "sound/magic/Staff_Change.ogg"
ammo_type = /obj/item/ammo_casing/magic/change
icon_state = "staffofchange"
item_state = "staffofchange"
/obj/item/weapon/gun/magic/staff/animate
name = "staff of animation"
desc = "An artefact that spits bolts of life-force which causes objects which are hit by it to animate and come to life! This magic doesn't affect machines."
fire_sound = "sound/magic/Staff_animation.ogg"
ammo_type = /obj/item/ammo_casing/magic/animate
icon_state = "staffofanimation"
item_state = "staffofanimation"
/obj/item/weapon/gun/magic/staff/healing
name = "staff of healing"
desc = "An artefact that spits bolts of restoring magic which can remove ailments of all kinds and even raise the dead."
fire_sound = "sound/magic/Staff_Healing.ogg"
ammo_type = /obj/item/ammo_casing/magic/heal
icon_state = "staffofhealing"
item_state = "staffofhealing"
/obj/item/weapon/gun/magic/staff/healing/handle_suicide() //Stops people trying to commit suicide to heal themselves
return
/obj/item/weapon/gun/magic/staff/chaos
name = "staff of chaos"
desc = "An artefact that spits bolts of chaotic magic that can potentially do anything."
fire_sound = "sound/magic/Staff_Chaos.ogg"
ammo_type = /obj/item/ammo_casing/magic/chaos
icon_state = "staffofchaos"
item_state = "staffofchaos"
max_charges = 10
recharge_rate = 2
no_den_usage = 1
/obj/item/weapon/gun/magic/staff/door
name = "staff of door creation"
desc = "An artefact that spits bolts of transformative magic that can create doors in walls."
fire_sound = "sound/magic/Staff_Door.ogg"
ammo_type = /obj/item/ammo_casing/magic/door
icon_state = "staffofdoor"
item_state = "staffofdoor"
max_charges = 10
recharge_rate = 2
no_den_usage = 1
/obj/item/weapon/gun/magic/staff/honk
name = "staff of the honkmother"
desc = "Honk"
fire_sound = "sound/items/airhorn.ogg"
ammo_type = /obj/item/ammo_casing/magic/honk
icon_state = "honker"
item_state = "honker"
max_charges = 4
recharge_rate = 8
+168
View File
@@ -0,0 +1,168 @@
/obj/item/weapon/gun/magic/wand/
name = "wand of nothing"
desc = "It's not just a stick, it's a MAGIC stick!"
ammo_type = /obj/item/ammo_casing/magic
icon_state = "nothingwand"
item_state = "wand"
w_class = 2
can_charge = 0
max_charges = 100 //100, 50, 50, 34 (max charge distribution by 25%ths)
var/variable_charges = 1
/obj/item/weapon/gun/magic/wand/New()
if(prob(75) && variable_charges) //25% chance of listed max charges, 50% chance of 1/2 max charges, 25% chance of 1/3 max charges
if(prob(33))
max_charges = Ceiling(max_charges / 3)
else
max_charges = Ceiling(max_charges / 2)
..()
/obj/item/weapon/gun/magic/wand/examine(mob/user)
..()
user << "Has [charges] charge\s remaining."
/obj/item/weapon/gun/magic/wand/update_icon()
icon_state = "[initial(icon_state)][charges ? "" : "-drained"]"
/obj/item/weapon/gun/magic/wand/attack(atom/target, mob/living/user)
if(target == user)
return
..()
/obj/item/weapon/gun/magic/wand/afterattack(atom/target, mob/living/user)
if(!charges)
shoot_with_empty_chamber(user)
return
if(target == user)
if(no_den_usage)
var/area/A = get_area(user)
if(istype(A, /area/wizard_station))
user << "<span class='warning'>You know better than to violate the security of The Den, best wait until you leave to use [src].<span>"
return
else
no_den_usage = 0
zap_self(user)
else
..()
update_icon()
/obj/item/weapon/gun/magic/wand/proc/zap_self(mob/living/user)
user.visible_message("<span class='danger'>[user] zaps \himself with [src].</span>")
playsound(user, fire_sound, 50, 1)
user.attack_log += "\[[time_stamp()]\] <b>[user]/[user.ckey]</b> zapped \himself with a <b>[src]</b>"
/////////////////////////////////////
//WAND OF DEATH
/////////////////////////////////////
/obj/item/weapon/gun/magic/wand/death
name = "wand of death"
desc = "This deadly wand overwhelms the victim's body with pure energy, slaying them without fail."
fire_sound = "sound/magic/WandoDeath.ogg"
ammo_type = /obj/item/ammo_casing/magic/death
icon_state = "deathwand"
max_charges = 3 //3, 2, 2, 1
/obj/item/weapon/gun/magic/wand/death/zap_self(mob/living/user)
var/message ="<span class='warning'>You irradiate yourself with pure energy! "
message += pick("Do not pass go. Do not collect 200 zorkmids.</span>","You feel more confident in your spell casting skills.</span>","You Die...</span>","Do you want your possessions identified?</span>")
user << message
user.adjustOxyLoss(500)
charges--
..()
/////////////////////////////////////
//WAND OF HEALING
/////////////////////////////////////
/obj/item/weapon/gun/magic/wand/resurrection
name = "wand of healing"
desc = "This wand uses healing magics to heal and revive. They are rarely utilized within the Wizard Federation for some reason."
ammo_type = /obj/item/ammo_casing/magic/heal
fire_sound = "sound/magic/Staff_Healing.ogg"
icon_state = "revivewand"
max_charges = 10 //10, 5, 5, 4
/obj/item/weapon/gun/magic/wand/resurrection/zap_self(mob/living/user)
user.revive(full_heal = 1)
if(iscarbon(user))
var/mob/living/carbon/C = user
C.regenerate_limbs()
user << "<span class='notice'>You feel great!</span>"
charges--
..()
/////////////////////////////////////
//WAND OF POLYMORPH
/////////////////////////////////////
/obj/item/weapon/gun/magic/wand/polymorph
name = "wand of polymorph"
desc = "This wand is attuned to chaos and will radically alter the victim's form."
ammo_type = /obj/item/ammo_casing/magic/change
icon_state = "polywand"
fire_sound = "sound/magic/Staff_Change.ogg"
max_charges = 10 //10, 5, 5, 4
/obj/item/weapon/gun/magic/wand/polymorph/zap_self(mob/living/user)
..() //because the user mob ceases to exists by the time wabbajack fully resolves
wabbajack(user)
charges--
/////////////////////////////////////
//WAND OF TELEPORTATION
/////////////////////////////////////
/obj/item/weapon/gun/magic/wand/teleport
name = "wand of teleportation"
desc = "This wand will wrench targets through space and time to move them somewhere else."
ammo_type = /obj/item/ammo_casing/magic/teleport
fire_sound = "sound/magic/Wand_Teleport.ogg"
icon_state = "telewand"
max_charges = 10 //10, 5, 5, 4
no_den_usage = 1
/obj/item/weapon/gun/magic/wand/teleport/zap_self(mob/living/user)
if(do_teleport(user, user, 10))
var/datum/effect_system/smoke_spread/smoke = new
smoke.set_up(3, user.loc)
smoke.start()
charges--
..()
/////////////////////////////////////
//WAND OF DOOR CREATION
/////////////////////////////////////
/obj/item/weapon/gun/magic/wand/door
name = "wand of door creation"
desc = "This particular wand can create doors in any wall for the unscrupulous wizard who shuns teleportation magics."
ammo_type = /obj/item/ammo_casing/magic/door
icon_state = "doorwand"
fire_sound = "sound/magic/Staff_Door.ogg"
max_charges = 20 //20, 10, 10, 7
no_den_usage = 1
/obj/item/weapon/gun/magic/wand/door/zap_self(mob/living/user)
user << "<span class='notice'>You feel vaguely more open with your feelings.</span>"
charges--
..()
/////////////////////////////////////
//WAND OF FIREBALL
/////////////////////////////////////
/obj/item/weapon/gun/magic/wand/fireball
name = "wand of fireball"
desc = "This wand shoots scorching balls of fire that explode into destructive flames."
fire_sound = "sound/magic/Fireball.ogg"
ammo_type = /obj/item/ammo_casing/magic/fireball
icon_state = "firewand"
max_charges = 8 //8, 4, 4, 3
/obj/item/weapon/gun/magic/wand/fireball/zap_self(mob/living/user)
explosion(user.loc, -1, 0, 2, 3, 0, flame_range = 2)
charges--
..()