initial commit - cross reference with 5th port - obviously has compile errors
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/obj/item/weapon/gun/magic/staff/
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slot_flags = SLOT_BACK
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/obj/item/weapon/gun/magic/staff/change
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name = "staff of change"
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desc = "An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself"
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fire_sound = "sound/magic/Staff_Change.ogg"
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ammo_type = /obj/item/ammo_casing/magic/change
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icon_state = "staffofchange"
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item_state = "staffofchange"
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/obj/item/weapon/gun/magic/staff/animate
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name = "staff of animation"
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desc = "An artefact that spits bolts of life-force which causes objects which are hit by it to animate and come to life! This magic doesn't affect machines."
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fire_sound = "sound/magic/Staff_animation.ogg"
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ammo_type = /obj/item/ammo_casing/magic/animate
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icon_state = "staffofanimation"
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item_state = "staffofanimation"
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/obj/item/weapon/gun/magic/staff/healing
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name = "staff of healing"
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desc = "An artefact that spits bolts of restoring magic which can remove ailments of all kinds and even raise the dead."
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fire_sound = "sound/magic/Staff_Healing.ogg"
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ammo_type = /obj/item/ammo_casing/magic/heal
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icon_state = "staffofhealing"
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item_state = "staffofhealing"
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/obj/item/weapon/gun/magic/staff/healing/handle_suicide() //Stops people trying to commit suicide to heal themselves
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return
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/obj/item/weapon/gun/magic/staff/chaos
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name = "staff of chaos"
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desc = "An artefact that spits bolts of chaotic magic that can potentially do anything."
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fire_sound = "sound/magic/Staff_Chaos.ogg"
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ammo_type = /obj/item/ammo_casing/magic/chaos
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icon_state = "staffofchaos"
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item_state = "staffofchaos"
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max_charges = 10
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recharge_rate = 2
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no_den_usage = 1
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/obj/item/weapon/gun/magic/staff/door
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name = "staff of door creation"
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desc = "An artefact that spits bolts of transformative magic that can create doors in walls."
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fire_sound = "sound/magic/Staff_Door.ogg"
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ammo_type = /obj/item/ammo_casing/magic/door
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icon_state = "staffofdoor"
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item_state = "staffofdoor"
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max_charges = 10
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recharge_rate = 2
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no_den_usage = 1
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/obj/item/weapon/gun/magic/staff/honk
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name = "staff of the honkmother"
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desc = "Honk"
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fire_sound = "sound/items/airhorn.ogg"
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ammo_type = /obj/item/ammo_casing/magic/honk
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icon_state = "honker"
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item_state = "honker"
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max_charges = 4
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recharge_rate = 8
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