initial commit - cross reference with 5th port - obviously has compile errors

This commit is contained in:
LetterJay
2016-07-03 02:17:19 -05:00
commit 35a1723e98
4355 changed files with 2221257 additions and 0 deletions
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/obj/item/weapon/gun/magic/staff/
slot_flags = SLOT_BACK
/obj/item/weapon/gun/magic/staff/change
name = "staff of change"
desc = "An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself"
fire_sound = "sound/magic/Staff_Change.ogg"
ammo_type = /obj/item/ammo_casing/magic/change
icon_state = "staffofchange"
item_state = "staffofchange"
/obj/item/weapon/gun/magic/staff/animate
name = "staff of animation"
desc = "An artefact that spits bolts of life-force which causes objects which are hit by it to animate and come to life! This magic doesn't affect machines."
fire_sound = "sound/magic/Staff_animation.ogg"
ammo_type = /obj/item/ammo_casing/magic/animate
icon_state = "staffofanimation"
item_state = "staffofanimation"
/obj/item/weapon/gun/magic/staff/healing
name = "staff of healing"
desc = "An artefact that spits bolts of restoring magic which can remove ailments of all kinds and even raise the dead."
fire_sound = "sound/magic/Staff_Healing.ogg"
ammo_type = /obj/item/ammo_casing/magic/heal
icon_state = "staffofhealing"
item_state = "staffofhealing"
/obj/item/weapon/gun/magic/staff/healing/handle_suicide() //Stops people trying to commit suicide to heal themselves
return
/obj/item/weapon/gun/magic/staff/chaos
name = "staff of chaos"
desc = "An artefact that spits bolts of chaotic magic that can potentially do anything."
fire_sound = "sound/magic/Staff_Chaos.ogg"
ammo_type = /obj/item/ammo_casing/magic/chaos
icon_state = "staffofchaos"
item_state = "staffofchaos"
max_charges = 10
recharge_rate = 2
no_den_usage = 1
/obj/item/weapon/gun/magic/staff/door
name = "staff of door creation"
desc = "An artefact that spits bolts of transformative magic that can create doors in walls."
fire_sound = "sound/magic/Staff_Door.ogg"
ammo_type = /obj/item/ammo_casing/magic/door
icon_state = "staffofdoor"
item_state = "staffofdoor"
max_charges = 10
recharge_rate = 2
no_den_usage = 1
/obj/item/weapon/gun/magic/staff/honk
name = "staff of the honkmother"
desc = "Honk"
fire_sound = "sound/items/airhorn.ogg"
ammo_type = /obj/item/ammo_casing/magic/honk
icon_state = "honker"
item_state = "honker"
max_charges = 4
recharge_rate = 8