initial commit - cross reference with 5th port - obviously has compile errors
This commit is contained in:
@@ -0,0 +1,139 @@
|
||||
/obj/item/projectile/beam
|
||||
name = "laser"
|
||||
icon_state = "laser"
|
||||
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
|
||||
damage = 20
|
||||
luminosity = 1
|
||||
damage_type = BURN
|
||||
hitsound = 'sound/weapons/sear.ogg'
|
||||
hitsound_wall = 'sound/weapons/effects/searwall.ogg'
|
||||
flag = "laser"
|
||||
eyeblur = 2
|
||||
|
||||
/obj/item/projectile/beam/laser
|
||||
|
||||
/obj/item/projectile/beam/laser/heavylaser
|
||||
name = "heavy laser"
|
||||
icon_state = "heavylaser"
|
||||
damage = 40
|
||||
|
||||
/obj/item/projectile/beam/laser/on_hit(atom/target, blocked = 0)
|
||||
. = ..()
|
||||
if(iscarbon(target))
|
||||
var/mob/living/carbon/M = target
|
||||
M.IgniteMob()
|
||||
|
||||
/obj/item/projectile/beam/weak
|
||||
damage = 15
|
||||
armour_penetration = 50
|
||||
|
||||
/obj/item/projectile/beam/practice
|
||||
name = "practice laser"
|
||||
damage = 0
|
||||
nodamage = 1
|
||||
|
||||
/obj/item/projectile/beam/scatter
|
||||
name = "laser pellet"
|
||||
icon_state = "scatterlaser"
|
||||
damage = 5
|
||||
|
||||
/obj/item/projectile/beam/xray
|
||||
name = "xray beam"
|
||||
icon_state = "xray"
|
||||
damage = 15
|
||||
irradiate = 30
|
||||
range = 15
|
||||
forcedodge = 1
|
||||
|
||||
/obj/item/projectile/beam/disabler
|
||||
name = "disabler beam"
|
||||
icon_state = "omnilaser"
|
||||
damage = 36
|
||||
damage_type = STAMINA
|
||||
flag = "energy"
|
||||
hitsound = 'sound/weapons/tap.ogg'
|
||||
eyeblur = 0
|
||||
|
||||
/obj/item/projectile/beam/pulse
|
||||
name = "pulse"
|
||||
icon_state = "u_laser"
|
||||
damage = 50
|
||||
luminosity = 2
|
||||
|
||||
/obj/item/projectile/beam/pulse/on_hit(atom/target, blocked = 0)
|
||||
. = ..()
|
||||
if(istype(target,/turf/)||istype(target,/obj/structure/))
|
||||
target.ex_act(2)
|
||||
|
||||
/obj/item/projectile/beam/pulse/shot
|
||||
damage = 40
|
||||
|
||||
/obj/item/projectile/beam/pulse/heavy
|
||||
name = "heavy pulse laser"
|
||||
icon_state = "pulse1_bl"
|
||||
var/life = 20
|
||||
|
||||
/obj/item/projectile/beam/pulse/heavy/on_hit(atom/target, blocked = 0, hit_zone)
|
||||
life -= 10
|
||||
if(life > 0)
|
||||
. = -1
|
||||
..()
|
||||
|
||||
/obj/item/projectile/beam/emitter
|
||||
name = "emitter beam"
|
||||
icon_state = "emitter"
|
||||
damage = 30
|
||||
legacy = 1
|
||||
luminosity = 2
|
||||
animate_movement = SLIDE_STEPS
|
||||
|
||||
/obj/item/projectile/beam/emitter/singularity_pull()
|
||||
return //don't want the emitters to miss
|
||||
|
||||
/obj/item/projectile/beam/emitter/Destroy()
|
||||
..()
|
||||
return QDEL_HINT_PUTINPOOL
|
||||
|
||||
/obj/item/projectile/beam/lasertag
|
||||
name = "laser tag beam"
|
||||
icon_state = "omnilaser"
|
||||
hitsound = null
|
||||
damage = 0
|
||||
damage_type = STAMINA
|
||||
flag = "laser"
|
||||
var/suit_types = list(/obj/item/clothing/suit/redtag, /obj/item/clothing/suit/bluetag)
|
||||
|
||||
/obj/item/projectile/beam/lasertag/on_hit(atom/target, blocked = 0)
|
||||
. = ..()
|
||||
if(ishuman(target))
|
||||
var/mob/living/carbon/human/M = target
|
||||
if(istype(M.wear_suit))
|
||||
if(M.wear_suit.type in suit_types)
|
||||
M.adjustStaminaLoss(34)
|
||||
|
||||
/obj/item/projectile/beam/lasertag/redtag
|
||||
icon_state = "laser"
|
||||
suit_types = list(/obj/item/clothing/suit/bluetag)
|
||||
|
||||
/obj/item/projectile/beam/lasertag/bluetag
|
||||
icon_state = "bluelaser"
|
||||
suit_types = list(/obj/item/clothing/suit/redtag)
|
||||
|
||||
/obj/item/projectile/beam/instakill
|
||||
name = "instagib laser"
|
||||
icon_state = "purple_laser"
|
||||
damage = 200
|
||||
damage_type = BURN
|
||||
|
||||
/obj/item/projectile/beam/instakill/blue
|
||||
icon_state = "blue_laser"
|
||||
|
||||
/obj/item/projectile/beam/instakill/red
|
||||
icon_state = "red_laser"
|
||||
|
||||
/obj/item/projectile/beam/instakill/on_hit(atom/target)
|
||||
. = ..()
|
||||
if(iscarbon(target))
|
||||
var/mob/living/carbon/M = target
|
||||
M.visible_message("<span class='danger'>[M] explodes into a shower of gibs!</span>")
|
||||
M.gib()
|
||||
Reference in New Issue
Block a user