initial commit - cross reference with 5th port - obviously has compile errors
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/datum/surgery
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var/name = "surgery"
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var/status = 1
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var/list/steps = list() //Steps in a surgery
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var/step_in_progress = 0 //Actively performing a Surgery
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var/can_cancel = 1 //Can cancel this surgery after step 1 with cautery
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var/list/species = list(/mob/living/carbon/human) //Acceptable Species
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var/location = "chest" //Surgery location
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var/requires_organic_bodypart = 1 //Prevents you from performing an operation on robotic limbs
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var/list/possible_locs = list() //Multiple locations -- c0
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var/ignore_clothes = 0 //This surgery ignores clothes
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var/obj/item/organ/organ //Operable body part
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var/requires_bodypart = TRUE //Surgery available only when a bodypart is present, or only when it is missing.
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/datum/surgery/proc/can_start(mob/user, mob/living/carbon/target)
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// if 0 surgery wont show up in list
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// put special restrictions here
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return 1
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/datum/surgery/proc/next_step(mob/user, mob/living/carbon/target)
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if(step_in_progress)
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return
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var/datum/surgery_step/S = get_surgery_step()
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if(S)
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if(S.try_op(user, target, user.zone_selected, user.get_active_hand(), src))
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return 1
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return 0
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/datum/surgery/proc/get_surgery_step()
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var/step_type = steps[status]
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return new step_type
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/datum/surgery/proc/complete(mob/living/carbon/human/target)
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target.surgeries -= src
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src = null
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//INFO
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//Check /mob/living/carbon/attackby for how surgery progresses, and also /mob/living/carbon/attack_hand.
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//As of Feb 21 2013 they are in code/modules/mob/living/carbon/carbon.dm, lines 459 and 51 respectively.
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//Other important variables are var/list/surgeries (/mob/living) and var/list/internal_organs (/mob/living/carbon)
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// var/list/bodyparts (/mob/living/carbon/human) is the LIMBS of a Mob.
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//Surgical procedures are initiated by attempt_initiate_surgery(), which is called by surgical drapes and bedsheets.
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// /code/modules/surgery/multiple_location_example.dm contains steps to setup a multiple location operation.
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//TODO
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//specific steps for some surgeries (fluff text)
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//R&D researching new surgeries (especially for non-humans)
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//more interesting failure options
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//randomised complications
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//more surgeries!
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//add a probability modifier for the state of the surgeon- health, twitching, etc. blindness, god forbid.
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//helper for converting a zone_sel.selecting to body part (for damage)
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//RESOLVED ISSUES //"Todo" jobs that have been completed
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//combine hands/feet into the arms - Hands/feet were removed - RR
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//surgeries (not steps) that can be initiated on any body part (corresponding with damage locations) - Call this one done, see multiple_location_example.dm - RR
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