initial commit - cross reference with 5th port - obviously has compile errors

This commit is contained in:
LetterJay
2016-07-03 02:17:19 -05:00
commit 35a1723e98
4355 changed files with 2221257 additions and 0 deletions
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/**
* tgui state: admin_state
*
* Checks that the user is an admin, end-of-story.
**/
/var/global/datum/ui_state/admin_state/admin_state = new()
/datum/ui_state/admin_state/can_use_topic(src_object, mob/user)
if(check_rights_for(user.client, R_ADMIN))
return UI_INTERACTIVE
return UI_CLOSE
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/**
* tgui state: always_state
*
* Always grants the user UI_INTERACTIVE. Period.
**/
/var/global/datum/ui_state/always_state/always_state = new()
/datum/ui_state/always_state/can_use_topic(src_object, mob/user)
return UI_INTERACTIVE
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/**
* tgui state: conscious_state
*
* Only checks if the user is conscious.
**/
/var/global/datum/ui_state/conscious_state/conscious_state = new()
/datum/ui_state/conscious_state/can_use_topic(src_object, mob/user)
if(user.stat == CONSCIOUS)
return UI_INTERACTIVE
return UI_CLOSE
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/**
* tgui state: contained_state
*
* Checks that the user is inside the src_object.
**/
/var/global/datum/ui_state/contained_state/contained_state = new()
/datum/ui_state/contained_state/can_use_topic(atom/src_object, mob/user)
if(!src_object.contains(user))
return UI_CLOSE
return user.shared_ui_interaction(src_object)
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/**
* tgui state: deep_inventory_state
*
* Checks that the src_object is in the user's deep (backpack, box, toolbox, etc) inventory.
**/
/var/global/datum/ui_state/deep_inventory_state/deep_inventory_state = new()
/datum/ui_state/deep_inventory_state/can_use_topic(src_object, mob/user)
if(!user.contains(src_object))
return UI_CLOSE
return user.shared_ui_interaction(src_object)
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/**
* tgui state: default_state
*
* Checks a number of things -- mostly physical distance for humans and view for robots.
**/
/var/global/datum/ui_state/default/default_state = new()
/datum/ui_state/default/can_use_topic(src_object, mob/user)
return user.default_can_use_topic(src_object) // Call the individual mob-overriden procs.
/mob/proc/default_can_use_topic(src_object)
return UI_CLOSE // Don't allow interaction by default.
/mob/living/default_can_use_topic(src_object)
. = shared_ui_interaction(src_object)
if(. > UI_CLOSE && loc)
. = min(., loc.contents_ui_distance(src_object, src)) // Check the distance...
if(. == UI_INTERACTIVE) // Non-human living mobs can only look, not touch.
return UI_UPDATE
/mob/living/carbon/human/default_can_use_topic(src_object)
. = shared_ui_interaction(src_object)
if(. > UI_CLOSE)
. = min(., shared_living_ui_distance(src_object)) // Check the distance...
// Derp a bit if we have brain loss.
if(prob(getBrainLoss()))
return UI_UPDATE
/mob/living/silicon/robot/default_can_use_topic(src_object)
. = shared_ui_interaction(src_object)
if(. <= UI_DISABLED)
return
// Robots can interact with anything they can see.
if(get_dist(src, src_object) <= client.view)
return UI_INTERACTIVE
return UI_DISABLED // Otherwise they can keep the UI open.
/mob/living/silicon/ai/default_can_use_topic(src_object)
. = shared_ui_interaction(src_object)
if(. < UI_INTERACTIVE)
return
// The AI can interact with anything it can see nearby, or with cameras.
if((get_dist(src, src_object) <= client.view) || cameranet.checkTurfVis(get_turf_pixel(src_object)))
return UI_INTERACTIVE
return UI_CLOSE
/mob/living/simple_animal/drone/default_can_use_topic(src_object)
. = shared_ui_interaction(src_object)
if(. > UI_CLOSE)
. = min(., shared_living_ui_distance(src_object)) // Drones can only use things they're near.
/mob/living/silicon/pai/default_can_use_topic(src_object)
// pAIs can only use themselves and the owner's radio.
if((src_object == src || src_object == radio) && !stat)
return UI_INTERACTIVE
else
return ..()
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/**
* tgui state: hands_state
*
* Checks that the src_object is in the user's hands.
**/
/var/global/datum/ui_state/hands_state/hands_state = new()
/datum/ui_state/hands_state/can_use_topic(src_object, mob/user)
. = user.shared_ui_interaction(src_object)
if(. > UI_CLOSE)
return min(., user.hands_can_use_topic(src_object))
/mob/proc/hands_can_use_topic(src_object)
return UI_CLOSE
/mob/living/hands_can_use_topic(src_object)
if(src_object in get_both_hands(src))
return UI_INTERACTIVE
return UI_CLOSE
/mob/living/silicon/robot/hands_can_use_topic(src_object)
if(activated(src_object))
return UI_INTERACTIVE
return UI_CLOSE
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/**
* tgui state: human_adjacent_state
*
* In addition to default checks, only allows interaction for a
* human adjacent user.
**/
/var/global/datum/ui_state/human_adjacent_state/human_adjacent_state = new()
/datum/ui_state/human_adjacent_state/can_use_topic(src_object, mob/user)
. = user.default_can_use_topic(src_object)
var/dist = get_dist(src_object, user)
if((dist > 1) || (!ishuman(user)))
// Can't be used unless adjacent and human, even with TK
. = min(., UI_UPDATE)
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/**
* tgui state: inventory_state
*
* Checks that the src_object is in the user's top-level (hand, ear, pocket, belt, etc) inventory.
**/
/var/global/datum/ui_state/inventory_state/inventory_state = new()
/datum/ui_state/inventory_state/can_use_topic(src_object, mob/user)
if(!(src_object in user))
return UI_CLOSE
return user.shared_ui_interaction(src_object)
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/**
* tgui state: not_incapacitated_state
*
* Checks that the user isn't incapacitated
**/
/var/global/datum/ui_state/not_incapacitated_state/not_incapacitated_state = new()
/**
* tgui state: not_incapacitated_turf_state
*
* Checks that the user isn't incapacitated and that their loc is a turf
**/
/var/global/datum/ui_state/not_incapacitated_state/not_incapacitated_turf_state = new(no_turfs = TRUE)
/datum/ui_state/not_incapacitated_state
var/turf_check = FALSE
/datum/ui_state/not_incapacitated_state/New(loc, no_turfs = FALSE)
..()
turf_check = no_turfs
/datum/ui_state/not_incapacitated_state/can_use_topic(src_object, mob/user)
if(user.stat)
return UI_CLOSE
if(user.incapacitated() || user.lying || (turf_check && !isturf(user.loc)))
return UI_DISABLED
return UI_INTERACTIVE
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/**
* tgui state: notcontained_state
*
* Checks that the user is not inside src_object, and then makes the default checks.
**/
/var/global/datum/ui_state/notcontained_state/notcontained_state = new()
/datum/ui_state/notcontained_state/can_use_topic(atom/src_object, mob/user)
. = user.shared_ui_interaction(src_object)
if(. > UI_CLOSE)
return min(., user.notcontained_can_use_topic(src_object))
/mob/proc/notcontained_can_use_topic(src_object)
return UI_CLOSE
/mob/living/notcontained_can_use_topic(atom/src_object)
if(src_object.contains(src))
return UI_CLOSE // Close if we're inside it.
return default_can_use_topic(src_object)
/mob/living/silicon/notcontained_can_use_topic(src_object)
return default_can_use_topic(src_object) // Silicons use default bevhavior.
/mob/living/simple_animal/drone/notcontained_can_use_topic(src_object)
return default_can_use_topic(src_object) // Drones use default bevhavior.
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/**
* tgui state: physical_state
*
* Short-circuits the default state to only check physical distance.
**/
/var/global/datum/ui_state/physical/physical_state = new()
/datum/ui_state/physical/can_use_topic(src_object, mob/user)
. = user.shared_ui_interaction(src_object)
if(. > UI_CLOSE)
return min(., user.physical_can_use_topic(src_object))
/mob/proc/physical_can_use_topic(src_object)
return UI_CLOSE
/mob/living/physical_can_use_topic(src_object)
return shared_living_ui_distance(src_object)
/mob/living/silicon/physical_can_use_topic(src_object)
return max(UI_UPDATE, shared_living_ui_distance(src_object)) // Silicons can always see.
/mob/living/silicon/ai/physical_can_use_topic(src_object)
return UI_UPDATE // AIs are not physical.
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/**
* tgui state: self_state
*
* Only checks that the user and src_object are the same.
**/
/var/global/datum/ui_state/self_state/self_state = new()
/datum/ui_state/self_state/can_use_topic(src_object, mob/user)
if(src_object != user)
return UI_CLOSE
return user.shared_ui_interaction(src_object)
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/**
* tgui state: z_state
*
* Only checks that the Z-level of the user and src_object are the same.
**/
/var/global/datum/ui_state/z_state/z_state = new()
/datum/ui_state/z_state/can_use_topic(src_object, mob/user)
var/turf/turf_obj = get_turf(src_object)
var/turf/turf_usr = get_turf(user)
if(turf_obj && turf_usr && turf_obj.z == turf_usr.z)
return UI_INTERACTIVE
return UI_CLOSE