im sorry little one
This commit is contained in:
@@ -447,7 +447,7 @@
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permeability_coefficient = 0.01
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flags_cover = MASKCOVERSEYES | MASKCOVERSMOUTH
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var/vchange = 1
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var/voice_change = 1 ///This determines if the voice changer is on or off.
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var/datum/action/item_action/chameleon/change/chameleon_action
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@@ -470,15 +470,14 @@
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chameleon_action.emp_randomise(INFINITY)
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/obj/item/clothing/mask/chameleon/attack_self(mob/user)
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vchange = !vchange
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to_chat(user, "<span class='notice'>The voice changer is now [vchange ? "on" : "off"]!</span>")
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voice_change = !voice_change
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to_chat(user, "<span class='notice'>The voice changer is now [voice_change ? "on" : "off"]!</span>")
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/obj/item/clothing/mask/chameleon/drone
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//Same as the drone chameleon hat, undroppable and no protection
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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// Can drones use the voice changer part? Let's not find out.
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vchange = 0
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voice_change = 0
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/obj/item/clothing/mask/chameleon/drone/Initialize()
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. = ..()
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@@ -194,7 +194,7 @@
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/obj/item/clothing/gloves/color/latex
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name = "latex gloves"
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desc = "Cheap sterile gloves made from latex."
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desc = "Cheap sterile gloves made from latex. Transfers basic paramedical knowledge to the wearer via the use of nanochips."
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icon_state = "latex"
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item_state = "lgloves"
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siemens_coefficient = 0.3
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@@ -202,14 +202,34 @@
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item_color="mime"
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transfer_prints = TRUE
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resistance_flags = NONE
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var/carrytrait = TRAIT_QUICK_CARRY
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/obj/item/clothing/gloves/color/latex/equipped(mob/user, slot)
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..()
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if(slot == SLOT_GLOVES)
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ADD_TRAIT(user, carrytrait, CLOTHING_TRAIT)
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/obj/item/clothing/gloves/color/latex/dropped(mob/user)
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..()
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REMOVE_TRAIT(user, carrytrait, CLOTHING_TRAIT)
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/obj/item/clothing/gloves/color/latex/nitrile
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name = "nitrile gloves"
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desc = "Pricy sterile gloves that are stronger than latex."
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desc = "Pricy sterile gloves that are stronger than latex. Transfers advanced paramedical knowledge to the wearer via the use of nanochips."
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icon_state = "nitrile"
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item_state = "nitrilegloves"
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item_color = "cmo"
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transfer_prints = FALSE
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carrytrait = TRAIT_QUICKER_CARRY
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/obj/item/clothing/gloves/color/latex/nitrile/infiltrator
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name = "insidious combat gloves"
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desc = "Specialized combat gloves for carrying people around. Transfers tactical kidnapping knowledge to the user via the use of nanochips."
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icon_state = "infiltrator"
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item_state = "infiltrator"
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siemens_coefficient = 0
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permeability_coefficient = 0.3
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resistance_flags = FIRE_PROOF | ACID_PROOF
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/obj/item/clothing/gloves/color/white
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name = "white gloves"
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@@ -256,6 +256,21 @@
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strip_delay = 100
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mutantrace_variation = STYLE_MUZZLE
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/obj/item/clothing/head/helmet/infiltrator
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name = "insidious helmet"
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desc = "An insidious armored combat helmet signed with Syndicate insignia. The visor is coated with a resistant paste guaranteed to withstand bright flashes perfectly."
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icon_state = "infiltrator"
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item_state = "infiltrator"
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armor = list("melee" = 40, "bullet" = 40, "laser" = 30, "energy" = 40, "bomb" = 70, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
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resistance_flags = FIRE_PROOF | ACID_PROOF
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flash_protect = 2
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
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flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
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dynamic_hair_suffix = ""
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dynamic_fhair_suffix = ""
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strip_delay = 80
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mutantrace_variation = STYLE_MUZZLE
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//LightToggle
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/obj/item/clothing/head/helment/ComponentInitialize()
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@@ -12,6 +12,20 @@
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/obj/item/clothing/mask/balaclava/attack_self(mob/user)
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adjustmask(user)
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/obj/item/clothing/mask/infiltrator
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name = "insidious balaclava"
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desc = "An incredibly suspicious balaclava made with Syndicate nanofibers to absorb impacts slightly while obfuscating the voice and face using a garbled vocoder."
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icon_state = "syndicate_balaclava"
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item_state = "syndicate_balaclava"
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clothing_flags = ALLOWINTERNALS
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flags_cover = HEADCOVERSEYES
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flags_inv = HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
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visor_flags_inv = HIDEFACE|HIDEFACIALHAIR
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w_class = WEIGHT_CLASS_SMALL
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armor = list("melee" = 10, "bullet" = 5, "laser" = 5,"energy" = 5, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 100, "acid" = 40)
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resistance_flags = FIRE_PROOF | ACID_PROOF
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var/voice_unknown = TRUE ///This makes it so that your name shows up as unknown when wearing the mask.
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/obj/item/clothing/mask/luchador
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name = "Luchador Mask"
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desc = "Worn by robust fighters, flying high to defeat their foes!"
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@@ -19,6 +19,14 @@
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permeability_coefficient = 0.05 //Thick soles, and covers the ankle
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pocket_storage_component_path = /datum/component/storage/concrete/pockets/shoes
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/obj/item/clothing/shoes/combat/sneakboots
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name = "insidious sneakboots"
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desc = "A pair of insidious boots with special noise muffling soles which very slightly drown out your footsteps. They would be absolutely perfect for stealth operations were it not for the iconic Syndicate flairs."
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icon_state = "sneakboots"
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item_state = "sneakboots"
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resistance_flags = FIRE_PROOF | ACID_PROOF
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clothing_flags = TRAIT_SILENT_STEP
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/obj/item/clothing/shoes/combat/swat //overpowered boots for death squads
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name = "\improper SWAT boots"
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desc = "High speed, no drag combat boots."
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@@ -191,6 +191,15 @@
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. = ..()
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allowed = GLOB.detective_vest_allowed
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/obj/item/clothing/suit/armor/vest/infiltrator
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name = "insidious combat vest"
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desc = "An insidious combat vest designed using Syndicate nanofibers to absorb the supreme majority of kinetic blows. Although it doesn't look like it'll do too much for energy impacts."
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icon_state = "infiltrator"
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item_state = "infiltrator"
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armor = list("melee" = 30, "bullet" = 40, "laser" = 20, "energy" = 30, "bomb" = 70, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
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resistance_flags = FIRE_PROOF | ACID_PROOF
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strip_delay = 80
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//All of the armor below is mostly unused
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/obj/item/clothing/suit/armor/centcom
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@@ -19,6 +19,25 @@
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alt_covers_chest = TRUE
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fitted = FEMALE_UNIFORM_TOP
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/obj/item/clothing/under/syndicate/bloodred
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name = "blood-red sneaksuit"
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desc = "It still counts as stealth if there are no witnesses."
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icon_state = "bloodred_pajamas"
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item_state = "bl_suit"
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item_color = "bloodred_pajamas"
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has_sensor = NO_SENSORS
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armor = list("melee" = 10, "bullet" = 10, "laser" = 10,"energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 50, "acid" = 40)
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resistance_flags = FIRE_PROOF | ACID_PROOF
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can_adjust = FALSE
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/obj/item/clothing/under/syndicate/bloodred/sleepytime
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name = "blood-red pajamas"
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desc = "Do operatives dream of nuclear sheep?"
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icon_state = "bloodred_pajamas"
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item_state = "bl_suit"
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item_color = "bloodred_pajamas"
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40)
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/obj/item/clothing/under/syndicate/tacticool
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name = "tacticool turtleneck"
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desc = "Just looking at it makes you want to buy an SKS, go into the woods, and -operate-."
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@@ -75,7 +94,7 @@
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item_color = "rus_under"
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can_adjust = FALSE
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armor = list("melee" = 5, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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resistance_flags = NONE
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resistance_flags = NONE
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/obj/item/clothing/under/syndicate/baseball
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name = "major league, number unknown"
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@@ -880,10 +880,20 @@
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return (ishuman(target) && !CHECK_MOBILITY(target, MOBILITY_STAND))
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/mob/living/carbon/human/proc/fireman_carry(mob/living/carbon/target)
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if(can_be_firemanned(target))
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visible_message("<span class='notice'>[src] starts lifting [target] onto their back...</span>",
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"<span class='notice'>You start lifting [target] onto your back...</span>")
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if(do_after(src, 30, TRUE, target))
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var/carrydelay = 50 //if you have latex you are faster at grabbing
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var/skills_space = "" //cobby told me to do this
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if(HAS_TRAIT(src, TRAIT_QUICKER_CARRY))
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carrydelay = 30
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skills_space = "expertly"
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else if(HAS_TRAIT(src, TRAIT_QUICK_CARRY))
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carrydelay = 40
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skills_space = "quickly"
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if(can_be_firemanned(target) && !incapacitated(FALSE, TRUE))
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visible_message("<span class='notice'>[src] starts [skills_space] lifting [target] onto their back..</span>",
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//Joe Medic starts quickly/expertly lifting Grey Tider onto their back..
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"<span class='notice'>[carrydelay < 35 ? "Using your gloves' nanochips, you" : "You"] [skills_space] start to lift [target] onto your back[carrydelay == 40 ? ", while assisted by the nanochips in your gloves.." : "..."]</span>")
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//(Using your gloves' nanochips, you/You) ( /quickly/expertly) start to lift Grey Tider onto your back(, while assisted by the nanochips in your gloves../...)
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if(do_after(src, carrydelay, TRUE, target))
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//Second check to make sure they're still valid to be carried
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if(can_be_firemanned(target) && !incapacitated(FALSE, TRUE))
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target.set_resting(FALSE, TRUE)
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@@ -13,7 +13,7 @@
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/mob/living/carbon/human/GetVoice()
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if(istype(wear_mask, /obj/item/clothing/mask/chameleon))
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var/obj/item/clothing/mask/chameleon/V = wear_mask
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if(V.vchange && wear_id)
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if(V.voice_change && wear_id)
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var/obj/item/card/id/idcard = wear_id.GetID()
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if(istype(idcard))
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return idcard.registered_name
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@@ -21,6 +21,12 @@
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return real_name
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else
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return real_name
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if(istype(wear_mask, /obj/item/clothing/mask/infiltrator))
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var/obj/item/clothing/mask/infiltrator/V = wear_mask
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if(V.voice_unknown)
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return ("Unknown")
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else
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return real_name
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if(mind)
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var/datum/antagonist/changeling/changeling = mind.has_antag_datum(/datum/antagonist/changeling)
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if(changeling && changeling.mimicing )
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@@ -75,3 +75,12 @@
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item = /obj/item/storage/fancy/cigarettes/cigpack_syndicate
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cost = 2
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illegal_tech = FALSE
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/datum/uplink_item/badass/tactical_naptime
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name = "Sleepy Time Pajama Bundle"
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desc = "Even soldiers need to get a good nights rest. Comes with some cozy as heck sleeping wear, a blankie to keep yourself warm in deep space, a hot mug of cocoa for you and your fuzzy friend."
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item = /obj/item/storage/box/syndie_kit/sleepytime
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cost = 4
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limited_stock = 1
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cant_discount = TRUE
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include_modes = list(/datum/game_mode/nuclear)
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@@ -21,26 +21,15 @@
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cost = 1
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exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) //They already get these
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/datum/uplink_item/suits/padding
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name = "Soft Padding"
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desc = "An inconspicious soft padding meant to be worn underneath jumpsuits, will cushion the user from melee harm."
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item = /obj/item/clothing/accessory/padding
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cost = 2
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exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/suits/kevlar
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name = "Kevlar Padding"
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desc = "An inconspicious kevlar padding meant to be worn underneath jumpsuits, will cushion the wearer from ballistic harm."
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item = /obj/item/clothing/accessory/kevlar
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cost = 2
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exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/suits/plastic
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name = "Ablative Padding"
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desc = "An inconspicious ablative padding meant to be worn underneath jumpsuits, will cushion the wearer from energy lasers harm."
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item = /obj/item/clothing/accessory/plastics
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cost = 2
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exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/suits/infiltrator_bundle
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name = "Insidious Infiltration Gear Case"
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desc = "Developed by Roseus Galactic in conjunction with the Gorlex Marauders to produce a functional suit for urban operations, \
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this suit proves to be cheaper than your standard issue hardsuit, with none of the movement restrictions of the outdated spacesuits employed by the company even if it is still quite yet approved for deep space infiltrations. \
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Comes with an armored vest, helmet, blood-red sneaksuit, sneakboots, specialized combat gloves and a high-tech balaclava which obfuscates both your voice and your face. The case is also rather useful as a storage container and bludgeoning implement."
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item = /obj/item/storage/toolbox/infiltrator
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cost = 3
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limited_stock = 1 //you only get one so you don't end up with too many gun cases
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exclude_modes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/suits/space_suit
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name = "Syndicate Space Suit"
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