im sorry little one
This commit is contained in:
@@ -447,7 +447,7 @@
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permeability_coefficient = 0.01
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flags_cover = MASKCOVERSEYES | MASKCOVERSMOUTH
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var/vchange = 1
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var/voice_change = 1 ///This determines if the voice changer is on or off.
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var/datum/action/item_action/chameleon/change/chameleon_action
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@@ -470,15 +470,14 @@
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chameleon_action.emp_randomise(INFINITY)
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/obj/item/clothing/mask/chameleon/attack_self(mob/user)
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vchange = !vchange
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to_chat(user, "<span class='notice'>The voice changer is now [vchange ? "on" : "off"]!</span>")
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voice_change = !voice_change
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to_chat(user, "<span class='notice'>The voice changer is now [voice_change ? "on" : "off"]!</span>")
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/obj/item/clothing/mask/chameleon/drone
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//Same as the drone chameleon hat, undroppable and no protection
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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// Can drones use the voice changer part? Let's not find out.
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vchange = 0
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voice_change = 0
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/obj/item/clothing/mask/chameleon/drone/Initialize()
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. = ..()
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@@ -194,7 +194,7 @@
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/obj/item/clothing/gloves/color/latex
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name = "latex gloves"
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desc = "Cheap sterile gloves made from latex."
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desc = "Cheap sterile gloves made from latex. Transfers basic paramedical knowledge to the wearer via the use of nanochips."
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icon_state = "latex"
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item_state = "lgloves"
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siemens_coefficient = 0.3
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@@ -202,14 +202,34 @@
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item_color="mime"
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transfer_prints = TRUE
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resistance_flags = NONE
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var/carrytrait = TRAIT_QUICK_CARRY
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/obj/item/clothing/gloves/color/latex/equipped(mob/user, slot)
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..()
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if(slot == SLOT_GLOVES)
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ADD_TRAIT(user, carrytrait, CLOTHING_TRAIT)
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/obj/item/clothing/gloves/color/latex/dropped(mob/user)
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..()
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REMOVE_TRAIT(user, carrytrait, CLOTHING_TRAIT)
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/obj/item/clothing/gloves/color/latex/nitrile
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name = "nitrile gloves"
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desc = "Pricy sterile gloves that are stronger than latex."
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desc = "Pricy sterile gloves that are stronger than latex. Transfers advanced paramedical knowledge to the wearer via the use of nanochips."
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icon_state = "nitrile"
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item_state = "nitrilegloves"
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item_color = "cmo"
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transfer_prints = FALSE
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carrytrait = TRAIT_QUICKER_CARRY
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/obj/item/clothing/gloves/color/latex/nitrile/infiltrator
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name = "insidious combat gloves"
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desc = "Specialized combat gloves for carrying people around. Transfers tactical kidnapping knowledge to the user via the use of nanochips."
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icon_state = "infiltrator"
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item_state = "infiltrator"
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siemens_coefficient = 0
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permeability_coefficient = 0.3
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resistance_flags = FIRE_PROOF | ACID_PROOF
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/obj/item/clothing/gloves/color/white
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name = "white gloves"
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@@ -256,6 +256,21 @@
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strip_delay = 100
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mutantrace_variation = STYLE_MUZZLE
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/obj/item/clothing/head/helmet/infiltrator
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name = "insidious helmet"
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desc = "An insidious armored combat helmet signed with Syndicate insignia. The visor is coated with a resistant paste guaranteed to withstand bright flashes perfectly."
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icon_state = "infiltrator"
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item_state = "infiltrator"
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armor = list("melee" = 40, "bullet" = 40, "laser" = 30, "energy" = 40, "bomb" = 70, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
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resistance_flags = FIRE_PROOF | ACID_PROOF
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flash_protect = 2
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
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flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
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dynamic_hair_suffix = ""
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dynamic_fhair_suffix = ""
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strip_delay = 80
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mutantrace_variation = STYLE_MUZZLE
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//LightToggle
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/obj/item/clothing/head/helment/ComponentInitialize()
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@@ -12,6 +12,20 @@
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/obj/item/clothing/mask/balaclava/attack_self(mob/user)
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adjustmask(user)
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/obj/item/clothing/mask/infiltrator
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name = "insidious balaclava"
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desc = "An incredibly suspicious balaclava made with Syndicate nanofibers to absorb impacts slightly while obfuscating the voice and face using a garbled vocoder."
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icon_state = "syndicate_balaclava"
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item_state = "syndicate_balaclava"
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clothing_flags = ALLOWINTERNALS
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flags_cover = HEADCOVERSEYES
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flags_inv = HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
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visor_flags_inv = HIDEFACE|HIDEFACIALHAIR
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w_class = WEIGHT_CLASS_SMALL
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armor = list("melee" = 10, "bullet" = 5, "laser" = 5,"energy" = 5, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 100, "acid" = 40)
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resistance_flags = FIRE_PROOF | ACID_PROOF
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var/voice_unknown = TRUE ///This makes it so that your name shows up as unknown when wearing the mask.
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/obj/item/clothing/mask/luchador
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name = "Luchador Mask"
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desc = "Worn by robust fighters, flying high to defeat their foes!"
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@@ -19,6 +19,14 @@
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permeability_coefficient = 0.05 //Thick soles, and covers the ankle
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pocket_storage_component_path = /datum/component/storage/concrete/pockets/shoes
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/obj/item/clothing/shoes/combat/sneakboots
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name = "insidious sneakboots"
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desc = "A pair of insidious boots with special noise muffling soles which very slightly drown out your footsteps. They would be absolutely perfect for stealth operations were it not for the iconic Syndicate flairs."
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icon_state = "sneakboots"
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item_state = "sneakboots"
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resistance_flags = FIRE_PROOF | ACID_PROOF
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clothing_flags = TRAIT_SILENT_STEP
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/obj/item/clothing/shoes/combat/swat //overpowered boots for death squads
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name = "\improper SWAT boots"
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desc = "High speed, no drag combat boots."
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@@ -191,6 +191,15 @@
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. = ..()
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allowed = GLOB.detective_vest_allowed
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/obj/item/clothing/suit/armor/vest/infiltrator
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name = "insidious combat vest"
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desc = "An insidious combat vest designed using Syndicate nanofibers to absorb the supreme majority of kinetic blows. Although it doesn't look like it'll do too much for energy impacts."
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icon_state = "infiltrator"
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item_state = "infiltrator"
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armor = list("melee" = 30, "bullet" = 40, "laser" = 20, "energy" = 30, "bomb" = 70, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
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resistance_flags = FIRE_PROOF | ACID_PROOF
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strip_delay = 80
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//All of the armor below is mostly unused
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/obj/item/clothing/suit/armor/centcom
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@@ -19,6 +19,25 @@
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alt_covers_chest = TRUE
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fitted = FEMALE_UNIFORM_TOP
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/obj/item/clothing/under/syndicate/bloodred
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name = "blood-red sneaksuit"
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desc = "It still counts as stealth if there are no witnesses."
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icon_state = "bloodred_pajamas"
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item_state = "bl_suit"
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item_color = "bloodred_pajamas"
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has_sensor = NO_SENSORS
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armor = list("melee" = 10, "bullet" = 10, "laser" = 10,"energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 50, "acid" = 40)
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resistance_flags = FIRE_PROOF | ACID_PROOF
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can_adjust = FALSE
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/obj/item/clothing/under/syndicate/bloodred/sleepytime
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name = "blood-red pajamas"
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desc = "Do operatives dream of nuclear sheep?"
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icon_state = "bloodred_pajamas"
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item_state = "bl_suit"
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item_color = "bloodred_pajamas"
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40)
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/obj/item/clothing/under/syndicate/tacticool
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name = "tacticool turtleneck"
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desc = "Just looking at it makes you want to buy an SKS, go into the woods, and -operate-."
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@@ -75,7 +94,7 @@
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item_color = "rus_under"
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can_adjust = FALSE
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armor = list("melee" = 5, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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resistance_flags = NONE
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resistance_flags = NONE
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/obj/item/clothing/under/syndicate/baseball
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name = "major league, number unknown"
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