Merge branch 'master' into upstream-merge-27773

This commit is contained in:
LetterJay
2017-06-06 09:05:26 -05:00
committed by GitHub
359 changed files with 404750 additions and 231336 deletions

View File

@@ -12,8 +12,8 @@
var/poster_type
var/obj/structure/sign/poster/poster_structure
/obj/item/weapon/poster/New(loc, obj/structure/sign/poster/new_poster_structure)
..()
/obj/item/weapon/poster/Initialize(mapload, obj/structure/sign/poster/new_poster_structure)
. = ..()
poster_structure = new_poster_structure
if(!new_poster_structure && poster_type)
poster_structure = new poster_type(src)
@@ -58,8 +58,8 @@
var/poster_item_desc = "This hypothetical poster item should not exist, let's be honest here."
var/poster_item_icon_state = "rolled_poster"
/obj/structure/sign/poster/New()
..()
/obj/structure/sign/poster/Initialize()
. = ..()
if(random_basetype)
randomise(random_basetype)
if(!ruined)

View File

@@ -182,7 +182,7 @@
/obj/effect/landmark/latejoin/Initialize(mapload)
..()
GLOB.latejoin += loc
SSjob.latejoin_trackers += loc
qdel(src)
// carp.

View File

@@ -39,7 +39,7 @@
var/range_flash = 3
/obj/effect/mine/explosive/mineEffect(mob/victim)
explosion(loc, range_devastation, range_heavy, range_light, range_flash)
explosion(loc, range_devastation, range_heavy, range_light, range_flash)
/obj/effect/mine/stun
@@ -127,8 +127,8 @@
var/pure_red = list(0,0,0,0,0,0,0,0,0,1,0,0)
spawn(0)
new /obj/effect/hallucination/delusion(victim.loc,victim,force_kind="demon",duration=duration,skip_nearby=0)
new /obj/effect/hallucination/delusion(victim.loc,victim,"demon",duration,0)
var/obj/item/weapon/twohanded/required/chainsaw/doomslayer/chainsaw = new(victim.loc)
chainsaw.flags |= NODROP
victim.drop_all_held_items()

View File

@@ -169,7 +169,9 @@
/obj/effect/temp_visual/fire
icon = 'icons/effects/fire.dmi'
icon_state = "3"
duration = 20
light_range = 3
light_color = LIGHT_COLOR_FIRE
duration = 10
/obj/effect/temp_visual/revenant
name = "spooky lights"

View File

@@ -1,19 +1,18 @@
/obj/item/weapon/poster/wanted
icon_state = "rolled_poster"
/obj/item/weapon/poster/wanted/New(turf/loc, icon/person_icon, wanted_name, description)
var/obj/structure/sign/poster/wanted/wanted_poster = new(person_icon, wanted_name, description)
..(loc, wanted_poster)
/obj/item/weapon/poster/wanted/Initialize(mapload, icon/person_icon, wanted_name, description)
. = ..(mapload, new /obj/structure/sign/poster/wanted(src, person_icon, wanted_name, description))
name = "wanted poster ([wanted_name])"
desc = "A wanted poster for [wanted_name]."
/obj/structure/sign/poster/wanted
var/wanted_name
/obj/structure/sign/poster/wanted/New(var/icon/person_icon, var/person_name, var/description)
/obj/structure/sign/poster/wanted/Initialize(mapload, icon/person_icon, person_name, description)
. = ..()
if(!person_icon)
qdel(src)
return
return INITIALIZE_HINT_QDEL
name = "wanted poster ([person_name])"
wanted_name = person_name
desc = description

View File

@@ -1,295 +0,0 @@
/proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impact_range, flash_range, adminlog = 1, ignorecap = 0, flame_range, silent = 0, smoke = 1)
set waitfor = 0
src = null //so we don't abort once src is deleted
epicenter = get_turf(epicenter)
if(!epicenter)
return
if(isnull(flame_range))
flame_range = light_impact_range
if(isnull(flash_range))
flash_range = devastation_range
// Archive the uncapped explosion for the doppler array
var/orig_dev_range = devastation_range
var/orig_heavy_range = heavy_impact_range
var/orig_light_range = light_impact_range
if(!ignorecap && epicenter.z != ZLEVEL_MINING)
//Clamp all values to MAX_EXPLOSION_RANGE
devastation_range = min(GLOB.MAX_EX_DEVESTATION_RANGE, devastation_range)
heavy_impact_range = min(GLOB.MAX_EX_HEAVY_RANGE, heavy_impact_range)
light_impact_range = min(GLOB.MAX_EX_LIGHT_RANGE, light_impact_range)
flash_range = min(GLOB.MAX_EX_FLASH_RANGE, flash_range)
flame_range = min(GLOB.MAX_EX_FLAME_RANGE, flame_range)
//DO NOT REMOVE THIS SLEEP, IT BREAKS THINGS
//not sleeping causes us to ex_act() the thing that triggered the explosion
//doing that might cause it to trigger another explosion
//this is bad
//I would make this not ex_act the thing that triggered the explosion,
//but everything that explodes gives us their loc or a get_turf()
//and somethings expect us to ex_act them so they can qdel()
sleep(1) //tldr, let the calling proc call qdel(src) before we explode
var/static/explosionid = 1
var/id = explosionid++
var/start = world.timeofday
var/max_range = max(devastation_range, heavy_impact_range, light_impact_range, flame_range)
var/list/cached_exp_block = list()
if(adminlog)
message_admins("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range], [flame_range]) in area: [get_area(epicenter)] [ADMIN_COORDJMP(epicenter)]")
log_game("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range], [flame_range]) in area [epicenter.loc.name] ([epicenter.x],[epicenter.y],[epicenter.z])")
// Play sounds; we want sounds to be different depending on distance so we will manually do it ourselves.
// Stereo users will also hear the direction of the explosion!
// Calculate far explosion sound range. Only allow the sound effect for heavy/devastating explosions.
// 3/7/14 will calculate to 80 + 35
var/far_dist = 0
far_dist += heavy_impact_range * 5
far_dist += devastation_range * 20
if(!silent)
var/frequency = get_rand_frequency()
var/ex_sound = get_sfx("explosion")
for(var/mob/M in GLOB.player_list)
// Double check for client
if(M && M.client)
var/turf/M_turf = get_turf(M)
if(M_turf && M_turf.z == epicenter.z)
var/dist = get_dist(M_turf, epicenter)
// If inside the blast radius + world.view - 2
if(dist <= round(max_range + world.view - 2, 1))
M.playsound_local(epicenter, ex_sound, 100, 1, frequency, falloff = 5)
// You hear a far explosion if you're outside the blast radius. Small bombs shouldn't be heard all over the station.
else if(dist <= far_dist)
var/far_volume = Clamp(far_dist, 30, 50) // Volume is based on explosion size and dist
far_volume += (dist <= far_dist * 0.5 ? 50 : 0) // add 50 volume if the mob is pretty close to the explosion
M.playsound_local(epicenter, 'sound/effects/explosionfar.ogg', far_volume, 1, frequency, falloff = 5)
//postpone processing for a bit
var/postponeCycles = max(round(devastation_range/8),1)
SSlighting.postpone(postponeCycles)
SSmachines.postpone(postponeCycles)
if(heavy_impact_range > 1)
if(smoke)
var/datum/effect_system/explosion/smoke/E = new/datum/effect_system/explosion/smoke()
E.set_up(epicenter)
E.start()
else
var/datum/effect_system/explosion/E = new/datum/effect_system/explosion()
E.set_up(epicenter)
E.start()
var/x0 = epicenter.x
var/y0 = epicenter.y
var/z0 = epicenter.z
var/list/affected_turfs = spiral_range_turfs(max_range, epicenter)
if(config.reactionary_explosions)
for(var/turf/T in affected_turfs) // we cache the explosion block rating of every turf in the explosion area
cached_exp_block[T] = 0
if(T.density && T.explosion_block)
cached_exp_block[T] += T.explosion_block
for(var/obj/machinery/door/D in T)
if(D.density && D.explosion_block)
cached_exp_block[T] += D.explosion_block
for(var/obj/structure/window/W in T)
if(W.reinf && W.fulltile)
cached_exp_block[T] += W.explosion_block
for(var/obj/structure/blob/B in T)
cached_exp_block[T] += B.explosion_block
CHECK_TICK
//flash mobs
if(flash_range)
for(var/mob/living/L in viewers(flash_range, epicenter))
L.flash_act()
CHECK_TICK
var/list/exploded_this_tick = list() //open turfs that need to be blocked off while we sleep
for(var/turf/T in affected_turfs)
if (!T)
continue
var/init_dist = cheap_hypotenuse(T.x, T.y, x0, y0)
var/dist = init_dist
if(config.reactionary_explosions)
var/turf/Trajectory = T
while(Trajectory != epicenter)
Trajectory = get_step_towards(Trajectory, epicenter)
dist += cached_exp_block[Trajectory]
var/flame_dist = 0
var/throw_dist = dist
if(dist < flame_range)
flame_dist = 1
if(dist < devastation_range)
dist = 1
else if(dist < heavy_impact_range)
dist = 2
else if(dist < light_impact_range)
dist = 3
else
dist = 0
//------- EX_ACT AND TURF FIRES -------
if(T)
if(flame_dist && prob(40) && !isspaceturf(T) && !T.density)
new /obj/effect/hotspot(T) //Mostly for ambience!
if(dist > 0)
T.explosion_level = max(T.explosion_level, dist) //let the bigger one have it
T.explosion_id = id
T.ex_act(dist)
exploded_this_tick += T
//--- THROW ITEMS AROUND ---
var/throw_dir = get_dir(epicenter,T)
for(var/obj/item/I in T)
if(I && !I.anchored)
var/throw_range = rand(throw_dist, max_range)
var/turf/throw_at = get_ranged_target_turf(I, throw_dir, throw_range)
I.throw_speed = 4 //Temporarily change their throw_speed for embedding purposes (Reset when it finishes throwing, regardless of hitting anything)
I.throw_at(throw_at, throw_range, I.throw_speed)
if(TICK_CHECK)
stoplag()
var/circumference = (PI * (init_dist + 4) * 2) //+4 to radius to prevent shit gaps
if(exploded_this_tick.len > circumference) //only do this every revolution
for(var/Unexplode in exploded_this_tick)
var/turf/UnexplodeT = Unexplode
UnexplodeT.explosion_level = 0
exploded_this_tick.Cut()
//unfuck the shit
for(var/Unexplode in exploded_this_tick)
var/turf/UnexplodeT = Unexplode
UnexplodeT.explosion_level = 0
exploded_this_tick.Cut()
var/took = (world.timeofday-start)/10
//You need to press the DebugGame verb to see these now....they were getting annoying and we've collected a fair bit of data. Just -test- changes to explosion code using this please so we can compare
if(GLOB.Debug2)
log_world("## DEBUG: Explosion([x0],[y0],[z0])(d[devastation_range],h[heavy_impact_range],l[light_impact_range]): Took [took] seconds.")
//Machines which report explosions.
for(var/array in GLOB.doppler_arrays)
var/obj/machinery/doppler_array/A = array
A.sense_explosion(epicenter,devastation_range,heavy_impact_range,light_impact_range,took,orig_dev_range,orig_heavy_range,orig_light_range)
return 1
/proc/secondaryexplosion(turf/epicenter, range)
for(var/turf/tile in spiral_range_turfs(range, epicenter))
tile.ex_act(2)
/client/proc/check_bomb_impacts()
set name = "Check Bomb Impact"
set category = "Debug"
var/newmode = alert("Use reactionary explosions?","Check Bomb Impact", "Yes", "No")
var/turf/epicenter = get_turf(mob)
if(!epicenter)
return
var/dev = 0
var/heavy = 0
var/light = 0
var/list/choices = list("Small Bomb","Medium Bomb","Big Bomb","Custom Bomb")
var/choice = input("Bomb Size?") in choices
switch(choice)
if(null)
return 0
if("Small Bomb")
dev = 1
heavy = 2
light = 3
if("Medium Bomb")
dev = 2
heavy = 3
light = 4
if("Big Bomb")
dev = 3
heavy = 5
light = 7
if("Custom Bomb")
dev = input("Devestation range (Tiles):") as num
heavy = input("Heavy impact range (Tiles):") as num
light = input("Light impact range (Tiles):") as num
var/max_range = max(dev, heavy, light)
var/x0 = epicenter.x
var/y0 = epicenter.y
var/list/wipe_colours = list()
for(var/turf/T in spiral_range_turfs(max_range, epicenter))
wipe_colours += T
var/dist = cheap_hypotenuse(T.x, T.y, x0, y0)
if(newmode == "Yes")
var/turf/TT = T
while(TT != epicenter)
TT = get_step_towards(TT,epicenter)
if(TT.density && TT.explosion_block)
dist += TT.explosion_block
for(var/obj/machinery/door/D in TT)
if(D.density && D.explosion_block)
dist += D.explosion_block
for(var/obj/structure/window/W in TT)
if(W.explosion_block && W.fulltile)
dist += W.explosion_block
for(var/obj/structure/blob/B in T)
dist += B.explosion_block
if(dist < dev)
T.color = "red"
T.maptext = "Dev"
else if (dist < heavy)
T.color = "yellow"
T.maptext = "Heavy"
else if (dist < light)
T.color = "blue"
T.maptext = "Light"
else
continue
sleep(100)
for(var/turf/T in wipe_colours)
T.color = null
T.maptext = ""
/proc/dyn_explosion(turf/epicenter, power, flash_range, adminlog = 1, ignorecap = 1, flame_range = 0 ,silent = 0, smoke = 1)
if(!power)
return
var/range = 0
range = round((2 * power)**GLOB.DYN_EX_SCALE)
explosion(epicenter, round(range * 0.25), round(range * 0.5), round(range), flash_range*range, adminlog, ignorecap, flame_range*range, silent, smoke)
// Using default dyn_ex scale:
// 100 explosion power is a (5, 10, 20) explosion.
// 75 explosion power is a (4, 8, 17) explosion.
// 50 explosion power is a (3, 7, 14) explosion.
// 25 explosion power is a (2, 5, 10) explosion.
// 10 explosion power is a (1, 3, 6) explosion.
// 5 explosion power is a (0, 1, 3) explosion.
// 1 explosion power is a (0, 0, 1) explosion.

View File

@@ -12,7 +12,7 @@
"Traitor", "Nuke Op", "Cultist", "Clockwork Cultist",
"Revolutionary", "Wizard", "Shadowling", "Xenomorph", "Swarmer",
"Ash Walker", "Deathsquad Officer", "Ian", "Slaughter Demon",
"Laughter Demon")
"Laughter Demon", "Private Security Officer")
var/pushed_over = FALSE //If the cutout is pushed over and has to be righted
var/deceptive = FALSE //If the cutout actually appears as what it portray and not a discolored version
@@ -168,6 +168,11 @@
desc = "A cardboard cutout of a laughter demon."
icon = 'icons/mob/mob.dmi'
icon_state = "bowmon"
if("Private Security Officer")
name = "Private Security Officer"
desc = "A cardboard cutout of a private security officer."
icon = 'icons/mob/mob.dmi'
icon_state = "cutout_ntsec"
return 1
/obj/item/cardboard_cutout/setDir(newdir)

View File

@@ -897,9 +897,9 @@ GLOBAL_LIST_EMPTY(PDAs)
if(T)
T.hotspot_expose(700,125)
if(istype(cartridge, /obj/item/weapon/cartridge/syndicate))
explosion(T, -1, 1, 3, 4)
explosion(T, -1, 1, 3, 4)
else
explosion(T, -1, -1, 2, 3)
explosion(T, -1, -1, 2, 3)
qdel(src)
return

View File

@@ -90,7 +90,7 @@
name = ""
desc = ""
density = 0
var/can_move = 1
var/can_move = 0
var/obj/item/device/chameleon/master = null
/obj/effect/dummy/chameleon/proc/activate(mob/M, saved_appearance, obj/item/device/chameleon/C)
@@ -126,19 +126,21 @@
if(isspaceturf(loc) || !direction)
return //No magical space movement!
if(can_move)
can_move = 0
if(can_move < world.time)
var/amount
switch(user.bodytemperature)
if(300 to INFINITY)
spawn(10) can_move = 1
amount = 10
if(295 to 300)
spawn(13) can_move = 1
amount = 13
if(280 to 295)
spawn(16) can_move = 1
amount = 16
if(260 to 280)
spawn(20) can_move = 1
amount = 20
else
spawn(25) can_move = 1
amount = 25
can_move = world.time + amount
step(src, direction)
return

View File

@@ -10,15 +10,14 @@
resistance_flags = FIRE_PROOF | ACID_PROOF | INDESTRUCTIBLE
/obj/item/device/paicard/Initialize()
..()
SSpai.pai_card_list += src
add_overlay("pai-off")
return ..()
/obj/item/device/paicard/Destroy()
//Will stop people throwing friend pAIs into the singularity so they can respawn
SSpai.pai_card_list -= src
if(!isnull(pai))
pai.death(0)
QDEL_NULL(pai)
return ..()
/obj/item/device/paicard/attack_self(mob/user)
@@ -26,9 +25,9 @@
return
user.set_machine(src)
var/dat = "<TT><B>Personal AI Device</B><BR>"
if(pai && (!pai.master_dna || !pai.master))
dat += "<a href='byond://?src=\ref[src];setdna=1'>Imprint Master DNA</a><br>"
if(pai)
if(!pai.master_dna || !pai.master)
dat += "<a href='byond://?src=\ref[src];setdna=1'>Imprint Master DNA</a><br>"
dat += "Installed Personality: [pai.name]<br>"
dat += "Prime directive: <br>[pai.laws.zeroth]<br>"
for(var/slaws in pai.laws.supplied)
@@ -86,7 +85,7 @@
to_chat(pai, "<span class='danger'>Byte by byte you lose your sense of self.</span>")
to_chat(pai, "<span class='userdanger'>Your mental faculties leave you.</span>")
to_chat(pai, "<span class='rose'>oblivion... </span>")
pai.death(0)
removePersonality()
if(href_list["wires"])
var/wire = text2num(href_list["wires"])
if(pai.radio)
@@ -119,9 +118,9 @@
audible_message("\The [src] plays a cheerful startup noise!")
/obj/item/device/paicard/proc/removePersonality()
src.pai = null
src.cut_overlays()
src.add_overlay("pai-off")
QDEL_NULL(pai)
cut_overlays()
add_overlay("pai-off")
/obj/item/device/paicard/proc/setEmotion(emotion)
if(pai)

View File

@@ -141,5 +141,5 @@
if(power_drained >= max_power)
STOP_PROCESSING(SSobj, src)
explosion(src.loc, 4,8,16,32)
explosion(src.loc, 4,8,16,32)
qdel(src)

View File

@@ -111,7 +111,7 @@
"<span class='warning'>You bop [M] on the head!</span>")
playsound(loc, 'sound/weapons/tap.ogg', 50, 1, -1)
if(2)
if(!scooldown)
if(scooldown < world.time)
if(M.health >= 0)
if(ishuman(M)||ismonkey(M))
M.electrocute_act(5, "[user]", safety = 1)
@@ -128,11 +128,9 @@
"<span class='danger'>You shock [M] to no effect.</span>")
playsound(loc, 'sound/effects/sparks2.ogg', 50, 1, -1)
user.cell.charge -= 500
scooldown = TRUE
spawn(20)
scooldown = FALSE
scooldown = world.time + 20
if(3)
if(!ccooldown)
if(ccooldown < world.time)
if(M.health >= 0)
if(ishuman(M))
user.visible_message("<span class='userdanger'>[user] crushes [M] in their grip!</span>", \
@@ -143,9 +141,7 @@
playsound(loc, 'sound/weapons/smash.ogg', 50, 1, -1)
M.adjustBruteLoss(15)
user.cell.charge -= 300
ccooldown = TRUE
spawn(10)
ccooldown = FALSE
ccooldown = world.time + 10
/obj/item/borg/cyborghug/peacekeeper
shockallowed = TRUE

View File

@@ -60,6 +60,7 @@
origin_tech = "bluespace=6;materials=3"
materials = list(MAT_BLUESPACE=MINERAL_MATERIAL_AMOUNT)
attack_verb = list("bluespace polybashed", "bluespace polybattered", "bluespace polybludgeoned", "bluespace polythrashed", "bluespace polysmashed")
novariants = TRUE
var/crystal_type = /obj/item/weapon/ore/bluespace_crystal/refined
/obj/item/stack/sheet/bluespace_crystal/attack_self(mob/user)// to prevent the construction menu from ever happening

View File

@@ -5,11 +5,13 @@
amount = 6
max_amount = 6
w_class = WEIGHT_CLASS_TINY
full_w_class = WEIGHT_CLASS_TINY
throw_speed = 3
throw_range = 7
resistance_flags = FLAMMABLE
obj_integrity = 40
max_integrity = 40
novariants = FALSE
var/heal_brute = 0
var/heal_burn = 0
var/stop_bleeding = 0

View File

@@ -20,6 +20,7 @@ GLOBAL_LIST_INIT(rod_recipes, list ( \
max_amount = 50
attack_verb = list("hit", "bludgeoned", "whacked")
hitsound = 'sound/weapons/grenadelaunch.ogg'
novariants = TRUE
/obj/item/stack/rods/Initialize(mapload, new_amount, merge = TRUE)
..()

View File

@@ -2,12 +2,14 @@
name = "hide"
desc = "Something went wrong."
origin_tech = "biotech=3"
novariants = TRUE
/obj/item/stack/sheet/animalhide/human
name = "human skin"
desc = "The by-product of human farming."
singular_name = "human skin piece"
icon_state = "sheet-hide"
novariants = FALSE
GLOBAL_LIST_INIT(human_recipes, list( \
new/datum/stack_recipe("bloated human costume", /obj/item/clothing/suit/hooded/bloated_human, 5, on_floor = 1), \
@@ -22,6 +24,7 @@ GLOBAL_LIST_INIT(human_recipes, list( \
desc = "A piece of skin."
singular_name = "skin piece"
icon_state = "sheet-hide"
novariants = FALSE
/obj/item/stack/sheet/animalhide/corgi
name = "corgi hide"
@@ -87,6 +90,7 @@ GLOBAL_LIST_INIT(xeno_recipes, list ( \
icon = 'icons/mob/alien.dmi'
icon_state = "chitin"
origin_tech = null
novariants = TRUE
/obj/item/xenos_claw
name = "alien claw"
@@ -153,6 +157,7 @@ GLOBAL_LIST_INIT(leather_recipes, list ( \
singular_name = "watcher sinew"
icon_state = "sinew"
origin_tech = "biotech=4"
novariants = TRUE
GLOBAL_LIST_INIT(sinew_recipes, list ( \
@@ -166,23 +171,27 @@ GLOBAL_LIST_INIT(sinew_recipes, list ( \
/*
* Plates
*/
/obj/item/stack/sheet/animalhide/goliath_hide
name = "goliath hide plates"
desc = "Pieces of a goliath's rocky hide, these might be able to make your suit a bit more durable to attack from the local fauna."
icon = 'icons/obj/mining.dmi'
icon_state = "goliath_hide"
singular_name = "hide plate"
max_amount = 6
novariants = FALSE
flags = NOBLUDGEON
w_class = WEIGHT_CLASS_NORMAL
layer = MOB_LAYER
/obj/item/stack/sheet/animalhide/ashdrake
name = "ash drake hide"
desc = "The strong, scaled hide of an ash drake."
icon = 'icons/obj/mining.dmi'
icon_state = "dragon_hide"
singular_name = "drake plate"
max_amount = 10
novariants = FALSE
flags = NOBLUDGEON
w_class = WEIGHT_CLASS_NORMAL
layer = MOB_LAYER

View File

@@ -22,6 +22,11 @@ Mineral Sheets
/obj/item/stack/sheet/mineral
icon = 'icons/obj/mining.dmi'
/obj/item/stack/sheet/mineral/Initialize(mapload)
pixel_x = rand(-4, 4)
pixel_y = rand(-4, 4)
. = ..()
/*
* Sandstone
*/
@@ -31,9 +36,7 @@ GLOBAL_LIST_INIT(sandstone_recipes, list ( \
new/datum/stack_recipe("sandstone door", /obj/structure/mineral_door/sandstone, 10, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("aesthetic volcanic floor tile", /obj/item/stack/tile/basalt, 2, 2, 4, 20), \
new/datum/stack_recipe("Assistant Statue", /obj/structure/statue/sandstone/assistant, 5, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("Breakdown into sand", /obj/item/weapon/ore/glass, 1, one_per_turf = 0, on_floor = 1), \
/* new/datum/stack_recipe("sandstone wall", ???), \
new/datum/stack_recipe("sandstone floor", ???),\ */
new/datum/stack_recipe("Breakdown into sand", /obj/item/weapon/ore/glass, 1, one_per_turf = 0, on_floor = 1) \
))
/obj/item/stack/sheet/mineral/sandstone
@@ -49,9 +52,7 @@ GLOBAL_LIST_INIT(sandstone_recipes, list ( \
/obj/item/stack/sheet/mineral/sandstone/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.sandstone_recipes
pixel_x = rand(0,4)-4
pixel_y = rand(0,4)-4
..()
. = ..()
/obj/item/stack/sheet/mineral/sandstone/thirty
amount = 30
@@ -67,6 +68,7 @@ GLOBAL_LIST_INIT(sandstone_recipes, list ( \
singular_name = "sandbag"
layer = LOW_ITEM_LAYER
origin_tech = "materials=2"
novariants = TRUE
GLOBAL_LIST_INIT(sandbag_recipes, list ( \
new/datum/stack_recipe("sandbags", /obj/structure/barricade/sandbags, 1, time = 25, one_per_turf = 1, on_floor = 1), \
@@ -74,9 +76,24 @@ GLOBAL_LIST_INIT(sandbag_recipes, list ( \
/obj/item/stack/sheet/mineral/sandbags/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.sandbag_recipes
pixel_x = rand(0,4)-4
pixel_y = rand(0,4)-4
..()
. = ..()
/obj/item/weapon/emptysandbag
name = "empty sandbag"
desc = "A bag to be filled with sand."
icon = 'icons/obj/items.dmi'
icon_state = "sandbag"
w_class = WEIGHT_CLASS_TINY
/obj/item/weapon/emptysandbag/attackby(obj/item/W, mob/user, params)
if(istype(W,/obj/item/weapon/ore/glass))
to_chat(user, "<span class='notice'>You fill the sandbag.</span>")
var/obj/item/stack/sheet/mineral/sandbags/I = new /obj/item/stack/sheet/mineral/sandbags
qdel(src)
user.put_in_hands(I)
qdel(W)
else
return ..()
/*
* Diamond
@@ -88,6 +105,7 @@ GLOBAL_LIST_INIT(sandbag_recipes, list ( \
origin_tech = "materials=6"
sheettype = "diamond"
materials = list(MAT_DIAMOND=MINERAL_MATERIAL_AMOUNT)
novariants = TRUE
GLOBAL_LIST_INIT(diamond_recipes, list ( \
new/datum/stack_recipe("diamond door", /obj/structure/mineral_door/transparent/diamond, 10, one_per_turf = 1, on_floor = 1), \
@@ -99,9 +117,7 @@ GLOBAL_LIST_INIT(diamond_recipes, list ( \
/obj/item/stack/sheet/mineral/diamond/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.diamond_recipes
pixel_x = rand(0,4)-4
pixel_y = rand(0,4)-4
..()
. = ..()
/*
* Uranium
@@ -113,6 +129,7 @@ GLOBAL_LIST_INIT(diamond_recipes, list ( \
origin_tech = "materials=5"
sheettype = "uranium"
materials = list(MAT_URANIUM=MINERAL_MATERIAL_AMOUNT)
novariants = TRUE
GLOBAL_LIST_INIT(uranium_recipes, list ( \
new/datum/stack_recipe("uranium door", /obj/structure/mineral_door/uranium, 10, one_per_turf = 1, on_floor = 1), \
@@ -123,9 +140,7 @@ GLOBAL_LIST_INIT(uranium_recipes, list ( \
/obj/item/stack/sheet/mineral/uranium/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.uranium_recipes
pixel_x = rand(0,4)-4
pixel_y = rand(0,4)-4
..()
. = ..()
/*
* Plasma
@@ -149,9 +164,7 @@ GLOBAL_LIST_INIT(plasma_recipes, list ( \
/obj/item/stack/sheet/mineral/plasma/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.plasma_recipes
pixel_x = rand(0,4)-4
pixel_y = rand(0,4)-4
..()
. = ..()
/obj/item/stack/sheet/mineral/plasma/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
if(W.is_hot() > 300)//If the temperature of the object is over 300, then ignite
@@ -190,9 +203,7 @@ GLOBAL_LIST_INIT(gold_recipes, list ( \
/obj/item/stack/sheet/mineral/gold/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.gold_recipes
pixel_x = rand(0,4)-4
pixel_y = rand(0,4)-4
..()
. = ..()
/*
* Silver
@@ -217,9 +228,7 @@ GLOBAL_LIST_INIT(silver_recipes, list ( \
/obj/item/stack/sheet/mineral/silver/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.silver_recipes
pixel_x = rand(0,4)-4
pixel_y = rand(0,4)-4
..()
. = ..()
/*
* Clown
@@ -231,6 +240,7 @@ GLOBAL_LIST_INIT(silver_recipes, list ( \
origin_tech = "materials=4"
sheettype = "clown"
materials = list(MAT_BANANIUM=MINERAL_MATERIAL_AMOUNT)
novariants = TRUE
GLOBAL_LIST_INIT(clown_recipes, list ( \
new/datum/stack_recipe("bananium tile", /obj/item/stack/tile/mineral/bananium, 1, 4, 20), \
@@ -239,9 +249,7 @@ GLOBAL_LIST_INIT(clown_recipes, list ( \
/obj/item/stack/sheet/mineral/bananium/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.clown_recipes
pixel_x = rand(0,4)-4
pixel_y = rand(0,4)-4
..()
. = ..()
/*
* Titanium
@@ -265,9 +273,7 @@ GLOBAL_LIST_INIT(titanium_recipes, list ( \
/obj/item/stack/sheet/mineral/titanium/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.titanium_recipes
pixel_x = rand(0,4)-4
pixel_y = rand(0,4)-4
..()
. = ..()
/*
@@ -292,9 +298,7 @@ GLOBAL_LIST_INIT(plastitanium_recipes, list ( \
/obj/item/stack/sheet/mineral/plastitanium/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.plastitanium_recipes
pixel_x = rand(0,4)-4
pixel_y = rand(0,4)-4
..()
. = ..()
/*
@@ -316,9 +320,7 @@ GLOBAL_LIST_INIT(snow_recipes, list ( \
/obj/item/stack/sheet/mineral/snow/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.snow_recipes
pixel_x = rand(0,4)-4
pixel_y = rand(0,4)-4
..()
. = ..()
/****************************** Others ****************************/
@@ -347,7 +349,7 @@ GLOBAL_LIST_INIT(adamantine_recipes, list(
/obj/item/stack/sheet/mineral/adamantine/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.adamantine_recipes
..()
. = ..()
/*
* Mythril
@@ -357,6 +359,7 @@ GLOBAL_LIST_INIT(adamantine_recipes, list(
icon_state = "sheet-mythril"
singular_name = "mythril sheet"
origin_tech = "materials=4"
novariants = TRUE
/*
* Alien Alloy
@@ -384,4 +387,4 @@ GLOBAL_LIST_INIT(abductor_recipes, list ( \
/obj/item/stack/sheet/mineral/abductor/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.abductor_recipes
..()
. = ..()

View File

@@ -162,6 +162,7 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 0)
resistance_flags = FLAMMABLE
merge_type = /obj/item/stack/sheet/mineral/wood
novariants = TRUE
/obj/item/stack/sheet/mineral/wood/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.wood_recipes
@@ -239,6 +240,7 @@ GLOBAL_LIST_INIT(cardboard_recipes, list ( \
origin_tech = "materials=1"
resistance_flags = FLAMMABLE
merge_type = /obj/item/stack/sheet/cardboard
novariants = TRUE
/obj/item/stack/sheet/cardboard/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.cardboard_recipes
@@ -268,6 +270,7 @@ GLOBAL_LIST_INIT(runed_metal_recipes, list ( \
icon = 'icons/obj/items.dmi'
sheettype = "runed"
merge_type = /obj/item/stack/sheet/runed_metal
novariants = TRUE
/obj/item/stack/sheet/runed_metal/ratvar_act()
new /obj/item/stack/tile/brass(loc, amount)
@@ -322,6 +325,7 @@ GLOBAL_LIST_INIT(brass_recipes, list ( \
throw_speed = 1
throw_range = 3
turf_type = /turf/open/floor/clockwork
novariants = FALSE
/obj/item/stack/tile/brass/narsie_act()
new /obj/item/stack/sheet/runed_metal(loc, amount)
@@ -339,6 +343,7 @@ GLOBAL_LIST_INIT(brass_recipes, list ( \
singular_name = "lesser gem"
icon_state = "sheet-lessergem"
origin_tech = "materials=4"
novariants = TRUE
/obj/item/stack/sheet/greatergem
@@ -347,6 +352,7 @@ GLOBAL_LIST_INIT(brass_recipes, list ( \
singular_name = "greater gem"
icon_state = "sheet-greatergem"
origin_tech = "materials=7"
novariants = TRUE
/*
* Bones
@@ -359,6 +365,7 @@ GLOBAL_LIST_INIT(brass_recipes, list ( \
desc = "Someone's been drinking their milk."
force = 7
throwforce = 5
max_amount = 12
w_class = WEIGHT_CLASS_NORMAL
throw_speed = 1
throw_range = 3

View File

@@ -1,11 +1,12 @@
/obj/item/stack/sheet
name = "sheet"
w_class = WEIGHT_CLASS_NORMAL
full_w_class = WEIGHT_CLASS_NORMAL
force = 5
throwforce = 5
max_amount = 50
throw_speed = 1
throw_range = 3
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "smashed")
novariants = FALSE
var/perunit = MINERAL_MATERIAL_AMOUNT
var/sheettype = null //this is used for girders in the creation of walls/false walls

View File

@@ -18,6 +18,8 @@
var/datum/robot_energy_storage/source
var/cost = 1 // How much energy from storage it costs
var/merge_type = null // This path and its children should merge with this stack, defaults to src.type
var/full_w_class = WEIGHT_CLASS_NORMAL //The weight class the stack should have at amount > 2/3rds max_amount
var/novariants = TRUE //Determines whether the item should update it's sprites based on amount.
/obj/item/stack/Initialize(mapload, new_amount=null , merge = TRUE)
..()
@@ -29,6 +31,28 @@
for(var/obj/item/stack/S in loc)
if(S.merge_type == merge_type)
merge(S)
update_weight()
update_icon()
/obj/item/stack/proc/update_weight()
if(amount <= (max_amount * (1/3)))
w_class = Clamp(full_w_class-2, WEIGHT_CLASS_TINY, full_w_class)
else if (amount <= (max_amount * (2/3)))
w_class = Clamp(full_w_class-1, WEIGHT_CLASS_TINY, full_w_class)
else
w_class = full_w_class
/obj/item/stack/update_icon()
if(novariants)
return ..()
if(amount <= (max_amount * (1/3)))
icon_state = initial(icon_state)
else if (amount <= (max_amount * (2/3)))
icon_state = "[initial(icon_state)]_2"
else
icon_state = "[initial(icon_state)]_3"
..()
/obj/item/stack/Destroy()
if (usr && usr.machine==src)
@@ -188,6 +212,7 @@
amount -= used
zero_amount()
update_icon()
update_weight()
return 1
/obj/item/stack/proc/zero_amount()
@@ -204,6 +229,7 @@
else
src.amount += amount
update_icon()
update_weight()
/obj/item/stack/proc/merge(obj/item/stack/S) //Merge src into S, as much as possible
if(QDELETED(S) || QDELETED(src) || S == src) //amusingly this can cause a stack to consume itself, let's not allow that.

View File

@@ -12,6 +12,7 @@
origin_tech = "materials=1"
var/turf_type = null
var/mineralType = null
novariants = TRUE
/obj/item/stack/tile/Initialize(mapload, amount)
. = ..()

View File

@@ -14,14 +14,16 @@
origin_tech = "combat=1;plasmatech=2;engineering=2"
resistance_flags = FIRE_PROOF
var/status = 0
var/throw_amount = 100
var/lit = 0 //on or off
var/operating = 0//cooldown
var/obj/item/weapon/weldingtool/weldtool = null
var/obj/item/device/assembly/igniter/igniter = null
var/obj/item/weapon/tank/internals/plasma/ptank = null
var/warned_admins = 0 //for the message_admins() when lit
//variables for prebuilt flamethrowers
var/create_full = FALSE
var/create_with_tank = FALSE
var/igniter_type = /obj/item/device/assembly/igniter
/obj/item/weapon/flamethrower/Destroy()
if(weldtool)
@@ -32,9 +34,8 @@
qdel(ptank)
return ..()
/obj/item/weapon/flamethrower/process()
if(!lit)
if(!lit || !igniter)
STOP_PROCESSING(SSobj, src)
return null
var/turf/location = loc
@@ -43,8 +44,7 @@
if(M.is_holding(src))
location = M.loc
if(isturf(location)) //start a fire if possible
location.hotspot_expose(700, 2)
return
igniter.flamethrower_process(location)
/obj/item/weapon/flamethrower/update_icon()
@@ -58,6 +58,9 @@
item_state = "flamethrower_1"
else
item_state = "flamethrower_0"
if(ismob(loc))
var/mob/M = loc
M.update_inv_hands()
return
/obj/item/weapon/flamethrower/afterattack(atom/target, mob/user, flag)
@@ -82,13 +85,13 @@
if(istype(W, /obj/item/weapon/wrench) && !status)//Taking this apart
var/turf/T = get_turf(src)
if(weldtool)
weldtool.loc = T
weldtool.forceMove(T)
weldtool = null
if(igniter)
igniter.loc = T
igniter.forceMove(T)
igniter = null
if(ptank)
ptank.loc = T
ptank.forceMove(T)
ptank = null
new /obj/item/stack/rods(T)
qdel(src)
@@ -114,7 +117,10 @@
else if(istype(W,/obj/item/weapon/tank/internals/plasma))
if(ptank)
to_chat(user, "<span class='notice'>There is already a plasma tank loaded in [src]!</span>")
if(user.transferItemToLoc(W,src))
ptank.forceMove(get_turf(src))
ptank = W
to_chat(user, "<span class='notice'>You swap the plasma tank in [src]!</span>")
return
if(!user.transferItemToLoc(W, src))
return
@@ -129,53 +135,26 @@
/obj/item/weapon/flamethrower/attack_self(mob/user)
if(user.stat || user.restrained() || user.lying)
return
user.set_machine(src)
toggle_igniter(user)
/obj/item/weapon/flamethrower/proc/toggle_igniter(mob/user)
if(!ptank)
to_chat(user, "<span class='notice'>Attach a plasma tank first!</span>")
return
var/dat = text("<TT><B>Flamethrower (<A HREF='?src=\ref[src];light=1'>[lit ? "<font color='red'>Lit</font>" : "Unlit"]</a>)</B><BR>\n Tank Pressure: [ptank.air_contents.return_pressure()]<BR>\nAmount to throw: <A HREF='?src=\ref[src];amount=-100'>-</A> <A HREF='?src=\ref[src];amount=-10'>-</A> <A HREF='?src=\ref[src];amount=-1'>-</A> [throw_amount] <A HREF='?src=\ref[src];amount=1'>+</A> <A HREF='?src=\ref[src];amount=10'>+</A> <A HREF='?src=\ref[src];amount=100'>+</A><BR>\n<A HREF='?src=\ref[src];remove=1'>Remove plasmatank</A> - <A HREF='?src=\ref[src];close=1'>Close</A></TT>")
user << browse(dat, "window=flamethrower;size=600x300")
onclose(user, "flamethrower")
return
/obj/item/weapon/flamethrower/Topic(href,href_list[])
if(href_list["close"])
usr.unset_machine()
usr << browse(null, "window=flamethrower")
if(!status)
to_chat(user, "<span class='notice'>Secure the igniter first!</span>")
return
if(usr.stat || usr.restrained() || usr.lying)
return
usr.set_machine(src)
if(href_list["light"])
if(!ptank)
return
if(!status)
return
lit = !lit
if(lit)
START_PROCESSING(SSobj, src)
if(!warned_admins)
message_admins("[ADMIN_LOOKUPFLW(usr)] has lit a flamethrower.")
warned_admins = 1
if(href_list["amount"])
throw_amount = throw_amount + text2num(href_list["amount"])
throw_amount = max(50, min(5000, throw_amount))
if(href_list["remove"])
if(!ptank)
return
usr.put_in_hands(ptank)
ptank = null
lit = 0
usr.unset_machine()
usr << browse(null, "window=flamethrower")
for(var/mob/M in viewers(1, loc))
if((M.client && M.machine == src))
attack_self(M)
to_chat(user, "<span class='notice'>You ignite [src]!</span>")
lit = !lit
if(lit)
START_PROCESSING(SSobj, src)
if(!warned_admins)
message_admins("[ADMIN_LOOKUPFLW(user)] has lit a flamethrower.")
warned_admins = 1
else
STOP_PROCESSING(SSobj,src)
update_icon()
return
/obj/item/weapon/flamethrower/CheckParts(list/parts_list)
..()
@@ -195,19 +174,22 @@
for(var/turf/T in turflist)
if(T == previousturf)
continue //so we don't burn the tile we be standin on
if(!T.atmos_adjacent_turfs || !T.atmos_adjacent_turfs[previousturf])
var/list/turfs_sharing_with_prev = previousturf.GetAtmosAdjacentTurfs(alldir=1)
if(!(T in turfs_sharing_with_prev))
break
ignite_turf(T)
if(igniter)
igniter.ignite_turf(src,T)
else
default_ignite(T)
sleep(1)
previousturf = T
operating = 0
for(var/mob/M in viewers(1, loc))
if((M.client && M.machine == src))
attack_self(M)
return
/obj/item/weapon/flamethrower/proc/ignite_turf(turf/target, release_amount = 0.05)
/obj/item/weapon/flamethrower/proc/default_ignite(turf/target, release_amount = 0.05)
//TODO: DEFERRED Consider checking to make sure tank pressure is high enough before doing this...
//Transfer 5% of current tank air contents to turf
var/datum/gas_mixture/air_transfer = ptank.air_contents.remove_ratio(release_amount)
@@ -218,30 +200,42 @@
target.hotspot_expose((ptank.air_contents.temperature*2) + 380,500)
//location.hotspot_expose(1000,500,1)
SSair.add_to_active(target, 0)
return
/obj/item/weapon/flamethrower/full/New(var/loc)
..()
if(!weldtool)
weldtool = new /obj/item/weapon/weldingtool(src)
weldtool.status = 0
if(!igniter)
igniter = new /obj/item/device/assembly/igniter(src)
igniter.secured = 0
status = 1
update_icon()
/obj/item/weapon/flamethrower/Initialize(mapload)
. = ..()
if(create_full)
if(!weldtool)
weldtool = new /obj/item/weapon/weldingtool(src)
weldtool.status = 0
if(!igniter)
igniter = new igniter_type(src)
igniter.secured = 0
status = 1
if(create_with_tank)
ptank = new /obj/item/weapon/tank/internals/plasma/full(src)
update_icon()
/obj/item/weapon/flamethrower/full/tank/New(var/loc)
..()
ptank = new /obj/item/weapon/tank/internals/plasma/full(src)
update_icon()
/obj/item/weapon/flamethrower/full/tank
create_full = TRUE
/obj/item/weapon/flamethrower/full/tank
create_with_tank = TRUE
/obj/item/weapon/flamethrower/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type)
if(ptank && damage && attack_type == PROJECTILE_ATTACK && prob(15))
owner.visible_message("<span class='danger'>[attack_text] hits the fueltank on [owner]'s [src], rupturing it! What a shot!</span>")
var/target_turf = get_turf(owner)
ignite_turf(target_turf, 100)
igniter.ignite_turf(src,target_turf, release_amount = 100)
qdel(ptank)
return 1 //It hit the flamethrower, not them
/obj/item/device/assembly/igniter/proc/flamethrower_process(turf/open/location)
location.hotspot_expose(700,2)
/obj/item/device/assembly/igniter/cold/flamethrower_process(turf/open/location)
return
/obj/item/device/assembly/igniter/proc/ignite_turf(obj/item/weapon/flamethrower/F,turf/open/location,release_amount = 0.05)
F.default_ignite(location,release_amount)

View File

@@ -103,7 +103,7 @@
to_chat(user, "<span class='warning'>You need one length of coil to wire the assembly!</span>")
return
else if(stage == READY && istype(I, /obj/item/weapon/wirecutters))
else if(stage == READY && istype(I, /obj/item/weapon/wirecutters) && !active)
stage_change(WIRED)
to_chat(user, "<span class='notice'>You unlock the [initial(name)] assembly.</span>")

View File

@@ -59,7 +59,7 @@
/obj/item/weapon/grenade/iedcasing/prime() //Blowing that can up
update_mob()
explosion(src.loc,-1,-1,2, flame_range = 4) // small explosion, plus a very large fireball.
explosion(src.loc,-1,-1,2, flame_range = 4) // small explosion, plus a very large fireball.
qdel(src)
/obj/item/weapon/grenade/iedcasing/examine(mob/user)

View File

@@ -9,7 +9,7 @@
/obj/item/weapon/grenade/syndieminibomb/prime()
update_mob()
explosion(src.loc,1,2,4,flame_range = 2)
explosion(src.loc,1,2,4,flame_range = 2)
qdel(src)
/obj/item/weapon/grenade/syndieminibomb/concussion
@@ -20,7 +20,7 @@
/obj/item/weapon/grenade/syndieminibomb/concussion/prime()
update_mob()
explosion(src.loc,0,2,3,flame_range = 3)
explosion(src.loc,0,2,3,flame_range = 3)
qdel(src)
/obj/item/weapon/grenade/syndieminibomb/concussion/frag

View File

@@ -185,17 +185,6 @@
maxWeightClass = 7
gasPerThrow = 5
/datum/crafting_recipe/improvised_pneumatic_cannon //Pretty easy to obtain but
name = "Pneumatic Cannon"
result = /obj/item/weapon/pneumatic_cannon/ghetto
tools = list(/obj/item/weapon/weldingtool,
/obj/item/weapon/wrench)
reqs = list(/obj/item/stack/sheet/metal = 4,
/obj/item/stack/packageWrap = 8,
/obj/item/pipe = 2)
time = 300
category = CAT_WEAPON
/obj/item/weapon/pneumatic_cannon/proc/updateTank(obj/item/weapon/tank/internals/thetank, removing = 0, mob/living/carbon/human/user)
if(removing)
if(!src.tank)

View File

@@ -83,7 +83,7 @@
/obj/item/weapon/storage/backpack/holding/singularity_act(current_size)
var/dist = max((current_size - 2),1)
explosion(src.loc,(dist),(dist*2),(dist*4))
explosion(src.loc,(dist),(dist*2),(dist*4))
return

View File

@@ -203,7 +203,7 @@
/obj/item/organ/regenerative_core,
/obj/item/device/wormhole_jaunter,
/obj/item/weapon/storage/bag/plants,
/obj/item/stack/marker_beacon
)
@@ -249,8 +249,8 @@
/obj/item/weapon/storage/belt/military
name = "chest rig"
desc = "A set of tactical webbing worn by Syndicate boarding parties."
icon_state = "explorer1"
item_state = "explorer1"
icon_state = "militarywebbing"
item_state = "militarywebbing"
max_w_class = WEIGHT_CLASS_SMALL
/obj/item/weapon/storage/belt/military/abductor

View File

@@ -405,10 +405,9 @@
if(iscyborg(user))
return //Robots can't interact with storage items.
if(contents.len >= storage_slots) //don't use items on the backpack if they don't fit
return 1
if(!can_be_inserted(W, 0 , user))
if(contents.len >= storage_slots) //don't use items on the backpack if they don't fit
return 1
return 0
handle_item_insertion(W, 0 , user)

View File

@@ -140,7 +140,7 @@
item_state = "plasmaman_tank_belt"
slot_flags = SLOT_BELT
force = 5
volume = 3
volume = 6
w_class = WEIGHT_CLASS_SMALL //thanks i forgot this
/obj/item/weapon/tank/internals/plasmaman/belt/full/New()

View File

@@ -698,56 +698,4 @@
sharpness = IS_SHARP
/obj/item/weapon/twohanded/bonespear/update_icon()
icon_state = "bone_spear[wielded]"
/*
* Sky Bulge (Gae Bolg, tradtional dragoon lance from many FF games.)
*/
/obj/item/weapon/twohanded/skybulge //Copy+paste job from bonespear because no explosions.
icon_state = "sky_bulge0"
name = "Sky Bulge"
desc = "A legendary stick with a very pointy tip. Looks to be used for throwing. And jumping. Can be stubborn if you throw too much." //TODO: Be funnier.
force = 10 //This thing aint for robusting.
w_class = WEIGHT_CLASS_BULKY
slot_flags = SLOT_BACK
force_unwielded = 10
force_wielded = 18 //Same as regular spear. This is a utility weapon.
throwforce = 24 //And that utility is throwing. 24 so it takes 5 hits instead of 4.
throw_speed = 4
embedded_impact_pain_multiplier = 0 //If you somehow embed this, it's not going to hurt.
armour_penetration = 15 //Same as Bone Spear
embed_chance = 0 //Would ruin the whole theme of the thing.
hitsound = 'sound/weapons/bladeslice.ogg'
attack_verb = list("attacked", "poked", "jabbed", "torn", "gored", "lanced") //Added lanced for flavour.
sharpness = IS_SHARP
var/maxdist = 16
var/throw_cooldown = 0 //Should equate to half a second. Not supposed to be varedited.
/obj/item/weapon/twohanded/skybulge/update_icon()
icon_state = "sky_bulge[wielded]"
/obj/item/weapon/twohanded/skybulge/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback) //Throw cooldown and offhand-proofing.
if(throw_cooldown > world.time)
var/mob/user = thrownby
user.put_in_hands(src)
return
unwield(src)
..()
/obj/item/weapon/twohanded/skybulge/throw_impact(atom/target) //Praise be the ratvar spear for showing me how to use this proc.
var/turf/turfhit = get_turf(target)
var/mob/user = thrownby
var/turf/source = get_turf(thrownby)
if(source.z == ZLEVEL_STATION && get_dist(turfhit, source) < maxdist || source.z != ZLEVEL_STATION)
..()
if(do_after_mob(user, src, 5, uninterruptible = 1, progress = 0))
if(QDELETED(src))
return
var/turf/landing = get_turf(src)
if (loc != landing)
return
user.forceMove(landing)
throw_cooldown = world.time + 5 //Half a second between throws.
user.put_in_hands(src)
playsound(src, 'sound/weapons/laser2.ogg', 20, 1)
icon_state = "bone_spear[wielded]"

View File

@@ -25,7 +25,7 @@
return ..()
/obj/structure/chair/proc/RemoveFromLatejoin()
GLOB.latejoin -= src //These may be here due to the arrivals shuttle
SSjob.latejoin_trackers -= src //These may be here due to the arrivals shuttle
/obj/structure/chair/deconstruct()
// If we have materials, and don't have the NOCONSTRUCT flag

View File

@@ -64,6 +64,7 @@
new /obj/item/clothing/gloves/color/black(src)
new /obj/item/clothing/head/soft/purple(src)
new /obj/item/weapon/paint/paint_remover(src)
new /obj/item/weapon/melee/flyswatter(src)
new /obj/item/device/flashlight(src)
for(var/i in 1 to 3)
new /obj/item/weapon/caution(src)

View File

@@ -38,7 +38,7 @@
log_game("[key_name(user)] has detonated [src.name].")
for(var/atom/movable/AM in src)
qdel(AM)
explosion(get_turf(src), 0, 1, 5, 5)
explosion(get_turf(src), 0, 1, 5, 5)
qdel(src)
/obj/structure/closet/crate/secure/weapon

View File

@@ -29,6 +29,7 @@
return ..()
//Ash walker eggs: Spawns in ash walker dens in lavaland. Ghosts become unbreathing lizards that worship the Necropolis and are advised to retrieve corpses to create more ash walkers.
/obj/effect/mob_spawn/human/ash_walker
name = "ash walker egg"
desc = "A man-sized yellow egg, spawned from some unfathomable creature. A humanoid silhouette lurks within."
@@ -36,8 +37,7 @@
icon = 'icons/mob/lavaland/lavaland_monsters.dmi'
icon_state = "large_egg"
mob_species = /datum/species/lizard/ashwalker
helmet = /obj/item/clothing/head/helmet/gladiator
uniform = /obj/item/clothing/under/gladiator/ash_walker
outfit = /datum/outfit/ashwalker
roundstart = FALSE
death = FALSE
anchored = 0
@@ -58,12 +58,18 @@
H.underwear = "Nude"
H.update_body()
/obj/effect/mob_spawn/human/ash_walker/New()
..()
/obj/effect/mob_spawn/human/ash_walker/Initialize(mapload)
. = ..()
var/area/A = get_area(src)
if(A)
notify_ghosts("An ash walker egg is ready to hatch in \the [A.name].", source = src, action=NOTIFY_ATTACK, flashwindow = FALSE)
/datum/outfit/ashwalker
name ="Ashwalker"
head = /obj/item/clothing/head/helmet/gladiator
uniform = /obj/item/clothing/under/gladiator/ash_walker
//Timeless prisons: Spawns in Wish Granter prisons in lavaland. Ghosts become age-old users of the Wish Granter and are advised to seek repentance for their past.
/obj/effect/mob_spawn/human/exile
name = "timeless prison"
@@ -188,38 +194,38 @@
conditions of your makeshift shelter, the hostile creatures, and the ash drakes swooping down from the cloudless skies, all you can wish for is the feel of soft grass between your toes and \
the fresh air of Earth. These thoughts are dispelled by yet another recollection of how you got here... "
/obj/effect/mob_spawn/human/hermit/New()
/obj/effect/mob_spawn/human/hermit/Initialize(mapload)
. = ..()
var/arrpee = rand(1,4)
switch(arrpee)
if(1)
flavour_text += "you were a [pick("arms dealer", "shipwright", "docking manager")]'s assistant on a small trading station several sectors from here. Raiders attacked, and there was \
only one pod left when you got to the escape bay. You took it and launched it alone, and the crowd of terrified faces crowding at the airlock door as your pod's engines burst to \
life and sent you to this hell are forever branded into your memory.</b>"
uniform = /obj/item/clothing/under/assistantformal
shoes = /obj/item/clothing/shoes/sneakers/black
back = /obj/item/weapon/storage/backpack
outfit.uniform = /obj/item/clothing/under/assistantformal
outfit.shoes = /obj/item/clothing/shoes/sneakers/black
outfit.back = /obj/item/weapon/storage/backpack
if(2)
flavour_text += "you're an exile from the Tiger Cooperative. Their technological fanaticism drove you to question the power and beliefs of the Exolitics, and they saw you as a \
heretic and subjected you to hours of horrible torture. You were hours away from execution when a high-ranking friend of yours in the Cooperative managed to secure you a pod, \
scrambled its destination's coordinates, and launched it. You awoke from stasis when you landed and have been surviving - barely - ever since.</b>"
uniform = /obj/item/clothing/under/rank/prisoner
shoes = /obj/item/clothing/shoes/sneakers/orange
back = /obj/item/weapon/storage/backpack
outfit.uniform = /obj/item/clothing/under/rank/prisoner
outfit.shoes = /obj/item/clothing/shoes/sneakers/orange
outfit.back = /obj/item/weapon/storage/backpack
if(3)
flavour_text += "you were a doctor on one of Nanotrasen's space stations, but you left behind that damn corporation's tyranny and everything it stood for. From a metaphorical hell \
to a literal one, you find yourself nonetheless missing the recycled air and warm floors of what you left behind... but you'd still rather be here than there.</b>"
uniform = /obj/item/clothing/under/rank/medical
suit = /obj/item/clothing/suit/toggle/labcoat
back = /obj/item/weapon/storage/backpack/medic
shoes = /obj/item/clothing/shoes/sneakers/black
outfit.uniform = /obj/item/clothing/under/rank/medical
outfit.suit = /obj/item/clothing/suit/toggle/labcoat
outfit.back = /obj/item/weapon/storage/backpack/medic
outfit.shoes = /obj/item/clothing/shoes/sneakers/black
if(4)
flavour_text += "you were always joked about by your friends for \"not playing with a full deck\", as they so <i>kindly</i> put it. It seems that they were right when you, on a tour \
at one of Nanotrasen's state-of-the-art research facilities, were in one of the escape pods alone and saw the red button. It was big and shiny, and it caught your eye. You pressed \
it, and after a terrifying and fast ride for days, you landed here. You've had time to wisen up since then, and you think that your old friends wouldn't be laughing now.</b>"
uniform = /obj/item/clothing/under/color/grey/glorf
shoes = /obj/item/clothing/shoes/sneakers/black
back = /obj/item/weapon/storage/backpack
..()
outfit.uniform = /obj/item/clothing/under/color/grey/glorf
outfit.shoes = /obj/item/clothing/shoes/sneakers/black
outfit.back = /obj/item/weapon/storage/backpack
/obj/effect/mob_spawn/human/hermit/Destroy()
new/obj/structure/fluff/empty_cryostasis_sleeper(get_turf(src))
@@ -241,10 +247,7 @@
mob_name = "an escaped prisoner"
icon = 'icons/obj/Cryogenic2.dmi'
icon_state = "sleeper_s"
uniform = /obj/item/clothing/under/rank/prisoner
mask = /obj/item/clothing/mask/breath
shoes = /obj/item/clothing/shoes/sneakers/orange
pocket1 = /obj/item/weapon/tank/internals/emergency_oxygen
outfit = /datum/outfit/lavalandprisoner
roundstart = FALSE
death = FALSE
flavour_text = "<font size=3><b>G</b></font><b>ood. It seems as though your ship crashed. You're a prisoner, sentenced to hard work in one of Nanotrasen's labor camps, but it seems as \
@@ -254,12 +257,20 @@
L.real_name = "NTP #LL-0[rand(111,999)]" //Nanotrasen Prisoner #Lavaland-(numbers)
L.name = L.real_name
/obj/effect/mob_spawn/human/prisoner_transport/New()
/obj/effect/mob_spawn/human/prisoner_transport/Initialize(mapload)
. = ..()
var/list/crimes = list("murder", "larceny", "embezzlement", "unionization", "dereliction of duty", "kidnapping", "gross incompetence", "grand theft", "collaboration with the Syndicate", \
"worship of a forbidden deity", "interspecies relations", "mutiny")
flavour_text += "[pick(crimes)]. but regardless of that, it seems like your crime doesn't matter now. You don't know where you are, but you know that it's out to kill you, and you're not going \
to lose this opportunity. Find a way to get out of this mess and back to where you rightfully belong - your [pick("house", "apartment", "spaceship", "station")]</b>."
..()
/datum/outfit/lavalandprisoner
name = "Lavaland Prisoner"
uniform = /obj/item/clothing/under/rank/prisoner
mask = /obj/item/clothing/mask/breath
shoes = /obj/item/clothing/shoes/sneakers/orange
r_pocket = /obj/item/weapon/tank/internals/emergency_oxygen
/obj/effect/mob_spawn/human/prisoner_transport/Destroy()
new/obj/structure/fluff/empty_sleeper/syndicate(get_turf(src))
@@ -272,31 +283,39 @@
mob_name = "hotel staff member"
icon = 'icons/obj/Cryogenic2.dmi'
icon_state = "sleeper_s"
uniform = /obj/item/clothing/under/assistantformal
shoes = /obj/item/clothing/shoes/laceup
pocket1 = /obj/item/device/radio/off
back = /obj/item/weapon/storage/backpack
objectives = "Cater to visiting guests with your fellow staff. Do not leave your assigned hotel and always remember: The customer is always right!"
implants = list(/obj/item/weapon/implant/mindshield)
death = FALSE
roundstart = FALSE
random = TRUE
outfit = /datum/outfit/hotelstaff
flavour_text = "You are a staff member of a top-of-the-line space hotel! Cater to guests and <font size=6><b>DON'T</b></font> leave the hotel, lest the manager fire you for\
dereliction of duty!"
/datum/outfit/hotelstaff
name = "Hotel Staff"
uniform = /obj/item/clothing/under/assistantformal
shoes = /obj/item/clothing/shoes/laceup
r_pocket = /obj/item/device/radio/off
back = /obj/item/weapon/storage/backpack
implants = list(/obj/item/weapon/implant/mindshield)
/obj/effect/mob_spawn/human/hotel_staff/security
name = "hotel security sleeper"
mob_name = "hotel security memeber"
uniform = /obj/item/clothing/under/rank/security/blueshirt
shoes = /obj/item/clothing/shoes/jackboots
suit = /obj/item/clothing/suit/armor/vest/blueshirt
helmet = /obj/item/clothing/head/helmet/blueshirt
back = /obj/item/weapon/storage/backpack/security
belt = /obj/item/weapon/storage/belt/security/full
outfit = /datum/outfit/hotelstaff/security
flavour_text = "You are a peacekeeper assigned to this hotel to protect the intrests of the company while keeping the peace between \
guests and the staff.Do <font size=6><b>NOT</b></font> leave the hotel, as that is grounds for contract termination."
objectives = "Do not leave your assigned hotel. Try and keep the peace between staff and guests, non-lethal force heavily advised if possible."
/datum/outfit/hotelstaff/security
name = "Hotel Secuirty"
uniform = /obj/item/clothing/under/rank/security/blueshirt
shoes = /obj/item/clothing/shoes/jackboots
suit = /obj/item/clothing/suit/armor/vest/blueshirt
head = /obj/item/clothing/head/helmet/blueshirt
back = /obj/item/weapon/storage/backpack/security
belt = /obj/item/weapon/storage/belt/security/full
/obj/effect/mob_spawn/human/hotel_staff/Destroy()
new/obj/structure/fluff/empty_sleeper/syndicate(get_turf(src))
..()
@@ -307,22 +326,17 @@
mob_name = "Demonic friend"
icon = 'icons/obj/cardboard_cutout.dmi'
icon_state = "cutout_basic"
uniform = /obj/item/clothing/under/assistantformal
shoes = /obj/item/clothing/shoes/laceup
pocket1 = /obj/item/device/radio/off
back = /obj/item/weapon/storage/backpack
implants = list(/obj/item/weapon/implant/mindshield) //No revolutionaries, he's MY friend.
outfit = /datum/outfit/demonic_friend
death = FALSE
roundstart = FALSE
random = TRUE
has_id = TRUE
id_job = "SuperFriend"
id_access = "assistant"
var/obj/effect/proc_holder/spell/targeted/summon_friend/spell
var/datum/mind/owner
/obj/effect/mob_spawn/human/demonic_friend/Initialize(mapload, datum/mind/owner_mind, obj/effect/proc_holder/spell/targeted/summon_friend/summoning_spell)
..()
. = ..()
owner = owner_mind
flavour_text = "You have been given a reprieve from your eternity of torment, to be [owner.name]'s friend for their short mortal coil. Be aware that if you do not live up to [owner.name]'s expectations, they can send you back to hell with a single thought. [owner.name]'s death will also return you to hell."
var/area/A = get_area(src)
@@ -349,3 +363,11 @@
to_chat(L, "<span class='userdanger'>Your owner is already dead! You will soon perish.</span>")
addtimer(CALLBACK(L, /mob.proc/dust, 150)) //Give em a few seconds as a mercy.
/datum/outfit/demonic_friend
name = "Demonic Friend"
uniform = /obj/item/clothing/under/assistantformal
shoes = /obj/item/clothing/shoes/laceup
r_pocket = /obj/item/device/radio/off
back = /obj/item/weapon/storage/backpack
implants = list(/obj/item/weapon/implant/mindshield) //No revolutionaries, he's MY friend.
id = /obj/item/weapon/card/id