Merge branch 'master' into upstream-merge-27773
This commit is contained in:
@@ -14,14 +14,16 @@
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origin_tech = "combat=1;plasmatech=2;engineering=2"
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resistance_flags = FIRE_PROOF
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var/status = 0
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var/throw_amount = 100
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var/lit = 0 //on or off
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var/operating = 0//cooldown
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var/obj/item/weapon/weldingtool/weldtool = null
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var/obj/item/device/assembly/igniter/igniter = null
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var/obj/item/weapon/tank/internals/plasma/ptank = null
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var/warned_admins = 0 //for the message_admins() when lit
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//variables for prebuilt flamethrowers
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var/create_full = FALSE
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var/create_with_tank = FALSE
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var/igniter_type = /obj/item/device/assembly/igniter
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/obj/item/weapon/flamethrower/Destroy()
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if(weldtool)
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@@ -32,9 +34,8 @@
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qdel(ptank)
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return ..()
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/obj/item/weapon/flamethrower/process()
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if(!lit)
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if(!lit || !igniter)
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STOP_PROCESSING(SSobj, src)
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return null
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var/turf/location = loc
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@@ -43,8 +44,7 @@
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if(M.is_holding(src))
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location = M.loc
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if(isturf(location)) //start a fire if possible
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location.hotspot_expose(700, 2)
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return
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igniter.flamethrower_process(location)
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/obj/item/weapon/flamethrower/update_icon()
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@@ -58,6 +58,9 @@
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item_state = "flamethrower_1"
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else
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item_state = "flamethrower_0"
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if(ismob(loc))
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var/mob/M = loc
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M.update_inv_hands()
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return
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/obj/item/weapon/flamethrower/afterattack(atom/target, mob/user, flag)
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@@ -82,13 +85,13 @@
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if(istype(W, /obj/item/weapon/wrench) && !status)//Taking this apart
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var/turf/T = get_turf(src)
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if(weldtool)
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weldtool.loc = T
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weldtool.forceMove(T)
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weldtool = null
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if(igniter)
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igniter.loc = T
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igniter.forceMove(T)
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igniter = null
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if(ptank)
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ptank.loc = T
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ptank.forceMove(T)
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ptank = null
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new /obj/item/stack/rods(T)
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qdel(src)
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@@ -114,7 +117,10 @@
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else if(istype(W,/obj/item/weapon/tank/internals/plasma))
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if(ptank)
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to_chat(user, "<span class='notice'>There is already a plasma tank loaded in [src]!</span>")
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if(user.transferItemToLoc(W,src))
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ptank.forceMove(get_turf(src))
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ptank = W
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to_chat(user, "<span class='notice'>You swap the plasma tank in [src]!</span>")
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return
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if(!user.transferItemToLoc(W, src))
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return
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@@ -129,53 +135,26 @@
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/obj/item/weapon/flamethrower/attack_self(mob/user)
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if(user.stat || user.restrained() || user.lying)
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return
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user.set_machine(src)
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toggle_igniter(user)
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/obj/item/weapon/flamethrower/proc/toggle_igniter(mob/user)
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if(!ptank)
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to_chat(user, "<span class='notice'>Attach a plasma tank first!</span>")
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return
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var/dat = text("<TT><B>Flamethrower (<A HREF='?src=\ref[src];light=1'>[lit ? "<font color='red'>Lit</font>" : "Unlit"]</a>)</B><BR>\n Tank Pressure: [ptank.air_contents.return_pressure()]<BR>\nAmount to throw: <A HREF='?src=\ref[src];amount=-100'>-</A> <A HREF='?src=\ref[src];amount=-10'>-</A> <A HREF='?src=\ref[src];amount=-1'>-</A> [throw_amount] <A HREF='?src=\ref[src];amount=1'>+</A> <A HREF='?src=\ref[src];amount=10'>+</A> <A HREF='?src=\ref[src];amount=100'>+</A><BR>\n<A HREF='?src=\ref[src];remove=1'>Remove plasmatank</A> - <A HREF='?src=\ref[src];close=1'>Close</A></TT>")
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user << browse(dat, "window=flamethrower;size=600x300")
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onclose(user, "flamethrower")
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return
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/obj/item/weapon/flamethrower/Topic(href,href_list[])
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if(href_list["close"])
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usr.unset_machine()
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usr << browse(null, "window=flamethrower")
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if(!status)
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to_chat(user, "<span class='notice'>Secure the igniter first!</span>")
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return
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if(usr.stat || usr.restrained() || usr.lying)
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return
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usr.set_machine(src)
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if(href_list["light"])
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if(!ptank)
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return
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if(!status)
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return
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lit = !lit
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if(lit)
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START_PROCESSING(SSobj, src)
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if(!warned_admins)
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message_admins("[ADMIN_LOOKUPFLW(usr)] has lit a flamethrower.")
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warned_admins = 1
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if(href_list["amount"])
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throw_amount = throw_amount + text2num(href_list["amount"])
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throw_amount = max(50, min(5000, throw_amount))
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if(href_list["remove"])
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if(!ptank)
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return
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usr.put_in_hands(ptank)
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ptank = null
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lit = 0
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usr.unset_machine()
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usr << browse(null, "window=flamethrower")
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for(var/mob/M in viewers(1, loc))
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if((M.client && M.machine == src))
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attack_self(M)
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to_chat(user, "<span class='notice'>You ignite [src]!</span>")
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lit = !lit
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if(lit)
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START_PROCESSING(SSobj, src)
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if(!warned_admins)
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message_admins("[ADMIN_LOOKUPFLW(user)] has lit a flamethrower.")
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warned_admins = 1
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else
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STOP_PROCESSING(SSobj,src)
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update_icon()
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return
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/obj/item/weapon/flamethrower/CheckParts(list/parts_list)
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..()
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@@ -195,19 +174,22 @@
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for(var/turf/T in turflist)
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if(T == previousturf)
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continue //so we don't burn the tile we be standin on
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if(!T.atmos_adjacent_turfs || !T.atmos_adjacent_turfs[previousturf])
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var/list/turfs_sharing_with_prev = previousturf.GetAtmosAdjacentTurfs(alldir=1)
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if(!(T in turfs_sharing_with_prev))
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break
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ignite_turf(T)
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if(igniter)
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igniter.ignite_turf(src,T)
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else
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default_ignite(T)
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sleep(1)
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previousturf = T
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operating = 0
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for(var/mob/M in viewers(1, loc))
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if((M.client && M.machine == src))
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attack_self(M)
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return
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/obj/item/weapon/flamethrower/proc/ignite_turf(turf/target, release_amount = 0.05)
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/obj/item/weapon/flamethrower/proc/default_ignite(turf/target, release_amount = 0.05)
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//TODO: DEFERRED Consider checking to make sure tank pressure is high enough before doing this...
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//Transfer 5% of current tank air contents to turf
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var/datum/gas_mixture/air_transfer = ptank.air_contents.remove_ratio(release_amount)
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@@ -218,30 +200,42 @@
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target.hotspot_expose((ptank.air_contents.temperature*2) + 380,500)
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//location.hotspot_expose(1000,500,1)
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SSair.add_to_active(target, 0)
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return
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/obj/item/weapon/flamethrower/full/New(var/loc)
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..()
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if(!weldtool)
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weldtool = new /obj/item/weapon/weldingtool(src)
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weldtool.status = 0
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if(!igniter)
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igniter = new /obj/item/device/assembly/igniter(src)
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igniter.secured = 0
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status = 1
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update_icon()
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/obj/item/weapon/flamethrower/Initialize(mapload)
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. = ..()
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if(create_full)
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if(!weldtool)
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weldtool = new /obj/item/weapon/weldingtool(src)
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weldtool.status = 0
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if(!igniter)
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igniter = new igniter_type(src)
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igniter.secured = 0
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status = 1
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if(create_with_tank)
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ptank = new /obj/item/weapon/tank/internals/plasma/full(src)
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update_icon()
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/obj/item/weapon/flamethrower/full/tank/New(var/loc)
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..()
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ptank = new /obj/item/weapon/tank/internals/plasma/full(src)
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update_icon()
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/obj/item/weapon/flamethrower/full/tank
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create_full = TRUE
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/obj/item/weapon/flamethrower/full/tank
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create_with_tank = TRUE
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/obj/item/weapon/flamethrower/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type)
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if(ptank && damage && attack_type == PROJECTILE_ATTACK && prob(15))
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owner.visible_message("<span class='danger'>[attack_text] hits the fueltank on [owner]'s [src], rupturing it! What a shot!</span>")
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var/target_turf = get_turf(owner)
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ignite_turf(target_turf, 100)
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igniter.ignite_turf(src,target_turf, release_amount = 100)
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qdel(ptank)
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return 1 //It hit the flamethrower, not them
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/obj/item/device/assembly/igniter/proc/flamethrower_process(turf/open/location)
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location.hotspot_expose(700,2)
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/obj/item/device/assembly/igniter/cold/flamethrower_process(turf/open/location)
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return
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/obj/item/device/assembly/igniter/proc/ignite_turf(obj/item/weapon/flamethrower/F,turf/open/location,release_amount = 0.05)
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F.default_ignite(location,release_amount)
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@@ -103,7 +103,7 @@
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to_chat(user, "<span class='warning'>You need one length of coil to wire the assembly!</span>")
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return
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else if(stage == READY && istype(I, /obj/item/weapon/wirecutters))
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else if(stage == READY && istype(I, /obj/item/weapon/wirecutters) && !active)
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stage_change(WIRED)
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to_chat(user, "<span class='notice'>You unlock the [initial(name)] assembly.</span>")
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@@ -59,7 +59,7 @@
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/obj/item/weapon/grenade/iedcasing/prime() //Blowing that can up
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update_mob()
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explosion(src.loc,-1,-1,2, flame_range = 4) // small explosion, plus a very large fireball.
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explosion(src.loc,-1,-1,2, flame_range = 4) // small explosion, plus a very large fireball.
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qdel(src)
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/obj/item/weapon/grenade/iedcasing/examine(mob/user)
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@@ -9,7 +9,7 @@
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/obj/item/weapon/grenade/syndieminibomb/prime()
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update_mob()
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explosion(src.loc,1,2,4,flame_range = 2)
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explosion(src.loc,1,2,4,flame_range = 2)
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qdel(src)
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/obj/item/weapon/grenade/syndieminibomb/concussion
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@@ -20,7 +20,7 @@
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/obj/item/weapon/grenade/syndieminibomb/concussion/prime()
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update_mob()
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explosion(src.loc,0,2,3,flame_range = 3)
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explosion(src.loc,0,2,3,flame_range = 3)
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qdel(src)
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/obj/item/weapon/grenade/syndieminibomb/concussion/frag
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@@ -185,17 +185,6 @@
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maxWeightClass = 7
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gasPerThrow = 5
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/datum/crafting_recipe/improvised_pneumatic_cannon //Pretty easy to obtain but
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name = "Pneumatic Cannon"
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result = /obj/item/weapon/pneumatic_cannon/ghetto
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tools = list(/obj/item/weapon/weldingtool,
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/obj/item/weapon/wrench)
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reqs = list(/obj/item/stack/sheet/metal = 4,
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/obj/item/stack/packageWrap = 8,
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/obj/item/pipe = 2)
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time = 300
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category = CAT_WEAPON
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/obj/item/weapon/pneumatic_cannon/proc/updateTank(obj/item/weapon/tank/internals/thetank, removing = 0, mob/living/carbon/human/user)
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if(removing)
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if(!src.tank)
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@@ -83,7 +83,7 @@
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/obj/item/weapon/storage/backpack/holding/singularity_act(current_size)
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var/dist = max((current_size - 2),1)
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explosion(src.loc,(dist),(dist*2),(dist*4))
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explosion(src.loc,(dist),(dist*2),(dist*4))
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return
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@@ -203,7 +203,7 @@
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/obj/item/organ/regenerative_core,
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/obj/item/device/wormhole_jaunter,
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/obj/item/weapon/storage/bag/plants,
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/obj/item/stack/marker_beacon
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)
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@@ -249,8 +249,8 @@
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/obj/item/weapon/storage/belt/military
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name = "chest rig"
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desc = "A set of tactical webbing worn by Syndicate boarding parties."
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icon_state = "explorer1"
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item_state = "explorer1"
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icon_state = "militarywebbing"
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item_state = "militarywebbing"
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max_w_class = WEIGHT_CLASS_SMALL
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/obj/item/weapon/storage/belt/military/abductor
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@@ -405,10 +405,9 @@
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if(iscyborg(user))
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return //Robots can't interact with storage items.
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if(contents.len >= storage_slots) //don't use items on the backpack if they don't fit
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return 1
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if(!can_be_inserted(W, 0 , user))
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if(contents.len >= storage_slots) //don't use items on the backpack if they don't fit
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return 1
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return 0
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handle_item_insertion(W, 0 , user)
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@@ -140,7 +140,7 @@
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item_state = "plasmaman_tank_belt"
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slot_flags = SLOT_BELT
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force = 5
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volume = 3
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volume = 6
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w_class = WEIGHT_CLASS_SMALL //thanks i forgot this
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/obj/item/weapon/tank/internals/plasmaman/belt/full/New()
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@@ -698,56 +698,4 @@
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sharpness = IS_SHARP
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/obj/item/weapon/twohanded/bonespear/update_icon()
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icon_state = "bone_spear[wielded]"
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/*
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* Sky Bulge (Gae Bolg, tradtional dragoon lance from many FF games.)
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*/
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/obj/item/weapon/twohanded/skybulge //Copy+paste job from bonespear because no explosions.
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icon_state = "sky_bulge0"
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name = "Sky Bulge"
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desc = "A legendary stick with a very pointy tip. Looks to be used for throwing. And jumping. Can be stubborn if you throw too much." //TODO: Be funnier.
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force = 10 //This thing aint for robusting.
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w_class = WEIGHT_CLASS_BULKY
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slot_flags = SLOT_BACK
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force_unwielded = 10
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force_wielded = 18 //Same as regular spear. This is a utility weapon.
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throwforce = 24 //And that utility is throwing. 24 so it takes 5 hits instead of 4.
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throw_speed = 4
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embedded_impact_pain_multiplier = 0 //If you somehow embed this, it's not going to hurt.
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armour_penetration = 15 //Same as Bone Spear
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embed_chance = 0 //Would ruin the whole theme of the thing.
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb = list("attacked", "poked", "jabbed", "torn", "gored", "lanced") //Added lanced for flavour.
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sharpness = IS_SHARP
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var/maxdist = 16
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var/throw_cooldown = 0 //Should equate to half a second. Not supposed to be varedited.
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/obj/item/weapon/twohanded/skybulge/update_icon()
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icon_state = "sky_bulge[wielded]"
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/obj/item/weapon/twohanded/skybulge/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback) //Throw cooldown and offhand-proofing.
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if(throw_cooldown > world.time)
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var/mob/user = thrownby
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user.put_in_hands(src)
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return
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unwield(src)
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..()
|
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/obj/item/weapon/twohanded/skybulge/throw_impact(atom/target) //Praise be the ratvar spear for showing me how to use this proc.
|
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var/turf/turfhit = get_turf(target)
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var/mob/user = thrownby
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var/turf/source = get_turf(thrownby)
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if(source.z == ZLEVEL_STATION && get_dist(turfhit, source) < maxdist || source.z != ZLEVEL_STATION)
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..()
|
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if(do_after_mob(user, src, 5, uninterruptible = 1, progress = 0))
|
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if(QDELETED(src))
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return
|
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var/turf/landing = get_turf(src)
|
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if (loc != landing)
|
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return
|
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user.forceMove(landing)
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throw_cooldown = world.time + 5 //Half a second between throws.
|
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user.put_in_hands(src)
|
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playsound(src, 'sound/weapons/laser2.ogg', 20, 1)
|
||||
icon_state = "bone_spear[wielded]"
|
||||
Reference in New Issue
Block a user