ok this is going to be a pain in the ass ain't it (#2458)
lets hope nothing blows up this time (Flags PR but it works!)
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@@ -1,6 +1,6 @@
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PROCESSING_SUBSYSTEM_DEF(overlays)
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name = "Overlay"
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flags = SS_TICKER
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flags_1 = SS_TICKER
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wait = 1
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priority = 500
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init_order = INIT_ORDER_OVERLAY
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@@ -55,7 +55,7 @@ PROCESSING_SUBSYSTEM_DEF(overlays)
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overlays = po
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else
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overlays.Cut()
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flags &= ~OVERLAY_QUEUED
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flags_1 &= ~OVERLAY_QUEUED_1
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/proc/iconstate2appearance(icon, iconstate)
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var/static/image/stringbro = new()
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@@ -102,8 +102,8 @@ PROCESSING_SUBSYSTEM_DEF(overlays)
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new_overlays[i] = appearance_bro.appearance
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return new_overlays
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#define NOT_QUEUED_ALREADY (!(flags & OVERLAY_QUEUED))
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#define QUEUE_FOR_COMPILE flags |= OVERLAY_QUEUED; SSoverlays.processing += src;
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#define NOT_QUEUED_ALREADY (!(flags_1 & OVERLAY_QUEUED_1))
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#define QUEUE_FOR_COMPILE flags_1 |= OVERLAY_QUEUED_1; SSoverlays.processing += src;
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/atom/proc/cut_overlays(priority = FALSE)
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var/list/cached_overlays = our_overlays
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var/list/cached_priority = priority_overlays
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