ok this is going to be a pain in the ass ain't it (#2458)
lets hope nothing blows up this time (Flags PR but it works!)
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@@ -5,7 +5,7 @@ SUBSYSTEM_DEF(throwing)
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name = "Throwing"
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priority = 25
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wait = 1
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flags = SS_NO_INIT|SS_KEEP_TIMING|SS_TICKER
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flags_1 = SS_NO_INIT|SS_KEEP_TIMING|SS_TICKER
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runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
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var/list/currentrun
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@@ -135,6 +135,6 @@ SUBSYSTEM_DEF(throwing)
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var/atom/movable/AM = thing
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if (AM == thrownthing)
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continue
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if (AM.density && !(AM.pass_flags & LETPASSTHROW) && !(AM.flags & ON_BORDER))
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if (AM.density && !(AM.pass_flags & LETPASSTHROW) && !(AM.flags_1 & ON_BORDER_1))
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finalize(hit=TRUE, target=AM)
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return TRUE
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