ok this is going to be a pain in the ass ain't it (#2458)

lets hope nothing blows up this time (Flags PR but it works!)
This commit is contained in:
kevinz000
2017-08-22 05:01:38 -07:00
committed by GitHub
parent 6a309b5996
commit 35b7b93b24
535 changed files with 2471 additions and 1486 deletions
+3 -3
View File
@@ -66,7 +66,7 @@
return
/obj/machinery/computer/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/weapon/screwdriver) && circuit && !(flags&NODECONSTRUCT))
if(istype(I, /obj/item/weapon/screwdriver) && circuit && !(flags_1&NODECONSTRUCT_1))
playsound(src.loc, I.usesound, 50, 1)
to_chat(user, "<span class='notice'> You start to disconnect the monitor...</span>")
if(do_after(user, 20*I.toolspeed, target = src))
@@ -85,7 +85,7 @@
playsound(src.loc, 'sound/items/welder.ogg', 100, 1)
/obj/machinery/computer/obj_break(damage_flag)
if(circuit && !(flags & NODECONSTRUCT)) //no circuit, no breaking
if(circuit && !(flags_1 & NODECONSTRUCT_1)) //no circuit, no breaking
if(!(stat & BROKEN))
playsound(loc, 'sound/effects/glassbr3.ogg', 100, 1)
stat |= BROKEN
@@ -103,7 +103,7 @@
/obj/machinery/computer/deconstruct(disassembled = TRUE, mob/user)
on_deconstruction()
if(!(flags & NODECONSTRUCT))
if(!(flags_1 & NODECONSTRUCT_1))
if(circuit) //no circuit, no computer frame
var/obj/structure/frame/computer/A = new /obj/structure/frame/computer(src.loc)
A.circuit = circuit
@@ -136,7 +136,7 @@
/obj/structure/frame/computer/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
if(!(flags_1 & NODECONSTRUCT_1))
if(state == 4)
new /obj/item/weapon/shard(loc)
new /obj/item/weapon/shard(loc)
@@ -0,0 +1,10 @@
diff a/code/game/machinery/computer/buildandrepair.dm b/code/game/machinery/computer/buildandrepair.dm (rejected hunks)
@@ -136,7 +136,7 @@
/obj/structure/frame/computer/deconstruct(disassembled = TRUE)
- if(!(flags & NODECONSTRUCT))
+ if(!(flags_1 & NODECONSTRUCT_1))
if(state == 4)
new /obj/item/shard(loc)
new /obj/item/shard(loc)