ok this is going to be a pain in the ass ain't it (#2458)

lets hope nothing blows up this time (Flags PR but it works!)
This commit is contained in:
kevinz000
2017-08-22 05:01:38 -07:00
committed by GitHub
parent 6a309b5996
commit 35b7b93b24
535 changed files with 2471 additions and 1486 deletions
+2 -2
View File
@@ -1,7 +1,7 @@
/obj/item/wallframe
icon = 'icons/obj/wallframe.dmi'
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT*2)
flags = CONDUCT
flags_1 = CONDUCT_1
origin_tech = "materials=1;engineering=1"
item_state = "syringe_kit"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
@@ -119,7 +119,7 @@
item_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
flags = CONDUCT
flags_1 = CONDUCT_1
w_class = WEIGHT_CLASS_SMALL
origin_tech = "engineering=2;programming=1"
materials = list(MAT_METAL=50, MAT_GLASS=50)
+1 -1
View File
@@ -48,7 +48,7 @@
change_appearance(I, user)
return
// Why yes, this does closely resemble mob and object attack code.
if(I.flags & NOBLUDGEON)
if(I.flags_1 & NOBLUDGEON_1)
return
if(!I.force)
playsound(loc, 'sound/weapons/tap.ogg', get_clamped_volume(), 1, -1)
+1 -1
View File
@@ -12,7 +12,7 @@ GLOBAL_LIST_EMPTY(PDAs)
item_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
flags = NOBLUDGEON
flags_1 = NOBLUDGEON_1
w_class = WEIGHT_CLASS_TINY
slot_flags = SLOT_ID | SLOT_BELT
origin_tech = "programming=2"
+2 -2
View File
@@ -27,12 +27,12 @@
var/obj/item/radio/integrated/radio = null
var/access = 0 //Bit flags for cartridge access
var/access = 0 //Bit flags_1 for cartridge access
// var/access_flora = 0
var/remote_door_id = ""
var/bot_access_flags = 0 //Bit flags. Selection: SEC_BOT | MULE_BOT | FLOOR_BOT | CLEAN_BOT | MED_BOT
var/bot_access_flags = 0 //Bit flags_1. Selection: SEC_BOT | MULE_BOT | FLOOR_BOT | CLEAN_BOT | MED_BOT
var/spam_enabled = 0 //Enables "Send to All" Option
var/obj/item/device/pda/host_pda = null
+1 -1
View File
@@ -8,7 +8,7 @@
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
w_class = WEIGHT_CLASS_SMALL
slot_flags = SLOT_BELT
flags = NOBLUDGEON
flags_1 = NOBLUDGEON_1
var/flush = FALSE
var/mob/living/silicon/ai/AI
origin_tech = "programming=3;materials=3"
@@ -15,7 +15,7 @@
throw_speed = 4
throw_range = 20
origin_tech = "syndicate=1;engineering=3"
flags = NOBLUDGEON
flags_1 = NOBLUDGEON_1
var/obj/machinery/camera/current = null
@@ -1,7 +1,7 @@
/obj/item/device/chameleon
name = "chameleon-projector"
icon_state = "shield0"
flags = CONDUCT | NOBLUDGEON
flags_1 = CONDUCT_1 | NOBLUDGEON_1
slot_flags = SLOT_BELT
item_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
@@ -8,7 +8,7 @@
w_class = WEIGHT_CLASS_SMALL
throw_range = 4
throw_speed = 1
flags = NOBLUDGEON
flags_1 = NOBLUDGEON_1
force = 3
attack_verb = list("blown up", "exploded", "detonated")
materials = list(MAT_METAL=50, MAT_GLASS=30)
@@ -7,7 +7,7 @@
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
w_class = WEIGHT_CLASS_SMALL
flags = CONDUCT
flags_1 = CONDUCT_1
slot_flags = SLOT_BELT
materials = list(MAT_METAL=50, MAT_GLASS=20)
actions_types = list(/datum/action/item_action/toggle_light)
@@ -162,7 +162,7 @@
desc = "A pen-sized light, used by medical staff. It can also be used to create a hologram to alert people of incoming medical assistance."
icon_state = "penlight"
item_state = ""
flags = CONDUCT
flags_1 = CONDUCT_1
brightness_on = 2
var/holo_cooldown = 0
@@ -210,7 +210,7 @@
item_state = "lamp"
brightness_on = 5
w_class = WEIGHT_CLASS_BULKY
flags = CONDUCT
flags_1 = CONDUCT_1
materials = list()
on = TRUE
@@ -524,5 +524,5 @@
desc = "This shouldn't exist outside of someone's head, how are you seeing this?"
brightness_on = 15
flashlight_power = 1
flags = CONDUCT | DROPDEL
flags_1 = CONDUCT_1 | DROPDEL_1
actions_types = list()
@@ -4,7 +4,7 @@
icon_state = "signmaker_engi"
slot_flags = SLOT_BELT
w_class = WEIGHT_CLASS_SMALL
flags = NOBLUDGEON
flags_1 = NOBLUDGEON_1
item_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
+2 -2
View File
@@ -158,11 +158,11 @@ GLOBAL_LIST_EMPTY(GPS_list)
icon_state = "gps-b"
gpstag = "BORG0"
desc = "A mining cyborg internal positioning system. Used as a recovery beacon for damaged cyborg assets, or a collaboration tool for mining teams."
flags = NODROP
flags_1 = NODROP_1
/obj/item/device/gps/internal
icon_state = null
flags = ABSTRACT
flags_1 = ABSTRACT_1
gpstag = "Eerie Signal"
desc = "Report to a coder immediately."
invisibility = INVISIBILITY_MAXIMUM
@@ -5,7 +5,7 @@
icon_state = "pointer"
item_state = "pen"
var/pointer_icon_state
flags = CONDUCT | NOBLUDGEON
flags_1 = CONDUCT_1 | NOBLUDGEON_1
slot_flags = SLOT_BELT
materials = list(MAT_METAL=500, MAT_GLASS=500)
w_class = WEIGHT_CLASS_SMALL
@@ -49,7 +49,7 @@
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
flags = CONDUCT
flags_1 = CONDUCT_1
slot_flags = SLOT_BELT
origin_tech = "magnets=3;engineering=4"
@@ -4,7 +4,7 @@
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "labeler1"
item_state = "flight"
flags = NOBLUDGEON
flags_1 = NOBLUDGEON_1
var/list/modes = list(
"grey" = rgb(255,255,255),
"red" = rgb(255,0,0),
+1 -1
View File
@@ -8,7 +8,7 @@
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
w_class = WEIGHT_CLASS_BULKY
flags = CONDUCT
flags_1 = CONDUCT_1
throwforce = 5
throw_speed = 1
throw_range = 2
@@ -6,7 +6,7 @@
item_state = "electropack"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
flags = CONDUCT
flags_1 = CONDUCT_1
slot_flags = SLOT_BACK
w_class = WEIGHT_CLASS_HUGE
materials = list(MAT_METAL=10000, MAT_GLASS=2500)
@@ -52,8 +52,8 @@
user.put_in_hands(A)
A.add_fingerprint(user)
if(src.flags & NODROP)
A.flags |= NODROP
if(src.flags_1 & NODROP_1)
A.flags_1 |= NODROP_1
else
return ..()
@@ -45,10 +45,7 @@
origin_tech = "syndicate=3"
icon_state = "syndie_headset"
item_state = "syndie_headset"
/obj/item/device/radio/headset/syndicate/alt/Initialize(mapload)
. = ..()
SET_SECONDARY_FLAG(src, BANG_PROTECT)
flags_2 = BANG_PROTECT_2
/obj/item/device/radio/headset/syndicate/alt/leader
name = "team leader headset"
@@ -77,10 +74,7 @@
desc = "This is used by your elite security force. Protects ears from flashbangs. \nTo access the security channel, use :s."
icon_state = "sec_headset_alt"
item_state = "sec_headset_alt"
/obj/item/device/radio/headset/headset_sec/alt/Initialize(mapload)
. = ..()
SET_SECONDARY_FLAG(src, BANG_PROTECT)
flags_2 = BANG_PROTECT_2
/obj/item/device/radio/headset/headset_eng
name = "engineering radio headset"
@@ -132,10 +126,7 @@
desc = "The headset of the boss. Protects ears from flashbangs. \nChannels are as follows: :c - command, :s - security, :e - engineering, :u - supply, :v - service, :m - medical, :n - science."
icon_state = "com_headset_alt"
item_state = "com_headset_alt"
/obj/item/device/radio/headset/heads/captain/alt/Initialize(mapload)
. = ..()
SET_SECONDARY_FLAG(src, BANG_PROTECT)
flags_2 = BANG_PROTECT_2
/obj/item/device/radio/headset/heads/rd
name = "\proper the research director's headset"
@@ -154,10 +145,7 @@
desc = "The headset of the man in charge of keeping order and protecting the station. Protects ears from flashbangs. \nTo access the security channel, use :s. For command, use :c."
icon_state = "com_headset_alt"
item_state = "com_headset_alt"
/obj/item/device/radio/headset/heads/hos/alt/Initialize(mapload)
. = ..()
SET_SECONDARY_FLAG(src, BANG_PROTECT)
flags_2 = BANG_PROTECT_2
/obj/item/device/radio/headset/heads/ce
name = "\proper the chief engineer's headset"
@@ -211,10 +199,7 @@
icon_state = "cent_headset_alt"
item_state = "cent_headset_alt"
keyslot = null
/obj/item/device/radio/headset/headset_cent/alt/Initialize(mapload)
. = ..()
SET_SECONDARY_FLAG(src, BANG_PROTECT)
flags_2 = BANG_PROTECT_2
/obj/item/device/radio/headset/ai
name = "\proper Integrated Subspace Transceiver "
@@ -27,7 +27,7 @@
var/freqlock = 0 //Frequency lock to stop the user from untuning specialist radios.
var/emped = 0 //Highjacked to track the number of consecutive EMPs on the radio, allowing consecutive EMP's to stack properly.
// "Example" = FREQ_LISTENING|FREQ_BROADCASTING
flags = CONDUCT | HEAR
flags_1 = CONDUCT_1 | HEAR_1
slot_flags = SLOT_BELT
throw_speed = 3
throw_range = 7
@@ -547,10 +547,10 @@
name = "cyborg radio"
subspace_switchable = 1
dog_fashion = null
flags_2 = NO_EMP_WIRES_2
/obj/item/device/radio/borg/Initialize(mapload)
..()
SET_SECONDARY_FLAG(src, NO_EMP_WIRES)
/obj/item/device/radio/borg/syndicate
syndie = 1
+5 -5
View File
@@ -63,7 +63,7 @@ MASS SPECTROMETER
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
desc = "A hand-held body scanner able to distinguish vital signs of the subject."
flags = CONDUCT | NOBLUDGEON
flags_1 = CONDUCT_1 | NOBLUDGEON_1
slot_flags = SLOT_BELT
throwforce = 3
w_class = WEIGHT_CLASS_TINY
@@ -260,7 +260,7 @@ MASS SPECTROMETER
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
w_class = WEIGHT_CLASS_SMALL
flags = CONDUCT | NOBLUDGEON
flags_1 = CONDUCT_1 | NOBLUDGEON_1
slot_flags = SLOT_BELT
throwforce = 0
throw_speed = 3
@@ -336,9 +336,9 @@ MASS SPECTROMETER
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
w_class = WEIGHT_CLASS_SMALL
flags = CONDUCT
flags_1 = CONDUCT_1
slot_flags = SLOT_BELT
container_type = OPENCONTAINER
container_type = OPENCONTAINER_1
throwforce = 0
throw_speed = 3
throw_range = 7
@@ -400,7 +400,7 @@ MASS SPECTROMETER
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
origin_tech = "biotech=2"
w_class = WEIGHT_CLASS_SMALL
flags = CONDUCT
flags_1 = CONDUCT_1
throwforce = 0
throw_speed = 3
throw_range = 7
@@ -6,7 +6,7 @@
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
w_class = WEIGHT_CLASS_SMALL
flags = HEAR
flags_1 = HEAR_1
slot_flags = SLOT_BELT
materials = list(MAT_METAL=60, MAT_GLASS=30)
force = 2
@@ -23,7 +23,7 @@ effective or pretty fucking useless.
w_class = WEIGHT_CLASS_TINY
throw_speed = 3
throw_range = 7
flags = CONDUCT
flags_1 = CONDUCT_1
item_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
+1 -1
View File
@@ -91,7 +91,7 @@
// except it actually ASKS THE DEAD (wooooo)
/obj/item/toy/eightball/haunted
flags = HEAR
flags_1 = HEAR_1
var/last_message
var/selected_message
var/list/votes
+2 -2
View File
@@ -86,7 +86,7 @@
name = "Prophet's Hat"
desc = "A religious-looking hat."
alternate_worn_icon = 'icons/mob/large-worn-icons/64x64/head.dmi'
flags = 0
flags_1 = 0
armor = list(melee = 60, bullet = 60, laser = 60, energy = 50, bomb = 70, bio = 50, rad = 50, fire = 60, acid = 60) //religion protects you from disease and radiation, honk.
worn_x_dimension = 64
worn_y_dimension = 64
@@ -147,7 +147,7 @@
icon_state = "crusader"
w_class = WEIGHT_CLASS_NORMAL
armor = list(melee = 50, bullet = 50, laser = 50, energy = 40, bomb = 60, bio = 0, rad = 0, fire = 60, acid = 60) //does this even do anything on boots?
flags = NOSLIP
flags_1 = NOSLIP_1
cold_protection = FEET
min_cold_protection_temperature = SHOES_MIN_TEMP_PROTECT
heat_protection = FEET
+1 -1
View File
@@ -151,7 +151,7 @@
/obj/item/borg/charger
name = "power connector"
icon_state = "charger_draw"
flags = NOBLUDGEON
flags_1 = NOBLUDGEON_1
var/mode = "draw"
var/static/list/charge_machines = typecacheof(list(/obj/machinery/cell_charger, /obj/machinery/recharger, /obj/machinery/recharge_station, /obj/machinery/mech_bay_recharge_port))
var/static/list/charge_items = typecacheof(list(/obj/item/weapon/stock_parts/cell, /obj/item/weapon/gun/energy))
@@ -0,0 +1,10 @@
diff a/code/game/objects/items/robot/robot_items.dm b/code/game/objects/items/robot/robot_items.dm (rejected hunks)
@@ -151,7 +151,7 @@
/obj/item/borg/charger
name = "power connector"
icon_state = "charger_draw"
- flags = NOBLUDGEON
+ flags_1 = NOBLUDGEON_1
var/mode = "draw"
var/static/list/charge_machines = typecacheof(list(/obj/machinery/cell_charger, /obj/machinery/recharger, /obj/machinery/recharge_station, /obj/machinery/mech_bay_recharge_port))
var/static/list/charge_items = typecacheof(list(/obj/item/stock_parts/cell, /obj/item/gun/energy))
+1 -1
View File
@@ -10,7 +10,7 @@ GLOBAL_LIST_INIT(rod_recipes, list ( \
singular_name = "metal rod"
icon_state = "rods"
item_state = "rods"
flags = CONDUCT
flags_1 = CONDUCT_1
w_class = WEIGHT_CLASS_NORMAL
force = 9
throwforce = 10
@@ -179,7 +179,7 @@ GLOBAL_LIST_INIT(sinew_recipes, list ( \
singular_name = "hide plate"
max_amount = 6
novariants = FALSE
flags = NOBLUDGEON
flags_1 = NOBLUDGEON_1
w_class = WEIGHT_CLASS_NORMAL
layer = MOB_LAYER
@@ -192,7 +192,7 @@ GLOBAL_LIST_INIT(sinew_recipes, list ( \
singular_name = "drake plate"
max_amount = 10
novariants = FALSE
flags = NOBLUDGEON
flags_1 = NOBLUDGEON_1
w_class = WEIGHT_CLASS_NORMAL
layer = MOB_LAYER
@@ -9,7 +9,7 @@
throwforce = 5
throw_speed = 3
throw_range = 7
flags = CONDUCT
flags_1 = CONDUCT_1
max_amount = 60
/obj/item/stack/light_w/attackby(obj/item/O, mob/user, params)
@@ -62,7 +62,7 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
icon_state = "sheet-metal"
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT)
throwforce = 10
flags = CONDUCT
flags_1 = CONDUCT_1
origin_tech = "materials=1"
resistance_flags = FIRE_PROOF
merge_type = /obj/item/stack/sheet/metal
@@ -109,7 +109,7 @@ GLOBAL_LIST_INIT(plasteel_recipes, list ( \
item_state = "sheet-metal"
materials = list(MAT_METAL=2000, MAT_PLASMA=2000)
throwforce = 10
flags = CONDUCT
flags_1 = CONDUCT_1
origin_tech = "materials=2"
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 80)
resistance_flags = FIRE_PROOF
@@ -6,7 +6,7 @@
icon_state = "telecrystal"
w_class = WEIGHT_CLASS_TINY
max_amount = 50
flags = NOBLUDGEON
flags_1 = NOBLUDGEON_1
origin_tech = "materials=6;syndicate=1"
/obj/item/stack/telecrystal/attack(mob/target, mob/user)
@@ -3,7 +3,7 @@
singular_name = "light floor tile"
desc = "A floor tile, made out of glass. It produces light."
icon_state = "tile_e"
flags = CONDUCT
flags_1 = CONDUCT_1
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "smashed")
turf_type = /turf/open/floor/light
var/state = 0
@@ -211,7 +211,7 @@
force = 6
materials = list(MAT_METAL=500)
throwforce = 10
flags = CONDUCT
flags_1 = CONDUCT_1
turf_type = /turf/open/floor/plasteel
mineralType = "metal"
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 70)
+2 -2
View File
@@ -9,7 +9,7 @@
desc = "Wrap packages with this festive paper to make gifts."
icon = 'icons/obj/items.dmi'
icon_state = "wrap_paper"
flags = NOBLUDGEON
flags_1 = NOBLUDGEON_1
amount = 25
max_amount = 25
resistance_flags = FLAMMABLE
@@ -30,7 +30,7 @@
desc = "You can use this to wrap items in."
icon = 'icons/obj/items.dmi'
icon_state = "deliveryPaper"
flags = NOBLUDGEON
flags_1 = NOBLUDGEON_1
amount = 25
max_amount = 25
resistance_flags = FLAMMABLE
@@ -0,0 +1,19 @@
diff a/code/game/objects/items/stacks/wrap.dm b/code/game/objects/items/stacks/wrap.dm (rejected hunks)
@@ -9,7 +9,7 @@
desc = "Wrap packages with this festive paper to make gifts."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "wrap_paper"
- flags = NOBLUDGEON
+ flags_1 = NOBLUDGEON_1
amount = 25
max_amount = 25
resistance_flags = FLAMMABLE
@@ -30,7 +30,7 @@
desc = "You can use this to wrap items in."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "deliveryPaper"
- flags = NOBLUDGEON
+ flags_1 = NOBLUDGEON_1
amount = 25
max_amount = 25
resistance_flags = FLAMMABLE
+4 -4
View File
@@ -139,7 +139,7 @@
item_state = "gun"
lefthand_file = 'icons/mob/inhands/weapons/guns_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/guns_righthand.dmi'
flags = CONDUCT
flags_1 = CONDUCT_1
slot_flags = SLOT_BELT
w_class = WEIGHT_CLASS_NORMAL
materials = list(MAT_METAL=10, MAT_GLASS=10)
@@ -244,8 +244,8 @@
// Copied from /obj/item/weapon/melee/transforming/energy/sword/attackby
/obj/item/toy/sword/attackby(obj/item/weapon/W, mob/living/user, params)
if(istype(W, /obj/item/toy/sword))
if((W.flags & NODROP) || (flags & NODROP))
to_chat(user, "<span class='warning'>\the [flags & NODROP ? src : W] is stuck to your hand, you can't attach it to \the [flags & NODROP ? W : src]!</span>")
if((W.flags_1 & NODROP_1) || (flags_1 & NODROP_1))
to_chat(user, "<span class='warning'>\the [flags_1 & NODROP_1 ? src : W] is stuck to your hand, you can't attach it to \the [flags_1 & NODROP_1 ? W : src]!</span>")
return
else
to_chat(user, "<span class='notice'>You attach the ends of the two plastic swords, making a single double-bladed toy! You're fake-cool.</span>")
@@ -334,7 +334,7 @@
item_state = "katana"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
flags = CONDUCT
flags_1 = CONDUCT_1
slot_flags = SLOT_BELT | SLOT_BACK
force = 5
throwforce = 5
+12
View File
@@ -0,0 +1,12 @@
diff a/code/game/objects/items/toys.dm b/code/game/objects/items/toys.dm (rejected hunks)
@@ -244,8 +244,8 @@
// Copied from /obj/item/melee/transforming/energy/sword/attackby
/obj/item/toy/sword/attackby(obj/item/W, mob/living/user, params)
if(istype(W, /obj/item/toy/sword))
- if((W.flags & NODROP) || (flags & NODROP))
- to_chat(user, "<span class='warning'>\the [flags & NODROP ? src : W] is stuck to your hand, you can't attach it to \the [flags & NODROP ? W : src]!</span>")
+ if((W.flags_1 & NODROP_1) || (flags_1 & NODROP_1))
+ to_chat(user, "<span class='warning'>\the [flags_1 & NODROP_1 ? src : W] is stuck to your hand, you can't attach it to \the [flags_1 & NODROP_1 ? W : src]!</span>")
return
else
to_chat(user, "<span class='notice'>You attach the ends of the two plastic swords, making a single double-bladed toy! You're fake-cool.</span>")
@@ -14,7 +14,7 @@ AI MODULES
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
desc = "An AI Module for programming laws to an AI."
flags = CONDUCT
flags_1 = CONDUCT_1
force = 5
w_class = WEIGHT_CLASS_SMALL
throwforce = 0
+1 -1
View File
@@ -12,7 +12,7 @@ obj/item/weapon/construction
opacity = 0
density = FALSE
anchored = FALSE
flags = CONDUCT | NOBLUDGEON
flags_1 = CONDUCT_1 | NOBLUDGEON_1
force = 0
throwforce = 10
throw_speed = 3
+1 -1
View File
@@ -124,7 +124,7 @@ GLOBAL_LIST_INIT(RPD_recipes, list(
desc = "A device used to rapidly pipe things."
icon = 'icons/obj/tools.dmi'
icon_state = "rpd"
flags = CONDUCT
flags_1 = CONDUCT_1
force = 10
throwforce = 10
throw_speed = 1
+1 -1
View File
@@ -13,7 +13,7 @@ RSF
opacity = 0
density = FALSE
anchored = FALSE
flags = NOBLUDGEON
flags_1 = NOBLUDGEON_1
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0)
var/matter = 0
var/mode = 1
@@ -10,7 +10,7 @@
materials = list(MAT_METAL=50, MAT_GLASS=50)
origin_tech = "engineering=2"
flags = CONDUCT | NOBLUDGEON
flags_1 = CONDUCT_1 | NOBLUDGEON_1
slot_flags = SLOT_BELT
var/obj/item/device/toner/ink = null
+1 -1
View File
@@ -56,7 +56,7 @@
lefthand_file = 'icons/mob/inhands/equipment/idcards_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/idcards_righthand.dmi'
origin_tech = "magnets=2;syndicate=2"
flags = NOBLUDGEON
flags_1 = NOBLUDGEON_1
var/prox_check = TRUE //If the emag requires you to be in range
/obj/item/weapon/card/emag/bluespace
@@ -46,7 +46,7 @@
icon_state = "chronogun"
item_state = "chronogun"
w_class = WEIGHT_CLASS_NORMAL
flags = NODROP | DROPDEL
flags_1 = NODROP_1 | DROPDEL_1
ammo_type = list(/obj/item/ammo_casing/energy/chrono_beam)
can_charge = 0
fire_delay = 50
@@ -102,7 +102,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
icon_state = "cigoff"
throw_speed = 0.5
item_state = "cigoff"
container_type = INJECTABLE
container_type = INJECTABLE_1
w_class = WEIGHT_CLASS_TINY
body_parts_covered = null
var/lit = FALSE
@@ -470,7 +470,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
icon_state = "zippo"
item_state = "zippo"
w_class = WEIGHT_CLASS_TINY
flags = CONDUCT
flags_1 = CONDUCT_1
slot_flags = SLOT_BELT
var/lit = 0
var/fancy = TRUE
@@ -649,7 +649,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
item_state = "[param_color]_vape"
/obj/item/clothing/mask/vape/attackby(obj/item/O, mob/user, params)
if(istype(O, /obj/item/weapon/reagent_containers) && (O.container_type & OPENCONTAINER))
if(istype(O, /obj/item/weapon/reagent_containers) && (O.container_type & OPENCONTAINER_1))
if(reagents.total_volume < chem_volume)
if(O.reagents.total_volume > 0)
O.reagents.trans_to(src,25)
@@ -16,7 +16,7 @@
icon = 'icons/obj/items.dmi'
icon_state = "soap"
w_class = WEIGHT_CLASS_TINY
flags = NOBLUDGEON
flags_1 = NOBLUDGEON_1
throwforce = 0
throw_speed = 3
throw_range = 7
+1 -1
View File
@@ -107,7 +107,7 @@
desc = "The latest and greatest power razor born from the science of shaving."
icon = 'icons/obj/items.dmi'
icon_state = "razor"
flags = CONDUCT
flags_1 = CONDUCT_1
w_class = WEIGHT_CLASS_TINY
@@ -5,7 +5,7 @@
icon_state = "fire_extinguisher0"
item_state = "fire_extinguisher"
hitsound = 'sound/weapons/smash.ogg'
flags = CONDUCT
flags_1 = CONDUCT_1
throwforce = 10
w_class = WEIGHT_CLASS_NORMAL
throw_speed = 2
@@ -30,7 +30,7 @@
icon_state = "miniFE0"
item_state = "miniFE"
hitsound = null //it is much lighter, after all.
flags = null //doesn't CONDUCT
flags_1 = null //doesn't CONDUCT_1
throwforce = 2
w_class = WEIGHT_CLASS_SMALL
force = 3
@@ -6,7 +6,7 @@
item_state = "flamethrower_0"
lefthand_file = 'icons/mob/inhands/weapons/flamethrower_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/flamethrower_righthand.dmi'
flags = CONDUCT
flags_1 = CONDUCT_1
force = 3
throwforce = 10
throw_speed = 1
@@ -11,7 +11,7 @@
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
throw_speed = 3
throw_range = 7
flags = CONDUCT
flags_1 = CONDUCT_1
slot_flags = SLOT_BELT
active = 0
det_time = 50
@@ -9,7 +9,7 @@
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
throw_speed = 3
throw_range = 7
flags = CONDUCT
flags_1 = CONDUCT_1
slot_flags = SLOT_BELT
resistance_flags = FLAMMABLE
max_integrity = 40
@@ -3,7 +3,8 @@
desc = "Used to put holes in specific areas without too much extra hole."
icon_state = "plastic-explosive0"
item_state = "plastic-explosive"
flags = NOBLUDGEON
flags_1 = NOBLUDGEON_1
flags_2 = NO_EMP_WIRES_2
det_time = 10
display_timer = 0
var/atom/target = null
@@ -18,10 +19,6 @@
plastic_overlay = mutable_appearance(icon, "[item_state]2")
..()
/obj/item/weapon/grenade/plastic/Initialize(mapload)
. = ..()
SET_SECONDARY_FLAG(src, NO_EMP_WIRES)
/obj/item/weapon/grenade/plastic/Destroy()
qdel(nadeassembly)
nadeassembly = null
@@ -164,7 +161,7 @@
item_state = "plasticx"
lefthand_file = 'icons/mob/inhands/weapons/bombs_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/bombs_righthand.dmi'
flags = NOBLUDGEON
flags_1 = NOBLUDGEON_1
w_class = WEIGHT_CLASS_SMALL
origin_tech = "syndicate=1"
var/timer = 10
+13 -13
View File
@@ -9,9 +9,9 @@
gender = PLURAL
icon = 'icons/obj/items.dmi'
icon_state = "handcuff"
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
flags = CONDUCT
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
flags_1 = CONDUCT_1
slot_flags = SLOT_BELT
throwforce = 0
w_class = WEIGHT_CLASS_SMALL
@@ -90,8 +90,8 @@
desc = "Looks like some cables tied together. Could be used to tie something up."
icon_state = "cuff_red"
item_state = "coil_red"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
materials = list(MAT_METAL=150, MAT_GLASS=75)
origin_tech = "engineering=2"
breakouttime = 300 //Deciseconds = 30s
@@ -145,7 +145,7 @@
/obj/item/weapon/restraints/handcuffs/cable/white
icon_state = "cuff_white"
item_state = "coil_white"
item_state = "coil_white"
/obj/item/weapon/restraints/handcuffs/alien
icon_state = "handcuffAlien"
@@ -210,8 +210,8 @@
name = "zipties"
desc = "Plastic, disposable zipties that can be used to restrain temporarily but are destroyed after use."
icon_state = "cuff_white"
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
materials = list()
breakouttime = 450 //Deciseconds = 45s
trashtype = /obj/item/weapon/restraints/handcuffs/cable/zipties/used
@@ -219,7 +219,7 @@
/obj/item/weapon/restraints/handcuffs/cable/zipties/used
desc = "A pair of broken zipties."
icon_state = "cuff_white_used"
item_state = "cuff_white"
item_state = "cuff_white"
/obj/item/weapon/restraints/handcuffs/cable/zipties/used/attack()
return
@@ -233,9 +233,9 @@
gender = PLURAL
icon = 'icons/obj/items.dmi'
icon_state = "handcuff"
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
flags = CONDUCT
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
flags_1 = CONDUCT_1
throwforce = 0
w_class = WEIGHT_CLASS_NORMAL
origin_tech = "engineering=3;combat=3"
@@ -304,7 +304,7 @@
armed = 1
icon_state = "e_snare"
trap_damage = 0
flags = DROPDEL
flags_1 = DROPDEL_1
/obj/item/weapon/restraints/legcuffs/beartrap/energy/New()
..()
+4 -4
View File
@@ -85,7 +85,7 @@
do_attack_animation(master, null, src)
master.emote("scream")
master.remove_status_effect(STATUS_EFFECT_HISGRACE)
flags &= ~NODROP
flags_1 &= ~NODROP_1
master.Knockdown(60)
master.adjustBruteLoss(master.maxHealth)
playsound(master, 'sound/effects/splat.ogg', 100, 0)
@@ -169,20 +169,20 @@
update_stats()
/obj/item/weapon/his_grace/proc/update_stats()
flags &= ~NODROP
flags_1 &= ~NODROP_1
var/mob/living/master = get_atom_on_turf(src, /mob/living)
switch(bloodthirst)
if(HIS_GRACE_CONSUME_OWNER to HIS_GRACE_FALL_ASLEEP)
if(HIS_GRACE_CONSUME_OWNER > prev_bloodthirst)
master.visible_message("<span class='userdanger'>[src] enters a frenzy!</span>")
if(HIS_GRACE_STARVING to HIS_GRACE_CONSUME_OWNER)
flags |= NODROP
flags_1 |= NODROP_1
if(HIS_GRACE_STARVING > prev_bloodthirst)
master.visible_message("<span class='boldwarning'>[src] is starving!</span>", "<span class='his_grace big'>[src]'s bloodlust overcomes you. [src] must be fed, or you will become His meal.\
[force_bonus < 15 ? " And still, His power grows.":""]</span>")
force_bonus = max(force_bonus, 15)
if(HIS_GRACE_FAMISHED to HIS_GRACE_STARVING)
flags |= NODROP
flags_1 |= NODROP_1
if(HIS_GRACE_FAMISHED > prev_bloodthirst)
master.visible_message("<span class='warning'>[src] is very hungry!</span>", "<span class='his_grace big'>Spines sink into your hand. [src] must feed immediately.\
[force_bonus < 10 ? " His power grows.":""]</span>")
@@ -12,7 +12,7 @@
throw_speed = 3
throw_range = 7
origin_tech = "magnets=1;programming=3"
flags = NOBLUDGEON
flags_1 = NOBLUDGEON_1
var/list/signs = list()
var/max_signs = 10
var/creation_time = 0 //time to create a holosign in deciseconds.
@@ -53,7 +53,7 @@
item_state = "disintegrate"
name = "god hand"
desc = "This hand of yours glows with an awesome power!"
flags = ABSTRACT | NODROP | DROPDEL
flags_1 = ABSTRACT_1 | NODROP_1 | DROPDEL_1
w_class = WEIGHT_CLASS_HUGE
hitsound = 'sound/weapons/sear.ogg'
damtype = BURN
@@ -275,7 +275,7 @@
lefthand_file = 'icons/mob/inhands/weapons/chainsaw_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/chainsaw_righthand.dmi'
w_class = WEIGHT_CLASS_HUGE
flags = NODROP | ABSTRACT
flags_1 = NODROP_1 | ABSTRACT_1
sharpness = IS_SHARP
attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
hitsound = 'sound/weapons/chainsawhit.ogg'
@@ -322,7 +322,7 @@
item_state = "arm_blade"
lefthand_file = 'icons/mob/inhands/antag/changeling_lefthand.dmi'
righthand_file = 'icons/mob/inhands/antag/changeling_righthand.dmi'
flags = ABSTRACT | NODROP
flags_1 = ABSTRACT_1 | NODROP_1
w_class = WEIGHT_CLASS_HUGE
sharpness = IS_SHARP
@@ -372,10 +372,10 @@
slot_flags = null
hitsound = 'sound/weapons/bladeslice.ogg'
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
flags_2 = SLOWS_WHILE_IN_HAND_2
/obj/item/weapon/nullrod/tribal_knife/Initialize(mapload)
..()
SET_SECONDARY_FLAG(src, SLOWS_WHILE_IN_HAND)
/obj/item/weapon/nullrod/tribal_knife/New()
..()
@@ -9,7 +9,7 @@
item_color = "b"
var/allow_multiple = FALSE
var/uses = -1
flags = DROPDEL
flags_1 = DROPDEL_1
/obj/item/weapon/implant/proc/trigger(emote, mob/living/carbon/source)
@@ -3,7 +3,7 @@
desc = "Injects things."
icon_state = "reagents"
origin_tech = "materials=3;biotech=4"
container_type = OPENCONTAINER
container_type = OPENCONTAINER_1
/obj/item/weapon/implant/chem/get_data()
var/dat = {"<b>Implant Specifications:</b><BR>
+3 -3
View File
@@ -24,7 +24,7 @@
throw_speed = 3
throw_range = 5
materials = list(MAT_METAL=80)
flags = CONDUCT
flags_1 = CONDUCT_1
attack_verb = list("attacked", "stabbed", "poked")
hitsound = 'sound/weapons/bladeslice.ogg'
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30)
@@ -56,7 +56,7 @@
name = "kitchen knife"
icon_state = "knife"
desc = "A general purpose Chef's Knife made by SpaceCook Incorporated. Guaranteed to stay sharp for years to come."
flags = CONDUCT
flags_1 = CONDUCT_1
force = 10
w_class = WEIGHT_CLASS_SMALL
throwforce = 10
@@ -95,7 +95,7 @@
name = "butcher's cleaver"
icon_state = "butch"
desc = "A huge thing used for chopping and chopping up meat. This includes clowns and clown by-products."
flags = CONDUCT
flags_1 = CONDUCT_1
force = 15
throwforce = 10
materials = list(MAT_METAL=18000)
@@ -72,7 +72,7 @@
throw_range = 5
w_class = WEIGHT_CLASS_NORMAL
w_class_on = WEIGHT_CLASS_HUGE
flags = CONDUCT
flags_1 = CONDUCT_1
armour_penetration = 100
origin_tech = "combat=4;magnets=3"
attack_verb_off = list("attacked", "chopped", "cleaved", "torn", "cut")
@@ -16,7 +16,7 @@
item_state = "chain"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
flags = CONDUCT
flags_1 = CONDUCT_1
slot_flags = SLOT_BELT
force = 10
throwforce = 7
@@ -51,7 +51,7 @@
item_state = "sabre"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
flags = CONDUCT
flags_1 = CONDUCT_1
unique_rename = 1
force = 15
throwforce = 10
+1 -1
View File
@@ -3,7 +3,7 @@
name = "data cable"
icon = 'icons/obj/power.dmi'
icon_state = "wire1"
flags = NOBLUDGEON
flags_1 = NOBLUDGEON_1
var/obj/machinery/machine
/obj/item/weapon/pai_cable/proc/plugin(obj/machinery/M, mob/living/user)
+1 -1
View File
@@ -5,7 +5,7 @@
item_state = "powerfist"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
flags = CONDUCT
flags_1 = CONDUCT_1
attack_verb = list("whacked", "fisted", "power-punched")
force = 20
throwforce = 10
@@ -4,7 +4,7 @@
icon_state = "mjollnir0"
lefthand_file = 'icons/mob/inhands/weapons/hammers_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/hammers_righthand.dmi'
flags = CONDUCT
flags_1 = CONDUCT_1
slot_flags = SLOT_BACK
force = 5
force_unwielded = 5
@@ -75,7 +75,7 @@
icon_state = "mjollnir0"
lefthand_file = 'icons/mob/inhands/weapons/hammers_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/hammers_righthand.dmi'
flags = CONDUCT
flags_1 = CONDUCT_1
slot_flags = SLOT_BACK
force = 5
force_unwielded = 5
@@ -307,7 +307,7 @@
throw_speed = 3
throw_range = 5
w_class = WEIGHT_CLASS_BULKY
flags = CONDUCT
flags_1 = CONDUCT_1
materials = list(MAT_METAL=3000)
preposition = "on"
@@ -2,9 +2,9 @@
name = "briefcase"
desc = "It's made of AUTHENTIC faux-leather and has a price-tag still attached. Its owner must be a real professional."
icon_state = "briefcase"
lefthand_file = 'icons/mob/inhands/equipment/briefcase_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/briefcase_righthand.dmi'
flags = CONDUCT
lefthand_file = 'icons/mob/inhands/equipment/briefcase_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/briefcase_righthand.dmi'
flags_1 = CONDUCT_1
force = 8
hitsound = "swing_hit"
throw_speed = 2
@@ -34,7 +34,7 @@
name = "briefcase"
desc = "It's label reads genuine hardened Captain leather, but suspiciously has no other tags or branding. Smells like L'Air du Temps."
icon_state = "briefcase"
flags = CONDUCT
flags_1 = CONDUCT_1
force = 10
hitsound = "swing_hit"
throw_speed = 2
@@ -261,7 +261,7 @@
//This proc return 1 if the item can be picked up and 0 if it can't.
//Set the stop_messages to stop it from printing messages
/obj/item/weapon/storage/proc/can_be_inserted(obj/item/W, stop_messages = 0, mob/user)
if(!istype(W) || (W.flags & ABSTRACT))
if(!istype(W) || (W.flags_1 & ABSTRACT_1))
return //Not an item
if(loc == W)
@@ -302,7 +302,7 @@
to_chat(usr, "<span class='warning'>[src] cannot hold [W] as it's a storage item of the same size!</span>")
return 0 //To prevent the stacking of same sized storage items.
if(W.flags & NODROP) //SHOULD be handled in unEquip, but better safe than sorry.
if(W.flags_1 & NODROP_1) //SHOULD be handled in unEquip, but better safe than sorry.
to_chat(usr, "<span class='warning'>\the [W] is stuck to your hand, you can't put it in \the [src]!</span>")
return 0
@@ -3,9 +3,9 @@
desc = "Danger. Very robust."
icon_state = "red"
item_state = "toolbox_red"
lefthand_file = 'icons/mob/inhands/equipment/toolbox_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/toolbox_righthand.dmi'
flags = CONDUCT
lefthand_file = 'icons/mob/inhands/equipment/toolbox_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/toolbox_righthand.dmi'
flags_1 = CONDUCT_1
force = 12
throwforce = 12
throw_speed = 2
@@ -79,7 +79,7 @@
name = "plasma tank"
desc = "Contains dangerous plasma. Do not inhale. Warning: extremely flammable."
icon_state = "plasma"
flags = CONDUCT
flags_1 = CONDUCT_1
slot_flags = null //they have no straps!
force = 8
@@ -158,7 +158,7 @@
name = "emergency oxygen tank"
desc = "Used for emergencies. Contains very little oxygen, so try to conserve it until you actually need it."
icon_state = "emergency"
flags = CONDUCT
flags_1 = CONDUCT_1
slot_flags = SLOT_BELT
w_class = WEIGHT_CLASS_SMALL
force = 4
@@ -3,7 +3,7 @@
icon = 'icons/obj/tank.dmi'
lefthand_file = 'icons/mob/inhands/equipment/tanks_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tanks_righthand.dmi'
flags = CONDUCT
flags_1 = CONDUCT_1
slot_flags = SLOT_BACK
hitsound = 'sound/weapons/smash.ogg'
pressure_resistance = ONE_ATMOSPHERE * 5
@@ -37,7 +37,7 @@
return
if(H.wear_mask.mask_adjusted)
H.wear_mask.adjustmask(H)
if(!(H.wear_mask.flags & MASKINTERNALS))
if(!(H.wear_mask.flags_1 & MASKINTERNALS_1))
to_chat(H, "<span class='warning'>[H.wear_mask] can't use [src]!</span>")
return
@@ -109,8 +109,8 @@
amount_per_transfer_from_this = 50
possible_transfer_amounts = list(25,50,100)
volume = 500
flags = NODROP | NOBLUDGEON
container_type = OPENCONTAINER
flags_1 = NODROP_1 | NOBLUDGEON_1
container_type = OPENCONTAINER_1
slot_flags = 0
var/obj/item/weapon/watertank/tank
@@ -221,7 +221,7 @@
precision = 1
cooling_power = 5
w_class = WEIGHT_CLASS_HUGE
flags = NODROP //Necessary to ensure that the nozzle and tank never separate
flags_1 = NODROP_1 //Necessary to ensure that the nozzle and tank never separate
var/obj/item/weapon/watertank/tank
var/nozzle_mode = 0
var/metal_synthesis_cooldown = 0
@@ -348,7 +348,7 @@
var/usage_ratio = 5 //5 unit added per 1 removed
var/injection_amount = 1
amount_per_transfer_from_this = 5
container_type = OPENCONTAINER
container_type = OPENCONTAINER_1
spillable = 0
possible_transfer_amounts = list(5,10,15)
@@ -20,11 +20,11 @@
var/frequency = 1451
var/broadcasting = null
var/listening = 1
flags = CONDUCT
flags_1 = CONDUCT_1
w_class = WEIGHT_CLASS_SMALL
item_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
throw_speed = 3
throw_range = 7
materials = list(MAT_METAL=400)
@@ -134,8 +134,8 @@ Frequency:
icon = 'icons/obj/device.dmi'
icon_state = "hand_tele"
item_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
throwforce = 0
w_class = WEIGHT_CLASS_SMALL
throw_speed = 3
@@ -203,9 +203,9 @@ Frequency:
return
try_move_adjacent(created[1])
active_portal_pairs[created[1]] = created[2]
var/obj/effect/portal/c1 = created[1]
var/obj/effect/portal/c2 = created[2]
investigate_log("was used by [key_name(user)] at [COORD(user)] to create a portal pair with destinations [COORD(c1)] and [COORD(c2)].", INVESTIGATE_PORTAL)
var/obj/effect/portal/c1 = created[1]
var/obj/effect/portal/c2 = created[2]
investigate_log("was used by [key_name(user)] at [COORD(user)] to create a portal pair with destinations [COORD(c1)] and [COORD(c2)].", INVESTIGATE_PORTAL)
add_fingerprint(user)
/obj/item/weapon/hand_tele/proc/on_portal_destroy(obj/effect/portal/P)
+5 -5
View File
@@ -21,7 +21,7 @@
icon_state = "wrench"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
flags = CONDUCT
flags_1 = CONDUCT_1
slot_flags = SLOT_BELT
force = 5
throwforce = 7
@@ -135,7 +135,7 @@
item_state = "screwdriver"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
flags = CONDUCT
flags_1 = CONDUCT_1
slot_flags = SLOT_BELT
force = 5
w_class = WEIGHT_CLASS_TINY
@@ -272,7 +272,7 @@
icon_state = null
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
flags = CONDUCT
flags_1 = CONDUCT_1
slot_flags = SLOT_BELT
force = 6
throw_speed = 3
@@ -369,7 +369,7 @@
item_state = "welder"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
flags = CONDUCT
flags_1 = CONDUCT_1
slot_flags = SLOT_BELT
force = 3
throwforce = 5
@@ -707,7 +707,7 @@
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
usesound = 'sound/items/crowbar.ogg'
flags = CONDUCT
flags_1 = CONDUCT_1
slot_flags = SLOT_BELT
force = 5
throwforce = 7
+2 -2
View File
@@ -117,7 +117,7 @@
name = "offhand"
icon_state = "offhand"
w_class = WEIGHT_CLASS_HUGE
flags = ABSTRACT | NODROP
flags_1 = ABSTRACT_1 | NODROP_1
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
/obj/item/weapon/twohanded/offhand/unwield()
@@ -485,7 +485,7 @@
icon_state = "chainsaw_off"
lefthand_file = 'icons/mob/inhands/weapons/chainsaw_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/chainsaw_righthand.dmi'
flags = CONDUCT
flags_1 = CONDUCT_1
force = 13
var/force_on = 21
w_class = WEIGHT_CLASS_HUGE
@@ -7,7 +7,7 @@
item_state = "restock_unit"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
flags = CONDUCT
flags_1 = CONDUCT_1
force = 7
throwforce = 10
throw_speed = 1
+41 -41
View File
@@ -1,5 +1,5 @@
/obj/item/weapon
var/trigger_guard = TRIGGER_GUARD_NONE
var/trigger_guard = TRIGGER_GUARD_NONE
/obj/item/weapon/banhammer
desc = "A banhammer"
@@ -30,8 +30,8 @@
desc = "This thing is so unspeakably shitty you are having a hard time even holding it."
icon_state = "sord"
item_state = "sord"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
slot_flags = SLOT_BELT
force = 2
throwforce = 1
@@ -49,10 +49,10 @@
desc = "What are you standing around staring at this for? Get to killing!"
icon_state = "claymore"
item_state = "claymore"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
hitsound = 'sound/weapons/bladeslice.ogg'
flags = CONDUCT
flags_1 = CONDUCT_1
slot_flags = SLOT_BELT | SLOT_BACK
force = 40
throwforce = 10
@@ -70,7 +70,7 @@
/obj/item/weapon/claymore/highlander //ALL COMMENTS MADE REGARDING THIS SWORD MUST BE MADE IN ALL CAPS
desc = "<b><i>THERE CAN BE ONLY ONE, AND IT WILL BE YOU!!!</i></b>\nActivate it in your hand to point to the nearest victim."
flags = CONDUCT | NODROP | DROPDEL
flags_1 = CONDUCT_1 | NODROP_1 | DROPDEL_1
slot_flags = null
block_chance = 0 //RNG WON'T HELP YOU NOW, PANSY
luminosity = 3
@@ -78,8 +78,8 @@
var/notches = 0 //HOW MANY PEOPLE HAVE BEEN SLAIN WITH THIS BLADE
var/obj/item/weapon/disk/nuclear/nuke_disk //OUR STORED NUKE DISK
/obj/item/weapon/claymore/highlander/Initialize()
. = ..()
/obj/item/weapon/claymore/highlander/Initialize()
. = ..()
START_PROCESSING(SSobj, src)
/obj/item/weapon/claymore/highlander/Destroy()
@@ -195,9 +195,9 @@
desc = "Woefully underpowered in D20"
icon_state = "katana"
item_state = "katana"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
flags = CONDUCT
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
flags_1 = CONDUCT_1
slot_flags = SLOT_BELT | SLOT_BACK
force = 40
throwforce = 10
@@ -222,7 +222,7 @@
desc = "A rod with some wire wrapped around the top. It'd be easy to attach something to the top bit."
icon_state = "wiredrod"
item_state = "rods"
flags = CONDUCT
flags_1 = CONDUCT_1
force = 9
throwforce = 10
w_class = WEIGHT_CLASS_NORMAL
@@ -240,7 +240,7 @@
user.put_in_hands(S)
to_chat(user, "<span class='notice'>You fasten the glass shard to the top of the rod with the cable.</span>")
else if(istype(I, /obj/item/device/assembly/igniter) && !(I.flags & NODROP))
else if(istype(I, /obj/item/device/assembly/igniter) && !(I.flags_1 & NODROP_1))
var/obj/item/weapon/melee/baton/cattleprod/P = new /obj/item/weapon/melee/baton/cattleprod
remove_item_from_storage(user)
@@ -260,8 +260,8 @@
desc = "An ancient weapon still used to this day due to it's ease of lodging itself into victim's body parts"
icon_state = "throwingstar"
item_state = "eshield0"
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
force = 2
throwforce = 20 //This is never used on mobs since this has a 100% embed chance.
throw_speed = 4
@@ -277,10 +277,10 @@
/obj/item/weapon/switchblade
name = "switchblade"
icon_state = "switchblade"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
desc = "A sharp, concealable, spring-loaded knife."
flags = CONDUCT
flags_1 = CONDUCT_1
force = 3
w_class = WEIGHT_CLASS_SMALL
throwforce = 5
@@ -343,8 +343,8 @@
icon = 'icons/obj/weapons.dmi'
icon_state = "cane"
item_state = "stick"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
force = 5
throwforce = 5
w_class = WEIGHT_CLASS_SMALL
@@ -356,8 +356,8 @@
desc = "Apparently a staff used by the wizard."
icon = 'icons/obj/wizard.dmi'
icon_state = "staff"
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
force = 3
throwforce = 5
throw_speed = 2
@@ -380,8 +380,8 @@
icon = 'icons/obj/weapons.dmi'
icon_state = "stick"
item_state = "stick"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
force = 3
throwforce = 5
throw_speed = 2
@@ -404,9 +404,9 @@
desc = "A chainsaw that has replaced your arm."
icon_state = "chainsaw_on"
item_state = "mounted_chainsaw"
lefthand_file = 'icons/mob/inhands/weapons/chainsaw_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/chainsaw_righthand.dmi'
flags = NODROP | ABSTRACT | DROPDEL
lefthand_file = 'icons/mob/inhands/weapons/chainsaw_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/chainsaw_righthand.dmi'
flags_1 = NODROP_1 | ABSTRACT_1 | DROPDEL_1
w_class = WEIGHT_CLASS_HUGE
force = 21
throwforce = 0
@@ -481,8 +481,8 @@
icon = 'icons/obj/items.dmi'
icon_state = "baseball_bat"
item_state = "baseball_bat"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
force = 10
throwforce = 12
attack_verb = list("beat", "smacked")
@@ -516,7 +516,7 @@
if(homerun_ready)
user.visible_message("<span class='userdanger'>It's a home run!</span>")
target.throw_at(throw_target, rand(8,10), 14, user)
target.ex_act(EXPLODE_HEAVY)
target.ex_act(EXPLODE_HEAVY)
playsound(get_turf(src), 'sound/weapons/homerun.ogg', 100, 1)
homerun_ready = 0
return
@@ -541,13 +541,13 @@
return 1
/obj/item/weapon/melee/flyswatter
name = "flyswatter"
name = "flyswatter"
desc = "Useful for killing insects of all sizes."
icon = 'icons/obj/weapons.dmi'
icon_state = "flyswatter"
item_state = "flyswatter"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
force = 1
throwforce = 1
attack_verb = list("swatted", "smacked")
@@ -556,8 +556,8 @@
//Things in this list will be instantly splatted. Flyman weakness is handled in the flyman species weakness proc.
var/list/strong_against
/obj/item/weapon/melee/flyswatter/Initialize()
. = ..()
/obj/item/weapon/melee/flyswatter/Initialize()
. = ..()
strong_against = typecacheof(list(
/mob/living/simple_animal/hostile/poison/bees/,
/mob/living/simple_animal/butterfly,
@@ -583,10 +583,10 @@
icon_state = "madeyoulook"
force = 0
throwforce = 0
flags = DROPDEL | ABSTRACT
flags_1 = DROPDEL_1 | ABSTRACT_1
attack_verb = list("bopped")
/obj/item/weapon/proc/can_trigger_gun(mob/living/user)
if(!user.can_use_guns(src))
return FALSE
/obj/item/weapon/proc/can_trigger_gun(mob/living/user)
if(!user.can_use_guns(src))
return FALSE
return TRUE