ok this is going to be a pain in the ass ain't it (#2458)
lets hope nothing blows up this time (Flags PR but it works!)
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@@ -83,7 +83,7 @@
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update_icon()
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/obj/structure/fireaxecabinet/obj_break(damage_flag)
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if(!broken && !(flags & NODECONSTRUCT))
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if(!broken && !(flags_1 & NODECONSTRUCT_1))
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update_icon()
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broken = TRUE
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playsound(src, 'sound/effects/glassbr3.ogg', 100, 1)
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@@ -91,7 +91,7 @@
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new /obj/item/weapon/shard(loc)
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/obj/structure/fireaxecabinet/deconstruct(disassembled = TRUE)
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if(!(flags & NODECONSTRUCT))
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if(!(flags_1 & NODECONSTRUCT_1))
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if(fireaxe && loc)
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fireaxe.forceMove(loc)
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fireaxe = null
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