ok this is going to be a pain in the ass ain't it (#2458)

lets hope nothing blows up this time (Flags PR but it works!)
This commit is contained in:
kevinz000
2017-08-22 05:01:38 -07:00
committed by GitHub
parent 6a309b5996
commit 35b7b93b24
535 changed files with 2471 additions and 1486 deletions
@@ -23,6 +23,7 @@
armour_penetration = 1000
resistance_flags = INDESTRUCTIBLE
anchored = TRUE
flags_2 = SLOWS_WHILE_IN_HAND_2
var/team = WHITE_TEAM
var/reset_cooldown = 0
var/obj/effect/ctf/flag_reset/reset
@@ -34,7 +35,6 @@
/obj/item/weapon/twohanded/ctf/Initialize()
. = ..()
SET_SECONDARY_FLAG(src, SLOWS_WHILE_IN_HAND)
if(!reset)
reset = new reset_path(get_turf(src))
@@ -473,14 +473,14 @@
W.registered_name = H.real_name
W.update_label(W.registered_name, W.assignment)
// The shielded hardsuit is already NODROP
// The shielded hardsuit is already NODROP_1
no_drops += H.get_item_by_slot(slot_gloves)
no_drops += H.get_item_by_slot(slot_shoes)
no_drops += H.get_item_by_slot(slot_w_uniform)
no_drops += H.get_item_by_slot(slot_ears)
for(var/i in no_drops)
var/obj/item/I = i
I.flags |= NODROP
I.flags_1 |= NODROP_1
/datum/outfit/ctf/instagib
r_hand = /obj/item/weapon/gun/energy/laser/instakill
@@ -532,6 +532,7 @@
var/team = WHITE_TEAM
time_between_triggers = 1
anchored = TRUE
flags_2 = SLOWS_WHILE_IN_HAND_2
alpha = 255
/obj/structure/trap/examine(mob/user)
@@ -0,0 +1,18 @@
diff a/code/modules/awaymissions/capture_the_flag.dm b/code/modules/awaymissions/capture_the_flag.dm (rejected hunks)
@@ -473,14 +473,14 @@
W.registered_name = H.real_name
W.update_label(W.registered_name, W.assignment)
- // The shielded hardsuit is already NODROP
+ // The shielded hardsuit is already NODROP_1
no_drops += H.get_item_by_slot(slot_gloves)
no_drops += H.get_item_by_slot(slot_shoes)
no_drops += H.get_item_by_slot(slot_w_uniform)
no_drops += H.get_item_by_slot(slot_ears)
for(var/i in no_drops)
var/obj/item/I = i
- I.flags |= NODROP
+ I.flags_1 |= NODROP_1
/datum/outfit/ctf/instagib
r_hand = /obj/item/gun/energy/laser/instakill