ok this is going to be a pain in the ass ain't it (#2458)
lets hope nothing blows up this time (Flags PR but it works!)
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@@ -57,7 +57,7 @@
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last_change = world.time
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active = (A != offline_program)
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use_power = active ? ACTIVE_POWER_USE : IDLE_POWER_USE
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use_power = active ? ACTIVE_POWER_USE : IDLE_POWER_USE
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for(var/obj/effect/holodeck_effect/HE in effects)
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HE.deactivate(src)
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@@ -71,9 +71,9 @@
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// this is an exercise left to others I'm afraid. -Sayu
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spawned = A.copy_contents_to(linked, 1, nerf_weapons = !emagged)
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for(var/obj/machinery/M in spawned)
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M.flags |= NODECONSTRUCT
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M.flags_1 |= NODECONSTRUCT_1
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for(var/obj/structure/S in spawned)
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S.flags |= NODECONSTRUCT
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S.flags_1 |= NODECONSTRUCT_1
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effects = list()
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spawn(30)
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@@ -86,9 +86,9 @@
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spawned += x // holocarp are not forever
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added += x
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for(var/obj/machinery/M in added)
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M.flags |= NODECONSTRUCT
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M.flags_1 |= NODECONSTRUCT_1
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for(var/obj/structure/S in added)
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S.flags |= NODECONSTRUCT
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S.flags_1 |= NODECONSTRUCT_1
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/obj/machinery/computer/holodeck/proc/derez(var/obj/obj, var/silent = 1, var/forced = 0)
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// Emagging a machine creates an anomaly in the derez systems.
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@@ -108,4 +108,4 @@
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if(!silent)
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visible_message("The [obj.name] fades away!")
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qdel(obj)
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qdel(obj)
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