ok this is going to be a pain in the ass ain't it (#2458)

lets hope nothing blows up this time (Flags PR but it works!)
This commit is contained in:
kevinz000
2017-08-22 05:01:38 -07:00
committed by GitHub
parent 6a309b5996
commit 35b7b93b24
535 changed files with 2471 additions and 1486 deletions
+2 -2
View File
@@ -138,7 +138,7 @@
name = "blood crawl"
desc = "You are unable to hold anything while in this form."
icon = 'icons/effects/blood.dmi'
flags = NODROP|ABSTRACT
flags_1 = NODROP_1|ABSTRACT_1
/mob/living/proc/exit_blood_effect(obj/effect/decal/cleanable/B)
playsound(get_turf(src), 'sound/magic/exit_blood.ogg', 100, 1, -1)
@@ -167,7 +167,7 @@
if(iscarbon(src))
var/mob/living/carbon/C = src
for(var/obj/item/weapon/bloodcrawl/BC in C)
BC.flags = null
BC.flags_1 = null
qdel(BC)
qdel(src.holder)
src.holder = null
+10
View File
@@ -0,0 +1,10 @@
diff a/code/modules/mob/living/bloodcrawl.dm b/code/modules/mob/living/bloodcrawl.dm (rejected hunks)
@@ -167,7 +167,7 @@
if(iscarbon(src))
var/mob/living/carbon/C = src
for(var/obj/item/bloodcrawl/BC in C)
- BC.flags = null
+ BC.flags_1 = null
qdel(BC)
qdel(src.holder)
src.holder = null
+1 -1
View File
@@ -112,7 +112,7 @@
if(user.zone_selected != "head")
return ..()
if((C.head && (C.head.flags_cover & HEADCOVERSEYES)) || (C.wear_mask && (C.wear_mask.flags_cover & MASKCOVERSEYES)) || (C.glasses && (C.glasses.flags & GLASSESCOVERSEYES)))
if((C.head && (C.head.flags_cover & HEADCOVERSEYES)) || (C.wear_mask && (C.wear_mask.flags_cover & MASKCOVERSEYES)) || (C.glasses && (C.glasses.flags_1 & GLASSESCOVERSEYES)))
to_chat(user, "<span class='warning'>You're going to need to remove their head cover first!</span>")
return
@@ -42,7 +42,7 @@
<HR>"}
for(var/i in 1 to held_items.len)
var/obj/item/I = get_item_for_held_index(i)
dat += "<BR><B>[get_held_index_name(i)]:</B><A href='?src=\ref[src];item=[slot_hands];hand_index=[i]'>[(I && !(I.flags & ABSTRACT)) ? I : "<font color=grey>Empty</font>"]</a>"
dat += "<BR><B>[get_held_index_name(i)]:</B><A href='?src=\ref[src];item=[slot_hands];hand_index=[i]'>[(I && !(I.flags_1 & ABSTRACT_1)) ? I : "<font color=grey>Empty</font>"]</a>"
dat += "<BR><A href='?src=\ref[src];pouches=1'>Empty Pouches</A>"
if(handcuffed)
@@ -123,7 +123,7 @@
name = "\improper royal parasite"
desc = "Inject this into one of your grown children to promote her to a Praetorian!"
icon_state = "alien_medal"
flags = ABSTRACT|NODROP|DROPDEL
flags_1 = ABSTRACT_1|NODROP_1|DROPDEL_1
icon = 'icons/mob/alien.dmi'
/obj/item/queenpromote/attack(mob/living/M, mob/living/carbon/alien/humanoid/user)
@@ -15,7 +15,7 @@
icon_state = "facehugger"
item_state = "facehugger"
w_class = WEIGHT_CLASS_TINY //note: can be picked up by aliens unlike most other items of w_class below 4
flags = MASKINTERNALS
flags_1 = MASKINTERNALS_1
throw_range = 5
tint = 3
flags_cover = MASKCOVERSEYES | MASKCOVERSMOUTH
+8 -8
View File
@@ -165,7 +165,7 @@
var/end_T_descriptor = "<font color='#6b4400'>tile at [end_T.x], [end_T.y], [end_T.z] in area [get_area(end_T)]</font>"
add_logs(src, throwable_mob, "thrown", addition="from [start_T_descriptor] with the target [end_T_descriptor]")
else if(!(I.flags & (NODROP|ABSTRACT)))
else if(!(I.flags_1 & (NODROP_1|ABSTRACT_1)))
thrown_thing = I
dropItemToGround(I)
@@ -188,13 +188,13 @@
<HR>
<B><FONT size=3>[name]</FONT></B>
<HR>
<BR><B>Head:</B> <A href='?src=\ref[src];item=[slot_head]'> [(head && !(head.flags&ABSTRACT)) ? head : "Nothing"]</A>
<BR><B>Mask:</B> <A href='?src=\ref[src];item=[slot_wear_mask]'> [(wear_mask && !(wear_mask.flags&ABSTRACT)) ? wear_mask : "Nothing"]</A>
<BR><B>Neck:</B> <A href='?src=\ref[src];item=[slot_neck]'> [(wear_neck && !(wear_neck.flags&ABSTRACT)) ? wear_neck : "Nothing"]</A>"}
<BR><B>Head:</B> <A href='?src=\ref[src];item=[slot_head]'> [(head && !(head.flags_1&ABSTRACT_1)) ? head : "Nothing"]</A>
<BR><B>Mask:</B> <A href='?src=\ref[src];item=[slot_wear_mask]'> [(wear_mask && !(wear_mask.flags_1&ABSTRACT_1)) ? wear_mask : "Nothing"]</A>
<BR><B>Neck:</B> <A href='?src=\ref[src];item=[slot_neck]'> [(wear_neck && !(wear_neck.flags_1&ABSTRACT_1)) ? wear_neck : "Nothing"]</A>"}
for(var/i in 1 to held_items.len)
var/obj/item/I = get_item_for_held_index(i)
dat += "<BR><B>[get_held_index_name(i)]:</B></td><td><A href='?src=\ref[src];item=[slot_hands];hand_index=[i]'>[(I && !(I.flags & ABSTRACT)) ? I : "Nothing"]</a>"
dat += "<BR><B>[get_held_index_name(i)]:</B></td><td><A href='?src=\ref[src];item=[slot_hands];hand_index=[i]'>[(I && !(I.flags_1 & ABSTRACT_1)) ? I : "Nothing"]</a>"
dat += "<BR><B>Back:</B> <A href='?src=\ref[src];item=[slot_back]'>[back ? back : "Nothing"]</A>"
@@ -220,7 +220,7 @@
if(href_list["internal"])
var/slot = text2num(href_list["internal"])
var/obj/item/ITEM = get_item_by_slot(slot)
if(ITEM && istype(ITEM, /obj/item/weapon/tank) && wear_mask && (wear_mask.flags & MASKINTERNALS))
if(ITEM && istype(ITEM, /obj/item/weapon/tank) && wear_mask && (wear_mask.flags_1 & MASKINTERNALS_1))
visible_message("<span class='danger'>[usr] tries to [internal ? "close" : "open"] the valve on [src]'s [ITEM.name].</span>", \
"<span class='userdanger'>[usr] tries to [internal ? "close" : "open"] the valve on [src]'s [ITEM.name].</span>")
if(do_mob(usr, src, POCKET_STRIP_DELAY))
@@ -228,7 +228,7 @@
internal = null
update_internals_hud_icon(0)
else if(ITEM && istype(ITEM, /obj/item/weapon/tank))
if((wear_mask && (wear_mask.flags & MASKINTERNALS)) || getorganslot("breathing_tube"))
if((wear_mask && (wear_mask.flags_1 & MASKINTERNALS_1)) || getorganslot("breathing_tube"))
internal = ITEM
update_internals_hud_icon(1)
@@ -394,7 +394,7 @@
return initial(pixel_y)
/mob/living/carbon/proc/accident(obj/item/I)
if(!I || (I.flags & (NODROP|ABSTRACT)))
if(!I || (I.flags_1 & (NODROP_1|ABSTRACT_1)))
return
dropItemToGround(I)
@@ -0,0 +1,19 @@
diff a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm (rejected hunks)
@@ -213,7 +213,7 @@
if(href_list["internal"])
var/slot = text2num(href_list["internal"])
var/obj/item/ITEM = get_item_by_slot(slot)
- if(ITEM && istype(ITEM, /obj/item/tank) && wear_mask && (wear_mask.flags & MASKINTERNALS))
+ if(ITEM && istype(ITEM, /obj/item/tank) && wear_mask && (wear_mask.flags_1 & MASKINTERNALS_1))
visible_message("<span class='danger'>[usr] tries to [internal ? "close" : "open"] the valve on [src]'s [ITEM.name].</span>", \
"<span class='userdanger'>[usr] tries to [internal ? "close" : "open"] the valve on [src]'s [ITEM.name].</span>")
if(do_mob(usr, src, POCKET_STRIP_DELAY))
@@ -221,7 +221,7 @@
internal = null
update_internals_hud_icon(0)
else if(ITEM && istype(ITEM, /obj/item/tank))
- if((wear_mask && (wear_mask.flags & MASKINTERNALS)) || getorganslot("breathing_tube"))
+ if((wear_mask && (wear_mask.flags_1 & MASKINTERNALS_1)) || getorganslot("breathing_tube"))
internal = ITEM
update_internals_hud_icon(1)
@@ -24,9 +24,9 @@
/mob/living/carbon/get_ear_protection()
var/number = ..()
if(ears && HAS_SECONDARY_FLAG(ears, BANG_PROTECT))
if(ears && (ears.flags_2 & BANG_PROTECT_2))
number += 1
if(head && HAS_SECONDARY_FLAG(head, BANG_PROTECT))
if(head && (head.flags_2 & BANG_PROTECT_2))
number += 1
var/obj/item/organ/ears/E = getorganslot("ears")
if(!E)
@@ -210,7 +210,7 @@
..()
/mob/living/carbon/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, safety = 0, override = 0, tesla_shock = 0, illusion = 0, stun = TRUE)
if(tesla_shock && HAS_SECONDARY_FLAG(src, TESLA_IGNORE))
if(tesla_shock && (flags_2 & TESLA_IGNORE_2))
return FALSE
shock_damage *= siemens_coeff
if(dna && dna.species)
+1 -1
View File
@@ -18,7 +18,7 @@
msg += "[t_He] [t_is] wearing [icon2html(wear_neck, user)] \a [src.wear_neck] around [t_his] neck.\n"
for(var/obj/item/I in held_items)
if(!(I.flags & ABSTRACT))
if(!(I.flags_1 & ABSTRACT_1))
if(I.blood_DNA)
msg += "<span class='warning'>[t_He] [t_is] holding [icon2html(I, user)] [I.gender==PLURAL?"some":"a"] blood-stained [I.name] in [t_his] [get_held_index_name(get_held_index_of_item(I))]!</span>\n"
else
@@ -56,7 +56,7 @@
//Hands
for(var/obj/item/I in held_items)
if(!(I.flags & ABSTRACT))
if(!(I.flags_1 & ABSTRACT_1))
if(I.blood_DNA)
msg += "<span class='warning'>[t_He] [t_is] holding [icon2html(I, user)] [I.gender==PLURAL?"some":"a"] blood-stained [I.name] in [t_his] [get_held_index_name(get_held_index_of_item(I))]!</span>\n"
else
+21 -21
View File
@@ -145,42 +145,42 @@ INITIALIZE_IMMEDIATE(/mob/living/carbon/human/dummy)
dat += "<table>"
for(var/i in 1 to held_items.len)
var/obj/item/I = get_item_for_held_index(i)
dat += "<tr><td><B>[get_held_index_name(i)]:</B></td><td><A href='?src=\ref[src];item=[slot_hands];hand_index=[i]'>[(I && !(I.flags & ABSTRACT)) ? I : "<font color=grey>Empty</font>"]</a></td></tr>"
dat += "<tr><td><B>[get_held_index_name(i)]:</B></td><td><A href='?src=\ref[src];item=[slot_hands];hand_index=[i]'>[(I && !(I.flags_1 & ABSTRACT_1)) ? I : "<font color=grey>Empty</font>"]</a></td></tr>"
dat += "<tr><td>&nbsp;</td></tr>"
dat += "<tr><td><B>Back:</B></td><td><A href='?src=\ref[src];item=[slot_back]'>[(back && !(back.flags&ABSTRACT)) ? back : "<font color=grey>Empty</font>"]</A>"
dat += "<tr><td><B>Back:</B></td><td><A href='?src=\ref[src];item=[slot_back]'>[(back && !(back.flags_1&ABSTRACT_1)) ? back : "<font color=grey>Empty</font>"]</A>"
if(has_breathable_mask && istype(back, /obj/item/weapon/tank))
dat += "&nbsp;<A href='?src=\ref[src];internal=[slot_back]'>[internal ? "Disable Internals" : "Set Internals"]</A>"
dat += "</td></tr><tr><td>&nbsp;</td></tr>"
dat += "<tr><td><B>Head:</B></td><td><A href='?src=\ref[src];item=[slot_head]'>[(head && !(head.flags&ABSTRACT)) ? head : "<font color=grey>Empty</font>"]</A></td></tr>"
dat += "<tr><td><B>Head:</B></td><td><A href='?src=\ref[src];item=[slot_head]'>[(head && !(head.flags_1&ABSTRACT_1)) ? head : "<font color=grey>Empty</font>"]</A></td></tr>"
if(slot_wear_mask in obscured)
dat += "<tr><td><font color=grey><B>Mask:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
else
dat += "<tr><td><B>Mask:</B></td><td><A href='?src=\ref[src];item=[slot_wear_mask]'>[(wear_mask && !(wear_mask.flags&ABSTRACT)) ? wear_mask : "<font color=grey>Empty</font>"]</A></td></tr>"
dat += "<tr><td><B>Mask:</B></td><td><A href='?src=\ref[src];item=[slot_wear_mask]'>[(wear_mask && !(wear_mask.flags_1&ABSTRACT_1)) ? wear_mask : "<font color=grey>Empty</font>"]</A></td></tr>"
if(slot_neck in obscured)
dat += "<tr><td><font color=grey><B>Neck:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
else
dat += "<tr><td><B>Neck:</B></td><td><A href='?src=\ref[src];item=[slot_neck]'>[(wear_neck && !(wear_neck.flags&ABSTRACT)) ? wear_neck : "<font color=grey>Empty</font>"]</A></td></tr>"
dat += "<tr><td><B>Neck:</B></td><td><A href='?src=\ref[src];item=[slot_neck]'>[(wear_neck && !(wear_neck.flags_1&ABSTRACT_1)) ? wear_neck : "<font color=grey>Empty</font>"]</A></td></tr>"
if(slot_glasses in obscured)
dat += "<tr><td><font color=grey><B>Eyes:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
else
dat += "<tr><td><B>Eyes:</B></td><td><A href='?src=\ref[src];item=[slot_glasses]'>[(glasses && !(glasses.flags&ABSTRACT)) ? glasses : "<font color=grey>Empty</font>"]</A></td></tr>"
dat += "<tr><td><B>Eyes:</B></td><td><A href='?src=\ref[src];item=[slot_glasses]'>[(glasses && !(glasses.flags_1&ABSTRACT_1)) ? glasses : "<font color=grey>Empty</font>"]</A></td></tr>"
if(slot_ears in obscured)
dat += "<tr><td><font color=grey><B>Ears:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
else
dat += "<tr><td><B>Ears:</B></td><td><A href='?src=\ref[src];item=[slot_ears]'>[(ears && !(ears.flags&ABSTRACT)) ? ears : "<font color=grey>Empty</font>"]</A></td></tr>"
dat += "<tr><td><B>Ears:</B></td><td><A href='?src=\ref[src];item=[slot_ears]'>[(ears && !(ears.flags_1&ABSTRACT_1)) ? ears : "<font color=grey>Empty</font>"]</A></td></tr>"
dat += "<tr><td>&nbsp;</td></tr>"
dat += "<tr><td><B>Exosuit:</B></td><td><A href='?src=\ref[src];item=[slot_wear_suit]'>[(wear_suit && !(wear_suit.flags&ABSTRACT)) ? wear_suit : "<font color=grey>Empty</font>"]</A></td></tr>"
dat += "<tr><td><B>Exosuit:</B></td><td><A href='?src=\ref[src];item=[slot_wear_suit]'>[(wear_suit && !(wear_suit.flags_1&ABSTRACT_1)) ? wear_suit : "<font color=grey>Empty</font>"]</A></td></tr>"
if(wear_suit)
dat += "<tr><td>&nbsp;&#8627;<B>Suit Storage:</B></td><td><A href='?src=\ref[src];item=[slot_s_store]'>[(s_store && !(s_store.flags&ABSTRACT)) ? s_store : "<font color=grey>Empty</font>"]</A>"
dat += "<tr><td>&nbsp;&#8627;<B>Suit Storage:</B></td><td><A href='?src=\ref[src];item=[slot_s_store]'>[(s_store && !(s_store.flags_1&ABSTRACT_1)) ? s_store : "<font color=grey>Empty</font>"]</A>"
if(has_breathable_mask && istype(s_store, /obj/item/weapon/tank))
dat += "&nbsp;<A href='?src=\ref[src];internal=[slot_s_store]'>[internal ? "Disable Internals" : "Set Internals"]</A>"
dat += "</td></tr>"
@@ -190,30 +190,30 @@ INITIALIZE_IMMEDIATE(/mob/living/carbon/human/dummy)
if(slot_shoes in obscured)
dat += "<tr><td><font color=grey><B>Shoes:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
else
dat += "<tr><td><B>Shoes:</B></td><td><A href='?src=\ref[src];item=[slot_shoes]'>[(shoes && !(shoes.flags&ABSTRACT)) ? shoes : "<font color=grey>Empty</font>"]</A></td></tr>"
dat += "<tr><td><B>Shoes:</B></td><td><A href='?src=\ref[src];item=[slot_shoes]'>[(shoes && !(shoes.flags_1&ABSTRACT_1)) ? shoes : "<font color=grey>Empty</font>"]</A></td></tr>"
if(slot_gloves in obscured)
dat += "<tr><td><font color=grey><B>Gloves:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
else
dat += "<tr><td><B>Gloves:</B></td><td><A href='?src=\ref[src];item=[slot_gloves]'>[(gloves && !(gloves.flags&ABSTRACT)) ? gloves : "<font color=grey>Empty</font>"]</A></td></tr>"
dat += "<tr><td><B>Gloves:</B></td><td><A href='?src=\ref[src];item=[slot_gloves]'>[(gloves && !(gloves.flags_1&ABSTRACT_1)) ? gloves : "<font color=grey>Empty</font>"]</A></td></tr>"
if(slot_w_uniform in obscured)
dat += "<tr><td><font color=grey><B>Uniform:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
else
dat += "<tr><td><B>Uniform:</B></td><td><A href='?src=\ref[src];item=[slot_w_uniform]'>[(w_uniform && !(w_uniform.flags&ABSTRACT)) ? w_uniform : "<font color=grey>Empty</font>"]</A></td></tr>"
dat += "<tr><td><B>Uniform:</B></td><td><A href='?src=\ref[src];item=[slot_w_uniform]'>[(w_uniform && !(w_uniform.flags_1&ABSTRACT_1)) ? w_uniform : "<font color=grey>Empty</font>"]</A></td></tr>"
if((w_uniform == null && !(dna && dna.species.nojumpsuit)) || (slot_w_uniform in obscured))
dat += "<tr><td><font color=grey>&nbsp;&#8627;<B>Pockets:</B></font></td></tr>"
dat += "<tr><td><font color=grey>&nbsp;&#8627;<B>ID:</B></font></td></tr>"
dat += "<tr><td><font color=grey>&nbsp;&#8627;<B>Belt:</B></font></td></tr>"
else
dat += "<tr><td>&nbsp;&#8627;<B>Belt:</B></td><td><A href='?src=\ref[src];item=[slot_belt]'>[(belt && !(belt.flags&ABSTRACT)) ? belt : "<font color=grey>Empty</font>"]</A>"
dat += "<tr><td>&nbsp;&#8627;<B>Belt:</B></td><td><A href='?src=\ref[src];item=[slot_belt]'>[(belt && !(belt.flags_1&ABSTRACT_1)) ? belt : "<font color=grey>Empty</font>"]</A>"
if(has_breathable_mask && istype(belt, /obj/item/weapon/tank))
dat += "&nbsp;<A href='?src=\ref[src];internal=[slot_belt]'>[internal ? "Disable Internals" : "Set Internals"]</A>"
dat += "</td></tr>"
dat += "<tr><td>&nbsp;&#8627;<B>Pockets:</B></td><td><A href='?src=\ref[src];pockets=left'>[(l_store && !(l_store.flags&ABSTRACT)) ? "Left (Full)" : "<font color=grey>Left (Empty)</font>"]</A>"
dat += "&nbsp;<A href='?src=\ref[src];pockets=right'>[(r_store && !(r_store.flags&ABSTRACT)) ? "Right (Full)" : "<font color=grey>Right (Empty)</font>"]</A></td></tr>"
dat += "<tr><td>&nbsp;&#8627;<B>ID:</B></td><td><A href='?src=\ref[src];item=[slot_wear_id]'>[(wear_id && !(wear_id.flags&ABSTRACT)) ? wear_id : "<font color=grey>Empty</font>"]</A></td></tr>"
dat += "<tr><td>&nbsp;&#8627;<B>Pockets:</B></td><td><A href='?src=\ref[src];pockets=left'>[(l_store && !(l_store.flags_1&ABSTRACT_1)) ? "Left (Full)" : "<font color=grey>Left (Empty)</font>"]</A>"
dat += "&nbsp;<A href='?src=\ref[src];pockets=right'>[(r_store && !(r_store.flags_1&ABSTRACT_1)) ? "Right (Full)" : "<font color=grey>Right (Empty)</font>"]</A></td></tr>"
dat += "<tr><td>&nbsp;&#8627;<B>ID:</B></td><td><A href='?src=\ref[src];item=[slot_wear_id]'>[(wear_id && !(wear_id.flags_1&ABSTRACT_1)) ? wear_id : "<font color=grey>Empty</font>"]</A></td></tr>"
if(handcuffed)
dat += "<tr><td><B>Handcuffed:</B> <A href='?src=\ref[src];item=[slot_handcuffed]'>Remove</A></td></tr>"
@@ -275,11 +275,11 @@ INITIALIZE_IMMEDIATE(/mob/living/carbon/human/dummy)
var/obj/item/place_item = usr.get_active_held_item() // Item to place in the pocket, if it's empty
var/delay_denominator = 1
if(pocket_item && !(pocket_item.flags&ABSTRACT))
if(pocket_item.flags & NODROP)
if(pocket_item && !(pocket_item.flags_1&ABSTRACT_1))
if(pocket_item.flags_1 & NODROP_1)
to_chat(usr, "<span class='warning'>You try to empty [src]'s [pocket_side] pocket, it seems to be stuck!</span>")
to_chat(usr, "<span class='notice'>You try to empty [src]'s [pocket_side] pocket.</span>")
else if(place_item && place_item.mob_can_equip(src, usr, pocket_id, 1) && !(place_item.flags&ABSTRACT))
else if(place_item && place_item.mob_can_equip(src, usr, pocket_id, 1) && !(place_item.flags_1&ABSTRACT_1))
to_chat(usr, "<span class='notice'>You try to place [place_item] into [src]'s [pocket_side] pocket.</span>")
delay_denominator = 4
else
@@ -525,10 +525,10 @@ INITIALIZE_IMMEDIATE(/mob/living/carbon/human/dummy)
// If targeting the head, see if the head item is thin enough.
// If targeting anything else, see if the wear suit is thin enough.
if(above_neck(target_zone))
if(head && head.flags & THICKMATERIAL && !penetrate_thick)
if(head && head.flags_1 & THICKMATERIAL_1 && !penetrate_thick)
. = 0
else
if(wear_suit && wear_suit.flags & THICKMATERIAL && !penetrate_thick)
if(wear_suit && wear_suit.flags_1 & THICKMATERIAL_1 && !penetrate_thick)
. = 0
if(!. && error_msg && user)
// Might need re-wording.
@@ -0,0 +1,91 @@
diff a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm (rejected hunks)
@@ -141,42 +141,42 @@ INITIALIZE_IMMEDIATE(/mob/living/carbon/human/dummy)
dat += "<table>"
for(var/i in 1 to held_items.len)
var/obj/item/I = get_item_for_held_index(i)
- dat += "<tr><td><B>[get_held_index_name(i)]:</B></td><td><A href='?src=\ref[src];item=[slot_hands];hand_index=[i]'>[(I && !(I.flags & ABSTRACT)) ? I : "<font color=grey>Empty</font>"]</a></td></tr>"
+ dat += "<tr><td><B>[get_held_index_name(i)]:</B></td><td><A href='?src=\ref[src];item=[slot_hands];hand_index=[i]'>[(I && !(I.flags_1 & ABSTRACT_1)) ? I : "<font color=grey>Empty</font>"]</a></td></tr>"
dat += "<tr><td>&nbsp;</td></tr>"
- dat += "<tr><td><B>Back:</B></td><td><A href='?src=\ref[src];item=[slot_back]'>[(back && !(back.flags&ABSTRACT)) ? back : "<font color=grey>Empty</font>"]</A>"
+ dat += "<tr><td><B>Back:</B></td><td><A href='?src=\ref[src];item=[slot_back]'>[(back && !(back.flags_1&ABSTRACT_1)) ? back : "<font color=grey>Empty</font>"]</A>"
if(has_breathable_mask && istype(back, /obj/item/tank))
dat += "&nbsp;<A href='?src=\ref[src];internal=[slot_back]'>[internal ? "Disable Internals" : "Set Internals"]</A>"
dat += "</td></tr><tr><td>&nbsp;</td></tr>"
- dat += "<tr><td><B>Head:</B></td><td><A href='?src=\ref[src];item=[slot_head]'>[(head && !(head.flags&ABSTRACT)) ? head : "<font color=grey>Empty</font>"]</A></td></tr>"
+ dat += "<tr><td><B>Head:</B></td><td><A href='?src=\ref[src];item=[slot_head]'>[(head && !(head.flags_1&ABSTRACT_1)) ? head : "<font color=grey>Empty</font>"]</A></td></tr>"
if(slot_wear_mask in obscured)
dat += "<tr><td><font color=grey><B>Mask:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
else
- dat += "<tr><td><B>Mask:</B></td><td><A href='?src=\ref[src];item=[slot_wear_mask]'>[(wear_mask && !(wear_mask.flags&ABSTRACT)) ? wear_mask : "<font color=grey>Empty</font>"]</A></td></tr>"
+ dat += "<tr><td><B>Mask:</B></td><td><A href='?src=\ref[src];item=[slot_wear_mask]'>[(wear_mask && !(wear_mask.flags_1&ABSTRACT_1)) ? wear_mask : "<font color=grey>Empty</font>"]</A></td></tr>"
if(slot_neck in obscured)
dat += "<tr><td><font color=grey><B>Neck:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
else
- dat += "<tr><td><B>Neck:</B></td><td><A href='?src=\ref[src];item=[slot_neck]'>[(wear_neck && !(wear_neck.flags&ABSTRACT)) ? wear_neck : "<font color=grey>Empty</font>"]</A></td></tr>"
+ dat += "<tr><td><B>Neck:</B></td><td><A href='?src=\ref[src];item=[slot_neck]'>[(wear_neck && !(wear_neck.flags_1&ABSTRACT_1)) ? wear_neck : "<font color=grey>Empty</font>"]</A></td></tr>"
if(slot_glasses in obscured)
dat += "<tr><td><font color=grey><B>Eyes:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
else
- dat += "<tr><td><B>Eyes:</B></td><td><A href='?src=\ref[src];item=[slot_glasses]'>[(glasses && !(glasses.flags&ABSTRACT)) ? glasses : "<font color=grey>Empty</font>"]</A></td></tr>"
+ dat += "<tr><td><B>Eyes:</B></td><td><A href='?src=\ref[src];item=[slot_glasses]'>[(glasses && !(glasses.flags_1&ABSTRACT_1)) ? glasses : "<font color=grey>Empty</font>"]</A></td></tr>"
if(slot_ears in obscured)
dat += "<tr><td><font color=grey><B>Ears:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
else
- dat += "<tr><td><B>Ears:</B></td><td><A href='?src=\ref[src];item=[slot_ears]'>[(ears && !(ears.flags&ABSTRACT)) ? ears : "<font color=grey>Empty</font>"]</A></td></tr>"
+ dat += "<tr><td><B>Ears:</B></td><td><A href='?src=\ref[src];item=[slot_ears]'>[(ears && !(ears.flags_1&ABSTRACT_1)) ? ears : "<font color=grey>Empty</font>"]</A></td></tr>"
dat += "<tr><td>&nbsp;</td></tr>"
- dat += "<tr><td><B>Exosuit:</B></td><td><A href='?src=\ref[src];item=[slot_wear_suit]'>[(wear_suit && !(wear_suit.flags&ABSTRACT)) ? wear_suit : "<font color=grey>Empty</font>"]</A></td></tr>"
+ dat += "<tr><td><B>Exosuit:</B></td><td><A href='?src=\ref[src];item=[slot_wear_suit]'>[(wear_suit && !(wear_suit.flags_1&ABSTRACT_1)) ? wear_suit : "<font color=grey>Empty</font>"]</A></td></tr>"
if(wear_suit)
- dat += "<tr><td>&nbsp;&#8627;<B>Suit Storage:</B></td><td><A href='?src=\ref[src];item=[slot_s_store]'>[(s_store && !(s_store.flags&ABSTRACT)) ? s_store : "<font color=grey>Empty</font>"]</A>"
+ dat += "<tr><td>&nbsp;&#8627;<B>Suit Storage:</B></td><td><A href='?src=\ref[src];item=[slot_s_store]'>[(s_store && !(s_store.flags_1&ABSTRACT_1)) ? s_store : "<font color=grey>Empty</font>"]</A>"
if(has_breathable_mask && istype(s_store, /obj/item/tank))
dat += "&nbsp;<A href='?src=\ref[src];internal=[slot_s_store]'>[internal ? "Disable Internals" : "Set Internals"]</A>"
dat += "</td></tr>"
@@ -186,30 +186,30 @@ INITIALIZE_IMMEDIATE(/mob/living/carbon/human/dummy)
if(slot_shoes in obscured)
dat += "<tr><td><font color=grey><B>Shoes:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
else
- dat += "<tr><td><B>Shoes:</B></td><td><A href='?src=\ref[src];item=[slot_shoes]'>[(shoes && !(shoes.flags&ABSTRACT)) ? shoes : "<font color=grey>Empty</font>"]</A></td></tr>"
+ dat += "<tr><td><B>Shoes:</B></td><td><A href='?src=\ref[src];item=[slot_shoes]'>[(shoes && !(shoes.flags_1&ABSTRACT_1)) ? shoes : "<font color=grey>Empty</font>"]</A></td></tr>"
if(slot_gloves in obscured)
dat += "<tr><td><font color=grey><B>Gloves:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
else
- dat += "<tr><td><B>Gloves:</B></td><td><A href='?src=\ref[src];item=[slot_gloves]'>[(gloves && !(gloves.flags&ABSTRACT)) ? gloves : "<font color=grey>Empty</font>"]</A></td></tr>"
+ dat += "<tr><td><B>Gloves:</B></td><td><A href='?src=\ref[src];item=[slot_gloves]'>[(gloves && !(gloves.flags_1&ABSTRACT_1)) ? gloves : "<font color=grey>Empty</font>"]</A></td></tr>"
if(slot_w_uniform in obscured)
dat += "<tr><td><font color=grey><B>Uniform:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
else
- dat += "<tr><td><B>Uniform:</B></td><td><A href='?src=\ref[src];item=[slot_w_uniform]'>[(w_uniform && !(w_uniform.flags&ABSTRACT)) ? w_uniform : "<font color=grey>Empty</font>"]</A></td></tr>"
+ dat += "<tr><td><B>Uniform:</B></td><td><A href='?src=\ref[src];item=[slot_w_uniform]'>[(w_uniform && !(w_uniform.flags_1&ABSTRACT_1)) ? w_uniform : "<font color=grey>Empty</font>"]</A></td></tr>"
if((w_uniform == null && !(dna && dna.species.nojumpsuit)) || (slot_w_uniform in obscured))
dat += "<tr><td><font color=grey>&nbsp;&#8627;<B>Pockets:</B></font></td></tr>"
dat += "<tr><td><font color=grey>&nbsp;&#8627;<B>ID:</B></font></td></tr>"
dat += "<tr><td><font color=grey>&nbsp;&#8627;<B>Belt:</B></font></td></tr>"
else
- dat += "<tr><td>&nbsp;&#8627;<B>Belt:</B></td><td><A href='?src=\ref[src];item=[slot_belt]'>[(belt && !(belt.flags&ABSTRACT)) ? belt : "<font color=grey>Empty</font>"]</A>"
+ dat += "<tr><td>&nbsp;&#8627;<B>Belt:</B></td><td><A href='?src=\ref[src];item=[slot_belt]'>[(belt && !(belt.flags_1&ABSTRACT_1)) ? belt : "<font color=grey>Empty</font>"]</A>"
if(has_breathable_mask && istype(belt, /obj/item/tank))
dat += "&nbsp;<A href='?src=\ref[src];internal=[slot_belt]'>[internal ? "Disable Internals" : "Set Internals"]</A>"
dat += "</td></tr>"
- dat += "<tr><td>&nbsp;&#8627;<B>Pockets:</B></td><td><A href='?src=\ref[src];pockets=left'>[(l_store && !(l_store.flags&ABSTRACT)) ? "Left (Full)" : "<font color=grey>Left (Empty)</font>"]</A>"
- dat += "&nbsp;<A href='?src=\ref[src];pockets=right'>[(r_store && !(r_store.flags&ABSTRACT)) ? "Right (Full)" : "<font color=grey>Right (Empty)</font>"]</A></td></tr>"
- dat += "<tr><td>&nbsp;&#8627;<B>ID:</B></td><td><A href='?src=\ref[src];item=[slot_wear_id]'>[(wear_id && !(wear_id.flags&ABSTRACT)) ? wear_id : "<font color=grey>Empty</font>"]</A></td></tr>"
+ dat += "<tr><td>&nbsp;&#8627;<B>Pockets:</B></td><td><A href='?src=\ref[src];pockets=left'>[(l_store && !(l_store.flags_1&ABSTRACT_1)) ? "Left (Full)" : "<font color=grey>Left (Empty)</font>"]</A>"
+ dat += "&nbsp;<A href='?src=\ref[src];pockets=right'>[(r_store && !(r_store.flags_1&ABSTRACT_1)) ? "Right (Full)" : "<font color=grey>Right (Empty)</font>"]</A></td></tr>"
+ dat += "<tr><td>&nbsp;&#8627;<B>ID:</B></td><td><A href='?src=\ref[src];item=[slot_wear_id]'>[(wear_id && !(wear_id.flags_1&ABSTRACT_1)) ? wear_id : "<font color=grey>Empty</font>"]</A></td></tr>"
if(handcuffed)
dat += "<tr><td><B>Handcuffed:</B> <A href='?src=\ref[src];item=[slot_handcuffed]'>Remove</A></td></tr>"
@@ -442,7 +442,7 @@
else if(S.siemens_coefficient == (-1))
total_coeff -= 1
siemens_coeff = total_coeff
if(HAS_SECONDARY_FLAG(src, TESLA_IGNORE))
if(flags_2 & TESLA_IGNORE_2)
siemens_coeff = 0
else if(!safety)
var/gloves_siemens_coeff = 1
@@ -94,10 +94,10 @@
/mob/living/carbon/human/abiotic(full_body = 0)
var/abiotic_hands = FALSE
for(var/obj/item/I in held_items)
if(!(I.flags & NODROP))
if(!(I.flags_1 & NODROP_1))
abiotic_hands = TRUE
break
if(full_body && abiotic_hands && ((back && !(back.flags&NODROP)) || (wear_mask && !(wear_mask.flags&NODROP)) || (head && !(head.flags&NODROP)) || (shoes && !(shoes.flags&NODROP)) || (w_uniform && !(w_uniform.flags&NODROP)) || (wear_suit && !(wear_suit.flags&NODROP)) || (glasses && !(glasses.flags&NODROP)) || (ears && !(ears.flags&NODROP)) || (gloves && !(gloves.flags&NODROP)) ) )
if(full_body && abiotic_hands && ((back && !(back.flags_1&NODROP_1)) || (wear_mask && !(wear_mask.flags_1&NODROP_1)) || (head && !(head.flags_1&NODROP_1)) || (shoes && !(shoes.flags_1&NODROP_1)) || (w_uniform && !(w_uniform.flags_1&NODROP_1)) || (wear_suit && !(wear_suit.flags_1&NODROP_1)) || (glasses && !(glasses.flags_1&NODROP_1)) || (ears && !(ears.flags_1&NODROP_1)) || (gloves && !(gloves.flags_1&NODROP_1)) ) )
return TRUE
return abiotic_hands
@@ -5,13 +5,13 @@
. += dna.species.movement_delay(src)
/mob/living/carbon/human/slip(knockdown_amount, obj/O, lube)
if(isobj(shoes) && (shoes.flags&NOSLIP) && !(lube&GALOSHES_DONT_HELP))
if(isobj(shoes) && (shoes.flags_1&NOSLIP_1) && !(lube&GALOSHES_DONT_HELP))
return 0
return ..()
/mob/living/carbon/human/experience_pressure_difference()
playsound(src, 'sound/effects/space_wind.ogg', 50, 1)
if(shoes && shoes.flags&NOSLIP)
if(shoes && shoes.flags_1&NOSLIP_1)
return 0
return ..()
+6 -6
View File
@@ -32,7 +32,7 @@
//citadel code
if(stat != DEAD)
handle_arousal()
if(..()) //not dead
for(var/datum/mutation/human/HM in dna.mutations)
HM.on_life(src)
@@ -55,7 +55,7 @@
/mob/living/carbon/human/calculate_affecting_pressure(pressure)
if((wear_suit && (wear_suit.flags & STOPSPRESSUREDMAGE)) && (head && (head.flags & STOPSPRESSUREDMAGE)))
if((wear_suit && (wear_suit.flags_1 & STOPSPRESSUREDMAGE_1)) && (head && (head.flags_1 & STOPSPRESSUREDMAGE_1)))
return ONE_ATMOSPHERE
else
return pressure
@@ -153,7 +153,7 @@
//END FIRE CODE
//This proc returns a number made up of the flags for body parts which you are protected on. (such as HEAD, CHEST, GROIN, etc. See setup.dm for the full list)
//This proc returns a number made up of the flags_1 for body parts which you are protected on. (such as HEAD, CHEST, GROIN, etc. See setup.dm for the full list)
/mob/living/carbon/human/proc/get_heat_protection_flags(temperature) //Temperature is the temperature you're being exposed to.
var/thermal_protection_flags = 0
//Handle normal clothing
@@ -285,13 +285,13 @@
/mob/living/carbon/human/has_smoke_protection()
if(wear_mask)
if(wear_mask.flags & BLOCK_GAS_SMOKE_EFFECT)
if(wear_mask.flags_1 & BLOCK_GAS_SMOKE_EFFECT_1)
. = 1
if(glasses)
if(glasses.flags & BLOCK_GAS_SMOKE_EFFECT)
if(glasses.flags_1 & BLOCK_GAS_SMOKE_EFFECT_1)
. = 1
if(head)
if(head.flags & BLOCK_GAS_SMOKE_EFFECT)
if(head.flags_1 & BLOCK_GAS_SMOKE_EFFECT_1)
. = 1
if(NOBREATH in dna.species.species_traits)
. = 1
@@ -54,7 +54,7 @@
var/damage_overlay_type = "human" //what kind of damage overlays (if any) appear on our species when wounded?
var/fixed_mut_color = "" //to use MUTCOLOR with a fixed color that's independent of dna.feature["mcolor"]
// species flags. these can be found in flags.dm
// species flags_1. these can be found in flags_1.dm
var/list/species_traits = list()
var/attack_verb = "punch" // punch-specific attack verb
@@ -218,7 +218,7 @@
if(mutanthands)
// Drop items in hands
// If you're lucky enough to have a NODROP item, then it stays.
// If you're lucky enough to have a NODROP_1 item, then it stays.
for(var/V in C.held_items)
var/obj/item/I = V
if(istype(I))
@@ -913,7 +913,7 @@
return 0
return equip_delay_self_check(I, H, bypass_equip_delay_self)
if(slot_l_store)
if(I.flags & NODROP) //Pockets aren't visible, so you can't move NODROP items into them.
if(I.flags_1 & NODROP_1) //Pockets aren't visible, so you can't move NODROP_1 items into them.
return 0
if(H.l_store)
return 0
@@ -929,7 +929,7 @@
if( I.w_class <= WEIGHT_CLASS_SMALL || (I.slot_flags & SLOT_POCKET) )
return 1
if(slot_r_store)
if(I.flags & NODROP)
if(I.flags_1 & NODROP_1)
return 0
if(H.r_store)
return 0
@@ -946,7 +946,7 @@
return 1
return 0
if(slot_s_store)
if(I.flags & NODROP)
if(I.flags_1 & NODROP_1)
return 0
if(H.s_store)
return 0
@@ -1183,7 +1183,7 @@
if(H.back)
. += H.back.slowdown
for(var/obj/item/I in H.held_items)
if(HAS_SECONDARY_FLAG(I, SLOWS_WHILE_IN_HAND))
if(I.flags_2 & SLOWS_WHILE_IN_HAND_2)
. += I.slowdown
var/health_deficiency = (100 - H.health + H.staminaloss)
var/hungry = (500 - H.nutrition) / 5 // So overeat would be 100 and default level would be 80
@@ -22,7 +22,7 @@
/datum/species/plasmaman/spec_life(mob/living/carbon/human/H)
var/datum/gas_mixture/environment = H.loc.return_air()
var/atmos_sealed = (H.wear_suit && (H.wear_suit.flags & STOPSPRESSUREDMAGE)) && (H.head && (H.head.flags & STOPSPRESSUREDMAGE))
var/atmos_sealed = (H.wear_suit && (H.wear_suit.flags_1 & STOPSPRESSUREDMAGE_1)) && (H.head && (H.head.flags_1 & STOPSPRESSUREDMAGE_1))
if((!istype(H.w_uniform, /obj/item/clothing/under/plasmaman) || !istype(H.head, /obj/item/clothing/head/helmet/space/plasmaman)) && !atmos_sealed)
if(environment)
if(environment.total_moles())
+1 -1
View File
@@ -214,7 +214,7 @@
if(internal.loc != src)
internal = null
update_internals_hud_icon(0)
else if ((!wear_mask || !(wear_mask.flags & MASKINTERNALS)) && !getorganslot("breathing_tube"))
else if ((!wear_mask || !(wear_mask.flags_1 & MASKINTERNALS_1)) && !getorganslot("breathing_tube"))
internal = null
update_internals_hud_icon(0)
else
@@ -153,7 +153,7 @@
if(!locate(/obj/item/weapon) in held_items)
best_force = 0
if(restrained() || blacklistItems[pickupTarget] || (pickupTarget && (pickupTarget.flags & NODROP)))
if(restrained() || blacklistItems[pickupTarget] || (pickupTarget && (pickupTarget.flags_1 & NODROP_1)))
pickupTarget = null
if(!resisting && pickupTarget)
@@ -274,7 +274,7 @@
// check if target has a weapon
var/obj/item/weapon/W
for(var/obj/item/weapon/I in target.held_items)
if(!(I.flags & ABSTRACT))
if(!(I.flags_1 & ABSTRACT_1))
W = I
break
@@ -0,0 +1,19 @@
diff a/code/modules/mob/living/carbon/monkey/combat.dm b/code/modules/mob/living/carbon/monkey/combat.dm (rejected hunks)
@@ -153,7 +153,7 @@
if(!locate(/obj/item) in held_items)
best_force = 0
- if(restrained() || blacklistItems[pickupTarget] || (pickupTarget && (pickupTarget.flags & NODROP)))
+ if(restrained() || blacklistItems[pickupTarget] || (pickupTarget && (pickupTarget.flags_1 & NODROP_1)))
pickupTarget = null
if(!resisting && pickupTarget)
@@ -274,7 +274,7 @@
// check if target has a weapon
var/obj/item/W
for(var/obj/item/I in target.held_items)
- if(!(I.flags & ABSTRACT))
+ if(!(I.flags_1 & ABSTRACT_1))
W = I
break
@@ -138,7 +138,7 @@
/mob/living/carbon/monkey/has_smoke_protection()
if(wear_mask)
if(wear_mask.flags & BLOCK_GAS_SMOKE_EFFECT)
if(wear_mask.flags_1 & BLOCK_GAS_SMOKE_EFFECT_1)
return 1
/mob/living/carbon/monkey/handle_fire()
+1 -1
View File
@@ -34,4 +34,4 @@
if(T)
. = T.could_speak_in_language(dt)
else
. = initial(dt.flags) & TONGUELESS_SPEECH
. = initial(dt.flags_1) & TONGUELESS_SPEECH
+1 -1
View File
@@ -52,7 +52,7 @@
var/area/A = get_area(T)
for(var/obj/item/I in contents)
I.on_mob_death(src, gibbed)
if(mind && mind.name && mind.active && (!(T.flags & NO_DEATHRATTLE)))
if(mind && mind.name && mind.active && (!(T.flags_1 & NO_DEATHRATTLE_1)))
var/rendered = "<span class='deadsay'><b>[mind.name]</b> has died at <b>[A.name]</b>.</span>"
deadchat_broadcast(rendered, follow_target = src, turf_target = T, message_type=DEADCHAT_DEATHRATTLE)
if(mind)
+2 -2
View File
@@ -638,7 +638,7 @@
// The src mob is trying to strip an item from someone
// Override if a certain type of mob should be behave differently when stripping items (can't, for example)
/mob/living/stripPanelUnequip(obj/item/what, mob/who, where)
if(what.flags & NODROP)
if(what.flags_1 & NODROP_1)
to_chat(src, "<span class='warning'>You can't remove \the [what.name], it appears to be stuck!</span>")
return
who.visible_message("<span class='danger'>[src] tries to remove [who]'s [what.name].</span>", \
@@ -659,7 +659,7 @@
// Override if a certain mob should be behave differently when placing items (can't, for example)
/mob/living/stripPanelEquip(obj/item/what, mob/who, where)
what = src.get_active_held_item()
if(what && (what.flags & NODROP))
if(what && (what.flags_1 & NODROP_1))
to_chat(src, "<span class='warning'>You can't put \the [what.name] on [who], it's stuck to your hand!</span>")
return
if(what)
+1 -1
View File
@@ -280,7 +280,7 @@
return 1
/mob/living/proc/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, safety = 0, tesla_shock = 0, illusion = 0, stun = TRUE)
if(tesla_shock && HAS_SECONDARY_FLAG(src, TESLA_IGNORE))
if(tesla_shock && (flags_2 & TESLA_IGNORE_2))
return FALSE
if(shock_damage > 0)
if(!illusion)
@@ -253,7 +253,7 @@
med.remove_hud_from(src)
if("translator")
if(href_list["toggle"])
if(!HAS_SECONDARY_FLAG(src, OMNITONGUE))
if(!(flags_2 & OMNITONGUE_2))
grant_all_languages(TRUE)
// this is PERMAMENT.
if("doorjack")
@@ -313,7 +313,7 @@
if(s == "medical HUD")
dat += "<a href='byond://?src=\ref[src];software=medicalhud;sub=0'>Medical Analysis Suite</a>[(src.medHUD) ? "<font color=#55FF55> On</font>" : "<font color=#FF5555> Off</font>"] <br>"
if(s == "universal translator")
var/translator_on = HAS_SECONDARY_FLAG(src, OMNITONGUE)
var/translator_on = (flags_2 & OMNITONGUE_2)
dat += "<a href='byond://?src=\ref[src];software=translator;sub=0'>Universal Translator</a>[translator_on ? "<font color=#55FF55> On</font>" : "<font color=#FF5555> Off</font>"] <br>"
if(s == "projection array")
dat += "<a href='byond://?src=\ref[src];software=projectionarray;sub=0'>Projection Array</a> <br>"
@@ -465,7 +465,7 @@
// Universal Translator
/mob/living/silicon/pai/proc/softwareTranslator()
var/translator_on = HAS_SECONDARY_FLAG(src, OMNITONGUE)
var/translator_on = (flags_2 & OMNITONGUE_2)
. = {"<h3>Universal Translator</h3><br>
When enabled, this device will permamently be able to speak and understand all known forms of communication.<br><br>
The device is currently [translator_on ? "<font color=#55FF55>en" : "<font color=#FF5555>dis" ]abled.</font><br>[translator_on ? "" : "<a href='byond://?src=\ref[src];software=translator;sub=0;toggle=1'>Activate Translation Module</a><br>"]"}
@@ -36,8 +36,8 @@
observer_screen_update(O,FALSE)
O.forceMove(module) //Return item to module so it appears in its contents, so it can be taken out again.
if(DROPDEL & O.flags)
O.flags &= ~DROPDEL //we shouldn't HAVE things with DROPDEL in our modules, but better safe than runtiming horribly
if(O.flags_1 & DROPDEL_1)
O.flags_1 &= ~DROPDEL_1 //we shouldn't HAVE things with DROPDEL_1 in our modules, but better safe than runtiming horribly
O.dropped(src)
@@ -1007,9 +1007,9 @@
status_flags &= ~CANPUSH
if(module.clean_on_move)
flags |= CLEAN_ON_MOVE
flags_1 |= CLEAN_ON_MOVE_1
else
flags &= ~CLEAN_ON_MOVE
flags_1 &= ~CLEAN_ON_MOVE_1
hat_offset = module.hat_offset
@@ -4,9 +4,9 @@
icon_state = "std_module"
w_class = WEIGHT_CLASS_GIGANTIC
item_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
flags = CONDUCT
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
flags_1 = CONDUCT_1
var/list/basic_modules = list() //a list of paths, converted to a list of instances on New()
var/list/emag_modules = list() //ditto
@@ -121,8 +121,8 @@
if(I.loc != src)
I.forceMove(src)
modules += I
I.flags |= NODROP
I.mouse_opacity = MOUSE_OPACITY_OPAQUE
I.flags_1 |= NODROP_1
I.mouse_opacity = MOUSE_OPACITY_OPAQUE
if(nonstandard)
added_modules += I
if(requires_rebuild)
@@ -248,7 +248,7 @@
/obj/item/weapon/restraints/handcuffs/cable/zipties/cyborg,
/obj/item/weapon/soap/nanotrasen,
/obj/item/borg/cyborghug)
emag_modules = list(/obj/item/weapon/melee/transforming/energy/sword/cyborg)
emag_modules = list(/obj/item/weapon/melee/transforming/energy/sword/cyborg)
ratvar_modules = list(
/obj/item/clockwork/slab/cyborg,
/obj/item/clockwork/ratvarian_spear/cyborg,
@@ -471,7 +471,7 @@
/obj/item/stack/tile/plasteel/cyborg,
/obj/item/weapon/soap/nanotrasen,
/obj/item/weapon/storage/bag/trash/cyborg,
/obj/item/weapon/extinguisher/mini,
/obj/item/weapon/extinguisher/mini,
/obj/item/weapon/mop/cyborg,
/obj/item/device/lightreplacer/cyborg,
/obj/item/weapon/holosign_creator,
@@ -518,7 +518,7 @@
/obj/item/weapon/reagent_containers/food/condiment/enzyme,
/obj/item/weapon/pen,
/obj/item/toy/crayon/spraycan/borg,
/obj/item/weapon/extinguisher/mini,
/obj/item/weapon/extinguisher/mini,
/obj/item/weapon/hand_labeler/borg,
/obj/item/weapon/razor,
/obj/item/device/instrument/violin,
@@ -594,7 +594,7 @@
name = "Syndicate Assault"
basic_modules = list(
/obj/item/device/assembly/flash/cyborg,
/obj/item/weapon/melee/transforming/energy/sword/cyborg,
/obj/item/weapon/melee/transforming/energy/sword/cyborg,
/obj/item/weapon/gun/energy/printer,
/obj/item/weapon/gun/ballistic/revolver/grenadelauncher/cyborg,
/obj/item/weapon/card/emag,
@@ -621,7 +621,7 @@
/obj/item/weapon/hemostat,
/obj/item/weapon/cautery,
/obj/item/weapon/scalpel,
/obj/item/weapon/melee/transforming/energy/sword/cyborg/saw,
/obj/item/weapon/melee/transforming/energy/sword/cyborg/saw,
/obj/item/roller/robo,
/obj/item/weapon/card/emag,
/obj/item/weapon/crowbar/cyborg,
@@ -0,0 +1,10 @@
diff a/code/modules/mob/living/silicon/robot/robot_modules.dm b/code/modules/mob/living/silicon/robot/robot_modules.dm (rejected hunks)
@@ -121,7 +121,7 @@
if(I.loc != src)
I.forceMove(src)
modules += I
- I.flags |= NODROP
+ I.flags_1 |= NODROP_1
I.mouse_opacity = MOUSE_OPACITY_OPAQUE
if(nonstandard)
added_modules += I
@@ -92,7 +92,7 @@
var/obj/item/I = new default_hatmask(src)
equip_to_slot_or_del(I, slot_head)
access_card.flags |= NODROP
access_card.flags_1 |= NODROP_1
alert_drones(DRONE_NET_CONNECT)
@@ -175,21 +175,21 @@
//Hands
for(var/obj/item/I in held_items)
if(!(I.flags & ABSTRACT))
if(!(I.flags_1 & ABSTRACT_1))
if(I.blood_DNA)
msg += "<span class='warning'>It has [icon2html(I, user)] [I.gender==PLURAL?"some":"a"] blood-stained [I.name] in its [get_held_index_name(get_held_index_of_item(I))]!</span>\n"
else
msg += "It has [icon2html(I, user)] \a [I] in its [get_held_index_name(get_held_index_of_item(I))].\n"
//Internal storage
if(internal_storage && !(internal_storage.flags&ABSTRACT))
if(internal_storage && !(internal_storage.flags_1&ABSTRACT_1))
if(internal_storage.blood_DNA)
msg += "<span class='warning'>It is holding [icon2html(internal_storage, user)] [internal_storage.gender==PLURAL?"some":"a"] blood-stained [internal_storage.name] in its internal storage!</span>\n"
else
msg += "It is holding [icon2html(internal_storage, user)] \a [internal_storage] in its internal storage.\n"
//Cosmetic hat - provides no function other than looks
if(head && !(head.flags&ABSTRACT))
if(head && !(head.flags_1&ABSTRACT_1))
if(head.blood_DNA)
msg += "<span class='warning'>It is wearing [icon2html(head, user)] [head.gender==PLURAL?"some":"a"] blood-stained [head.name] on its head!</span>\n"
else
@@ -30,13 +30,13 @@
msg += "[desc]\n"
for(var/obj/item/I in held_items)
if(!(I.flags & ABSTRACT))
if(!(I.flags_1 & ABSTRACT_1))
if(I.blood_DNA)
msg += "<span class='warning'>It has [icon2html(I, user)] [I.gender==PLURAL?"some":"a"] blood-stained [I.name] in its [get_held_index_name(get_held_index_of_item(I))]!</span>\n"
else
msg += "It has [icon2html(I, user)] \a [I] in its [get_held_index_name(get_held_index_of_item(I))].\n"
if(internal_storage && !(internal_storage.flags&ABSTRACT))
if(internal_storage && !(internal_storage.flags_1&ABSTRACT_1))
if(internal_storage.blood_DNA)
msg += "<span class='warning'>It is holding [icon2html(internal_storage, user)] [internal_storage.gender==PLURAL?"some":"a"] blood-stained [internal_storage.name] in its internal storage!</span>\n"
else
@@ -80,7 +80,7 @@
/obj/item/weapon/restraints/legcuffs/beartrap/mega_arachnid
name = "fleshy restraints"
desc = "Used by mega arachnids to immobilize their prey."
flags = DROPDEL
flags_1 = DROPDEL_1
icon_state = "tentacle_end"
icon = 'icons/obj/projectiles.dmi'
@@ -0,0 +1,10 @@
diff a/code/modules/mob/living/simple_animal/hostile/jungle_mobs.dm b/code/modules/mob/living/simple_animal/hostile/jungle_mobs.dm (rejected hunks)
@@ -80,7 +80,7 @@
/obj/item/restraints/legcuffs/beartrap/mega_arachnid
name = "fleshy restraints"
desc = "Used by mega arachnids to immobilize their prey."
- flags = DROPDEL
+ flags_1 = DROPDEL_1
icon_state = "tentacle_end"
icon = 'icons/obj/projectiles.dmi'
@@ -251,9 +251,9 @@ Difficulty: Medium
animate(src, transform = M, pixel_y = -6, dir = final_dir, time = 2, easing = EASE_IN|EASE_OUT)
sleep(5)
animate(src, color = list("#A7A19E", "#A7A19E", "#A7A19E", list(0, 0, 0)), time = 10, easing = EASE_IN, flags = ANIMATION_PARALLEL)
animate(src, color = list("#A7A19E", "#A7A19E", "#A7A19E", list(0, 0, 0)), time = 10, easing = EASE_IN, flags_1 = ANIMATION_PARALLEL)
sleep(4)
animate(src, alpha = 0, time = 6, easing = EASE_OUT, flags = ANIMATION_PARALLEL)
animate(src, alpha = 0, time = 6, easing = EASE_OUT, flags_1 = ANIMATION_PARALLEL)
/obj/item/device/gps/internal/miner
icon_state = null
@@ -351,7 +351,7 @@ Difficulty: Very Hard
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
use_power = NO_POWER_USE
density = TRUE
flags = HEAR
flags_1 = HEAR_1
var/activation_method
var/list/possible_methods = list(ACTIVATE_TOUCH, ACTIVATE_SPEECH, ACTIVATE_HEAT, ACTIVATE_BULLET, ACTIVATE_ENERGY, ACTIVATE_BOMB, ACTIVATE_MOB_BUMP, ACTIVATE_WEAPON, ACTIVATE_MAGIC)
@@ -667,7 +667,7 @@ Difficulty: Very Hard
for(var/i in T)
if(isitem(i) && !is_type_in_typecache(i, banned_items_typecache))
var/obj/item/W = i
if(!W.admin_spawned && !HAS_SECONDARY_FLAG(W, HOLOGRAM) && !(W.flags & ABSTRACT))
if(!W.admin_spawned && !(W.flags_2 & HOLOGRAM_2) && !(W.flags_1 & ABSTRACT_1))
L += W
if(L.len)
var/obj/item/CHOSEN = pick(L)
@@ -193,7 +193,7 @@ Difficulty: Medium
qdel(F)
if(stat == DEAD)
swooping &= ~SWOOP_DAMAGEABLE
animate(src, alpha = 255, transform = oldtransform, time = 0, flags = ANIMATION_END_NOW) //reset immediately
animate(src, alpha = 255, transform = oldtransform, time = 0, flags_1 = ANIMATION_END_NOW) //reset immediately
return
animate(src, alpha = 100, transform = matrix()*0.7, time = 7)
swooping |= SWOOP_INVULNERABLE
@@ -104,7 +104,7 @@
desc = "The key to the wumborian fugu's ability to increase its mass arbitrarily, this disgusting remnant can apply the same effect to other creatures, giving them great strength."
icon = 'icons/obj/surgery.dmi'
icon_state = "fugu_gland"
flags = NOBLUDGEON
flags_1 = NOBLUDGEON_1
w_class = WEIGHT_CLASS_NORMAL
layer = MOB_LAYER
origin_tech = "biotech=6"