ok this is going to be a pain in the ass ain't it (#2458)
lets hope nothing blows up this time (Flags PR but it works!)
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@@ -4,7 +4,7 @@
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humans, butchering all other living things to \
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sustain the zombie, smashing open airlock doors and opening \
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child-safe caps on bottles."
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flags = NODROP|ABSTRACT|DROPDEL
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flags_1 = NODROP_1|ABSTRACT_1|DROPDEL_1
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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icon = 'icons/effects/blood.dmi'
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icon_state = "bloodhand_left"
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@@ -55,8 +55,8 @@
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life has not abandoned your broken form. You can only feel a deep and immutable hunger that \
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not even death can stop, you will rise again!</span>")
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var/revive_time = rand(revive_time_min, revive_time_max)
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var/flags = TIMER_STOPPABLE
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timer_id = addtimer(CALLBACK(src, .proc/zombify), revive_time, flags)
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var/flags_1 = TIMER_STOPPABLE
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timer_id = addtimer(CALLBACK(src, .proc/zombify), revive_time, flags_1)
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/obj/item/organ/zombie_infection/proc/zombify()
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timer_id = null
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