Redoes the variable changes into procs
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@@ -222,7 +222,7 @@
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if(M.health < M.maxHealth)
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M.adjustHealth(-3)
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if(ishuman(L) && L.blood_volume < (BLOOD_VOLUME_NORMAL * L.blood_ratio))
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L.integrating_blood += 1.0
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L.AddIntegrationBlood(1)
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CHECK_TICK
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if(last_corrupt <= world.time)
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var/list/validturfs = list()
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@@ -147,7 +147,7 @@
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carbon_target.blood_volume -= 20
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if(carbon_user.blood_volume < BLOOD_VOLUME_MAXIMUM) //we dont want to explode after all
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carbon_user.integrating_blood += 20
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carbon_user.AddIntegrationBlood(20)
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return
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/obj/effect/proc_holder/spell/pointed/blood_siphon/can_target(atom/target, mob/user, silent)
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