Merge pull request #1683 from Citadel-Station-13/upstream-merge-28583

[MIRROR] Adds framework for equip delays and adds it to the straight jacket
This commit is contained in:
LetterJay
2017-06-20 01:30:32 -05:00
committed by GitHub
21 changed files with 72 additions and 60 deletions

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@@ -197,7 +197,7 @@
icon_state = "earmuffs"
item_state = "earmuffs"
strip_delay = 15
put_on_delay = 25
equip_delay_other = 25
resistance_flags = FLAMMABLE
/obj/item/clothing/ears/earmuffs/Initialize(mapload)
@@ -221,7 +221,7 @@
var/list/icon/current = list() //the current hud icons
var/vision_correction = 0 //does wearing these glasses correct some of our vision defects?
strip_delay = 20
put_on_delay = 25
equip_delay_other = 25
resistance_flags = 0
/*
SEE_SELF // can see self, no matter what
@@ -246,7 +246,7 @@ BLIND // can't see anything
attack_verb = list("challenged")
var/transfer_prints = FALSE
strip_delay = 20
put_on_delay = 40
equip_delay_other = 40
/obj/item/clothing/gloves/worn_overlays(isinhands = FALSE)
@@ -301,7 +301,7 @@ BLIND // can't see anything
body_parts_covered = NECK
slot_flags = SLOT_NECK
strip_delay = 40
put_on_delay = 40
equip_delay_other = 40
/obj/item/clothing/neck/worn_overlays(isinhands = FALSE)
. = list()
@@ -320,7 +320,7 @@ BLIND // can't see anything
body_parts_covered = HEAD
slot_flags = SLOT_MASK
strip_delay = 40
put_on_delay = 40
equip_delay_other = 40
var/mask_adjusted = 0
var/adjusted_flags = null
@@ -487,7 +487,7 @@ BLIND // can't see anything
max_heat_protection_temperature = SPACE_HELM_MAX_TEMP_PROTECT
flash_protect = 2
strip_delay = 50
put_on_delay = 50
equip_delay_other = 50
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
resistance_flags = 0
@@ -510,7 +510,7 @@ BLIND // can't see anything
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
strip_delay = 80
put_on_delay = 80
equip_delay_other = 80
resistance_flags = 0
//Under clothing

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@@ -3,7 +3,7 @@
desc = "Because you really needed another excuse to punch your crewmates."
icon_state = "boxing"
item_state = "boxing"
put_on_delay = 60
equip_delay_other = 60
species_exception = list(/datum/species/golem) // now you too can be a golem boxing champion
/obj/item/clothing/gloves/boxing/green

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@@ -7,7 +7,7 @@
item_color = null //So they don't wash.
transfer_prints = TRUE
strip_delay = 40
put_on_delay = 20
equip_delay_other = 20
cold_protection = HANDS
min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
@@ -48,7 +48,7 @@
item_color = null //So they don't wash.
transfer_prints = TRUE
strip_delay = 40
put_on_delay = 20
equip_delay_other = 20
body_parts_covered = ARMS
cold_protection = ARMS
min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT

View File

@@ -6,7 +6,7 @@
icon_state = "chef"
desc = "The commander in chef's head wear."
strip_delay = 10
put_on_delay = 10
equip_delay_other = 10
dog_fashion = /datum/dog_fashion/head/chef
/obj/item/clothing/head/chefhat/suicide_act(mob/user)

View File

@@ -35,4 +35,4 @@
icon_state = "medical"
item_state = "m_mask"
permeability_coefficient = 0.01
put_on_delay = 10
equip_delay_other = 10

View File

@@ -6,7 +6,7 @@
flags_cover = MASKCOVERSMOUTH
w_class = WEIGHT_CLASS_SMALL
gas_transfer_coefficient = 0.90
put_on_delay = 20
equip_delay_other = 20
/obj/item/clothing/mask/muzzle/attack_paw(mob/user)
if(iscarbon(user))

View File

@@ -7,7 +7,7 @@
var/slowdown_active = 2
actions_types = list(/datum/action/item_action/toggle)
strip_delay = 70
put_on_delay = 70
equip_delay_other = 70
resistance_flags = FIRE_PROOF
origin_tech = "materials=3;magnets=4;engineering=4"

View File

@@ -34,7 +34,7 @@
name = "sandals"
icon_state = "wizard"
strip_delay = 50
put_on_delay = 50
equip_delay_other = 50
/obj/item/clothing/shoes/sandal/marisa
desc = "A pair of magic black shoes."
@@ -55,7 +55,7 @@
flags = NOSLIP
slowdown = SHOES_SLOWDOWN+1
strip_delay = 50
put_on_delay = 50
equip_delay_other = 50
resistance_flags = 0
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 40, acid = 75)
@@ -94,7 +94,7 @@
item_state = "jackboots"
item_color = "hosred"
strip_delay = 50
put_on_delay = 50
equip_delay_other = 50
resistance_flags = 0
pockets = /obj/item/weapon/storage/internal/pocket/shoes
@@ -118,7 +118,7 @@
icon_state = "workboots"
item_state = "jackboots"
strip_delay = 40
put_on_delay = 40
equip_delay_other = 40
pockets = /obj/item/weapon/storage/internal/pocket/shoes
/obj/item/clothing/shoes/workboots/mining
@@ -154,7 +154,7 @@
name = "laceup shoes"
desc = "The height of fashion, and they're pre-polished!"
icon_state = "laceups"
put_on_delay = 50
equip_delay_other = 50
/obj/item/clothing/shoes/roman
name = "roman sandals"
@@ -162,7 +162,7 @@
icon_state = "roman"
item_state = "roman"
strip_delay = 100
put_on_delay = 100
equip_delay_other = 100
/obj/item/clothing/shoes/griffin
name = "griffon boots"
@@ -212,10 +212,10 @@
name = "yellow performer's boots"
desc = "These boots were made for dancing."
icon_state = "ysing"
put_on_delay = 50
equip_delay_other = 50
/obj/item/clothing/shoes/singerb
name = "blue performer's boots"
desc = "These boots were made for dancing."
icon_state = "bsing"
put_on_delay = 50
equip_delay_other = 50

View File

@@ -124,7 +124,7 @@ Contains:
armor = list(melee = 30, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30, fire = 60, acid = 75)
flags = STOPSPRESSUREDMAGE
strip_delay = 40
put_on_delay = 20
equip_delay_other = 20
flags_cover = HEADCOVERSEYES
/obj/item/clothing/suit/space/pirate
@@ -138,7 +138,7 @@ Contains:
slowdown = 0
armor = list(melee = 30, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30, fire = 60, acid = 75)
strip_delay = 40
put_on_delay = 20
equip_delay_other = 20
//Emergency Response Team suits
/obj/item/clothing/head/helmet/space/hardsuit/ert

View File

@@ -6,7 +6,7 @@
heat_protection = CHEST|GROIN
max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
strip_delay = 60
put_on_delay = 40
equip_delay_other = 40
obj_integrity = 250
max_integrity = 250
resistance_flags = 0
@@ -107,7 +107,7 @@
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
armor = list(melee = 50, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0, fire = 80, acid = 80)
strip_delay = 80
put_on_delay = 60
equip_delay_other = 60
/obj/item/clothing/suit/armor/bone
name = "bone armor"
@@ -126,7 +126,7 @@
blood_overlay_type = "armor"
armor = list(melee = 15, bullet = 60, laser = 10, energy = 10, bomb = 40, bio = 0, rad = 0, fire = 50, acid = 50)
strip_delay = 70
put_on_delay = 50
equip_delay_other = 50
/obj/item/clothing/suit/armor/laserproof
name = "reflector vest"

View File

@@ -25,7 +25,7 @@
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20, fire = 30, acid = 100)
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
strip_delay = 70
put_on_delay = 70
equip_delay_other = 70
resistance_flags = ACID_PROOF
//Standard biosuit, orange stripe
@@ -85,4 +85,4 @@
icon_state = "plaguedoctor"
item_state = "bio_suit"
strip_delay = 40
put_on_delay = 20
equip_delay_other = 20

View File

@@ -317,6 +317,7 @@
item_state = "straight_jacket"
body_parts_covered = CHEST|GROIN|LEGS|ARMS|HANDS
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
equip_delay_self = 50
strip_delay = 60
breakouttime = 3000

View File

@@ -27,7 +27,7 @@
cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
strip_delay = 60
put_on_delay = 60
equip_delay_other = 60
resistance_flags = FIRE_PROOF
/obj/item/clothing/suit/fire/firefighter
@@ -64,7 +64,7 @@
heat_protection = HEAD
max_heat_protection_temperature = HELMET_MAX_TEMP_PROTECT
strip_delay = 70
put_on_delay = 70
equip_delay_other = 70
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
resistance_flags = 0
@@ -87,7 +87,7 @@
cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
strip_delay = 70
put_on_delay = 70
equip_delay_other = 70
resistance_flags = 0
@@ -112,7 +112,7 @@
flags_inv = HIDEMASK|HIDEEARS|HIDEFACE|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 100, fire = 30, acid = 30)
strip_delay = 60
put_on_delay = 60
equip_delay_other = 60
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
resistance_flags = 0
@@ -130,6 +130,6 @@
slowdown = 1.5
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 100, fire = 30, acid = 30)
strip_delay = 60
put_on_delay = 60
equip_delay_other = 60
flags_inv = HIDEJUMPSUIT
resistance_flags = 0

View File

@@ -6,7 +6,7 @@
permeability_coefficient = 0.01
armor = list(melee = 30, bullet = 20, laser = 20, energy = 20, bomb = 20, bio = 20, rad = 20, fire = 100, acid = 100)
strip_delay = 50
put_on_delay = 50
equip_delay_other = 50
resistance_flags = FIRE_PROOF | ACID_PROOF
dog_fashion = /datum/dog_fashion/head/blue_wizard
@@ -70,7 +70,7 @@
allowed = list(/obj/item/weapon/teleportation_scroll)
flags_inv = HIDEJUMPSUIT
strip_delay = 50
put_on_delay = 50
equip_delay_other = 50
resistance_flags = FIRE_PROOF | ACID_PROOF
/obj/item/clothing/suit/wizrobe/red

View File

@@ -362,6 +362,9 @@
if(M.equip_to_appropriate_slot(src))
M.update_inv_hands()
return TRUE
else
if(equip_delay_self)
return
if(M.s_active && M.s_active.can_be_inserted(src,1)) //if storage active insert there
M.s_active.handle_item_insertion(src)

View File

@@ -1,5 +1,5 @@
/mob/living/carbon/human/can_equip(obj/item/I, slot, disable_warning = 0)
return dna.species.can_equip(I, slot, disable_warning, src)
/mob/living/carbon/human/can_equip(obj/item/I, slot, disable_warning = FALSE, bypass_equip_delay_self = FALSE)
return dna.species.can_equip(I, slot, disable_warning, src, bypass_equip_delay_self)
// Return the item currently in the slot ID
/mob/living/carbon/human/get_item_by_slot(slot_id)

View File

@@ -765,7 +765,7 @@
// handles the equipping of species-specific gear
return
/datum/species/proc/can_equip(obj/item/I, slot, disable_warning, mob/living/carbon/human/H)
/datum/species/proc/can_equip(obj/item/I, slot, disable_warning, mob/living/carbon/human/H, bypass_equip_delay_self = FALSE)
if(slot in no_equip)
if(!I.species_exception || !is_type_in_list(src, I.species_exception))
return 0
@@ -785,7 +785,7 @@
return 0
if(!H.get_bodypart("head"))
return 0
return 1
return equip_delay_self_check(I, H, bypass_equip_delay_self)
if(slot_neck)
if(H.wear_neck)
return 0
@@ -797,13 +797,13 @@
return 0
if( !(I.slot_flags & SLOT_BACK) )
return 0
return 1
return equip_delay_self_check(I, H, bypass_equip_delay_self)
if(slot_wear_suit)
if(H.wear_suit)
return 0
if( !(I.slot_flags & SLOT_OCLOTHING) )
return 0
return 1
return equip_delay_self_check(I, H, bypass_equip_delay_self)
if(slot_gloves)
if(H.gloves)
return 0
@@ -811,7 +811,7 @@
return 0
if(num_arms < 2)
return 0
return 1
return equip_delay_self_check(I, H, bypass_equip_delay_self)
if(slot_shoes)
if(H.shoes)
return 0
@@ -823,7 +823,7 @@
if(!disable_warning)
to_chat(H, "<span class='warning'>The footwear around here isn't compatible with your feet!</span>")
return 0
return 1
return equip_delay_self_check(I, H, bypass_equip_delay_self)
if(slot_belt)
if(H.belt)
return 0
@@ -833,7 +833,7 @@
return 0
if( !(I.slot_flags & SLOT_BELT) )
return
return 1
return equip_delay_self_check(I, H, bypass_equip_delay_self)
if(slot_glasses)
if(H.glasses)
return 0
@@ -841,7 +841,7 @@
return 0
if(!H.get_bodypart("head"))
return 0
return 1
return equip_delay_self_check(I, H, bypass_equip_delay_self)
if(slot_head)
if(H.head)
return 0
@@ -849,7 +849,7 @@
return 0
if(!H.get_bodypart("head"))
return 0
return 1
return equip_delay_self_check(I, H, bypass_equip_delay_self)
if(slot_ears)
if(H.ears)
return 0
@@ -857,13 +857,13 @@
return 0
if(!H.get_bodypart("head"))
return 0
return 1
return equip_delay_self_check(I, H, bypass_equip_delay_self)
if(slot_w_uniform)
if(H.w_uniform)
return 0
if( !(I.slot_flags & SLOT_ICLOTHING) )
return 0
return 1
return equip_delay_self_check(I, H, bypass_equip_delay_self)
if(slot_wear_id)
if(H.wear_id)
return 0
@@ -873,7 +873,7 @@
return 0
if( !(I.slot_flags & SLOT_ID) )
return 0
return 1
return equip_delay_self_check(I, H, bypass_equip_delay_self)
if(slot_l_store)
if(I.flags & NODROP) //Pockets aren't visible, so you can't move NODROP items into them.
return 0
@@ -945,6 +945,12 @@
return 0
return 0 //Unsupported slot
/datum/species/proc/equip_delay_self_check(obj/item/I, mob/living/carbon/human/H, bypass_equip_delay_self)
if(!I.equip_delay_self || bypass_equip_delay_self)
return TRUE
H.visible_message("<span class='notice'>[H] start putting on [I]...</span>", "<span class='notice'>You start putting on [I]...</span>")
return do_after(H, I.equip_delay_self, target = H)
/datum/species/proc/before_equip_job(datum/job/J, mob/living/carbon/human/H)
return

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@@ -669,7 +669,7 @@
return
visible_message("<span class='notice'>[src] tries to put [what] on [who].</span>")
if(do_mob(src, who, what.put_on_delay))
if(do_mob(src, who, what.equip_delay_other))
if(what && Adjacent(who) && what.mob_can_equip(who, src, final_where, TRUE))
if(temporarilyRemoveItemFromInventory(what))
if(where_list)

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@@ -199,9 +199,9 @@
//set qdel_on_fail to have it delete W if it fails to equip
//set disable_warning to disable the 'you are unable to equip that' warning.
//unset redraw_mob to prevent the mob from being redrawn at the end.
/mob/proc/equip_to_slot_if_possible(obj/item/W, slot, qdel_on_fail = 0, disable_warning = 0, redraw_mob = 1)
/mob/proc/equip_to_slot_if_possible(obj/item/W, slot, qdel_on_fail = FALSE, disable_warning = FALSE, redraw_mob = TRUE, bypass_equip_delay_self = FALSE)
if(!istype(W)) return 0
if(!W.mob_can_equip(src, null, slot, disable_warning))
if(!W.mob_can_equip(src, null, slot, disable_warning, bypass_equip_delay_self))
if(qdel_on_fail)
qdel(W)
else
@@ -217,8 +217,9 @@
return
//This is just a commonly used configuration for the equip_to_slot_if_possible() proc, used to equip people when the rounds tarts and when events happen and such.
//Also bypasses equip delay checks, since the mob isn't actually putting it on.
/mob/proc/equip_to_slot_or_del(obj/item/W, slot)
return equip_to_slot_if_possible(W, slot, 1, 1, 0)
return equip_to_slot_if_possible(W, slot, 1, 1, 0, 1)
//puts the item "W" into an appropriate slot in a human's inventory
//returns 0 if it cannot, 1 if successful