expand simple_animals/hostile/aistatus into a simple_animals-wide system for putting mobs into idling mode (#31778)

* Initial commit

* Time is a circus

* Send in the clowns

* i broke something

* Revert "i broke something"

This reverts commit 5a29c40d131b39effe9ebcb6c8c1883693baf07f.

* I think it works?

* cleanup

* define reminders

* Fixes tendrils and such

* sentience_act now moves the mob to AI_OFF state
This commit is contained in:
vuonojenmustaturska
2017-10-19 12:57:10 +03:00
committed by CitadelStationBot
parent 98a583b249
commit 360d883879
12 changed files with 96 additions and 18 deletions
+1 -1
View File
@@ -59,7 +59,7 @@
SetCollectBehavior()
/mob/living/simple_animal/hostile/mining_drone/sentience_act()
AIStatus = AI_OFF
..()
check_friendly_fire = 0
/mob/living/simple_animal/hostile/mining_drone/attackby(obj/item/I, mob/user, params)