expand simple_animals/hostile/aistatus into a simple_animals-wide system for putting mobs into idling mode (#31778)
* Initial commit * Time is a circus * Send in the clowns * i broke something * Revert "i broke something" This reverts commit 5a29c40d131b39effe9ebcb6c8c1883693baf07f. * I think it works? * cleanup * define reminders * Fixes tendrils and such * sentience_act now moves the mob to AI_OFF state
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CitadelStationBot
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@@ -59,7 +59,7 @@
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SetCollectBehavior()
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/mob/living/simple_animal/hostile/mining_drone/sentience_act()
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AIStatus = AI_OFF
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..()
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check_friendly_fire = 0
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/mob/living/simple_animal/hostile/mining_drone/attackby(obj/item/I, mob/user, params)
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