expand simple_animals/hostile/aistatus into a simple_animals-wide system for putting mobs into idling mode (#31778)

* Initial commit

* Time is a circus

* Send in the clowns

* i broke something

* Revert "i broke something"

This reverts commit 5a29c40d131b39effe9ebcb6c8c1883693baf07f.

* I think it works?

* cleanup

* define reminders

* Fixes tendrils and such

* sentience_act now moves the mob to AI_OFF state
This commit is contained in:
vuonojenmustaturska
2017-10-19 12:57:10 +03:00
committed by CitadelStationBot
parent 98a583b249
commit 360d883879
12 changed files with 96 additions and 18 deletions
@@ -16,7 +16,7 @@
new /obj/item/device/assembly/signaler/anomaly (get_step(loc, pick(GLOB.alldirs)))
return ..()
/mob/living/simple_animal/hostile/spawner/lavaland/ash_walker/handle_automated_action()
/mob/living/simple_animal/hostile/spawner/lavaland/ash_walker/Life()
consume()
return ..()