Properly fixes igniters by increasing the max hotspot expose temperature of sparks to 700

This commit is contained in:
deathride58
2019-03-15 16:49:10 -04:00
parent ccca2ac8a8
commit 36119e007d
3 changed files with 8 additions and 6 deletions
+4 -2
View File
@@ -187,6 +187,7 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
resistance_flags = FIRE_PROOF
var/datum/effect_system/spark_spread/spark_system
var/effectcooldown
var/working = 0
var/p_dir = NORTH
var/p_flipped = FALSE
@@ -207,7 +208,7 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
/obj/item/pipe_dispenser/New()
. = ..()
spark_system = new /datum/effect_system/spark_spread
spark_system.set_up(5, 0, src)
spark_system.set_up(1, 0, src)
spark_system.attach(src)
if(!first_atmos)
first_atmos = GLOB.atmos_pipe_recipes[GLOB.atmos_pipe_recipes[1]][1]
@@ -313,8 +314,9 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
else
mode |= n
if(playeffect)
if(playeffect && world.time >= effectcooldown)
spark_system.start()
effectcooldown = world.time + 100
playsound(get_turf(src), 'sound/effects/pop.ogg', 50, 0)
/obj/item/pipe_dispenser/pre_attack(atom/A, mob/user)