Merge branch 'master' into upstream-merge-31222

This commit is contained in:
LetterJay
2017-10-04 21:50:07 -04:00
committed by GitHub
100 changed files with 1202 additions and 499 deletions
+5 -1
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@@ -151,7 +151,11 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/maintenance/department/medical
name = "Medbay Maintenance"
icon_state = "asmaint"
icon_state = "medbay_maint"
/area/maintenance/department/medical/morgue
name = "Morgue Maintenance"
icon_state = "morgue_maint"
/area/maintenance/department/science
name = "Science Maintenance"
@@ -53,6 +53,8 @@ Credit where due:
return FALSE
if(M.mind.enslaved_to && !is_servant_of_ratvar(M.mind.enslaved_to))
return FALSE
if(M.mind.unconvertable)
return FALSE
else
return FALSE
if(iscultist(M) || isconstruct(M) || M.isloyal() || ispAI(M))
+2
View File
@@ -21,6 +21,8 @@
return FALSE
if(M.mind.enslaved_to && !iscultist(M.mind.enslaved_to))
return FALSE
if(M.mind.unconvertable)
return FALSE
else
return FALSE
if(M.isloyal() || issilicon(M) || isbot(M) || isdrone(M) || is_servant_of_ratvar(M))
+4 -7
View File
@@ -72,8 +72,6 @@
if(is_servant_of_ratvar(C) && C.reagents)
C.reagents.add_reagent("heparin", 1)
<<<<<<< HEAD
=======
/obj/item/twohanded/required/cult_bastard
name = "bloody bastard sword"
desc = "An enormous sword used by Nar-Sien cultists to rapidly harvest the souls of non-believers."
@@ -100,7 +98,6 @@
var/datum/action/innate/cult/spin2win/linked_action
var/spinning = FALSE
var/spin_cooldown = 250
var/list/shards = list()
var/dash_toggled = TRUE
/obj/item/twohanded/required/cult_bastard/Initialize()
@@ -176,11 +173,12 @@
if(H.stat != CONSCIOUS)
var/obj/item/device/soulstone/SS = new /obj/item/device/soulstone(src)
SS.attack(H, user)
shards += SS
return
if(!LAZYLEN(SS.contents))
qdel(SS)
if(istype(target, /obj/structure/constructshell) && contents.len)
var/obj/item/device/soulstone/SS = contents[1]
if(istype(SS) && SS.transfer_soul("CONSTRUCT",target,user))
if(istype(SS))
SS.transfer_soul("CONSTRUCT",target,user)
qdel(SS)
/datum/action/innate/dash/cult
@@ -238,7 +236,6 @@
sword.slowdown -= 1.5
sleep(sword.spin_cooldown)
holder.update_action_buttons_icon()
>>>>>>> 380413f... Ports dash weapons to the dash datum (#31222)
/obj/item/restraints/legcuffs/bola/cult
name = "nar'sien bola"
+9 -3
View File
@@ -100,15 +100,21 @@
if(cooldowntime > world.time)
to_chat(user, "<span class='cultitalic'>The magic in [src] is weak, it will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].</span>")
return
var/choice = alert(user,"You study the schematics etched into the forge...",,"Shielded Robe","Flagellant's Robe","Nar-Sien Hardsuit")
var/choice = alert(user,"You study the schematics etched into the forge...",,"Shielded Robe","Flagellant's Robe","Bastard Sword")
var/pickedtype
switch(choice)
if("Shielded Robe")
pickedtype = /obj/item/clothing/suit/hooded/cultrobes/cult_shield
if("Flagellant's Robe")
pickedtype = /obj/item/clothing/suit/hooded/cultrobes/berserker
if("Nar-Sien Hardsuit")
pickedtype = /obj/item/clothing/suit/space/hardsuit/cult
if("Bastard Sword")
if((world.time - SSticker.round_start_time) >= 12000)
pickedtype = /obj/item/twohanded/required/cult_bastard
else
cooldowntime = 12000 - (world.time - SSticker.round_start_time)
to_chat(user, "<span class='cultitalic'>The forge fires are not yet hot enough for this weapon, give it another [DisplayTimeText(cooldowntime)].</span>")
cooldowntime = 0
return
if(src && !QDELETED(src) && anchored && pickedtype && Adjacent(user) && !user.incapacitated() && iscultist(user) && cooldowntime <= world.time)
cooldowntime = world.time + 2400
var/obj/item/N = new pickedtype(get_turf(src))
+6 -4
View File
@@ -253,12 +253,14 @@
/datum/game_mode/proc/add_revolutionary(datum/mind/rev_mind)
if(rev_mind.assigned_role in GLOB.command_positions)
return 0
return FALSE
var/mob/living/carbon/human/H = rev_mind.current//Check to see if the potential rev is implanted
if(H.isloyal())
return 0
return FALSE
if((rev_mind in revolutionaries) || (rev_mind in head_revolutionaries))
return 0
return FALSE
if(rev_mind.unconvertable)
return FALSE
revolutionaries += rev_mind
if(iscarbon(rev_mind.current))
var/mob/living/carbon/carbon_mob = rev_mind.current
@@ -271,7 +273,7 @@
update_rev_icons_added(rev_mind)
if(jobban_isbanned(rev_mind.current, ROLE_REV))
INVOKE_ASYNC(src, .proc/replace_jobbaned_player, rev_mind.current, ROLE_REV, ROLE_REV)
return 1
return TRUE
//////////////////////////////////////////////////////////////////////////////
//Deals with players being converted from the revolution (Not a rev anymore)// // Modified to handle borged MMIs. Accepts another var if the target is being borged at the time -- Polymorph.
//////////////////////////////////////////////////////////////////////////////
-1
View File
@@ -199,7 +199,6 @@
SSticker.mode.cult -= A.mind
SSticker.mode.update_cult_icons_removed(A.mind)
qdel(T)
user.drop_item()
qdel(src)
else
to_chat(user, "<span class='userdanger'>Creation failed!</span>: The soul stone is empty! Go kill someone!")
+5 -6
View File
@@ -134,12 +134,11 @@
if(ispath(lit, /obj/item/ore/bluespace_crystal))
use_power(max(500,M.last_amount_inserted/10))
else
var/obj/item/stack/S = lit
var/list/initmats = initial(S.materials)
if (initmats[MAT_METAL])
flick("autolathe_o",src)//plays metal insertion animation
if (initmats[MAT_GLASS])
flick("autolathe_r",src)//plays glass insertion animation
switch(M.last_inserted_id)
if (MAT_METAL)
flick("autolathe_o",src)//plays metal insertion animation
if (MAT_GLASS)
flick("autolathe_r",src)//plays glass insertion animation
use_power(M.last_amount_inserted*100)
updateUsrDialog()
+1 -7
View File
@@ -420,13 +420,7 @@
var/datum/component/material_container/M = C
if(!M.last_insert_success)
return
var/lit = M.last_inserted_type
var/stack_name
if(ispath(lit, /obj/item/ore/bluespace_crystal))
stack_name = "bluespace"
else
var/obj/item/stack/S = lit
stack_name = material2name(initial(S.materials)[1])
var/stack_name = material2name(M.last_inserted_id)
add_overlay("fab-load-[stack_name]")
addtimer(CALLBACK(src, /atom/proc/cut_overlay, "fab-load-[stack_name]"), 10)
updateUsrDialog()
@@ -213,7 +213,7 @@
/obj/effect/temp_visual/fire
icon = 'icons/effects/fire.dmi'
icon_state = "3"
light_range = 3
light_range = LIGHT_RANGE_FIRE
light_color = LIGHT_COLOR_FIRE
duration = 10
@@ -143,4 +143,82 @@ Code:
</TT>"}
user << browse(dat, "window=radio")
onclose(user, "radio")
return
return
/obj/item/device/electropack/shockcollar
name = "shock collar"
desc = "A reinforced metal collar. It seems to have some form of wiring near the front. Strange.."
icon = 'icons/obj/clothing/neck.dmi'
icon_state = "shockcollar"
item_state = "shockcollar"
body_parts_covered = NECK
slot_flags = SLOT_NECK
w_class = WEIGHT_CLASS_SMALL
strip_delay = 60
equip_delay_other = 60
materials = list(MAT_METAL=5000, MAT_GLASS=2000)
var/tagname = null
/obj/item/device/electropack/shockcollar/attack_hand(mob/user)
if(loc == user)
if(slot_flags == SLOT_NECK)
to_chat(user, "<span class='warning'>The collar is fastened tight! You'll need help taking this off!</span>")
return
..()
/obj/item/device/electropack/shockcollar/receive_signal(datum/signal/signal)
if(!signal || signal.encryption != code)
return
if(isliving(loc) && on)
if(shock_cooldown != 0)
return
shock_cooldown = 1
spawn(100)
shock_cooldown = 0
var/mob/living/L = loc
step(L, pick(GLOB.cardinals))
to_chat(L, "<span class='danger'>You feel a sharp shock from the collar!</span>")
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(3, 1, L)
s.start()
L.Knockdown(100)
if(master)
master.receive_signal()
return
/obj/item/device/electropack/shockcollar/attack_self(mob/user) //Turns out can't fully source this from the parent item, spritepath gets confused if power toggled. Will come back to this when I know how to code better and readd powertoggle..
var/option = "Change Name"
option = input(user, "What do you want to do?", "[src]", option) as null|anything in list("Change Name", "Change Frequency")
switch(option)
if("Change Name")
var/t = input(user, "Would you like to change the name on the tag?", "Name your new pet", tagname ? tagname : "Spot") as null|text
if(t)
tagname = copytext(sanitize(t), 1, MAX_NAME_LEN)
name = "[initial(name)] - [tagname]"
if("Change Frequency")
if(!ishuman(user))
return
user.set_machine(src)
var/dat = {"<SK><BR>
<B>Frequency/Code</B> for shock collar:<BR>
Frequency:
<A href='byond://?src=\ref[src];freq=-10'>-</A>
<A href='byond://?src=\ref[src];freq=-2'>-</A> [format_frequency(frequency)]
<A href='byond://?src=\ref[src];freq=2'>+</A>
<A href='byond://?src=\ref[src];freq=10'>+</A><BR>
Code:
<A href='byond://?src=\ref[src];code=-5'>-</A>
<A href='byond://?src=\ref[src];code=-1'>-</A> [code]
<A href='byond://?src=\ref[src];code=1'>+</A>
<A href='byond://?src=\ref[src];code=5'>+</A><BR>
</SK>"}
user << browse(dat, "window=radio")
onclose(user, "radio")
return
+73 -8
View File
@@ -73,6 +73,7 @@ MASS SPECTROMETER
origin_tech = "magnets=1;biotech=1"
var/mode = 1
var/scanmode = 0
var/advanced = FALSE
/obj/item/device/healthanalyzer/attack_self(mob/user)
if(!scanmode)
@@ -97,7 +98,7 @@ MASS SPECTROMETER
user.visible_message("<span class='notice'>[user] has analyzed [M]'s vitals.</span>")
if(scanmode == 0)
healthscan(user, M, mode)
healthscan(user, M, mode, advanced)
else if(scanmode == 1)
chemscan(user, M)
@@ -105,7 +106,7 @@ MASS SPECTROMETER
// Used by the PDA medical scanner too
/proc/healthscan(mob/living/user, mob/living/M, mode = 1)
/proc/healthscan(mob/living/user, mob/living/M, mode = 1, advanced = FALSE)
if(user.incapacitated() || user.eye_blind)
return
//Damage specifics
@@ -115,8 +116,8 @@ MASS SPECTROMETER
var/brute_loss = M.getBruteLoss()
var/mob_status = (M.stat == DEAD ? "<span class='alert'><b>Deceased</b></span>" : "<b>[round(M.health/M.maxHealth,0.01)*100] % healthy</b>")
if(M.status_flags & FAKEDEATH)
mob_status = "<span class='alert'>Deceased</span>"
if(M.status_flags & FAKEDEATH && !advanced)
mob_status = "<span class='alert'><b>Deceased</b></span>"
oxy_loss = max(rand(1, 40), oxy_loss, (300 - (tox_loss + fire_loss + brute_loss))) // Random oxygen loss
if(ishuman(M))
@@ -141,19 +142,77 @@ MASS SPECTROMETER
if(oxy_loss > 10)
to_chat(user, "\t<span class='info'><span class='alert'>[oxy_loss > 50 ? "Severe" : "Minor"] oxygen deprivation detected.</span>")
if(tox_loss > 10)
to_chat(user, "\t<span class='alert'>[tox_loss > 50 ? "Critical" : "Dangerous"] amount of toxins detected.</span>")
to_chat(user, "\t<span class='alert'>[tox_loss > 50 ? "Severe" : "Minor"] amount of toxin damage detected.</span>")
if(M.getStaminaLoss())
to_chat(user, "\t<span class='alert'>Subject appears to be suffering from fatigue.</span>")
if(advanced)
to_chat(user, "\t<span class='info'>Fatigue Level: [M.getStaminaLoss()]%.</span>")
if (M.getCloneLoss())
to_chat(user, "\t<span class='alert'>Subject appears to have [M.getCloneLoss() > 30 ? "severe" : "minor"] cellular damage.</span>")
if (M.reagents && M.reagents.get_reagent_amount("epinephrine"))
to_chat(user, "\t<span class='info'>Bloodstream analysis located [M.reagents.get_reagent_amount("epinephrine")] units of rejuvenation chemicals.</span>")
if(advanced)
to_chat(user, "\t<span class='info'>Cellular Damage Level: [M.getCloneLoss()].</span>")
if (M.getBrainLoss() >= 100 || !M.getorgan(/obj/item/organ/brain))
to_chat(user, "\t<span class='alert'>Subject brain function is non-existent.</span>")
else if (M.getBrainLoss() >= 60)
to_chat(user, "\t<span class='alert'>Severe brain damage detected. Subject likely to have mental retardation.</span>")
else if (M.getBrainLoss() >= 10)
to_chat(user, "\t<span class='alert'>Brain damage detected. Subject may have had a concussion.</span>")
if(advanced)
to_chat(user, "\t<span class='info'>Brain Activity Level: [100 - M.getBrainLoss()]%.</span>")
if (M.radiation)
to_chat(user, "\t<span class='alert'>Subject is irradiated.</span>")
if(advanced)
to_chat(user, "\t<span class='info'>Radiation Level: [M.radiation]%.</span>")
if(advanced && M.hallucinating())
to_chat(user, "\t<span class='info'>Subject is hallucinating.</span>")
//Eyes and ears
if(advanced)
if(iscarbon(M))
var/mob/living/carbon/C = M
var/obj/item/organ/ears/ears = C.getorganslot("ears")
to_chat(user, "\t<span class='info'><b>==EAR STATUS==</b></span>")
if(istype(ears))
var/healthy = TRUE
if(C.disabilities & DEAF)
healthy = FALSE
to_chat(user, "\t<span class='alert'>Subject is genetically deaf.</span>")
else
if(ears.ear_damage)
to_chat(user, "\t<span class='alert'>Subject has [ears.ear_damage > UNHEALING_EAR_DAMAGE? "permanent ": "temporary "]hearing damage.</span>")
healthy = FALSE
if(ears.deaf)
to_chat(user, "\t<span class='alert'>Subject is [ears.ear_damage > UNHEALING_EAR_DAMAGE ? "permanently ": "temporarily "] deaf.</span>")
healthy = FALSE
if(healthy)
to_chat(user, "\t<span class='info'>Healthy.</span>")
else
to_chat(user, "\t<span class='alert'>Subject does not have ears.</span>")
var/obj/item/organ/eyes/eyes = C.getorganslot("eye_sight")
to_chat(user, "\t<span class='info'><b>==EYE STATUS==</b></span>")
if(istype(eyes))
var/healthy = TRUE
if(C.disabilities & BLIND)
to_chat(user, "\t<span class='alert'>Subject is blind.</span>")
healthy = FALSE
if(C.disabilities & NEARSIGHT)
to_chat(user, "\t<span class='alert'>Subject is nearsighted.</span>")
healthy = FALSE
if(eyes.eye_damage > 30)
to_chat(user, "\t<span class='alert'>Subject has severe eye damage.</span>")
healthy = FALSE
else if(eyes.eye_damage > 20)
to_chat(user, "\t<span class='alert'>Subject has significant eye damage.</span>")
healthy = FALSE
else if(eyes.eye_damage)
to_chat(user, "\t<span class='alert'>Subject has minor eye damage.</span>")
healthy = FALSE
if(healthy)
to_chat(user, "\t<span class='info'>Healthy.</span>")
else
to_chat(user, "\t<span class='alert'>Subject does not have eyes.</span>")
if(ishuman(M))
var/mob/living/carbon/human/H = M
@@ -177,7 +236,7 @@ MASS SPECTROMETER
to_chat(user, "<span class='info'>Body temperature: [round(M.bodytemperature-T0C,0.1)] &deg;C ([round(M.bodytemperature*1.8-459.67,0.1)] &deg;F)</span>")
// Time of death
if(M.tod && (M.stat == DEAD || (M.status_flags & FAKEDEATH)))
if(M.tod && (M.stat == DEAD || ((M.status_flags & FAKEDEATH) && !advanced)))
to_chat(user, "<span class='info'>Time of Death:</span> [M.tod]")
var/tdelta = round(world.time - M.timeofdeath)
if(tdelta < (DEFIB_TIME_LIMIT * 10))
@@ -251,6 +310,12 @@ MASS SPECTROMETER
if(0)
to_chat(usr, "The scanner no longer shows limb damage.")
/obj/item/device/healthanalyzer/advanced
name = "advanced health analyzer"
icon_state = "health_adv"
desc = "A hand-held body scanner able to distinguish vital signs of the subject with high accuracy."
origin_tech = "magnets=3;biotech=3"
advanced = TRUE
/obj/item/device/analyzer
desc = "A hand-held environmental scanner which reports current gas levels."
+2 -2
View File
@@ -335,8 +335,8 @@
/obj/item/nullrod/carp
name = "carp-sie plushie"
desc = "An adorable stuffed toy that resembles the god of all carp. The teeth look pretty sharp. Activate it to receive the blessing of Carp-Sie."
icon = 'icons/obj/toy.dmi'
icon_state = "carpplushie"
icon = 'icons/obj/plushes.dmi'
icon_state = "carpplush"
item_state = "carp_plushie"
lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
@@ -19,12 +19,12 @@
/obj/item/implant/mindshield/implant(mob/living/target, mob/user, silent = 0)
if(..())
if((target.mind in (SSticker.mode.head_revolutionaries)))
if((target.mind in (SSticker.mode.head_revolutionaries)) || target.mind.unconvertable)
if(!silent)
target.visible_message("<span class='warning'>[target] seems to resist the implant!</span>", "<span class='warning'>You feel something interfering with your mental conditioning, but you resist it!</span>")
removed(target, 1)
qdel(src)
return 0
return FALSE
if(target.mind in SSticker.mode.revolutionaries)
SSticker.mode.remove_revolutionary(target.mind, FALSE, user)
if(!silent)
@@ -32,8 +32,8 @@
to_chat(target, "<span class='warning'>You feel something interfering with your mental conditioning, but you resist it!</span>")
else
to_chat(target, "<span class='notice'>You feel a sense of peace and security. You are now protected from brainwashing.</span>")
return 1
return 0
return TRUE
return FALSE
/obj/item/implant/mindshield/removed(mob/target, silent = 0, special = 0)
if(..())
+18
View File
@@ -156,6 +156,24 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible",
var/unholy2clean = A.reagents.get_reagent_amount("unholywater")
A.reagents.del_reagent("unholywater")
A.reagents.add_reagent("holywater",unholy2clean)
if(istype(A, /obj/item/twohanded/required/cult_bastard))
var/obj/item/twohanded/required/cult_bastard/sword = A
to_chat(user, "<span class='notice'>You begin to exorcise [sword].</span>")
playsound(src,'sound/hallucinations/veryfar_noise.ogg',40,1)
if(do_after(user, 40, target = sword))
playsound(src,'sound/effects/pray_chaplain.ogg',60,1)
for(var/obj/item/device/soulstone/SS in sword.shards)
SS.usability = TRUE
for(var/mob/living/simple_animal/shade/EX in SS)
SSticker.mode.remove_cultist(EX.mind, 1, 0)
EX.icon_state = "ghost1"
EX.name = "Purified [EX.name]"
SS.release_shades(user)
qdel(SS)
new /obj/item/nullrod/claymore(get_turf(sword))
user.visible_message("<span class='notice'>[user] has purified the [sword]!!</span>")
qdel(sword)
/obj/item/storage/book/bible/booze
desc = "To be applied to the head repeatedly."
@@ -21,6 +21,10 @@
var/buildstacktype = /obj/item/stack/sheet/metal
var/buildstackamount = 2
/obj/structure/bed/examine(mob/user)
..()
to_chat(user, "<span class='notice'>It's held together by a couple of <b>bolts</b>.</span>")
/obj/structure/bed/deconstruct(disassembled = TRUE)
if(!(flags_1 & NODECONSTRUCT_1))
if(buildstacktype)
@@ -1,6 +1,6 @@
/obj/structure/chair
name = "chair"
desc = "You sit in this. Either by will or force.\n<span class='notice'>Drag your sprite to sit in the chair. Alt-click to rotate it clockwise.</span>"
desc = "You sit in this. Either by will or force."
icon = 'icons/obj/chairs.dmi'
icon_state = "chair"
anchored = TRUE
@@ -14,6 +14,14 @@
var/item_chair = /obj/item/chair // if null it can't be picked up
layer = OBJ_LAYER
/obj/structure/chair/examine(mob/user)
..()
to_chat(user, "<span class='notice'>It's held together by a couple of <b>bolts</b>.</span>")
if(!has_buckled_mobs())
to_chat(user, "<span class='notice'>Drag your sprite to sit in it. Alt-click to rotate.</span>")
else
to_chat(user, "<span class='notice'>Alt-click to rotate.</span>")
/obj/structure/chair/Initialize()
. = ..()
if(!anchored) //why would you put these on the shuttle?
@@ -140,7 +148,7 @@
/obj/structure/chair/comfy
name = "comfy chair"
desc = "It looks comfy.\n<span class='notice'>Alt-click to rotate it clockwise.</span>"
desc = "It looks comfy."
icon_state = "comfychair"
color = rgb(255,255,255)
resistance_flags = FLAMMABLE
@@ -76,8 +76,12 @@
/obj/structure/closet/examine(mob/user)
..()
if(welded)
to_chat(user, "<span class='notice'>It's welded shut.</span>")
if(anchored)
to_chat(user, "It is anchored to the ground.")
to_chat(user, "<span class='notice'>It is <b>bolted</b> to the ground.</span>")
if(opened)
to_chat(user, "<span class='notice'>The parts are <b>welded</b> together.</span>")
else if(secure && !opened)
to_chat(user, "<span class='notice'>Alt-click to [locked ? "unlock" : "lock"].</span>")
@@ -453,4 +457,4 @@
/obj/structure/closet/return_temperature()
return
return
@@ -1,93 +1,94 @@
/obj/structure/closet/secure_closet/medical1
name = "medicine closet"
desc = "Filled to the brim with medical junk."
icon_state = "med"
/obj/structure/closet/secure_closet/medical1
name = "medicine closet"
desc = "Filled to the brim with medical junk."
icon_state = "med"
req_access = list(ACCESS_MEDICAL)
/obj/structure/closet/secure_closet/medical1/PopulateContents()
..()
new /obj/item/reagent_containers/glass/beaker(src)
new /obj/item/reagent_containers/glass/beaker(src)
new /obj/item/reagent_containers/dropper(src)
new /obj/item/reagent_containers/dropper(src)
new /obj/item/storage/belt/medical(src)
new /obj/item/storage/box/syringes(src)
new /obj/item/reagent_containers/glass/bottle/toxin(src)
new /obj/item/reagent_containers/glass/bottle/morphine(src)
new /obj/item/reagent_containers/glass/bottle/morphine(src)
for(var/i in 1 to 3)
new /obj/item/reagent_containers/glass/bottle/epinephrine(src)
for(var/i in 1 to 3)
new /obj/item/reagent_containers/glass/bottle/charcoal(src)
new /obj/item/storage/box/rxglasses(src)
/obj/structure/closet/secure_closet/medical2
name = "anesthetic closet"
desc = "Used to knock people out."
/obj/structure/closet/secure_closet/medical1/PopulateContents()
..()
new /obj/item/reagent_containers/glass/beaker(src)
new /obj/item/reagent_containers/glass/beaker(src)
new /obj/item/reagent_containers/dropper(src)
new /obj/item/reagent_containers/dropper(src)
new /obj/item/storage/belt/medical(src)
new /obj/item/storage/box/syringes(src)
new /obj/item/reagent_containers/glass/bottle/toxin(src)
new /obj/item/reagent_containers/glass/bottle/morphine(src)
new /obj/item/reagent_containers/glass/bottle/morphine(src)
for(var/i in 1 to 3)
new /obj/item/reagent_containers/glass/bottle/epinephrine(src)
for(var/i in 1 to 3)
new /obj/item/reagent_containers/glass/bottle/charcoal(src)
new /obj/item/storage/box/rxglasses(src)
/obj/structure/closet/secure_closet/medical2
name = "anesthetic closet"
desc = "Used to knock people out."
req_access = list(ACCESS_SURGERY)
/obj/structure/closet/secure_closet/medical2/PopulateContents()
..()
for(var/i in 1 to 3)
new /obj/item/tank/internals/anesthetic(src)
for(var/i in 1 to 3)
new /obj/item/clothing/mask/breath/medical(src)
/obj/structure/closet/secure_closet/medical3
name = "medical doctor's locker"
/obj/structure/closet/secure_closet/medical2/PopulateContents()
..()
for(var/i in 1 to 3)
new /obj/item/tank/internals/anesthetic(src)
for(var/i in 1 to 3)
new /obj/item/clothing/mask/breath/medical(src)
/obj/structure/closet/secure_closet/medical3
name = "medical doctor's locker"
req_access = list(ACCESS_SURGERY)
icon_state = "med_secure"
/obj/structure/closet/secure_closet/medical3/PopulateContents()
..()
new /obj/item/device/radio/headset/headset_med(src)
new /obj/item/defibrillator/loaded(src)
new /obj/item/clothing/gloves/color/latex/nitrile(src)
new /obj/item/storage/belt/medical(src)
new /obj/item/clothing/glasses/hud/health(src)
return
/obj/structure/closet/secure_closet/CMO
name = "\proper chief medical officer's locker"
icon_state = "med_secure"
/obj/structure/closet/secure_closet/medical3/PopulateContents()
..()
new /obj/item/device/radio/headset/headset_med(src)
new /obj/item/defibrillator/loaded(src)
new /obj/item/clothing/gloves/color/latex/nitrile(src)
new /obj/item/storage/belt/medical(src)
new /obj/item/clothing/glasses/hud/health(src)
return
/obj/structure/closet/secure_closet/CMO
name = "\proper chief medical officer's locker"
req_access = list(ACCESS_CMO)
icon_state = "cmo"
/obj/structure/closet/secure_closet/CMO/PopulateContents()
..()
new /obj/item/clothing/neck/cloak/cmo(src)
new /obj/item/storage/backpack/duffelbag/med(src)
new /obj/item/clothing/suit/bio_suit/cmo(src)
new /obj/item/clothing/head/bio_hood/cmo(src)
new /obj/item/clothing/suit/toggle/labcoat/cmo(src)
new /obj/item/clothing/under/rank/chief_medical_officer(src)
new /obj/item/clothing/shoes/sneakers/brown (src)
new /obj/item/cartridge/cmo(src)
new /obj/item/device/radio/headset/heads/cmo(src)
new /obj/item/device/megaphone/command(src)
new /obj/item/defibrillator/compact/loaded(src)
new /obj/item/clothing/gloves/color/latex/nitrile(src)
new /obj/item/storage/belt/medical(src)
new /obj/item/device/assembly/flash/handheld(src)
new /obj/item/reagent_containers/hypospray/CMO(src)
new /obj/item/device/autosurgeon/cmo(src)
new /obj/item/door_remote/chief_medical_officer(src)
/obj/structure/closet/secure_closet/animal
name = "animal control"
icon_state = "cmo"
/obj/structure/closet/secure_closet/CMO/PopulateContents()
..()
new /obj/item/clothing/neck/cloak/cmo(src)
new /obj/item/storage/backpack/duffelbag/med(src)
new /obj/item/clothing/suit/bio_suit/cmo(src)
new /obj/item/clothing/head/bio_hood/cmo(src)
new /obj/item/clothing/suit/toggle/labcoat/cmo(src)
new /obj/item/clothing/under/rank/chief_medical_officer(src)
new /obj/item/clothing/shoes/sneakers/brown (src)
new /obj/item/cartridge/cmo(src)
new /obj/item/device/radio/headset/heads/cmo(src)
new /obj/item/device/megaphone/command(src)
new /obj/item/defibrillator/compact/loaded(src)
new /obj/item/clothing/gloves/color/latex/nitrile(src)
new /obj/item/storage/belt/medical(src)
new /obj/item/device/healthanalyzer/advanced(src)
new /obj/item/device/assembly/flash/handheld(src)
new /obj/item/reagent_containers/hypospray/CMO(src)
new /obj/item/device/autosurgeon/cmo(src)
new /obj/item/door_remote/chief_medical_officer(src)
/obj/structure/closet/secure_closet/animal
name = "animal control"
req_access = list(ACCESS_SURGERY)
/obj/structure/closet/secure_closet/animal/PopulateContents()
..()
new /obj/item/device/assembly/signaler(src)
for(var/i in 1 to 3)
new /obj/item/device/electropack(src)
/obj/structure/closet/secure_closet/chemical
name = "chemical closet"
desc = "Store dangerous chemicals in here."
icon_door = "chemical"
/obj/structure/closet/secure_closet/chemical/PopulateContents()
..()
new /obj/item/storage/box/pillbottles(src)
new /obj/item/storage/box/pillbottles(src)
/obj/structure/closet/secure_closet/animal/PopulateContents()
..()
new /obj/item/device/assembly/signaler(src)
for(var/i in 1 to 3)
new /obj/item/device/electropack(src)
/obj/structure/closet/secure_closet/chemical
name = "chemical closet"
desc = "Store dangerous chemicals in here."
icon_door = "chemical"
/obj/structure/closet/secure_closet/chemical/PopulateContents()
..()
new /obj/item/storage/box/pillbottles(src)
new /obj/item/storage/box/pillbottles(src)
+8 -1
View File
@@ -1,5 +1,5 @@
/obj/structure/grille
desc = "A flimsy lattice of metal rods, with screws to secure it to the floor."
desc = "A flimsy framework of metal rods."
name = "grille"
icon = 'icons/obj/structures.dmi'
icon_state = "grille"
@@ -17,6 +17,13 @@
var/grille_type = null
var/broken_type = /obj/structure/grille/broken
/obj/structure/grille/examine(mob/user)
..()
if(anchored)
to_chat(user, "<span class='notice'>It's secured in place with <b>screws</b>. The rods look like they could be <b>cut</b> through.</span>")
if(!anchored)
to_chat(user, "<span class='notice'>The anchoring screws are <i>unscrewed</i>. The rods look like they could be <b>cut</b> through.</span>")
/obj/structure/grille/rcd_vals(mob/user, obj/item/construction/rcd/the_rcd)
switch(the_rcd.mode)
if(RCD_DECONSTRUCT)
+10
View File
@@ -16,6 +16,13 @@
smooth = SMOOTH_MORE
// flags_1 = CONDUCT_1
/obj/structure/lattice/examine(mob/user)
..()
deconstruction_hints(user)
/obj/structure/lattice/proc/deconstruction_hints(mob/user)
to_chat(user, "<span class='notice'>The rods look like they could be <b>cut</b>. There's space for more <i>rods</i> or a <i>tile</i>.</span>")
/obj/structure/lattice/Initialize(mapload)
. = ..()
for(var/obj/structure/lattice/LAT in loc)
@@ -79,6 +86,9 @@
smooth = SMOOTH_TRUE
canSmoothWith = null
/obj/structure/lattice/catwalk/deconstruction_hints(mob/user)
to_chat(user, "<span class='notice'>The supporting rods look like they could be <b>cut</b>.</span>")
/obj/structure/lattice/catwalk/ratvar_act()
new /obj/structure/lattice/catwalk/clockwork(loc)
+18 -1
View File
@@ -34,6 +34,13 @@
smooth = SMOOTH_TRUE
canSmoothWith = list(/obj/structure/table, /obj/structure/table/reinforced)
/obj/structure/table/examine(mob/user)
..()
deconstruction_hints(user)
/obj/structure/table/proc/deconstruction_hints(mob/user)
to_chat(user, "<span class='notice'>The top is <b>screwed</b> on, but the main <b>bolts</b> are also visible.</span>")
/obj/structure/table/Initialize()
. = ..()
for(var/obj/structure/table/T in src.loc)
@@ -285,7 +292,7 @@
*/
/obj/structure/table/reinforced
name = "reinforced table"
desc = "A reinforced version of the four legged table, much harder to simply deconstruct."
desc = "A reinforced version of the four legged table."
icon = 'icons/obj/smooth_structures/reinforced_table.dmi'
icon_state = "r_table"
deconstruction_ready = 0
@@ -295,6 +302,12 @@
integrity_failure = 50
armor = list(melee = 10, bullet = 30, laser = 30, energy = 100, bomb = 20, bio = 0, rad = 0, fire = 80, acid = 70)
/obj/structure/table/reinforced/deconstruction_hints(mob/user)
if(deconstruction_ready)
to_chat(user, "<span class='notice'>The top cover has been <i>welded</i> loose and the main frame's <b>bolts</b> are exposed.</span>")
else
to_chat(user, "<span class='notice'>The top cover is firmly <b>welded</b> on.</span>")
/obj/structure/table/reinforced/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/weldingtool))
var/obj/item/weldingtool/WT = W
@@ -405,6 +418,10 @@
pass_flags = LETPASSTHROW //You can throw objects over this, despite it's density.
max_integrity = 20
/obj/structure/rack/examine(mob/user)
..()
to_chat(user, "<span class='notice'>It's held together by a couple of <b>bolts</b>.</span>")
/obj/structure/rack/CanPass(atom/movable/mover, turf/target)
if(src.density == 0) //Because broken racks -Agouri |TODO: SPRITE!|
return 1
+2 -2
View File
@@ -161,10 +161,10 @@
broken = 0
burnt = 0
if(user && !silent)
to_chat(user, "<span class='danger'>You remove the broken plating.</span>")
to_chat(user, "<span class='notice'>You remove the broken plating.</span>")
else
if(user && !silent)
to_chat(user, "<span class='danger'>You remove the floor tile.</span>")
to_chat(user, "<span class='notice'>You remove the floor tile.</span>")
if(floor_tile && make_tile)
new floor_tile(src)
return make_plating()
+13 -4
View File
@@ -8,10 +8,15 @@
*/
/turf/open/floor/wood
desc = "Stylish dark wood."
icon_state = "wood"
floor_tile = /obj/item/stack/tile/wood
broken_states = list("wood-broken", "wood-broken2", "wood-broken3", "wood-broken4", "wood-broken5", "wood-broken6", "wood-broken7")
/turf/open/floor/wood/examine(mob/user)
..()
to_chat(user, "<span class='notice'>There's a few <b>screws</b> and a <b>small crack</b> visible.</span>")
/turf/open/floor/wood/attackby(obj/item/C, mob/user, params)
if(..())
return
@@ -42,16 +47,16 @@
broken = 0
burnt = 0
if(user && !silent)
to_chat(user, "<span class='danger'>You remove the broken planks.</span>")
to_chat(user, "<span class='notice'>You remove the broken planks.</span>")
else
if(make_tile)
if(user && !silent)
to_chat(user, "<span class='danger'>You unscrew the planks.</span>")
to_chat(user, "<span class='notice'>You unscrew the planks.</span>")
if(floor_tile)
new floor_tile(src)
else
if(user && !silent)
to_chat(user, "<span class='danger'>You forcefully pry off the planks, destroying them in the process.</span>")
to_chat(user, "<span class='notice'>You forcefully pry off the planks, destroying them in the process.</span>")
return make_plating()
/turf/open/floor/wood/cold
@@ -78,7 +83,7 @@
if(istype(C, /obj/item/shovel) && params)
new ore_type(src)
new ore_type(src) //Make some sand if you shovel grass
user.visible_message("<span class='notice'>[user] digs up [src].</span>", "<span class='notice'>You [src.turfverb] [src].</span>")
user.visible_message("[user] digs up [src].", "<span class='notice'>You [src.turfverb] [src].</span>")
playsound(src, 'sound/effects/shovel_dig.ogg', 50, 1)
make_plating()
if(..())
@@ -143,6 +148,10 @@
canSmoothWith = list(/turf/open/floor/carpet)
flags_1 = NONE
/turf/open/floor/carpet/examine(mob/user)
..()
to_chat(user, "<span class='notice'>There's a <b>small crack</b> on the edge of it.</span>")
/turf/open/floor/carpet/Initialize()
. = ..()
update_icon()
@@ -12,6 +12,10 @@
var/can_modify_colour = TRUE
/turf/open/floor/light/examine(mob/user)
..()
to_chat(user, "<span class='notice'>There's a <b>small crack</b> on the edge of it.</span>")
/turf/open/floor/light/Initialize()
. = ..()
update_icon()
@@ -4,6 +4,10 @@
broken_states = list("damaged1", "damaged2", "damaged3", "damaged4", "damaged5")
burnt_states = list("floorscorched1", "floorscorched2")
/turf/open/floor/plasteel/examine(mob/user)
..()
to_chat(user, "<span class='notice'>There's a <b>small crack</b> on the edge of it.</span>")
/turf/open/floor/plasteel/update_icon()
if(!..())
return 0
@@ -12,6 +12,13 @@
icon_state = "plating"
intact = FALSE
/turf/open/floor/plating/examine(mob/user)
..()
if(broken || burnt)
to_chat(user, "<span class='notice'>It looks like the dents could be <i>welded</i> smooth.</span>")
return
to_chat(user, "<span class='notice'>There are few attachment holes for a new <i>tile</i> or reinforcement <i>rods</i>.</span>")
/turf/open/floor/plating/Initialize()
if (!broken_states)
broken_states = list("platingdmg1", "platingdmg2", "platingdmg3")
@@ -193,7 +193,7 @@
var/list/L = list(45)
if(IsOdd(dir2angle(dir))) // We're going at an angle and we want thick angled tunnels.
L += -45
L -= 45
// Expand the edges of our tunnel
for(var/edge_angle in L)
@@ -1,11 +1,16 @@
/turf/open/floor/engine
name = "reinforced floor"
desc = "Extremely sturdy."
icon_state = "engine"
thermal_conductivity = 0.025
heat_capacity = INFINITY
floor_tile = /obj/item/stack/rods
/turf/open/floor/engine/examine(mob/user)
..()
to_chat(user, "<span class='notice'>The reinforcement rods are <b>wrenched</b> firmly in place.</span>")
/turf/open/floor/engine/airless
initial_gas_mix = "TEMP=2.7"