Merge branch 'master' into upstream-merge-31222
This commit is contained in:
@@ -49,7 +49,7 @@
|
||||
icon = 'icons/effects/fire.dmi'
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||||
icon_state = "1"
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||||
layer = ABOVE_OPEN_TURF_LAYER
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||||
light_range = 3
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||||
light_range = LIGHT_RANGE_FIRE
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||||
light_color = LIGHT_COLOR_FIRE
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||||
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||||
var/volume = 125
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||||
@@ -175,3 +175,15 @@
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||||
..()
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||||
if(isliving(L))
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||||
L.fire_act(temperature, volume)
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||||
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||||
/obj/effect/dummy/fire
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||||
name = "fire"
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||||
desc = "OWWWWWW. IT BURNS. Tell a coder if you're seeing this."
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icon_state = "nothing"
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||||
light_color = LIGHT_COLOR_FIRE
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||||
light_range = LIGHT_RANGE_FIRE
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||||
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||||
/obj/effect/dummy/fire/Initialize()
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. = ..()
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if(!isliving(loc))
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qdel(src)
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||||
@@ -185,7 +185,9 @@
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/obj/item/reagent_containers/food/snacks/monkeycube/proc/Expand()
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visible_message("<span class='notice'>[src] expands!</span>")
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new /mob/living/carbon/monkey(get_turf(src))
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var/mob/spammer = get_mob_by_key(src.fingerprintslast)
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var/mob/living/carbon/monkey/bananas = new(get_turf(src))
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bananas.log_message("Spawned via [src] at [COORD(src)], Last attached mob: [key_name(spammer)].", INDIVIDUAL_ATTACK_LOG)
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qdel(src)
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||||
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||||
/obj/item/reagent_containers/food/snacks/enchiladas
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||||
@@ -25,6 +25,21 @@
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var/list/allowed_books = list(/obj/item/book, /obj/item/spellbook, /obj/item/storage/book) //Things allowed in the bookcase
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||||
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/obj/structure/bookcase/examine(mob/user)
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..()
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if(!anchored)
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to_chat(user, "<span class='notice'>The <i>bolts</i> on the bottom are unsecured.</span>")
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if(anchored)
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to_chat(user, "<span class='notice'>It's secured in place with <b>bolts</b>.</span>")
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switch(state)
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if(0)
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to_chat(user, "<span class='notice'>There's a <b>small crack</b> visible on the back panel.</span>")
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if(1)
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to_chat(user, "<span class='notice'>There's space inside for a <i>wooden</i> shelf.</span>")
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if(2)
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to_chat(user, "<span class='notice'>There's a <b>small crack</b> visible on the shelf.</span>")
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/obj/structure/bookcase/Initialize(mapload)
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. = ..()
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if(!mapload)
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@@ -59,6 +59,7 @@
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if(previewJob && !nude)
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mannequin.job = previewJob.title
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previewJob.equip(mannequin, TRUE)
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mannequin.compile_overlays()
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CHECK_TICK
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preview_icon = icon('icons/effects/effects.dmi', "nothing")
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preview_icon.Scale(48+32, 16+32)
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@@ -18,12 +18,12 @@
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vital = FALSE
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decoy_override = TRUE
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/obj/item/organ/brain/Insert(mob/living/carbon/C, special = 0)
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/obj/item/organ/brain/Insert(mob/living/carbon/C, special = 0,no_id_transfer = FALSE)
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..()
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name = "brain"
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if(C.mind && C.mind.changeling) //congrats, you're trapped in a body you don't control
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if(C.mind && C.mind.changeling && !no_id_transfer) //congrats, you're trapped in a body you don't control
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if(brainmob && !(C.stat == DEAD || (C.status_flags & FAKEDEATH)))
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to_chat(brainmob, "<span class = danger>You can't feel your body! You're still just a brain!</span>")
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loc = C
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@@ -44,13 +44,9 @@
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//Update the body's icon so it doesnt appear debrained anymore
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C.update_hair()
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/obj/item/organ/brain/Remove(mob/living/carbon/C, special = 0)
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/obj/item/organ/brain/Remove(mob/living/carbon/C, special = 0, no_id_transfer = FALSE)
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||||
..()
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||||
if(!special)
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if(C.has_brain_worms())
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||||
var/mob/living/simple_animal/borer/B = C.has_brain_worms()
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B.leave_victim() //Should remove borer if the brain is removed - RR
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if(!gc_destroyed || (owner && !owner.gc_destroyed))
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||||
if((!gc_destroyed || (owner && !owner.gc_destroyed)) && !no_id_transfer)
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||||
transfer_identity(C)
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C.update_hair()
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||||
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||||
@@ -250,6 +250,9 @@
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||||
if(health >= 0 && !(status_flags & FAKEDEATH))
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||||
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||||
if(lying)
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if(buckled)
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to_chat(M, "<span class='warning'>You need to unbuckle [src] first to do that!")
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return
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||||
M.visible_message("<span class='notice'>[M] shakes [src] trying to get [p_them()] up!</span>", \
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"<span class='notice'>You shake [src] trying to get [p_them()] up!</span>")
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||||
else if(check_zone(M.zone_selected) == "head")
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@@ -277,9 +277,11 @@
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if(!appears_dead)
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if(stat == UNCONSCIOUS)
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msg += "[t_He] [t_is]n't responding to anything around [t_him] and seems to be asleep.\n"
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else if(getBrainLoss() >= 60)
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msg += "[t_He] [t_has] a stupid expression on [t_his] face.\n"
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||||
else
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if(getBrainLoss() >= 60)
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msg += "[t_He] [t_has] a stupid expression on [t_his] face.\n"
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if(InCritical())
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msg += "[t_He] is barely concious.\n"
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if(getorgan(/obj/item/organ/brain))
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if(istype(src, /mob/living/carbon/human/interactive))
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var/mob/living/carbon/human/interactive/auto = src
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@@ -4,6 +4,7 @@
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voice_name = "Unknown"
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icon = 'icons/mob/human.dmi'
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icon_state = "caucasian_m"
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appearance_flags = KEEP_TOGETHER|TILE_BOUND|PIXEL_SCALE
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/mob/living/carbon/human/Initialize()
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verbs += /mob/living/proc/mob_sleep
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@@ -21,41 +22,12 @@
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||||
set_species(dna.species.type)
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||||
//initialise organs
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||||
create_internal_organs()
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create_internal_organs() //most of it is done in set_species now, this is only for parent call
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||||
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||||
handcrafting = new()
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||||
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||||
. = ..()
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||||
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||||
/mob/living/carbon/human/create_internal_organs()
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||||
if(!(NOHUNGER in dna.species.species_traits))
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internal_organs += new /obj/item/organ/appendix
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||||
if(!(NOBREATH in dna.species.species_traits))
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||||
if(dna.species.mutantlungs)
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internal_organs += new dna.species.mutantlungs()
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else
|
||||
internal_organs += new /obj/item/organ/lungs()
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if(!(NOBLOOD in dna.species.species_traits))
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internal_organs += new /obj/item/organ/heart
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||||
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||||
if(!(NOLIVER in dna.species.species_traits))
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if(dna.species.mutantliver)
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internal_organs += new dna.species.mutantliver()
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else
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internal_organs += new /obj/item/organ/liver()
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||||
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||||
if(!(NOSTOMACH in dna.species.species_traits))
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if(dna.species.mutantstomach)
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internal_organs += new dna.species.mutantstomach()
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else
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||||
internal_organs += new /obj/item/organ/stomach()
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internal_organs += new dna.species.mutanteyes
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internal_organs += new dna.species.mutantears
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internal_organs += new dna.species.mutanttongue
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internal_organs += new /obj/item/organ/brain
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..()
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||||
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||||
/mob/living/carbon/human/OpenCraftingMenu()
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||||
handcrafting.ui_interact(src)
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||||
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||||
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||||
@@ -68,7 +68,8 @@
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||||
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||||
//Flight and floating
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||||
var/override_float = 0
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||||
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||||
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||||
var/obj/item/organ/brain/mutant_brain = /obj/item/organ/brain
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var/obj/item/organ/eyes/mutanteyes = /obj/item/organ/eyes
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var/obj/item/organ/ears/mutantears = /obj/item/organ/ears
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||||
var/obj/item/mutanthands
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||||
@@ -123,6 +124,113 @@
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||||
return 0
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||||
return 1
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||||
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||||
//Will regenerate missing organs
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||||
/datum/species/proc/regenerate_organs(mob/living/carbon/C,datum/species/old_species,replace_current=TRUE)
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var/obj/item/organ/brain/brain = C.getorganslot("brain")
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||||
var/obj/item/organ/heart/heart = C.getorganslot("heart")
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||||
var/obj/item/organ/lungs/lungs = C.getorganslot("lungs")
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var/obj/item/organ/appendix/appendix = C.getorganslot("appendix")
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||||
var/obj/item/organ/eyes/eyes = C.getorganslot("eye_sight")
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||||
var/obj/item/organ/ears/ears = C.getorganslot("ears")
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||||
var/obj/item/organ/tongue/tongue = C.getorganslot("tongue")
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||||
var/obj/item/organ/liver/liver = C.getorganslot("liver")
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||||
var/obj/item/organ/stomach/stomach = C.getorganslot("stomach")
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||||
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||||
var/should_have_brain = TRUE
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||||
var/should_have_heart = !(NOBLOOD in species_traits)
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||||
var/should_have_lungs = !(NOBREATH in species_traits)
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||||
var/should_have_appendix = !(NOHUNGER in species_traits)
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||||
var/should_have_eyes = TRUE
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||||
var/should_have_ears = TRUE
|
||||
var/should_have_tongue = TRUE
|
||||
var/should_have_liver = !(NOLIVER in species_traits)
|
||||
var/should_have_stomach = !(NOSTOMACH in species_traits)
|
||||
|
||||
if(brain && (replace_current || !should_have_brain))
|
||||
if(!brain.decoy_override)//Just keep it if it's fake
|
||||
brain.Remove(C,TRUE,TRUE)
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||||
QDEL_NULL(brain)
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||||
if(should_have_brain && !brain)
|
||||
brain = new mutant_brain()
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||||
brain.Insert(C, TRUE, TRUE)
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||||
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||||
if(heart && (!should_have_heart || replace_current))
|
||||
heart.Remove(C,1)
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||||
QDEL_NULL(heart)
|
||||
if(should_have_heart && !heart)
|
||||
heart = new()
|
||||
heart.Insert(C)
|
||||
|
||||
if(lungs && (replace_current || !should_have_lungs))
|
||||
lungs.Remove(C,1)
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||||
QDEL_NULL(lungs)
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||||
if(should_have_lungs && !lungs)
|
||||
if(mutantlungs)
|
||||
lungs = new mutantlungs()
|
||||
else
|
||||
lungs = new()
|
||||
lungs.Insert(C)
|
||||
|
||||
if(liver && (!should_have_liver || replace_current))
|
||||
liver.Remove(C,1)
|
||||
QDEL_NULL(liver)
|
||||
if(should_have_liver && !liver)
|
||||
if(mutantliver)
|
||||
liver = new mutantliver()
|
||||
else
|
||||
liver = new()
|
||||
liver.Insert(C)
|
||||
|
||||
if(stomach && (!should_have_stomach || replace_current))
|
||||
stomach.Remove(C,1)
|
||||
QDEL_NULL(stomach)
|
||||
if(should_have_stomach && !stomach)
|
||||
if(mutantstomach)
|
||||
stomach = new mutantstomach()
|
||||
else
|
||||
stomach = new()
|
||||
stomach.Insert(C)
|
||||
|
||||
if(appendix && (!should_have_appendix || replace_current))
|
||||
appendix.Remove(C,1)
|
||||
QDEL_NULL(appendix)
|
||||
if(should_have_appendix && !appendix)
|
||||
appendix = new()
|
||||
appendix.Insert(C)
|
||||
|
||||
if(C.get_bodypart("head"))
|
||||
if(eyes && (replace_current || !should_have_eyes))
|
||||
eyes.Remove(C,1)
|
||||
QDEL_NULL(eyes)
|
||||
if(should_have_eyes && !eyes)
|
||||
eyes = new mutanteyes
|
||||
eyes.Insert(C)
|
||||
|
||||
if(ears && (replace_current || !should_have_ears))
|
||||
ears.Remove(C,1)
|
||||
QDEL_NULL(ears)
|
||||
if(should_have_ears && !ears)
|
||||
ears = new mutantears
|
||||
ears.Insert(C)
|
||||
|
||||
if(tongue && (replace_current || !should_have_tongue))
|
||||
tongue.Remove(C,1)
|
||||
QDEL_NULL(tongue)
|
||||
if(should_have_tongue && !tongue)
|
||||
tongue = new mutanttongue
|
||||
tongue.Insert(C)
|
||||
|
||||
if(old_species)
|
||||
for(var/mutantorgan in old_species.mutant_organs)
|
||||
var/obj/item/organ/I = C.getorgan(mutantorgan)
|
||||
if(I)
|
||||
I.Remove(C)
|
||||
QDEL_NULL(I)
|
||||
|
||||
for(var/path in mutant_organs)
|
||||
var/obj/item/organ/I = new path()
|
||||
I.Insert(C)
|
||||
|
||||
/datum/species/proc/on_species_gain(mob/living/carbon/C, datum/species/old_species)
|
||||
// Drop the items the new species can't wear
|
||||
for(var/slot_id in no_equip)
|
||||
@@ -138,79 +246,7 @@
|
||||
if(DIGITIGRADE in species_traits)
|
||||
C.Digitigrade_Leg_Swap(FALSE)
|
||||
|
||||
var/obj/item/organ/heart/heart = C.getorganslot("heart")
|
||||
var/obj/item/organ/lungs/lungs = C.getorganslot("lungs")
|
||||
var/obj/item/organ/appendix/appendix = C.getorganslot("appendix")
|
||||
var/obj/item/organ/eyes/eyes = C.getorganslot("eye_sight")
|
||||
var/obj/item/organ/ears/ears = C.getorganslot("ears")
|
||||
var/obj/item/organ/tongue/tongue = C.getorganslot("tongue")
|
||||
|
||||
var/obj/item/organ/liver/liver = C.getorganslot("liver")
|
||||
var/obj/item/organ/stomach/stomach = C.getorganslot("stomach")
|
||||
|
||||
|
||||
|
||||
if((NOBLOOD in species_traits) && heart)
|
||||
heart.Remove(C)
|
||||
qdel(heart)
|
||||
else if((!(NOBLOOD in species_traits)) && (!heart))
|
||||
heart = new()
|
||||
heart.Insert(C)
|
||||
|
||||
if(lungs)
|
||||
qdel(lungs)
|
||||
lungs = null
|
||||
|
||||
QDEL_NULL(liver)
|
||||
|
||||
QDEL_NULL(stomach)
|
||||
|
||||
if(C.get_bodypart("head"))
|
||||
if(eyes)
|
||||
qdel(eyes)
|
||||
eyes = new mutanteyes
|
||||
eyes.Insert(C)
|
||||
|
||||
if(ears)
|
||||
qdel(ears)
|
||||
ears = new mutantears
|
||||
ears.Insert(C)
|
||||
|
||||
if(tongue)
|
||||
qdel(tongue)
|
||||
tongue = new mutanttongue
|
||||
tongue.Insert(C)
|
||||
|
||||
if((!(NOBREATH in species_traits)) && !lungs)
|
||||
if(mutantlungs)
|
||||
lungs = new mutantlungs()
|
||||
else
|
||||
lungs = new()
|
||||
lungs.Insert(C)
|
||||
|
||||
if((!(NOLIVER in species_traits)) && (!liver))
|
||||
if(mutantliver)
|
||||
liver = new mutantliver()
|
||||
else
|
||||
liver = new()
|
||||
liver.Insert(C)
|
||||
|
||||
if((!(NOSTOMACH in species_traits)) && (!stomach))
|
||||
if(mutantstomach)
|
||||
stomach = new mutantstomach()
|
||||
else
|
||||
stomach = new()
|
||||
stomach.Insert(C)
|
||||
|
||||
if((NOHUNGER in species_traits) && appendix)
|
||||
qdel(appendix)
|
||||
else if((!(NOHUNGER in species_traits)) && (!appendix))
|
||||
appendix = new()
|
||||
appendix.Insert(C)
|
||||
|
||||
for(var/path in mutant_organs)
|
||||
var/obj/item/organ/I = new path()
|
||||
I.Insert(C)
|
||||
regenerate_organs(C,old_species)
|
||||
|
||||
if(exotic_bloodtype && C.dna.blood_type != exotic_bloodtype)
|
||||
C.dna.blood_type = exotic_bloodtype
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
if(H.nutrition > NUTRITION_LEVEL_FULL)
|
||||
H.nutrition = NUTRITION_LEVEL_FULL
|
||||
if(light_amount > 0.2) //if there's enough light, heal
|
||||
H.heal_overall_damage(0.05,0)
|
||||
H.heal_overall_damage(0.75,0)
|
||||
H.adjustOxyLoss(-0.5)
|
||||
|
||||
if(H.nutrition < NUTRITION_LEVEL_STARVING + 55)
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
#define HEART_RESPAWN_THRESHHOLD 40
|
||||
|
||||
/datum/species/shadow
|
||||
// Humans cursed to stay in the darkness, lest their life forces drain. They regain health in shadow and die in light.
|
||||
name = "???"
|
||||
@@ -32,31 +34,21 @@
|
||||
no_equip = list(slot_wear_mask, slot_wear_suit, slot_gloves, slot_shoes, slot_w_uniform, slot_s_store)
|
||||
species_traits = list(NOBREATH,RESISTCOLD,RESISTPRESSURE,NOGUNS,NOBLOOD,RADIMMUNE,VIRUSIMMUNE,PIERCEIMMUNE,NODISMEMBER,NO_UNDERWEAR,NOHUNGER,NO_DNA_COPY,NOTRANSSTING)
|
||||
mutanteyes = /obj/item/organ/eyes/night_vision/nightmare
|
||||
var/obj/effect/proc_holder/spell/targeted/shadowwalk/shadowwalk
|
||||
mutant_organs = list(/obj/item/organ/heart/nightmare)
|
||||
mutant_brain = /obj/item/organ/brain/nightmare
|
||||
|
||||
var/info_text = "You are a <span class='danger'>Nightmare</span>. The ability <span class='warning'>shadow walk</span> allows unlimited, unrestricted movement in the dark using. \
|
||||
Your <span class='warning'>light eater</span> will destroy any light producing objects you attack, as well as destroy any lights a living creature may be holding. You will automatically dodge gunfire and melee attacks when on a dark tile."
|
||||
var/info_text = "You are a <span class='danger'>Nightmare</span>. The ability <span class='warning'>shadow walk</span> allows unlimited, unrestricted movement in the dark while activated. \
|
||||
Your <span class='warning'>light eater</span> will destroy any light producing objects you attack, as well as destroy any lights a living creature may be holding. You will automatically dodge gunfire and melee attacks when on a dark tile. If killed, you will eventually revive if left in darkness."
|
||||
|
||||
/datum/species/shadow/nightmare/on_species_gain(mob/living/carbon/C, datum/species/old_species)
|
||||
. = ..()
|
||||
var/obj/effect/proc_holder/spell/targeted/shadowwalk/SW = new
|
||||
C.AddSpell(SW)
|
||||
shadowwalk = SW
|
||||
var/obj/item/light_eater/blade = new
|
||||
C.put_in_hands(blade)
|
||||
|
||||
to_chat(C, "[info_text]")
|
||||
|
||||
C.real_name = "Nightmare"
|
||||
C.name = "Nightmare"
|
||||
C.real_name = "[pick(GLOB.nightmare_names)]"
|
||||
C.name = C.real_name
|
||||
if(C.mind)
|
||||
C.mind.name = "Nightmare"
|
||||
C.dna.real_name = "Nightmare"
|
||||
|
||||
/datum/species/shadow/nightmare/on_species_loss(mob/living/carbon/C)
|
||||
. = ..()
|
||||
if(shadowwalk)
|
||||
C.RemoveSpell(shadowwalk)
|
||||
C.mind.name = C.real_name
|
||||
C.dna.real_name = C.real_name
|
||||
|
||||
/datum/species/shadow/nightmare/bullet_act(obj/item/projectile/P, mob/living/carbon/human/H)
|
||||
var/turf/T = H.loc
|
||||
@@ -68,6 +60,93 @@
|
||||
return -1
|
||||
return 0
|
||||
|
||||
|
||||
|
||||
//Organs
|
||||
|
||||
/obj/item/organ/brain/nightmare
|
||||
name = "tumorous mass"
|
||||
desc = "A fleshy growth that was dug out of the skull of a Nightmare."
|
||||
icon_state = "brain-x-d"
|
||||
var/obj/effect/proc_holder/spell/targeted/shadowwalk/shadowwalk
|
||||
|
||||
/obj/item/organ/brain/nightmare/Insert(mob/living/carbon/M, special = 0)
|
||||
..()
|
||||
if(M.dna.species.id != "nightmare")
|
||||
M.set_species(/datum/species/shadow/nightmare)
|
||||
visible_message("<span class='warning'>[M] thrashes as [src] takes root in their body!</span>")
|
||||
var/obj/effect/proc_holder/spell/targeted/shadowwalk/SW = new
|
||||
M.AddSpell(SW)
|
||||
shadowwalk = SW
|
||||
|
||||
|
||||
/obj/item/organ/brain/nightmare/Remove(mob/living/carbon/M, special = 0)
|
||||
if(shadowwalk)
|
||||
M.RemoveSpell(shadowwalk)
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/organ/heart/nightmare
|
||||
name = "heart of darkness"
|
||||
desc = "An alien organ that twists and writhes when exposed to light."
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "demon_heart-on"
|
||||
color = "#1C1C1C"
|
||||
var/respawn_progress = 0
|
||||
var/obj/item/light_eater/blade
|
||||
|
||||
|
||||
/obj/item/organ/heart/nightmare/attack(mob/M, mob/living/carbon/user, obj/target)
|
||||
if(M != user)
|
||||
return ..()
|
||||
user.visible_message("<span class='warning'>[user] raises [src] to their mouth and tears into it with their teeth!</span>", \
|
||||
"<span class='danger'>[src] feels unnaturally cold in your hands. You raise [src] your mouth and devour it!</span>")
|
||||
playsound(user, 'sound/magic/demon_consume.ogg', 50, 1)
|
||||
|
||||
|
||||
user.visible_message("<span class='warning'>Blood erupts from [user]'s arm as it reforms into a weapon!</span>", \
|
||||
"<span class='userdanger'>Icy blood pumps through your veins as your arm reforms itself!</span>")
|
||||
user.temporarilyRemoveItemFromInventory(src, TRUE)
|
||||
Insert(user)
|
||||
|
||||
/obj/item/organ/heart/nightmare/Insert(mob/living/carbon/M, special = 0)
|
||||
..()
|
||||
blade = new/obj/item/light_eater
|
||||
M.put_in_hands(blade)
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/organ/heart/nightmare/Remove(mob/living/carbon/M, special = 0)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
respawn_progress = 0
|
||||
if(blade)
|
||||
QDEL_NULL(blade)
|
||||
M.visible_message("<span class='warning'>\The [blade] disintegrates!</span>")
|
||||
..()
|
||||
|
||||
/obj/item/organ/heart/nightmare/Stop()
|
||||
return 0
|
||||
|
||||
/obj/item/organ/heart/nightmare/update_icon()
|
||||
return //always beating visually
|
||||
|
||||
/obj/item/organ/heart/nightmare/process()
|
||||
if(QDELETED(owner) || owner.stat != DEAD)
|
||||
respawn_progress = 0
|
||||
return
|
||||
var/turf/T = get_turf(owner)
|
||||
if(istype(T))
|
||||
var/light_amount = T.get_lumcount()
|
||||
if(light_amount < SHADOW_SPECIES_LIGHT_THRESHOLD)
|
||||
respawn_progress++
|
||||
playsound(owner,'sound/effects/singlebeat.ogg',40,1)
|
||||
if(respawn_progress >= HEART_RESPAWN_THRESHHOLD)
|
||||
owner.revive(full_heal = TRUE)
|
||||
owner.visible_message("<span class='warning'>[owner] staggers to their feet!</span>")
|
||||
playsound(owner, 'sound/hallucinations/far_noise.ogg', 50, 1)
|
||||
respawn_progress = 0
|
||||
|
||||
//Weapon
|
||||
|
||||
/obj/item/light_eater
|
||||
name = "light eater"
|
||||
icon_state = "arm_blade"
|
||||
@@ -113,3 +192,5 @@
|
||||
visible_message("<span class='danger'>[O] is disintegrated by [src]!</span>")
|
||||
O.burn()
|
||||
playsound(src, 'sound/items/welder.ogg', 50, 1)
|
||||
|
||||
#undef HEART_RESPAWN_THRESHHOLD
|
||||
@@ -1,13 +1,13 @@
|
||||
/datum/species/skeleton
|
||||
// 2spooky
|
||||
name = "Spooky Scary Skeleton"
|
||||
id = "skeleton"
|
||||
say_mod = "rattles"
|
||||
blacklisted = 1
|
||||
sexes = 0
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/skeleton
|
||||
species_traits = list(NOBREATH,RESISTHOT,RESISTCOLD,RESISTPRESSURE,NOBLOOD,RADIMMUNE,VIRUSIMMUNE,PIERCEIMMUNE,NOHUNGER,EASYDISMEMBER,EASYLIMBATTACHMENT)
|
||||
mutant_organs = list(/obj/item/organ/tongue/bone)
|
||||
damage_overlay_type = ""//let's not show bloody wounds or burns over bones.
|
||||
disliked_food = NONE
|
||||
liked_food = NONE
|
||||
/datum/species/skeleton
|
||||
// 2spooky
|
||||
name = "Spooky Scary Skeleton"
|
||||
id = "skeleton"
|
||||
say_mod = "rattles"
|
||||
blacklisted = 1
|
||||
sexes = 0
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/skeleton
|
||||
species_traits = list(NOBREATH,RESISTHOT,RESISTCOLD,RESISTPRESSURE,NOBLOOD,RADIMMUNE,VIRUSIMMUNE,PIERCEIMMUNE,NOHUNGER,EASYDISMEMBER,EASYLIMBATTACHMENT)
|
||||
mutanttongue = /obj/item/organ/tongue/bone
|
||||
damage_overlay_type = ""//let's not show bloody wounds or burns over bones.
|
||||
disliked_food = NONE
|
||||
liked_food = NONE
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
blacklisted = 1
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/zombie
|
||||
species_traits = list(NOBREATH,RESISTCOLD,RESISTPRESSURE,NOBLOOD,RADIMMUNE,NOZOMBIE,EASYDISMEMBER,EASYLIMBATTACHMENT,NOTRANSSTING)
|
||||
mutant_organs = list(/obj/item/organ/tongue/zombie)
|
||||
mutanttongue = /obj/item/organ/tongue/zombie
|
||||
var/static/list/spooks = list('sound/hallucinations/growl1.ogg','sound/hallucinations/growl2.ogg','sound/hallucinations/growl3.ogg','sound/hallucinations/veryfar_noise.ogg','sound/hallucinations/wail.ogg')
|
||||
disliked_food = NONE
|
||||
liked_food = NONE
|
||||
@@ -37,6 +37,7 @@
|
||||
C.a_intent = INTENT_HARM // THE SUFFERING MUST FLOW
|
||||
if(regen_cooldown < world.time)
|
||||
C.heal_overall_damage(4,4)
|
||||
C.adjustToxLoss(-4)
|
||||
if(prob(4))
|
||||
playsound(C, pick(spooks), 50, TRUE, 10)
|
||||
if(C.InCritical())
|
||||
@@ -64,6 +65,6 @@
|
||||
limbs_id = "zombie" //They look like zombies
|
||||
sexes = 0
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/zombie
|
||||
mutant_organs = list(/obj/item/organ/tongue/zombie)
|
||||
mutanttongue = /obj/item/organ/tongue/zombie
|
||||
|
||||
#undef REGENERATION_DELAY
|
||||
|
||||
@@ -884,7 +884,7 @@
|
||||
on_fire = 1
|
||||
src.visible_message("<span class='warning'>[src] catches fire!</span>", \
|
||||
"<span class='userdanger'>You're set on fire!</span>")
|
||||
src.set_light(3)
|
||||
new/obj/effect/dummy/fire(src)
|
||||
throw_alert("fire", /obj/screen/alert/fire)
|
||||
update_fire()
|
||||
return TRUE
|
||||
@@ -894,7 +894,8 @@
|
||||
if(on_fire)
|
||||
on_fire = 0
|
||||
fire_stacks = 0
|
||||
src.set_light(0)
|
||||
for(var/obj/effect/dummy/fire/F in src)
|
||||
qdel(F)
|
||||
clear_alert("fire")
|
||||
update_fire()
|
||||
|
||||
|
||||
@@ -86,7 +86,7 @@
|
||||
if(istype(head, /obj/item/clothing/mask))
|
||||
used_head_icon = 'icons/mob/mask.dmi'
|
||||
var/mutable_appearance/head_overlay = head.build_worn_icon(state = head.icon_state, default_layer = DRONE_HEAD_LAYER, default_icon_file = used_head_icon)
|
||||
head_overlay.pixel_y += -15
|
||||
head_overlay.pixel_y -= 15
|
||||
|
||||
drone_overlays[DRONE_HEAD_LAYER] = head_overlay
|
||||
|
||||
|
||||
@@ -180,10 +180,13 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
|
||||
new /obj/effect/temp_visual/guardian/phase(loc)
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/canSuicide()
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/proc/is_deployed()
|
||||
return loc != summoner
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/AttackingTarget()
|
||||
if(loc == summoner)
|
||||
if(!is_deployed())
|
||||
to_chat(src, "<span class='danger'><B>You must be manifested to attack!</span></B>")
|
||||
return FALSE
|
||||
else
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/healer/AttackingTarget()
|
||||
. = ..()
|
||||
if(. && toggle && iscarbon(target))
|
||||
if(is_deployed() && toggle && iscarbon(target))
|
||||
var/mob/living/carbon/C = target
|
||||
C.adjustBruteLoss(-5)
|
||||
C.adjustFireLoss(-5)
|
||||
|
||||
@@ -105,22 +105,22 @@
|
||||
/mob/living/simple_animal/hostile/poison/bees/CanAttack(atom/the_target)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return 0
|
||||
return FALSE
|
||||
if(isliving(the_target))
|
||||
var/mob/living/H = the_target
|
||||
return !H.bee_friendly()
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/bees/Found(atom/A)
|
||||
if(isliving(A))
|
||||
var/mob/living/H = A
|
||||
return !H.bee_friendly()
|
||||
if(istype(A, /obj/machinery/hydroponics))
|
||||
var/obj/machinery/hydroponics/Hydro = A
|
||||
if(Hydro.myseed && !Hydro.dead && !Hydro.recent_bee_visit)
|
||||
wanted_objects |= typecacheof(/obj/machinery/hydroponics) //so we only hunt them while they're alive/seeded/not visisted
|
||||
return 1
|
||||
if(isliving(A))
|
||||
var/mob/living/H = A
|
||||
return !H.bee_friendly()
|
||||
return 0
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/bees/AttackingTarget()
|
||||
@@ -187,7 +187,7 @@
|
||||
if(loc == beehome)
|
||||
idle = min(100, ++idle)
|
||||
if(idle >= BEE_IDLE_ROAMING && prob(BEE_PROB_GOROAM))
|
||||
forceMove(get_turf(beehome))
|
||||
forceMove(beehome.drop_location())
|
||||
else
|
||||
idle = max(0, --idle)
|
||||
if(idle <= BEE_IDLE_GOHOME && prob(BEE_PROB_GOHOME))
|
||||
@@ -200,6 +200,7 @@
|
||||
continue
|
||||
BB.bees |= src
|
||||
beehome = BB
|
||||
break // End loop after the first compatible find.
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/bees/toxin/Initialize()
|
||||
. = ..()
|
||||
@@ -215,7 +216,7 @@
|
||||
|
||||
//the Queen doesn't leave the box on her own, and she CERTAINLY doesn't pollinate by herself
|
||||
/mob/living/simple_animal/hostile/poison/bees/queen/Found(atom/A)
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
|
||||
//leave pollination for the peasent bees
|
||||
@@ -234,10 +235,10 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/bees/proc/reagent_incompatible(mob/living/simple_animal/hostile/poison/bees/B)
|
||||
if(!B)
|
||||
return 0
|
||||
return FALSE
|
||||
if(B.beegent && beegent && B.beegent.id != beegent.id || B.beegent && !beegent || !B.beegent && beegent)
|
||||
return 1
|
||||
return 0
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
/obj/item/queen_bee
|
||||
@@ -255,7 +256,7 @@
|
||||
if(S.reagents.has_reagent("royal_bee_jelly")) //checked twice, because I really don't want royal bee jelly to be duped
|
||||
if(S.reagents.has_reagent("royal_bee_jelly",5))
|
||||
S.reagents.remove_reagent("royal_bee_jelly", 5)
|
||||
var/obj/item/queen_bee/qb = new(get_turf(user))
|
||||
var/obj/item/queen_bee/qb = new(user.drop_location())
|
||||
qb.queen = new(qb)
|
||||
if(queen && queen.beegent)
|
||||
qb.queen.assign_reagent(queen.beegent) //Bees use the global singleton instances of reagents, so we don't need to worry about one bee being deleted and her copies losing their reagents.
|
||||
|
||||
@@ -115,7 +115,11 @@
|
||||
if(can_see(targets_from, HM, vision_range))
|
||||
. += HM
|
||||
else
|
||||
. = oview(vision_range, targets_from)
|
||||
. = list() // The following code is only very slightly slower than just returning oview(vision_range, targets_from), but it saves us much more work down the line, particularly when bees are involved
|
||||
for (var/obj/A in oview(vision_range, targets_from))
|
||||
. += A
|
||||
for (var/mob/A in oview(vision_range, targets_from))
|
||||
. += A
|
||||
|
||||
/mob/living/simple_animal/hostile/proc/FindTarget(var/list/possible_targets, var/HasTargetsList = 0)//Step 2, filter down possible targets to things we actually care about
|
||||
. = list()
|
||||
|
||||
@@ -62,6 +62,9 @@
|
||||
|
||||
return TRUE
|
||||
|
||||
if(isobj(the_target) && is_type_in_typecache(the_target, wanted_objects))
|
||||
return TRUE
|
||||
|
||||
return FALSE
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/gutlunch/Destroy()
|
||||
|
||||
@@ -63,7 +63,7 @@
|
||||
|
||||
if(isnum(.)) //Numerical values of drained handle their feedback here, Alpha values handle it themselves (Research hacking)
|
||||
if(.)
|
||||
to_chat(H, "<span class='notice'>Gained <B>[.]</B> energy from \the [A].</span>")
|
||||
to_chat(H, "<span class='notice'>Gained <B>[DisplayPower(.)]</B> of energy from [A].</span>")
|
||||
else
|
||||
to_chat(H, "<span class='danger'>\The [A] has run dry of power, you must find another source!</span>")
|
||||
else
|
||||
|
||||
@@ -1,62 +1,65 @@
|
||||
/obj/effect/accelerated_particle
|
||||
name = "Accelerated Particles"
|
||||
desc = "Small things moving very fast."
|
||||
icon = 'icons/obj/machines/particle_accelerator.dmi'
|
||||
icon_state = "particle"
|
||||
/obj/effect/accelerated_particle
|
||||
name = "Accelerated Particles"
|
||||
desc = "Small things moving very fast."
|
||||
icon = 'icons/obj/machines/particle_accelerator.dmi'
|
||||
icon_state = "particle"
|
||||
anchored = TRUE
|
||||
density = FALSE
|
||||
var/movement_range = 10
|
||||
var/energy = 10
|
||||
var/speed = 1
|
||||
|
||||
/obj/effect/accelerated_particle/weak
|
||||
movement_range = 8
|
||||
energy = 5
|
||||
|
||||
/obj/effect/accelerated_particle/strong
|
||||
movement_range = 15
|
||||
energy = 15
|
||||
|
||||
/obj/effect/accelerated_particle/powerful
|
||||
movement_range = 20
|
||||
energy = 50
|
||||
|
||||
|
||||
/obj/effect/accelerated_particle/New(loc)
|
||||
..()
|
||||
|
||||
addtimer(CALLBACK(src, .proc/move), 1)
|
||||
|
||||
|
||||
var/movement_range = 10
|
||||
var/energy = 10
|
||||
var/speed = 1
|
||||
|
||||
/obj/effect/accelerated_particle/weak
|
||||
movement_range = 8
|
||||
energy = 5
|
||||
|
||||
/obj/effect/accelerated_particle/strong
|
||||
movement_range = 15
|
||||
energy = 15
|
||||
|
||||
/obj/effect/accelerated_particle/powerful
|
||||
movement_range = 20
|
||||
energy = 50
|
||||
|
||||
|
||||
/obj/effect/accelerated_particle/New(loc)
|
||||
..()
|
||||
|
||||
addtimer(CALLBACK(src, .proc/move), 1)
|
||||
|
||||
|
||||
/obj/effect/accelerated_particle/Collide(atom/A)
|
||||
if(A)
|
||||
if(isliving(A))
|
||||
toxmob(A)
|
||||
else if(istype(A, /obj/machinery/the_singularitygen))
|
||||
var/obj/machinery/the_singularitygen/S = A
|
||||
S.energy += energy
|
||||
else if(istype(A, /obj/singularity))
|
||||
var/obj/singularity/S = A
|
||||
S.energy += energy
|
||||
|
||||
|
||||
/obj/effect/accelerated_particle/Crossed(atom/A)
|
||||
if(isliving(A))
|
||||
toxmob(A)
|
||||
|
||||
|
||||
/obj/effect/accelerated_particle/ex_act(severity, target)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/accelerated_particle/proc/toxmob(mob/living/M)
|
||||
M.rad_act(energy*6)
|
||||
|
||||
/obj/effect/accelerated_particle/proc/move()
|
||||
if(!step(src,dir))
|
||||
forceMove(get_step(src,dir))
|
||||
movement_range--
|
||||
if(movement_range == 0)
|
||||
qdel(src)
|
||||
else
|
||||
sleep(speed)
|
||||
move()
|
||||
if(A)
|
||||
if(isliving(A))
|
||||
toxmob(A)
|
||||
else if(istype(A, /obj/machinery/the_singularitygen))
|
||||
var/obj/machinery/the_singularitygen/S = A
|
||||
S.energy += energy
|
||||
else if(istype(A, /obj/singularity))
|
||||
var/obj/singularity/S = A
|
||||
S.energy += energy
|
||||
else if(istype(A, /obj/structure/blob))
|
||||
var/obj/structure/blob/B = A
|
||||
B.take_damage(energy*0.6)
|
||||
movement_range = 0
|
||||
|
||||
/obj/effect/accelerated_particle/Crossed(atom/A)
|
||||
if(isliving(A))
|
||||
toxmob(A)
|
||||
|
||||
|
||||
/obj/effect/accelerated_particle/ex_act(severity, target)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/accelerated_particle/proc/toxmob(mob/living/M)
|
||||
M.rad_act(energy*6)
|
||||
|
||||
/obj/effect/accelerated_particle/proc/move()
|
||||
if(!step(src,dir))
|
||||
forceMove(get_step(src,dir))
|
||||
movement_range--
|
||||
if(movement_range == 0)
|
||||
qdel(src)
|
||||
else
|
||||
sleep(speed)
|
||||
move()
|
||||
|
||||
@@ -12,21 +12,17 @@
|
||||
randomspread = FALSE
|
||||
|
||||
var/obj/item/device/transfer_valve/bomb
|
||||
var/datum/gas_mixture/air1
|
||||
var/datum/gas_mixture/air2
|
||||
|
||||
/obj/item/gun/blastcannon/New()
|
||||
if(!pin)
|
||||
pin = new
|
||||
. = ..()
|
||||
return ..()
|
||||
|
||||
/obj/item/gun/blastcannon/Destroy()
|
||||
if(bomb)
|
||||
qdel(bomb)
|
||||
bomb = null
|
||||
air1 = null
|
||||
air2 = null
|
||||
. = ..()
|
||||
return ..()
|
||||
|
||||
/obj/item/gun/blastcannon/attack_self(mob/user)
|
||||
if(bomb)
|
||||
@@ -35,7 +31,7 @@
|
||||
user.visible_message("<span class='warning'>[user] detaches the [bomb] from the [src]</span>")
|
||||
bomb = null
|
||||
update_icon()
|
||||
. = ..(user)
|
||||
return ..()
|
||||
|
||||
/obj/item/gun/blastcannon/update_icon()
|
||||
if(bomb)
|
||||
@@ -46,7 +42,6 @@
|
||||
icon_state = initial(icon_state)
|
||||
name = initial(name)
|
||||
desc = initial(desc)
|
||||
. = ..()
|
||||
|
||||
/obj/item/gun/blastcannon/attackby(obj/O, mob/user)
|
||||
if(istype(O, /obj/item/device/transfer_valve))
|
||||
@@ -59,20 +54,17 @@
|
||||
return FALSE
|
||||
user.visible_message("<span class='warning'>[user] attaches the [O] to the [src]!</span>")
|
||||
bomb = O
|
||||
O.loc = src
|
||||
O.forceMove(src)
|
||||
update_icon()
|
||||
return TRUE
|
||||
. = ..()
|
||||
return ..()
|
||||
|
||||
/obj/item/gun/blastcannon/proc/calculate_bomb()
|
||||
if(!istype(bomb)||!istype(bomb.tank_one)||!istype(bomb.tank_two))
|
||||
return 0
|
||||
air1 = bomb.tank_one.air_contents
|
||||
air2 = bomb.tank_two.air_contents
|
||||
var/datum/gas_mixture/temp
|
||||
temp.volume = air1.volume + air2.volume
|
||||
temp.merge(air1)
|
||||
temp.merge(air2)
|
||||
var/datum/gas_mixture/temp = new(60) //directional buff.
|
||||
temp.merge(bomb.tank_one.air_contents.remove_ratio(1))
|
||||
temp.merge(bomb.tank_two.air_contents.remove_ratio(2))
|
||||
for(var/i in 1 to 6)
|
||||
temp.react()
|
||||
var/pressure = temp.return_pressure()
|
||||
@@ -82,7 +74,7 @@
|
||||
return (pressure/TANK_FRAGMENT_SCALE)
|
||||
|
||||
/obj/item/gun/blastcannon/afterattack(atom/target, mob/user, flag, params)
|
||||
if((!bomb) || (target == user) || (target.loc == user) || (!target) || (target.loc == user.loc) || (target.loc in range(user, 2)) || (target in range(user, 2)))
|
||||
if((!bomb) || (!target) || (get_dist(get_turf(target), get_turf(user)) <= 2))
|
||||
return ..()
|
||||
var/power = calculate_bomb()
|
||||
qdel(bomb)
|
||||
@@ -90,13 +82,17 @@
|
||||
var/heavy = power * 0.2
|
||||
var/medium = power * 0.5
|
||||
var/light = power
|
||||
user.visible_message("<span class='danger'>[user] opens \the [bomb] on \his [src.name] and fires a blast wave at \the [target]!</span>","<span class='danger'>You open \the [bomb] on your [src.name] and fire a blast wave at \the [target]!</span>")
|
||||
user.visible_message("<span class='danger'>[user] opens \the [bomb] on \his [name] and fires a blast wave at \the [target]!</span>","<span class='danger'>You open \the [bomb] on your [name] and fire a blast wave at \the [target]!</span>")
|
||||
playsound(user, "explosion", 100, 1)
|
||||
var/turf/starting = get_turf(user)
|
||||
var/turf/targturf = get_turf(target)
|
||||
var/area/A = get_area(user)
|
||||
var/log_str = "Blast wave fired at [ADMIN_COORDJMP(starting)] ([A.name]) by [user.name]([user.ckey]) with power [heavy]/[medium]/[light]."
|
||||
var/log_str = "Blast wave fired from [ADMIN_COORDJMP(starting)] ([A.name]) at [ADMIN_COORDJMP(targturf)] ([target.name]) by [user.name]([user.ckey]) with power [heavy]/[medium]/[light]."
|
||||
message_admins(log_str)
|
||||
log_game(log_str)
|
||||
var/obj/item/projectile/blastwave/BW = new(loc, heavy, medium, light)
|
||||
BW.preparePixelProjectile(target, get_turf(target), user, params, 0)
|
||||
BW.fire()
|
||||
|
||||
/obj/item/projectile/blastwave
|
||||
name = "blast wave"
|
||||
@@ -109,6 +105,12 @@
|
||||
var/lightr = 0
|
||||
range = 150
|
||||
|
||||
/obj/item/projectile/blastwave/Initialize(mapload, _h, _m, _l)
|
||||
heavyr = _h
|
||||
mediumr = _m
|
||||
lightr = _l
|
||||
return ..()
|
||||
|
||||
/obj/item/projectile/blastwave/Range()
|
||||
..()
|
||||
if(heavyr)
|
||||
|
||||
@@ -90,8 +90,6 @@
|
||||
new impact_effect_type(target_loca, target, src)
|
||||
return 0
|
||||
var/mob/living/L = target
|
||||
if(L.buckled && ismob(L.buckled))
|
||||
L = L.buckled
|
||||
if(blocked != 100) // not completely blocked
|
||||
if(damage && L.blood_volume && damage_type == BRUTE)
|
||||
var/splatter_dir = dir
|
||||
@@ -178,6 +176,8 @@
|
||||
var/mob/living/picked_mob = pick(mobs_list)
|
||||
if(!prehit(picked_mob))
|
||||
return FALSE
|
||||
if(ismob(picked_mob.buckled))
|
||||
picked_mob = picked_mob.buckled
|
||||
picked_mob.bullet_act(src, def_zone)
|
||||
qdel(src)
|
||||
return TRUE
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
|
||||
/obj/item/projectile/bullet/pellet/Range()
|
||||
..()
|
||||
damage += -0.75
|
||||
damage -= 0.75
|
||||
if(damage < 0)
|
||||
qdel(src)
|
||||
|
||||
@@ -66,7 +66,7 @@
|
||||
/obj/item/projectile/bullet/c38
|
||||
name = ".38 bullet"
|
||||
damage = 15
|
||||
knockdown = 30
|
||||
knockdown = 60
|
||||
stamina = 50
|
||||
|
||||
// 10mm (Stechkin)
|
||||
|
||||
@@ -608,6 +608,14 @@
|
||||
build_path = /obj/item/device/electropack
|
||||
category = list("hacked", "Tools")
|
||||
|
||||
/datum/design/shock_collar
|
||||
name = "Shock Collar"
|
||||
id = "shock_collar"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_GLASS = 2000)
|
||||
build_path = /obj/item/device/electropack/shockcollar
|
||||
category = list("hacked", "Security")
|
||||
|
||||
/datum/design/large_welding_tool
|
||||
name = "Industrial Welding Tool"
|
||||
id = "large_welding_tool"
|
||||
|
||||
@@ -89,6 +89,8 @@ SERVER_TOOLS_DEFINE_AND_SET_GLOBAL(server_tools_api_compatible, FALSE)
|
||||
return "No message set!"
|
||||
SERVER_TOOLS_WORLD_ANNOUNCE(msg)
|
||||
return "SUCCESS"
|
||||
if(SERVICE_CMD_PLAYER_COUNT)
|
||||
return "[SERVER_TOOLS_CLIENT_COUNT]"
|
||||
if(SERVICE_CMD_LIST_CUSTOM)
|
||||
return json_encode(ListServiceCustomCommands(FALSE))
|
||||
else
|
||||
|
||||
@@ -25,8 +25,9 @@
|
||||
if(light_amount < SHADOW_SPECIES_LIGHT_THRESHOLD)
|
||||
playsound(get_turf(user), 'sound/magic/ethereal_enter.ogg', 50, 1, -1)
|
||||
visible_message("<span class='boldwarning'>[user] melts into the shadows!</span>")
|
||||
user.AdjustStun(-20, 0)
|
||||
user.AdjustKnockdown(-20, 0)
|
||||
user.SetStun(0, FALSE)
|
||||
user.SetKnockdown(0, FALSE)
|
||||
user.setStaminaLoss(0, 0)
|
||||
var/obj/effect/dummy/shadow/S2 = new(get_turf(user.loc))
|
||||
user.forceMove(S2)
|
||||
S2.jaunter = user
|
||||
|
||||
@@ -44,9 +44,11 @@
|
||||
see_in_dark = 8
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
|
||||
actions_types = list(/datum/action/item_action/organ_action/use)
|
||||
sight_flags = SEE_BLACKNESS
|
||||
var/night_vision = TRUE
|
||||
|
||||
/obj/item/organ/eyes/night_vision/ui_action_click()
|
||||
sight_flags = initial(sight_flags)
|
||||
switch(lighting_alpha)
|
||||
if (LIGHTING_PLANE_ALPHA_VISIBLE)
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
|
||||
@@ -56,6 +58,7 @@
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_INVISIBLE
|
||||
else
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_VISIBLE
|
||||
sight_flags &= ~SEE_BLACKNESS
|
||||
owner.update_sight()
|
||||
|
||||
/obj/item/organ/eyes/night_vision/alien
|
||||
|
||||
@@ -10,6 +10,8 @@
|
||||
var/slot
|
||||
// DO NOT add slots with matching names to different zones - it will break internal_organs_slot list!
|
||||
var/vital = 0
|
||||
//Was this organ implanted/inserted/etc, if true will not be removed during species change.
|
||||
var/external = FALSE
|
||||
|
||||
|
||||
/obj/item/organ/proc/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
|
||||
|
||||
Reference in New Issue
Block a user