diff --git a/code/game/objects/items/stunbaton.dm b/code/game/objects/items/stunbaton.dm
index 54e5bf033a..f21d69fcfb 100644
--- a/code/game/objects/items/stunbaton.dm
+++ b/code/game/objects/items/stunbaton.dm
@@ -46,11 +46,14 @@
/obj/item/melee/baton/loaded //this one starts with a cell pre-installed.
preload_cell_type = /obj/item/stock_parts/cell/high
-/obj/item/melee/baton/proc/deductcharge(chrgdeductamt, chargecheck = TRUE, obj/item/stock_parts/cell/external_cell)
- if(!cell && !external_cell)
+/obj/item/melee/baton/proc/deductcharge(chrgdeductamt, chargecheck = TRUE)
+ var/obj/item/stock_parts/cell/copper_top = cell
+ if(iscyborg(loc))
+ var/mob/living/silicon/robot/R = loc
+ copper_top = R.cell
+ if(!copper_top)
switch_status(FALSE, TRUE)
return FALSE
- var/obj/item/stock_parts/cell/copper_top = external_cell ? external_cell : cell
//Note this value returned is significant, as it will determine
//if a stun is applied or not
. = copper_top.use(chrgdeductamt)
@@ -165,15 +168,21 @@
playsound(L, 'sound/weapons/genhit.ogg', 50, 1)
return FALSE
var/stunpwr = stunforce
- var/stuncharge = cell.charge
- var/obj/item/stock_parts/cell/external_cell
+ var/obj/item/stock_parts/cell/our_cell = cell
if(iscyborg(loc))
var/mob/living/silicon/robot/R = loc
- external_cell = R.cell
- if(!deductcharge(hitcost, FALSE, external_cell))
- stunpwr *= round(stuncharge/hitcost, 0.1)
- if(stunpwr < stunforce * STUNBATON_CHARGE_LENIENCY)
+ our_cell = R.cell
+ if(!our_cell)
+ return FALSE
+ var/stuncharge = our_cell.charge
+ deductcharge(hitcost, FALSE)
+ if(stuncharge < hitcost)
+ if(stuncharge < hitcost * STUNBATON_CHARGE_LENIENCY)
+ L.visible_message("[user] has prodded [L] with [src]. Luckily it din't have enough charge left.", \
+ "[user] has prodded you with [src]. Luckily it din't have enough charge left.")
return FALSE
+ stunpwr *= round(stuncharge/hitcost, 0.1)
+
L.Knockdown(stunpwr)
L.adjustStaminaLoss(stunpwr*0.1, affected_zone = (istype(user) ? user.zone_selected : BODY_ZONE_CHEST))//CIT CHANGE - makes stunbatons deal extra staminaloss. Todo: make this also deal pain when pain gets implemented.