ammunition
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@@ -192,8 +192,8 @@
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result = /obj/item/gun/ballistic/bow/pipe
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reqs = list(/obj/item/pipe = 5,
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/obj/item/stack/sheet/plastic = 15,
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/obj/item/weaponcrafting/durathread_string = 5)
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time = 200
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/obj/item/weaponcrafting/string = 5)
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time = 150
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category = CAT_WEAPONRY
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subcategory = CAT_WEAPON
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@@ -326,9 +326,9 @@
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/datum/crafting_recipe/arrow
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name = "Arrow"
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result = /obj/item/ammo_casing/caseless/arrow/wood
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time = 30
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time = 5 // these only do 15 damage
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reqs = list(/obj/item/stack/sheet/mineral/wood = 1,
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/obj/item/stack/sheet/durathread = 1,
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/obj/item/stack/sheet/cloth = 1,
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/obj/item/stack/rods = 1) // 1 metal sheet = 2 rods = 2 arrows
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category = CAT_WEAPONRY
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subcategory = CAT_AMMO
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@@ -336,7 +336,7 @@
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/datum/crafting_recipe/bone_arrow
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name = "Bone Arrow"
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result = /obj/item/ammo_casing/caseless/arrow/bone
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time = 30
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time = 5
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always_availible = FALSE
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reqs = list(/obj/item/stack/sheet/bone = 1,
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/obj/item/stack/sheet/sinew = 1,
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@@ -348,7 +348,7 @@
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name = "Ashen Arrow"
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result = /obj/item/ammo_casing/caseless/arrow/ash
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tools = list(TOOL_WELDER)
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time = 30
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time = 10 // 1.5 seconds minimum per actually worthwhile arrow excluding interface lag
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always_availible = FALSE
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reqs = list(/obj/item/ammo_casing/caseless/arrow/wood = 1)
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category = CAT_WEAPONRY
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