diff --git a/code/controllers/subsystem/throwing.dm b/code/controllers/subsystem/throwing.dm
index 8c5abc5469..567eed9bf6 100644
--- a/code/controllers/subsystem/throwing.dm
+++ b/code/controllers/subsystem/throwing.dm
@@ -71,6 +71,8 @@ SUBSYSTEM_DEF(throwing)
target = null
thrower = null
callback = null
+ if(HAS_TRAIT(thrownthing, TRAIT_SPOOKY_THROW)
+ REMOVE_TRAIT(thrownthing, TRAIT_SPOOKY_THROW)
return ..()
/datum/thrownthing/proc/tick()
diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm
index bf53947ad6..846e49682f 100644
--- a/code/game/objects/items.dm
+++ b/code/game/objects/items.dm
@@ -475,17 +475,16 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
spooker.stun(10)
spooker.reveal(30)
spooker.telekinesis_cooldown = TRUE
- float(TRUE, 2)
+ float(TRUE, 1)
sleep(10)
safe_throw_at(over, 10, 2)
ADD_TRAIT(src, TRAIT_SPOOKY_THROW)
- src.DoRevenantThrowEffects()
+ DoRevenantThrowEffects(over)
+ log_combat(usr, over, "spooky telekinesised at", src)
var/obj/effect/temp_visual/telekinesis/T = new(get_turf(src))
T.color = purple
addtimer(CALLBACK(src, /atom/movable.proc/float, FALSE), 2)
addtimer(CALLBACK(spooker, /mob/living/simple_animal/revenant.proc/telekinesis_cooldown_end), 50)
- sleep(2)
- REMOVE_TRAIT(src, TRAIT_SPOOKY_THROW)
return
if(!Adjacent(usr) || !over.Adjacent(usr))
@@ -493,32 +492,13 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
over.MouseDrop_T(src,usr)
return
-/obj/item/proc/DoRevenantThrowEffects()
- var/hijink_to_do
- switch(istype)
- if(obj/item/gun)
- hijink_to_do = "shoot"
- if(obj/item/storage)
- if(GetComponent(datum/component/storage))
- hijink_to_do = "scatter items"
- if(obj/item/card/id)
- hijink_to_do = "flash id"
- if(obj/item/weldingtool)
- hijink_to_do = "welder toggle"
- if(obj/item/tank)
- hijink_to_do = "toggle tank"
- if(obj/item/paper)
- hijink_to_do = "paper into plane"
- if(obj/item/paper_bin)
- hijink_to_do = "paperbin scatter"
- if(obj/item/assembly/flash)
- hijink_to_do = "flash randomly"
- if(obj/item/flashlight)
- hijinks_to_do = "toggle flashlight"
- if(obj/item/grenade/flashbang)
-
- if(obj/item/grenade/stingbang)
- while(HAS_TRAIT(src, TRAIT_SPOOKY_THROW))
+
+//Use this for effects you want to happen when a revenant throws itself, check the TRAIT_SPOOKY_THROW if you want to know if its still being thrown
+/obj/item/proc/DoRevenantThrowEffects(atom/target)
+ var/datum/component/storage/STR = GetComponent(/datum/component/storage)
+ if(STR)
+
+
// called after an item is placed in an equipment slot
// user is mob that equipped it
// slot uses the slot_X defines found in setup.dm
diff --git a/code/game/objects/items/candle.dm b/code/game/objects/items/candle.dm
index a3366e714e..960e3ce499 100644
--- a/code/game/objects/items/candle.dm
+++ b/code/game/objects/items/candle.dm
@@ -82,4 +82,8 @@
/obj/item/candle/infinite/hugbox
heats_space = FALSE
+/obj/item/candle/DoRevenantThrowEffects(atom/target)
+ if(!infinite)
+ put_out_candle()
+
#undef CANDLE_LUMINOSITY
diff --git a/code/game/objects/items/cigs_lighters.dm b/code/game/objects/items/cigs_lighters.dm
index de32375642..a21c7780b2 100644
--- a/code/game/objects/items/cigs_lighters.dm
+++ b/code/game/objects/items/cigs_lighters.dm
@@ -136,6 +136,9 @@ CIGARETTE PACKETS ARE IN FANCY.DM
STOP_PROCESSING(SSobj, src)
. = ..()
+/obj/item/clothing/mask/cigarette/DoRevenantThrowEffects(atom/target)
+ attackby(src)
+
/obj/item/clothing/mask/cigarette/attackby(obj/item/W, mob/user, params)
if(!lit && smoketime > 0)
var/lighting_text = W.ignition_effect(src, user)
diff --git a/code/game/objects/items/eightball.dm b/code/game/objects/items/eightball.dm
index 0d5c9a22aa..39c8143ee9 100644
--- a/code/game/objects/items/eightball.dm
+++ b/code/game/objects/items/eightball.dm
@@ -46,6 +46,9 @@
if(.)
new /obj/item/toy/eightball/haunted(loc)
+/obj/item/toy/eightball/DoRevenantThrowEffects(atom/target)
+ MakeHaunted()
+
/obj/item/toy/eightball/attack_self(mob/user)
if(shaking)
return
diff --git a/code/game/objects/items/extinguisher.dm b/code/game/objects/items/extinguisher.dm
index b1f51f608d..c1579dfe15 100644
--- a/code/game/objects/items/extinguisher.dm
+++ b/code/game/objects/items/extinguisher.dm
@@ -235,16 +235,23 @@
return
EmptyExtinguisher(user)
-/obj/item/extinguisher/proc/EmptyExtinguisher(var/mob/user)
- if(loc == user && reagents.total_volume)
+/obj/item/extinguisher/DoRevenantThrowEffects(atom/target)
+ EmptyExtinguisher()
+
+/obj/item/extinguisher/proc/EmptyExtinguisher(mob/user)
+ if(!reagents.total_volume)
+ return
+ if(loc == user || !user)
reagents.clear_reagents()
var/turf/T = get_turf(loc)
if(isopenturf(T))
var/turf/open/theturf = T
theturf.MakeSlippery(TURF_WET_WATER, min_wet_time = 10 SECONDS, wet_time_to_add = 5 SECONDS)
-
- user.visible_message("[user] empties out \the [src] onto the floor using the release valve.", "You quietly empty out \the [src] by using its release valve.")
+ if(user)
+ user.visible_message("[user] empties out \the [src] onto the floor using the release valve.", "You quietly empty out \the [src] by using its release valve.")
+ else
+ user.visible_message("The release valve of \the [src] suddenly opens and sprays it's contents on the floor!")
//firebot assembly
/obj/item/extinguisher/attackby(obj/O, mob/user, params)
diff --git a/code/game/objects/items/pinpointer.dm b/code/game/objects/items/pinpointer.dm
index abd9cec950..81bae3d54b 100644
--- a/code/game/objects/items/pinpointer.dm
+++ b/code/game/objects/items/pinpointer.dm
@@ -30,9 +30,13 @@
target = null
return ..()
+/obj/item/pinpointer/DoRevenantThrowEffects(atom/target)
+ attack_self()
+
/obj/item/pinpointer/attack_self(mob/living/user)
active = !active
- user.visible_message("[user] [active ? "" : "de"]activates [user.p_their()] pinpointer.", "You [active ? "" : "de"]activate your pinpointer.")
+ if(user)
+ user.visible_message("[user] [active ? "" : "de"]activates [user.p_their()] pinpointer.", "You [active ? "" : "de"]activate your pinpointer.")
playsound(src, 'sound/items/screwdriver2.ogg', 50, 1)
if(active)
START_PROCESSING(SSfastprocess, src)
diff --git a/code/game/objects/items/plushes.dm b/code/game/objects/items/plushes.dm
index d1174cded7..3470d5e2c8 100644
--- a/code/game/objects/items/plushes.dm
+++ b/code/game/objects/items/plushes.dm
@@ -45,6 +45,10 @@
return
set_snowflake_from_config(id)
+/obj/item/toy/plush/DoRevenantThrowEffects(atom/target)
+ var/datum/component/squeak/squeaker = GetComponent(datum/component/squeak)
+ squeaker.do_play_squeak(TRUE)
+
/obj/item/toy/plush/Initialize(mapload, set_snowflake_id)
. = ..()
AddComponent(/datum/component/squeak, squeak_override)
diff --git a/code/game/objects/items/pneumaticCannon.dm b/code/game/objects/items/pneumaticCannon.dm
index 23be8cbb9a..6cd00f3434 100644
--- a/code/game/objects/items/pneumaticCannon.dm
+++ b/code/game/objects/items/pneumaticCannon.dm
@@ -43,6 +43,14 @@
/obj/item/pneumatic_cannon/proc/init_charge() //wrapper so it can be vv'd easier
START_PROCESSING(SSobj, src)
+/obj/item/pneumatic_cannon/DoRevenantThrowEffects(atom/target)
+ var/target
+ var/list/possible_targets = range(3,src)
+ target = pick(possible_targets)
+ if(target)
+ discharge = TRUE
+ Fire(null, target)
+
/obj/item/pneumatic_cannon/process()
if(++charge_tick >= charge_ticks && charge_type)
fill_with_type(charge_type, charge_amount)
@@ -134,21 +142,29 @@
Fire(user, target)
/obj/item/pneumatic_cannon/proc/Fire(mob/living/user, var/atom/target)
- if(!istype(user) && !target)
+ if(!target)
return
+ if(user)
+ if(!isliving(user))
+ return
var/discharge = 0
if(!can_trigger_gun(user))
return
if(!loadedItems || !loadedWeightClass)
- to_chat(user, "\The [src] has nothing loaded.")
+ if(user)
+ to_chat(user, "\The [src] has nothing loaded.")
return
if(!tank && checktank)
- to_chat(user, "\The [src] can't fire without a source of gas.")
+ if(user)
+ to_chat(user, "\The [src] can't fire without a source of gas.")
return
if(tank && !tank.air_contents.remove(gasPerThrow * pressureSetting))
- to_chat(user, "\The [src] lets out a weak hiss and doesn't react!")
+ if(user)
+ to_chat(user, "\The [src] lets out a weak hiss and doesn't react!")
+ else
+ visible_message(src, "\The [src] lets out a weak hiss and doesn't react!")
return
- if(HAS_TRAIT(user, TRAIT_CLUMSY) && prob(75) && clumsyCheck && iscarbon(user))
+ if(user && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(75) && clumsyCheck && iscarbon(user))
var/mob/living/carbon/C = user
C.visible_message("[C] loses [C.p_their()] grip on [src], causing it to go off!", "[src] slips out of your hands and goes off!")
C.dropItemToGround(src, TRUE)
@@ -157,15 +173,19 @@
else
var/list/possible_targets = range(3,src)
target = pick(possible_targets)
- discharge = 1
+ discharge = TRUE
if(!discharge)
user.visible_message("[user] fires \the [src]!", \
"You fire \the [src]!")
- log_combat(user, target, "fired at", src)
+ if(user)
+ log_combat(user, target, "fired at", src)
var/turf/T = get_target(target, get_turf(src))
- playsound(src, 'sound/weapons/sonic_jackhammer.ogg', 50, 1)
- fire_items(T, user)
- if(pressureSetting >= 3 && iscarbon(user))
+ playsound(src, 'sound/weapons/sonic_jackhammer.ogg', 50, TRUE)
+ if(user)
+ fire_items(T, user)
+ else
+ fire_items(T)
+ if(user && pressureSetting >= 3 && iscarbon(user))
var/mob/living/carbon/C = user
C.visible_message("[C] is thrown down by the force of the cannon!", "[src] slams into your shoulder, knocking you down!")
C.DefaultCombatKnockdown(60)
diff --git a/code/game/objects/items/stunbaton.dm b/code/game/objects/items/stunbaton.dm
index 16efecec7c..0b0f37a1e0 100644
--- a/code/game/objects/items/stunbaton.dm
+++ b/code/game/objects/items/stunbaton.dm
@@ -47,6 +47,9 @@
cell = new preload_cell_type(src)
update_icon()
+/obj/item/melee/baton/DoRevenantThrowEffects(atom/target)
+ switch_status()
+
/obj/item/melee/baton/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
..()
//Only mob/living types have stun handling
diff --git a/code/modules/paperwork/paper.dm b/code/modules/paperwork/paper.dm
index 20ec678e45..1f5280a5ce 100644
--- a/code/modules/paperwork/paper.dm
+++ b/code/modules/paperwork/paper.dm
@@ -194,6 +194,16 @@
add_fingerprint(user)
fire_act(I.get_temperature())
+/obj/item/paper/DoRevenantThrowEffects(atom/target)
+ sleep(5)
+ if(HAS_TRAIT(src, TRAIT_SPOOKY_THROW))
+ sleep(5)
+ DoRevenantThrowEffects(atom/target)
+ return
+ var/obj/item/paperplane/plane = new(get_turf(src))
+ qdel(src)
+ plane.safe_throw_at(over, 10, 2)
+
/obj/item/paper/attackby(obj/item/P, mob/living/user, params)
if(burn_paper_product_attackby_check(P, user))
SStgui.close_uis(src)
diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm
index 1c3a0d230f..9e8af0cd00 100644
--- a/code/modules/projectiles/gun.dm
+++ b/code/modules/projectiles/gun.dm
@@ -146,7 +146,8 @@
return TRUE
/obj/item/gun/proc/shoot_with_empty_chamber(mob/living/user as mob|obj)
- to_chat(user, "*click*")
+ if(user)
+ to_chat(user, "*click*")
playsound(src, "gun_dry_fire", 30, 1)
/obj/item/gun/proc/shoot_live_shot(mob/living/user, pointblank = FALSE, mob/pbtarget, message = 1, stam_cost = 0)
@@ -175,7 +176,7 @@
/obj/item/gun/afterattack(atom/target, mob/living/user, flag, params)
. = ..()
- if(!CheckAttackCooldown(user, target))
+ if(user && !CheckAttackCooldown(user, target))
return
process_afterattack(target, user, flag, params)
@@ -184,6 +185,8 @@
return
if(firing)
return
+ if(!user)
+ return
var/stamloss = user.getStaminaLoss()
if(flag) //It's adjacent, is the user, or is on the user's person
if(target in user.contents) //can't shoot stuff inside us.
@@ -290,7 +293,8 @@
return busy_action || firing || ((last_fire + fire_delay) > world.time)
/obj/item/gun/proc/process_fire(atom/target, mob/living/user, message = TRUE, params = null, zone_override = "", bonus_spread = 0, stam_cost = 0)
- add_fingerprint(user)
+ if(user)
+ add_fingerprint(user)
if(on_cooldown())
return
@@ -328,7 +332,7 @@
shoot_with_empty_chamber(user)
return
else
- if(get_dist(user, target) <= 1) //Making sure whether the target is in vicinity for the pointblank shot
+ if(user && get_dist(user, target) <= 1) //Making sure whether the target is in vicinity for the pointblank shot
shoot_live_shot(user, 1, target, message, stam_cost)
else
shoot_live_shot(user, 0, target, message, stam_cost)
@@ -342,29 +346,29 @@
return TRUE
/obj/item/gun/proc/do_burst_shot(mob/living/user, atom/target, message = TRUE, params=null, zone_override = "", sprd = 0, randomized_gun_spread = 0, randomized_bonus_spread = 0, rand_spr = 0, iteration = 0, stam_cost = 0)
- if(!user || !firing)
- firing = FALSE
+ if(!firing)
return FALSE
- if(!issilicon(user))
+ if(user && !issilicon(user))
if(iteration > 1 && !(user.is_holding(src))) //for burst firing
firing = FALSE
return FALSE
if(chambered && chambered.BB)
if(HAS_TRAIT(user, TRAIT_PACIFISM)) // If the user has the pacifist trait, then they won't be able to fire [src] if the round chambered inside of [src] is lethal.
if(chambered.harmful) // Is the bullet chambered harmful?
- to_chat(user, " [src] is lethally chambered! You don't want to risk harming anyone...")
+ if(user)
+ to_chat(user, " [src] is lethally chambered! You don't want to risk harming anyone...")
return
if(randomspread)
sprd = round((rand() - 0.5) * DUALWIELD_PENALTY_EXTRA_MULTIPLIER * (randomized_gun_spread + randomized_bonus_spread), 1)
else //Smart spread
sprd = round((((rand_spr/burst_size) * iteration) - (0.5 + (rand_spr * 0.25))) * (randomized_gun_spread + randomized_bonus_spread), 1)
- before_firing(target,user)
+ before_firing(target, user)
if(!chambered.fire_casing(target, user, params, ,suppressed, zone_override, sprd, src))
shoot_with_empty_chamber(user)
firing = FALSE
return FALSE
else
- if(get_dist(user, target) <= 1) //Making sure whether the target is in vicinity for the pointblank shot
+ if(user && get_dist(user, target) <= 1) //Making sure whether the target is in vicinity for the pointblank shot
shoot_live_shot(user, 1, target, message, stam_cost)
else
shoot_live_shot(user, 0, target, message, stam_cost)
@@ -621,3 +625,11 @@
. = recoil
if(user && !user.has_gravity())
. = recoil*5
+
+/obj/item/gun/DoRevenantThrowEffects(atom/target)
+ while(HAS_TRAIT(src, TRAIT_SPOOKY_THROW))
+ var/target
+ var/list/possible_targets = range(3,src)
+ target = pick(possible_targets)
+ if(target)
+ process_fire(null, target)