diff --git a/code/game/atoms.dm b/code/game/atoms.dm index b5be44536b..5875334ed6 100644 --- a/code/game/atoms.dm +++ b/code/game/atoms.dm @@ -146,7 +146,7 @@ * [__DEFINES/projectiles.dm] for return values. */ /atom/proc/check_projectile_ricochet(obj/item/projectile/P) - return (flags_1 & CHECK_RICOCHET_1)? PROJECTILE_RICOCHET_YES : PROJECTILE_RICOCHET_NO + return (flags_1 & DEFAULT_RICOCHET_1)? PROJECTILE_RICOCHET_YES : PROJECTILE_RICOCHET_NO /** * Handle a projectile ricochet. Return TRUE if we did something to the projectile like reflecting it/whatnot. diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm index 444df65e5f..1c792b191e 100644 --- a/code/modules/projectiles/projectile.dm +++ b/code/modules/projectiles/projectile.dm @@ -450,6 +450,7 @@ /obj/item/projectile/proc/setAngle(new_angle, hitscan_store_segment = TRUE) //wrapper for overrides. Angle = new_angle + pixel_move_interrupted = TRUE if(!nondirectional_sprite) var/matrix/M = new M.Turn(Angle)