Merge branch 'master' into Yeehaw

This commit is contained in:
BlackMajor
2019-12-29 22:12:40 +13:00
655 changed files with 34377 additions and 15430 deletions
+9 -9
View File
@@ -24,7 +24,7 @@
/obj/item/robot_suit/New()
..()
updateicon()
update_icon()
/obj/item/robot_suit/prebuilt/New()
l_arm = new(src)
@@ -39,7 +39,7 @@
chest.cell = new /obj/item/stock_parts/cell/high/plus(chest)
..()
/obj/item/robot_suit/proc/updateicon()
/obj/item/robot_suit/update_icon()
cut_overlays()
if(l_arm)
add_overlay("[l_arm.icon_state]+o")
@@ -96,7 +96,7 @@
to_chat(user, "<span class='notice'>You disassemble the cyborg shell.</span>")
else
to_chat(user, "<span class='notice'>There is nothing to remove from the endoskeleton.</span>")
updateicon()
update_icon()
/obj/item/robot_suit/proc/put_in_hand_or_drop(mob/living/user, obj/item/I) //normal put_in_hands() drops the item ontop of the player, this drops it at the suit's loc
if(!user.put_in_hands(I))
@@ -160,7 +160,7 @@
W.icon_state = initial(W.icon_state)
W.cut_overlays()
src.l_leg = W
src.updateicon()
update_icon()
else if(istype(W, /obj/item/bodypart/r_leg/robot))
if(src.r_leg)
@@ -170,7 +170,7 @@
W.icon_state = initial(W.icon_state)
W.cut_overlays()
src.r_leg = W
src.updateicon()
update_icon()
else if(istype(W, /obj/item/bodypart/l_arm/robot))
if(src.l_arm)
@@ -180,7 +180,7 @@
W.icon_state = initial(W.icon_state)
W.cut_overlays()
src.l_arm = W
src.updateicon()
update_icon()
else if(istype(W, /obj/item/bodypart/r_arm/robot))
if(src.r_arm)
@@ -190,7 +190,7 @@
W.icon_state = initial(W.icon_state)//in case it is a dismembered robotic limb
W.cut_overlays()
src.r_arm = W
src.updateicon()
update_icon()
else if(istype(W, /obj/item/bodypart/chest/robot))
var/obj/item/bodypart/chest/robot/CH = W
@@ -202,7 +202,7 @@
CH.icon_state = initial(CH.icon_state) //in case it is a dismembered robotic limb
CH.cut_overlays()
src.chest = CH
src.updateicon()
update_icon()
else if(!CH.wired)
to_chat(user, "<span class='warning'>You need to attach wires to it first!</span>")
else
@@ -222,7 +222,7 @@
HD.icon_state = initial(HD.icon_state)//in case it is a dismembered robotic limb
HD.cut_overlays()
src.head = HD
src.updateicon()
update_icon()
else
to_chat(user, "<span class='warning'>You need to attach a flash to it first!</span>")
@@ -74,7 +74,7 @@
/obj/item/borg/upgrade/vtec/action(mob/living/silicon/robot/R, user = usr)
. = ..()
if(.)
if(R.speed < 0)
if(!R.cansprint)
to_chat(R, "<span class='notice'>A VTEC unit is already installed!</span>")
to_chat(user, "<span class='notice'>There's no room for another VTEC unit!</span>")
return FALSE
@@ -82,11 +82,13 @@
//R.speed = -2 // Gotta go fast.
//Citadel change - makes vtecs give an ability rather than reducing the borg's speed instantly
R.AddAbility(new/obj/effect/proc_holder/silicon/cyborg/vtecControl)
R.cansprint = 0
/obj/item/borg/upgrade/vtec/deactivate(mob/living/silicon/robot/R, user = usr)
. = ..()
if (.)
R.speed = initial(R.speed)
R.cansprint = 1
/obj/item/borg/upgrade/disablercooler
name = "cyborg rapid energy blaster cooling module"