Merge branch 'master' into Yeehaw
This commit is contained in:
@@ -67,3 +67,8 @@
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fire_sound = 'sound/weapons/emitter.ogg'
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e_cost = 2000 //20,000 is in the cell making this 10 shots before reload
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projectile_type = /obj/item/projectile/beam/emitter
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/obj/item/ammo_casing/energy/shrink
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projectile_type = /obj/item/projectile/beam/shrink
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select_name = "shrink ray"
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e_cost = 200
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@@ -151,3 +151,17 @@
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max_syringes = 1
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desc = "[initial(desc)] It has a [B] strapped to it, but it doesn't seem to be doing anything."
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..()
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/obj/item/gun/syringe/blowgun
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name = "blowgun"
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desc = "Fire syringes at a short distance."
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icon_state = "blowgun"
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item_state = "blowgun"
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fire_sound = 'sound/items/syringeproj.ogg'
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/obj/item/gun/syringe/blowgun/process_fire(atom/target, mob/living/user, message = TRUE, params = null, zone_override = "", bonus_spread = 0)
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visible_message("<span class='danger'>[user] starts aiming with a blowgun!</span>")
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if(do_after(user, 25, target = src))
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user.adjustStaminaLoss(20)
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user.adjustOxyLoss(20)
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..()
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@@ -180,7 +180,7 @@
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else
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new /obj/effect/temp_visual/dir_setting/bloodsplatter(target_loca, splatter_dir, bloodtype_to_color())
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if(iscarbon(L))
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if(iscarbon(L) && !HAS_TRAIT(L, TRAIT_NOMARROW))
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var/mob/living/carbon/C = L
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C.bleed(damage)
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else
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@@ -190,3 +190,21 @@
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var/mob/living/carbon/M = target
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M.visible_message("<span class='danger'>[M] explodes into a shower of gibs!</span>")
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M.gib()
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//a shrink ray that shrinks stuff, which grows back after a short while.
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/obj/item/projectile/beam/shrink
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name = "shrink ray"
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icon_state = "blue_laser"
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hitsound = 'sound/weapons/shrink_hit.ogg'
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damage = 0
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damage_type = STAMINA
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flag = "energy"
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impact_effect_type = /obj/effect/temp_visual/impact_effect/shrink
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light_color = LIGHT_COLOR_BLUE
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var/shrink_time = 90
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/obj/item/projectile/beam/shrink/on_hit(atom/target, blocked = FALSE)
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. = ..()
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if(isopenturf(target) || istype(target, /turf/closed/indestructible))//shrunk floors wouldnt do anything except look weird, i-walls shouldnt be bypassable
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return
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target.AddComponent(/datum/component/shrink, shrink_time)
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@@ -23,6 +23,7 @@
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var/mob/living/carbon/C = target
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SEND_SIGNAL(C, COMSIG_ADD_MOOD_EVENT, "tased", /datum/mood_event/tased)
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SEND_SIGNAL(C, COMSIG_LIVING_MINOR_SHOCK)
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C.IgniteMob()
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if(C.dna && C.dna.check_mutation(HULK))
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C.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ), forced = "hulk")
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else if((C.status_flags & CANKNOCKDOWN) && !HAS_TRAIT(C, TRAIT_STUNIMMUNE))
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@@ -507,4 +507,32 @@
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return
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var/turf/T = get_turf(target)
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for(var/i=0, i<50, i+=10)
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addtimer(CALLBACK(GLOBAL_PROC, .proc/explosion, T, -1, exp_heavy, exp_light, exp_flash, FALSE, FALSE, exp_fire), i)
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addtimer(CALLBACK(GLOBAL_PROC, .proc/explosion, T, -1, exp_heavy, exp_light, exp_flash, FALSE, FALSE, exp_fire), i)
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/obj/item/projectile/magic/nuclear
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name = "\proper blazing manliness"
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icon_state = "nuclear"
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nodamage = TRUE
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var/mob/living/victim = null
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var/used = 0
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/obj/item/projectile/magic/nuclear/on_hit(target)
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if(used)
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return
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new/obj/effect/temp_visual/slugboom(get_turf(src))
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if(ismob(target))
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if(target == victim)
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return
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used = 1
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visible_message("<span class='danger'>[victim] slams into [target] with explosive force!</span>")
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explosion(src, 2, 3, 4, -1, TRUE, FALSE, 5)
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else
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used = 1
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victim.take_overall_damage(30,30)
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victim.Knockdown(60)
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explosion(src, -1, -1, -1, -1, FALSE, FALSE, 5)
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/obj/item/projectile/magic/nuclear/Destroy()
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for(var/atom/movable/AM in contents)
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AM.forceMove(get_turf(src))
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. = ..()
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