multiline support
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@@ -50,11 +50,9 @@
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var/obj/screen/storage/boxes/ui_boxes
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/// New volumetric storage display mode's left side
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var/obj/screen/storage/left/ui_left
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/// New volumetric storage display mode's right side
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var/obj/screen/storage/right/ui_right
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/// New volumetric storage display mode's center 'blocks'
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var/obj/screen/storage/continuous/ui_continuous
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/// The close button, used in all modes.
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/// The close button, used in all modes. Frames right side in volumetric mode.
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var/obj/screen/storage/close/ui_close
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/// Associative list of list(item = screen object) for volumetric storage item screen blocks
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var/list/ui_item_blocks
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@@ -130,7 +128,6 @@
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QDEL_NULL(ui_close)
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QDEL_NULL(ui_continuous)
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QDEL_NULL(ui_left)
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QDEL_NULL(ui_right)
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// DO NOT USE QDEL_LIST_ASSOC.
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if(ui_item_blocks)
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for(var/i in ui_item_blocks)
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@@ -84,6 +84,7 @@
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// our volume
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var/our_volume = get_max_volume()
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var/horizontal_pixels = (maxcolumns * world.icon_size) - (VOLUMETRIC_STORAGE_EDGE_PADDING * 2)
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var/max_horizontal_pixels = horizontal_pixels * screen_max_rows
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// sigh loopmania time
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var/used = 0
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// define outside for performance
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@@ -95,25 +96,34 @@
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used += volume
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volume_by_item[I] = volume
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percentage_by_item[I] = volume / get_max_volume()
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var/padding_pixels = ((length(percentage_by_item) - 1) * VOLUMETRIC_STORAGE_ITEM_PADDING) + VOLUMETRIC_STORAGE_EDGE_PADDING * 2
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var/min_pixels = (MINIMUM_PIXELS_PER_ITEM * length(percentage_by_item)) + padding_pixels
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// do the check for fallback for when someone has too much gamer gear
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if((min_pixels) > (max_horizontal_pixels + 4)) // 4 pixel grace zone
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to_chat(user, "<span class='warning'>[parent] was showed to you in legacy mode due to your items overrunning the three row limit! Consider not carrying too much or bugging a maintainer to raise this limit!</span>")
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return orient2hud_legacy(user, maxcolumns)
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// after this point we are sure we can somehow fit all items into our max number of rows.
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// determine rows
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var/rows = CLAMP(CEILING(min_pixels / horizontal_pixels, 1), 1, screen_max_rows)
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var/overrun = FALSE
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if(used > our_volume)
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// congratulations we are now in overrun mode. everything will be crammed to minimum storage pixels.
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to_chat(user, "<span class='warning'>[parent] rendered in overrun mode due to more items inside than the maximum volume supports.</span>")
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overrun = TRUE
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// item padding
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horizontal_pixels -= ((length(percentage_by_item) - 1) * VOLUMETRIC_STORAGE_ITEM_PADDING)
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// how much we are using
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var/using_horizontal_pixels = horizontal_pixels * rows
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// do the check for fallback for when someone has too much gamer gear
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if((MINIMUM_PIXELS_PER_ITEM * length(percentage_by_item)) > horizontal_pixels)
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to_chat(user, "<span class='warning'>[parent] was showed to you in legacy mode due to your items overrunning the three row limit! Consider not carrying too much or bugging a maintainer to raise this limit!</span>")
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return orient2hud_legacy(user, maxcolumns)
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// after this point we are sure we can somehow fit all items with 8 pixels or more into our one row.
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// item padding
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using_horizontal_pixels -= padding_pixels
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// define outside for marginal performance boost
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var/obj/item/I
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// start at this pixel from screen_start_x.
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var/current_pixel = VOLUMETRIC_STORAGE_EDGE_PADDING
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var/row = 1
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LAZYINITLIST(ui_item_blocks)
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@@ -123,11 +133,15 @@
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if(!ui_item_blocks[I])
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ui_item_blocks[I] = new /obj/screen/storage/volumetric_box/center(null, src, I)
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var/obj/screen/storage/volumetric_box/center/B = ui_item_blocks[I]
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var/pixels_to_use = overrun? MINIMUM_PIXELS_PER_ITEM : max(MINIMUM_PIXELS_PER_ITEM, horizontal_pixels * percent)
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var/pixels_to_use = overrun? MINIMUM_PIXELS_PER_ITEM : max(using_horizontal_pixels * percent, MINIMUM_PIXELS_PER_ITEM)
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var/addrow = FALSE
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if(CEILING(pixels_to_use, 1) >= FLOOR(horizontal_pixels - current_pixel - VOLUMETRIC_STORAGE_EDGE_PADDING, 1))
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pixels_to_use = horizontal_pixels - current_pixel - VOLUMETRIC_STORAGE_EDGE_PADDING
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addrow = TRUE
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// now that we have pixels_to_use, place our thing and add it to the returned list.
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B.screen_loc = I.screen_loc = "[screen_start_x]:[round(current_pixel + (pixels_to_use * 0.5) + VOLUMETRIC_STORAGE_ITEM_PADDING, 1)],[screen_start_y]:[screen_pixel_y]"
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B.screen_loc = I.screen_loc = "[screen_start_x]:[round(current_pixel + (pixels_to_use * 0.5) + VOLUMETRIC_STORAGE_ITEM_PADDING, 1)],[screen_start_y+row-1]:[screen_pixel_y]"
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// add the used pixels to pixel after we place the object
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current_pixel += pixels_to_use + VOLUMETRIC_STORAGE_ITEM_PADDING
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@@ -146,20 +160,22 @@
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. += B.on_screen_objects()
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. += I
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// go up a row if needed
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if(addrow)
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row++
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current_pixel = VOLUMETRIC_STORAGE_EDGE_PADDING
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// Then, continuous section.
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ui_continuous = get_ui_continuous()
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ui_continuous.screen_loc = "[screen_start_x]:[screen_pixel_x],[screen_start_y]:[screen_pixel_y] to [screen_start_x+maxcolumns-1]:[screen_pixel_x],[screen_start_y]:[screen_pixel_y]"
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ui_continuous.screen_loc = "[screen_start_x]:[screen_pixel_x],[screen_start_y]:[screen_pixel_y] to [screen_start_x+maxcolumns-1]:[screen_pixel_x],[screen_start_y+rows-1]:[screen_pixel_y]"
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. += ui_continuous
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// Then, left and right.
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// Then, left.
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ui_left = get_ui_left()
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ui_left.screen_loc = "[screen_start_x]:[screen_pixel_x - 2],[screen_start_y]:[screen_pixel_y]"
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ui_left.screen_loc = "[screen_start_x]:[screen_pixel_x - 2],[screen_start_y]:[screen_pixel_y] to [screen_start_x]:[screen_pixel_x - 2],[screen_start_y+rows-1]:[screen_pixel_y]"
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. += ui_left
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ui_right = get_ui_right()
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ui_right.screen_loc = "[screen_start_x + maxcolumns]:[screen_pixel_x],[screen_start_y]:[screen_pixel_y]"
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. += ui_right
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// Then, closer.
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// Then, closer, which is also our right element.
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ui_close = get_ui_close()
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ui_close.screen_loc = "[screen_start_x + maxcolumns]:[screen_pixel_x + 2],[screen_start_y]:[screen_pixel_y]"
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ui_close.screen_loc = "[screen_start_x + maxcolumns]:[screen_pixel_x],[screen_start_y + row - 1]:[screen_pixel_y]"
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. += ui_close
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/**
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@@ -217,7 +233,7 @@
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if(!M.client)
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return TRUE
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UnregisterSignal(M, COMSIG_MOB_CLIENT_LOGOUT)
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M.client.screen -= list(ui_boxes, ui_close, ui_left, ui_right, ui_continuous) + get_ui_item_objects_hide()
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M.client.screen -= list(ui_boxes, ui_close, ui_left, ui_continuous) + get_ui_item_objects_hide()
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if(M.active_storage == src)
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M.active_storage = null
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LAZYREMOVE(is_using, M)
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@@ -260,14 +276,6 @@
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ui_left = new(null, src)
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return ui_left
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/**
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* Gets our ui_right, making it if it doesn't exist.
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*/
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/datum/component/storage/proc/get_ui_right()
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if(!ui_right)
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ui_right = new(null, src)
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return ui_right
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/**
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* Gets our ui_close, making it if it doesn't exist.
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*/
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