diff --git a/code/modules/mob/living/simple_animal/hostile/hostile.dm b/code/modules/mob/living/simple_animal/hostile/hostile.dm index 36efc53594..9ab6f783f5 100644 --- a/code/modules/mob/living/simple_animal/hostile/hostile.dm +++ b/code/modules/mob/living/simple_animal/hostile/hostile.dm @@ -46,15 +46,9 @@ var/search_objects_timer_id //Timer for regaining our old search_objects value after being attacked var/search_objects_regain_time = 30 //the delay between being attacked and gaining our old search_objects value back var/list/wanted_objects = list() //A typecache of objects types that will be checked against to attack, should we have search_objects enabled -<<<<<<< HEAD - var/stat_attack = CONSCIOUS //Mobs with stat_attack to UNCONSCIOUS will attempt to attack things that are unconscious, Mobs with stat_attack set to 2 will attempt to attack the dead. - var/stat_exclusive = FALSE //Mobs with this set to TRUE will exclusively attack things defined by stat_attack, stat_attack 2 means they will only attack corpses - var/attack_same = 0 //Set us to 1 to allow us to attack our own faction, or 2, to only ever attack our own faction -======= var/stat_attack = CONSCIOUS //Mobs with stat_attack to UNCONSCIOUS will attempt to attack things that are unconscious, Mobs with stat_attack set to DEAD will attempt to attack the dead. var/stat_exclusive = FALSE //Mobs with this set to TRUE will exclusively attack things defined by stat_attack, stat_attack DEAD means they will only attack corpses var/attack_same = 0 //Set us to 1 to allow us to attack our own faction ->>>>>>> a719b48... Speeds up simple_animals/hostile/proc/CanAttack() (#31141) var/AIStatus = AI_ON //The Status of our AI, can be set to AI_ON (On, usual processing), AI_IDLE (Will not process, but will return to AI_ON if an enemy comes near), AI_OFF (Off, Not processing ever) var/atom/targets_from = null //all range/attack/etc. calculations should be done from this atom, defaults to the mob itself, useful for Vehicles and such var/attack_all_objects = FALSE //if true, equivalent to having a wanted_objects list containing ALL objects.