Merge branch 'master' into upstream-merge-32249
This commit is contained in:
+12
-8
@@ -127,15 +127,19 @@
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||||
#define TOXINLOVER 24
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||||
#define DIGITIGRADE 25 //Uses weird leg sprites. Optional for Lizards, required for ashwalkers. Don't give it to other races unless you make sprites for this (see human_parts_greyscale.dmi)
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#define NO_UNDERWEAR 26
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#define MUTCOLORS2 27
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#define MUTCOLORS3 28
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#define NOLIVER 29
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#define NOSTOMACH 30
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#define NOLIVER 27
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#define NOSTOMACH 28
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#define NO_DNA_COPY 29
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#define DRINKSBLOOD 30
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#define SPECIES_ORGANIC 31
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#define SPECIES_INORGANIC 32
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#define SPECIES_UNDEAD 33
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#define SPECIES_ROBOTIC 34
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//citadel code
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#define NOAROUSAL 29 //Stops all arousal effects
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#define NOGENITALS 30 //Cannot create, use, or otherwise have genitals
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#define NO_DNA_COPY 31
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#define DRINKSBLOOD 32
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#define MUTCOLORS2 35
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#define MUTCOLORS3 36
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#define NOAROUSAL 37 //Stops all arousal effects
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#define NOGENITALS 38 //Cannot create, use, or otherwise have genitals
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#define ORGAN_SLOT_BRAIN "brain"
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#define ORGAN_SLOT_APPENDIX "appendix"
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@@ -189,3 +189,5 @@ GLOBAL_LIST_INIT(glass_sheet_types, typecacheof(list(
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/obj/item/stack/sheet/plasmarglass)))
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#define is_glass_sheet(O) (is_type_in_typecache(O, GLOB.glass_sheet_types))
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#define isblobmonster(O) (istype(O, /mob/living/simple_animal/hostile/blob))
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@@ -1 +1 @@
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#define HID_RESTRICTED_END 101 //the first nonrestricted ID, automatically assigned on connection creation.
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#define HID_RESTRICTED_END 101 //the first nonrestricted ID, automatically assigned on connection creation.
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@@ -49,4 +49,10 @@
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#define LOGCHAT "chat"
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#define LOGASAY "adminsay"
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#define LOGCOMMENT "comment"
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#define LOGOOC "ooc"
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#define LOGOOC "ooc"
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#define LINGHIVE_NONE 0
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#define LINGHIVE_OUTSIDER 1
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#define LINGHIVE_LING 2
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#define LINGHIVE_LINK 3
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@@ -110,6 +110,7 @@
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icon = 'icons/obj/custom.dmi'
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icon_state = "festive-w"
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item_state = "festive-i"
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icon = 'icons/obj/custom.dmi'
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w_class = WEIGHT_CLASS_SMALL
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body_parts_covered = CHEST|GROIN|LEGS|ARMS
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@@ -1,36 +1,36 @@
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||||
PROCESSING_SUBSYSTEM_DEF(networks)
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name = "Networks"
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priority = 80
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wait = 1
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stat_tag = "NET"
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flags = SS_KEEP_TIMING
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init_order = INIT_ORDER_NETWORKS
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var/datum/ntnet/station/station_network
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var/assignment_hardware_id = HID_RESTRICTED_END
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var/list/networks_by_id = list() //id = network
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var/list/interfaces_by_id = list() //hardware id = component interface
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/datum/controller/subsystem/processing/networks/Initialize()
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station_network = new
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station_network.register_map_supremecy()
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. = ..()
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/datum/controller/subsystem/processing/networks/proc/register_network(datum/ntnet/network)
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if(!networks_by_id[network.network_id])
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networks_by_id[network.network_id] = network
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return TRUE
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return FALSE
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||||
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/datum/controller/subsystem/processing/networks/proc/unregister_network(datum/ntnet/network)
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networks_by_id -= network.network_id
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||||
return TRUE
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||||
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/datum/controller/subsystem/processing/networks/proc/register_interface(datum/component/ntnet_interface/D)
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if(!interfaces_by_id[D.hardware_id])
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interfaces_by_id[D.hardware_id] = D
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return TRUE
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||||
return FALSE
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||||
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/datum/controller/subsystem/processing/networks/proc/unregister_interface(datum/component/ntnet_interface/D)
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interfaces_by_id -= D.hardware_id
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||||
return TRUE
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||||
PROCESSING_SUBSYSTEM_DEF(networks)
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name = "Networks"
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priority = 80
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wait = 1
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stat_tag = "NET"
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flags = SS_KEEP_TIMING
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init_order = INIT_ORDER_NETWORKS
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var/datum/ntnet/station/station_network
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var/assignment_hardware_id = HID_RESTRICTED_END
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||||
var/list/networks_by_id = list() //id = network
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var/list/interfaces_by_id = list() //hardware id = component interface
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/datum/controller/subsystem/processing/networks/Initialize()
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||||
station_network = new
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||||
station_network.register_map_supremecy()
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. = ..()
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||||
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/datum/controller/subsystem/processing/networks/proc/register_network(datum/ntnet/network)
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||||
if(!networks_by_id[network.network_id])
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networks_by_id[network.network_id] = network
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||||
return TRUE
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return FALSE
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||||
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||||
/datum/controller/subsystem/processing/networks/proc/unregister_network(datum/ntnet/network)
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networks_by_id -= network.network_id
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return TRUE
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||||
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||||
/datum/controller/subsystem/processing/networks/proc/register_interface(datum/component/ntnet_interface/D)
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||||
if(!interfaces_by_id[D.hardware_id])
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||||
interfaces_by_id[D.hardware_id] = D
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||||
return TRUE
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return FALSE
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||||
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||||
/datum/controller/subsystem/processing/networks/proc/unregister_interface(datum/component/ntnet_interface/D)
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interfaces_by_id -= D.hardware_id
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return TRUE
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||||
@@ -3,6 +3,13 @@ SUBSYSTEM_DEF(radio)
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||||
flags = SS_NO_FIRE|SS_NO_INIT
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||||
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||||
var/list/datum/radio_frequency/frequencies = list()
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||||
var/list/saymodes = list()
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||||
/datum/controller/subsystem/radio/PreInit(timeofday)
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||||
for(var/_SM in subtypesof(/datum/saymode))
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||||
var/datum/saymode/SM = new _SM()
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||||
saymodes[SM.key] = SM
|
||||
return ..()
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||||
|
||||
/datum/controller/subsystem/radio/proc/add_object(obj/device, new_frequency as num, filter = null as text|null)
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||||
var/f_text = num2text(new_frequency)
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||||
|
||||
@@ -357,6 +357,9 @@ SUBSYSTEM_DEF(timer)
|
||||
|
||||
wait = max(wait, 0)
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||||
|
||||
if(wait >= INFINITY)
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||||
CRASH("Attempted to create timer with INFINITY delay")
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||||
|
||||
var/hash
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||||
|
||||
if (flags & TIMER_UNIQUE)
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||||
|
||||
@@ -134,11 +134,11 @@
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||||
|
||||
/datum/antagonist/rev/farewell()
|
||||
if(ishuman(owner.current))
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||||
owner.current.visible_message("[owner.current] looks like they just remembered their real allegiance!", \
|
||||
"<span class='userdanger'><FONT size = 3>You are no longer a brainwashed revolutionary! Your memory is hazy from the time you were a rebel...the only thing you remember is the name of the one who brainwashed you...</FONT></span>")
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||||
owner.current.visible_message("[owner.current] looks like they just remembered their real allegiance!")
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to_chat(owner, "<span class='userdanger'><FONT size = 3>You are no longer a brainwashed revolutionary! Your memory is hazy from the time you were a rebel...the only thing you remember is the name of the one who brainwashed you...</FONT></span>")
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else if(issilicon(owner.current))
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owner.current.visible_message("The frame beeps contentedly, purging the hostile memory engram from the MMI before initalizing it.", \
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||||
"<span class='userdanger'><FONT size = 3>The frame's firmware detects and deletes your neural reprogramming! You remember nothing but the name of the one who flashed you.</FONT></span>")
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owner.current.visible_message("The frame beeps contentedly, purging the hostile memory engram from the MMI before initalizing it.")
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to_chat(owner, "<span class='userdanger'><FONT size = 3>The frame's firmware detects and deletes your neural reprogramming! You remember nothing but the name of the one who flashed you.</FONT></span>")
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||||
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||||
/datum/antagonist/rev/proc/remove_revolutionary(borged, deconverter)
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log_attack("[owner.current] (Key: [key_name(owner.current)]) has been deconverted from the revolution by [deconverter] (Key: [key_name(deconverter)])!")
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+2
-1
@@ -29,7 +29,8 @@
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||||
icon = beam_icon
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icon_state = beam_icon_state
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||||
beam_type = btype
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addtimer(CALLBACK(src,.proc/End), time)
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if(time < INFINITY)
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addtimer(CALLBACK(src,.proc/End), time)
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||||
/datum/beam/proc/Start()
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Draw()
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@@ -34,7 +34,7 @@ Stands have a lot of procs which mimic mob procs. Rather than inserting hooks fo
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* Lazy associated list of type -> component/list of components.
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1. `/datum/component/var/enabled` (protected, boolean)
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* If the component is enabled. If not, it will not react to signals
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* `TRUE` by default
|
||||
* `FALSE` by default, set to `TRUE` when a signal is registered
|
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1. `/datum/component/var/dupe_mode` (protected, enum)
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* How duplicate component types are handled when added to the datum.
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* `COMPONENT_DUPE_HIGHLANDER` (default): Old component will be deleted, new component will first have `/datum/component/proc/InheritComponent(datum/component/old, FALSE)` on it
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|
||||
@@ -1,5 +1,5 @@
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||||
/datum/component
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var/enabled = TRUE
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var/enabled = FALSE
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var/dupe_mode = COMPONENT_DUPE_HIGHLANDER
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var/dupe_type
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var/list/signal_procs
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@@ -24,7 +24,7 @@
|
||||
if(Initialize(arglist(arguments)) == COMPONENT_INCOMPATIBLE)
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qdel(src, TRUE, TRUE)
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||||
return
|
||||
|
||||
|
||||
_CheckDupesAndJoinParent(P)
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||||
|
||||
/datum/component/proc/_CheckDupesAndJoinParent()
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@@ -53,12 +53,12 @@
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||||
if(!old)
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||||
//let the others know
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||||
P.SendSignal(COMSIG_COMPONENT_ADDED, src)
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|
||||
//lazy init the parent's dc list
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||||
var/list/dc = P.datum_components
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||||
if(!dc)
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||||
P.datum_components = dc = list()
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||||
|
||||
|
||||
//set up the typecache
|
||||
var/our_type = type
|
||||
for(var/I in _GetInverseTypeList(our_type))
|
||||
@@ -122,7 +122,7 @@
|
||||
if(!procs)
|
||||
procs = list()
|
||||
signal_procs = procs
|
||||
|
||||
|
||||
var/list/sig_types = islist(sig_type_or_types) ? sig_type_or_types : list(sig_type_or_types)
|
||||
for(var/sig_type in sig_types)
|
||||
if(!override)
|
||||
@@ -133,6 +133,8 @@
|
||||
if(!istype(proc_or_callback, /datum/callback)) //if it wasnt a callback before, it is now
|
||||
proc_or_callback = CALLBACK(src, proc_or_callback)
|
||||
procs[sig_type] = proc_or_callback
|
||||
|
||||
enabled = TRUE
|
||||
|
||||
/datum/component/proc/InheritComponent(datum/component/C, i_am_original)
|
||||
return
|
||||
@@ -172,8 +174,7 @@
|
||||
var/datum/component/C = target
|
||||
if(!C.enabled)
|
||||
return NONE
|
||||
var/list/sps = C.signal_procs
|
||||
var/datum/callback/CB = LAZYACCESS(sps, sigtype)
|
||||
var/datum/callback/CB = C.signal_procs[sigtype]
|
||||
if(!CB)
|
||||
return NONE
|
||||
. = CB.InvokeAsync(arglist(arguments))
|
||||
@@ -185,9 +186,8 @@
|
||||
for(var/I in target)
|
||||
var/datum/component/C = I
|
||||
if(!C.enabled)
|
||||
continue
|
||||
var/list/sps = C.signal_procs
|
||||
var/datum/callback/CB = LAZYACCESS(sps, sigtype)
|
||||
continue
|
||||
var/datum/callback/CB = C.signal_procs[sigtype]
|
||||
if(!CB)
|
||||
continue
|
||||
var/retval = CB.InvokeAsync(arglist(arguments))
|
||||
@@ -264,3 +264,6 @@
|
||||
target.TakeComponent(I)
|
||||
else
|
||||
target.TakeComponent(comps)
|
||||
|
||||
/datum/component/ui_host()
|
||||
return parent
|
||||
|
||||
@@ -1,59 +1,59 @@
|
||||
//Thing meant for allowing datums and objects to access a NTnet network datum.
|
||||
/datum/proc/ntnet_recieve(datum/netdata/data)
|
||||
return
|
||||
|
||||
/datum/proc/ntnet_send(datum/netdata/data, netid)
|
||||
GET_COMPONENT(NIC, /datum/component/ntnet_interface)
|
||||
if(!NIC)
|
||||
return FALSE
|
||||
return NIC.__network_send(data, netid)
|
||||
|
||||
/datum/component/ntnet_interface
|
||||
var/hardware_id //text
|
||||
var/network_name = "" //text
|
||||
var/list/networks_connected_by_id = list() //id = datum/ntnet
|
||||
|
||||
/datum/component/ntnet_interface/Initialize(force_ID, force_name = "NTNet Device", autoconnect_station_network = TRUE) //Don't force ID unless you know what you're doing!
|
||||
if(!force_ID)
|
||||
hardware_id = "[SSnetworks.assignment_hardware_id++]"
|
||||
else
|
||||
hardware_id = force_ID
|
||||
network_name = force_name
|
||||
SSnetworks.register_interface(src)
|
||||
if(autoconnect_station_network)
|
||||
register_connection(SSnetworks.station_network)
|
||||
|
||||
/datum/component/ntnet_interface/Destroy()
|
||||
unregister_all_connections()
|
||||
SSnetworks.unregister_interface(src)
|
||||
return ..()
|
||||
|
||||
/datum/component/ntnet_interface/proc/__network_recieve(datum/netdata/data) //Do not directly proccall!
|
||||
parent.SendSignal(COMSIG_COMPONENT_NTNET_RECIEVE, data)
|
||||
parent.ntnet_recieve(data)
|
||||
|
||||
/datum/component/ntnet_interface/proc/__network_send(datum/netdata/data, netid) //Do not directly proccall!
|
||||
if(netid)
|
||||
if(networks_connected_by_id[netid])
|
||||
var/datum/ntnet/net = networks_connected_by_id[netid]
|
||||
return net.process_data_transmit(src, data)
|
||||
return FALSE
|
||||
for(var/i in networks_connected_by_id)
|
||||
var/datum/ntnet/net = networks_connected_by_id[i]
|
||||
net.process_data_transmit(src, data)
|
||||
return TRUE
|
||||
|
||||
/datum/component/ntnet_interface/proc/register_connection(datum/ntnet/net)
|
||||
if(net.interface_connect(src))
|
||||
networks_connected_by_id[net.network_id] = net
|
||||
return TRUE
|
||||
|
||||
/datum/component/ntnet_interface/proc/unregister_all_connections()
|
||||
for(var/i in networks_connected_by_id)
|
||||
unregister_connection(networks_connected_by_id[i])
|
||||
return TRUE
|
||||
|
||||
/datum/component/ntnet_interface/proc/unregister_connection(datum/ntnet/net)
|
||||
net.interface_disconnect(src)
|
||||
networks_connected_by_id -= net.network_id
|
||||
return TRUE
|
||||
//Thing meant for allowing datums and objects to access a NTnet network datum.
|
||||
/datum/proc/ntnet_recieve(datum/netdata/data)
|
||||
return
|
||||
|
||||
/datum/proc/ntnet_send(datum/netdata/data, netid)
|
||||
GET_COMPONENT(NIC, /datum/component/ntnet_interface)
|
||||
if(!NIC)
|
||||
return FALSE
|
||||
return NIC.__network_send(data, netid)
|
||||
|
||||
/datum/component/ntnet_interface
|
||||
var/hardware_id //text
|
||||
var/network_name = "" //text
|
||||
var/list/networks_connected_by_id = list() //id = datum/ntnet
|
||||
|
||||
/datum/component/ntnet_interface/Initialize(force_ID, force_name = "NTNet Device", autoconnect_station_network = TRUE) //Don't force ID unless you know what you're doing!
|
||||
if(!force_ID)
|
||||
hardware_id = "[SSnetworks.assignment_hardware_id++]"
|
||||
else
|
||||
hardware_id = force_ID
|
||||
network_name = force_name
|
||||
SSnetworks.register_interface(src)
|
||||
if(autoconnect_station_network)
|
||||
register_connection(SSnetworks.station_network)
|
||||
|
||||
/datum/component/ntnet_interface/Destroy()
|
||||
unregister_all_connections()
|
||||
SSnetworks.unregister_interface(src)
|
||||
return ..()
|
||||
|
||||
/datum/component/ntnet_interface/proc/__network_recieve(datum/netdata/data) //Do not directly proccall!
|
||||
parent.SendSignal(COMSIG_COMPONENT_NTNET_RECIEVE, data)
|
||||
parent.ntnet_recieve(data)
|
||||
|
||||
/datum/component/ntnet_interface/proc/__network_send(datum/netdata/data, netid) //Do not directly proccall!
|
||||
if(netid)
|
||||
if(networks_connected_by_id[netid])
|
||||
var/datum/ntnet/net = networks_connected_by_id[netid]
|
||||
return net.process_data_transmit(src, data)
|
||||
return FALSE
|
||||
for(var/i in networks_connected_by_id)
|
||||
var/datum/ntnet/net = networks_connected_by_id[i]
|
||||
net.process_data_transmit(src, data)
|
||||
return TRUE
|
||||
|
||||
/datum/component/ntnet_interface/proc/register_connection(datum/ntnet/net)
|
||||
if(net.interface_connect(src))
|
||||
networks_connected_by_id[net.network_id] = net
|
||||
return TRUE
|
||||
|
||||
/datum/component/ntnet_interface/proc/unregister_all_connections()
|
||||
for(var/i in networks_connected_by_id)
|
||||
unregister_connection(networks_connected_by_id[i])
|
||||
return TRUE
|
||||
|
||||
/datum/component/ntnet_interface/proc/unregister_connection(datum/ntnet/net)
|
||||
net.interface_disconnect(src)
|
||||
networks_connected_by_id -= net.network_id
|
||||
return TRUE
|
||||
|
||||
@@ -0,0 +1,204 @@
|
||||
GLOBAL_LIST_EMPTY(uplinks)
|
||||
|
||||
/**
|
||||
* Uplinks
|
||||
*
|
||||
* All /obj/item(s) have a hidden_uplink var. By default it's null. Give the item one with 'new(src') (it must be in it's contents). Then add 'uses.'
|
||||
* Use whatever conditionals you want to check that the user has an uplink, and then call interact() on their uplink.
|
||||
* You might also want the uplink menu to open if active. Check if the uplink is 'active' and then interact() with it.
|
||||
**/
|
||||
/datum/component/uplink
|
||||
dupe_mode = COMPONENT_DUPE_UNIQUE
|
||||
var/name = "syndicate uplink"
|
||||
var/active = FALSE
|
||||
var/lockable = TRUE
|
||||
var/locked = TRUE
|
||||
var/telecrystals
|
||||
var/selected_cat
|
||||
var/owner = null
|
||||
var/datum/game_mode/gamemode
|
||||
var/spent_telecrystals = 0
|
||||
var/datum/uplink_purchase_log/purchase_log
|
||||
var/list/uplink_items
|
||||
var/hidden_crystals = 0
|
||||
|
||||
/datum/component/uplink/Initialize(_owner, _lockable = TRUE, _enabled = FALSE, datum/game_mode/_gamemode, starting_tc = 20)
|
||||
if(!isitem(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
GLOB.uplinks += src
|
||||
uplink_items = get_uplink_items(gamemode)
|
||||
RegisterSignal(COMSIG_PARENT_ATTACKBY, .proc/OnAttackBy)
|
||||
RegisterSignal(COMSIG_ITEM_ATTACK_SELF, .proc/interact)
|
||||
owner = _owner
|
||||
if(owner)
|
||||
LAZYINITLIST(GLOB.uplink_purchase_logs_by_key)
|
||||
if(GLOB.uplink_purchase_logs_by_key[owner])
|
||||
purchase_log = GLOB.uplink_purchase_logs_by_key[owner]
|
||||
else
|
||||
purchase_log = new(owner, src)
|
||||
lockable = _lockable
|
||||
active = _enabled
|
||||
gamemode = _gamemode
|
||||
telecrystals = starting_tc
|
||||
if(!lockable)
|
||||
active = TRUE
|
||||
locked = FALSE
|
||||
|
||||
/datum/component/uplink/InheritComponent(datum/component/uplink/U)
|
||||
lockable |= U.lockable
|
||||
active |= U.active
|
||||
if(!gamemode)
|
||||
gamemode = U.gamemode
|
||||
telecrystals += U.telecrystals
|
||||
if(purchase_log && U.purchase_log)
|
||||
purchase_log.MergeWithAndDel(U.purchase_log)
|
||||
|
||||
/datum/component/uplink/Destroy()
|
||||
GLOB.uplinks -= src
|
||||
gamemode = null
|
||||
return ..()
|
||||
|
||||
/datum/component/uplink/proc/LoadTC(mob/user, obj/item/stack/telecrystal/TC, silent = FALSE)
|
||||
if(!silent)
|
||||
to_chat(user, "<span class='notice'>You slot [TC] into [parent] and charge its internal uplink.</span>")
|
||||
var/amt = TC.amount
|
||||
telecrystals += amt
|
||||
TC.use(amt)
|
||||
|
||||
/datum/component/uplink/proc/set_gamemode(_gamemode)
|
||||
gamemode = _gamemode
|
||||
uplink_items = get_uplink_items(gamemode)
|
||||
|
||||
/datum/component/uplink/proc/OnAttackBy(obj/item/I, mob/user)
|
||||
if(!active)
|
||||
return //no hitting everyone/everything just to try to slot tcs in!
|
||||
if(istype(I, /obj/item/stack/telecrystal))
|
||||
LoadTC(user, I)
|
||||
for(var/item in subtypesof(/datum/uplink_item))
|
||||
var/datum/uplink_item/UI = item
|
||||
var/path = null
|
||||
if(initial(UI.refund_path))
|
||||
path = initial(UI.refund_path)
|
||||
else
|
||||
path = initial(UI.item)
|
||||
var/cost = 0
|
||||
if(initial(UI.refund_amount))
|
||||
cost = initial(UI.refund_amount)
|
||||
else
|
||||
cost = initial(UI.cost)
|
||||
var/refundable = initial(UI.refundable)
|
||||
if(I.type == path && refundable && I.check_uplink_validity())
|
||||
telecrystals += cost
|
||||
spent_telecrystals -= cost
|
||||
to_chat(user, "<span class='notice'>[I] refunded.</span>")
|
||||
qdel(I)
|
||||
return
|
||||
|
||||
/datum/component/uplink/proc/interact(mob/user)
|
||||
if(locked)
|
||||
return
|
||||
active = TRUE
|
||||
if(user)
|
||||
ui_interact(user)
|
||||
|
||||
/datum/component/uplink/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.inventory_state)
|
||||
active = TRUE
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "uplink", name, 450, 750, master_ui, state)
|
||||
ui.set_autoupdate(FALSE) // This UI is only ever opened by one person, and never is updated outside of user input.
|
||||
ui.set_style("syndicate")
|
||||
ui.open()
|
||||
|
||||
/datum/component/uplink/ui_data(mob/user)
|
||||
if(!user.mind)
|
||||
return
|
||||
var/list/data = list()
|
||||
data["telecrystals"] = telecrystals
|
||||
data["lockable"] = lockable
|
||||
|
||||
data["categories"] = list()
|
||||
for(var/category in uplink_items)
|
||||
var/list/cat = list(
|
||||
"name" = category,
|
||||
"items" = (category == selected_cat ? list() : null))
|
||||
if(category == selected_cat)
|
||||
for(var/item in uplink_items[category])
|
||||
var/datum/uplink_item/I = uplink_items[category][item]
|
||||
if(I.limited_stock == 0)
|
||||
continue
|
||||
if(I.restricted_roles.len)
|
||||
var/is_inaccessible = 1
|
||||
for(var/R in I.restricted_roles)
|
||||
if(R == user.mind.assigned_role)
|
||||
is_inaccessible = 0
|
||||
if(is_inaccessible)
|
||||
continue
|
||||
cat["items"] += list(list(
|
||||
"name" = I.name,
|
||||
"cost" = I.cost,
|
||||
"desc" = I.desc,
|
||||
))
|
||||
data["categories"] += list(cat)
|
||||
return data
|
||||
|
||||
/datum/component/uplink/ui_act(action, params)
|
||||
if(!active)
|
||||
return
|
||||
|
||||
switch(action)
|
||||
if("buy")
|
||||
var/item = params["item"]
|
||||
|
||||
var/list/buyable_items = list()
|
||||
for(var/category in uplink_items)
|
||||
buyable_items += uplink_items[category]
|
||||
|
||||
if(item in buyable_items)
|
||||
var/datum/uplink_item/I = buyable_items[item]
|
||||
MakePurchase(usr, I)
|
||||
. = TRUE
|
||||
if("lock")
|
||||
active = FALSE
|
||||
locked = TRUE
|
||||
telecrystals += hidden_crystals
|
||||
hidden_crystals = 0
|
||||
SStgui.close_uis(src)
|
||||
if("select")
|
||||
selected_cat = params["category"]
|
||||
return TRUE
|
||||
|
||||
/datum/component/uplink/proc/MakePurchase(mob/user, datum/uplink_item/U)
|
||||
if(!istype(U))
|
||||
return
|
||||
if (!user || user.incapacitated())
|
||||
return
|
||||
|
||||
if(telecrystals < U.cost || U.limited_stock == 0)
|
||||
return
|
||||
telecrystals -= U.cost
|
||||
|
||||
var/atom/A = U.spawn_item(get_turf(user), src, user)
|
||||
if(U.purchase_log_vis && purchase_log)
|
||||
var/obj/item/storage/box/B = A
|
||||
var/list/atom/logging = list()
|
||||
if(istype(B) && B.contents.len > 0)
|
||||
logging |= list(B)
|
||||
else
|
||||
logging |= A
|
||||
for(var/atom/_logging in logging)
|
||||
purchase_log.LogPurchase(_logging, U.cost)
|
||||
|
||||
if(U.limited_stock > 0)
|
||||
U.limited_stock -= 1
|
||||
|
||||
SSblackbox.record_feedback("nested tally", "traitor_uplink_items_bought", 1, list("[initial(U.name)]", "[U.cost]"))
|
||||
if(ishuman(user) && istype(A, /obj/item))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.put_in_hands(A))
|
||||
to_chat(H, "[A] materializes into your hands!")
|
||||
else
|
||||
to_chat(H, "\The [A] materializes onto the floor.")
|
||||
return TRUE
|
||||
|
||||
@@ -143,14 +143,25 @@
|
||||
//Proc to use when you 100% want to infect someone, as long as they aren't immune
|
||||
/mob/proc/ForceContractDisease(datum/disease/D)
|
||||
if(!CanContractDisease(D))
|
||||
return 0
|
||||
return FALSE
|
||||
AddDisease(D)
|
||||
|
||||
|
||||
/mob/living/carbon/human/CanContractDisease(datum/disease/D)
|
||||
if(dna && (VIRUSIMMUNE in dna.species.species_traits) && !D.bypasses_immunity)
|
||||
return 0
|
||||
|
||||
if(dna)
|
||||
if((VIRUSIMMUNE in dna.species.species_traits) && !D.bypasses_immunity)
|
||||
return FALSE
|
||||
|
||||
var/can_infect = FALSE
|
||||
for(var/host_type in D.infectable_hosts)
|
||||
if(host_type in dna.species.species_traits)
|
||||
can_infect = TRUE
|
||||
break
|
||||
if(!can_infect)
|
||||
return FALSE
|
||||
|
||||
for(var/thing in D.required_organs)
|
||||
if(!((locate(thing) in bodyparts) || (locate(thing) in internal_organs)))
|
||||
return 0
|
||||
return FALSE
|
||||
return ..()
|
||||
@@ -30,6 +30,8 @@
|
||||
var/list/required_organs = list()
|
||||
var/needs_all_cures = TRUE
|
||||
var/list/strain_data = list() //dna_spread special bullshit
|
||||
var/list/infectable_hosts = list(SPECIES_ORGANIC) //if the disease can spread on organics, synthetics, or undead
|
||||
var/process_dead = FALSE //if this ticks while the host is dead
|
||||
|
||||
/datum/disease/Destroy()
|
||||
affected_mob = null
|
||||
|
||||
@@ -0,0 +1,30 @@
|
||||
/datum/symptom/undead_adaptation
|
||||
name = "Necrotic Metabolism"
|
||||
desc = "The virus is able to thrive and act even within dead hosts."
|
||||
stealth = 2
|
||||
resistance = -2
|
||||
stage_speed = 1
|
||||
transmittable = 0
|
||||
level = 5
|
||||
severity = 0
|
||||
|
||||
/datum/symptom/undead_adaptation/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
A.process_dead = TRUE
|
||||
A.infectable_hosts |= SPECIES_UNDEAD
|
||||
|
||||
/datum/symptom/inorganic_adaptation
|
||||
name = "Inorganic Biology"
|
||||
desc = "The virus can survive and replicate even in an inorganic environment, increasing its resistance and infection rate."
|
||||
stealth = -1
|
||||
resistance = 4
|
||||
stage_speed = -2
|
||||
transmittable = 3
|
||||
level = 5
|
||||
severity = 0
|
||||
|
||||
/datum/symptom/inorganic_adaptation/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
A.infectable_hosts |= SPECIES_INORGANIC
|
||||
@@ -10,6 +10,7 @@
|
||||
viable_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
|
||||
desc = "If left untreated subject will regurgitate bees."
|
||||
severity = VIRUS_SEVERITY_MEDIUM
|
||||
infectable_hosts = list(SPECIES_ORGANIC, SPECIES_UNDEAD) //bees nesting in corpses
|
||||
|
||||
/datum/disease/beesease/stage_act()
|
||||
..()
|
||||
|
||||
@@ -10,6 +10,8 @@
|
||||
permeability_mod = 0.75
|
||||
desc = "This disease disrupts the magnetic field of your body, making it act as if a powerful magnet. Injections of iron help stabilize the field."
|
||||
severity = VIRUS_SEVERITY_MEDIUM
|
||||
infectable_hosts = list(SPECIES_ORGANIC, SPECIES_ROBOTIC)
|
||||
process_dead = TRUE
|
||||
|
||||
/datum/disease/magnitis/stage_act()
|
||||
..()
|
||||
|
||||
@@ -11,6 +11,8 @@
|
||||
viable_mobtypes = list(/mob/living/carbon/human)
|
||||
desc = "Subject is possesed by the vengeful spirit of a parrot. Call the priest."
|
||||
severity = VIRUS_SEVERITY_MEDIUM
|
||||
infectable_hosts = list(SPECIES_ORGANIC, SPECIES_UNDEAD, SPECIES_INORGANIC, SPECIES_ROBOTIC)
|
||||
bypasses_immunity = TRUE //2spook
|
||||
var/mob/living/simple_animal/parrot/Poly/ghost/parrot
|
||||
|
||||
/datum/disease/parrot_possession/stage_act()
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
viable_mobtypes = list(/mob/living/carbon/human)
|
||||
permeability_mod = 1
|
||||
severity = VIRUS_SEVERITY_BIOHAZARD
|
||||
process_dead = TRUE
|
||||
|
||||
/datum/disease/rhumba_beat/stage_act()
|
||||
..()
|
||||
|
||||
@@ -127,7 +127,7 @@
|
||||
stage4 = list("<span class='danger'>Your skin feels very loose.</span>", "<span class='danger'>You can feel... something...inside you.</span>")
|
||||
stage5 = list("<span class='danger'>Your skin feels as if it's about to burst off!</span>")
|
||||
new_form = /mob/living/silicon/robot
|
||||
|
||||
infectable_hosts = list(SPECIES_ORGANIC, SPECIES_UNDEAD, SPECIES_ROBOTIC)
|
||||
|
||||
/datum/disease/transformation/robot/stage_act()
|
||||
..()
|
||||
@@ -240,3 +240,4 @@
|
||||
stage4 = list("<span class='danger'>You're ravenous.</span>")
|
||||
stage5 = list("<span class='danger'>You have become a morph.</span>")
|
||||
new_form = /mob/living/simple_animal/hostile/morph
|
||||
infectable_hosts = list(SPECIES_ORGANIC, SPECIES_INORGANIC, SPECIES_UNDEAD) //magic!
|
||||
|
||||
@@ -1,5 +1,14 @@
|
||||
#define HOLOPAD_MAX_DIAL_TIME 200
|
||||
|
||||
#define HOLORECORD_DELAY "delay"
|
||||
#define HOLORECORD_SAY "say"
|
||||
#define HOLORECORD_SOUND "sound"
|
||||
#define HOLORECORD_LANGUAGE "lang"
|
||||
#define HOLORECORD_PRESET "preset"
|
||||
#define HOLORECORD_RENAME "rename"
|
||||
|
||||
#define HOLORECORD_MAX_LENGTH 200
|
||||
|
||||
/mob/camera/aiEye/remote/holo/setLoc()
|
||||
. = ..()
|
||||
var/obj/machinery/holopad/H = origin
|
||||
@@ -184,3 +193,122 @@
|
||||
|
||||
/datum/action/innate/end_holocall/Activate()
|
||||
hcall.Disconnect(hcall.calling_holopad)
|
||||
|
||||
|
||||
//RECORDS
|
||||
/datum/holorecord
|
||||
var/caller_name = "Unknown" //Caller name
|
||||
var/image/caller_image
|
||||
var/list/entries = list()
|
||||
var/language = /datum/language/common //Initial language, can be changed by HOLORECORD_LANGUAGE entries
|
||||
|
||||
/obj/item/disk/holodisk
|
||||
name = "holorecord disk"
|
||||
desc = "Stores recorder holocalls."
|
||||
icon_state = "holodisk"
|
||||
var/datum/holorecord/record
|
||||
//Preset variables
|
||||
var/preset_image_type
|
||||
var/preset_record_text
|
||||
|
||||
/obj/item/disk/holodisk/Initialize(mapload)
|
||||
. = ..()
|
||||
if(preset_record_text)
|
||||
build_record()
|
||||
|
||||
/obj/item/disk/holodisk/Destroy()
|
||||
QDEL_NULL(record)
|
||||
return ..()
|
||||
|
||||
/obj/item/disk/holodisk/proc/build_record()
|
||||
record = new
|
||||
var/list/lines = splittext(preset_record_text,"\n")
|
||||
for(var/line in lines)
|
||||
var/prepared_line = trim(line)
|
||||
if(!length(prepared_line))
|
||||
continue
|
||||
var/splitpoint = findtext(prepared_line," ")
|
||||
if(!splitpoint)
|
||||
continue
|
||||
var/command = copytext(prepared_line,1,splitpoint)
|
||||
var/value = copytext(prepared_line,splitpoint+1)
|
||||
switch(command)
|
||||
if("DELAY")
|
||||
var/delay_value = text2num(value)
|
||||
if(!delay_value)
|
||||
continue
|
||||
record.entries += list(list(HOLORECORD_DELAY,delay_value))
|
||||
if("NAME")
|
||||
if(!record.caller_name)
|
||||
record.caller_name = value
|
||||
else
|
||||
record.entries += list(list(HOLORECORD_RENAME,value))
|
||||
if("SAY")
|
||||
record.entries += list(list(HOLORECORD_SAY,value))
|
||||
if("SOUND")
|
||||
record.entries += list(list(HOLORECORD_SOUND,value))
|
||||
if("LANGUAGE")
|
||||
var/lang_type = text2path(value)
|
||||
if(ispath(lang_type,/datum/language))
|
||||
record.entries += list(list(HOLORECORD_LANGUAGE,lang_type))
|
||||
if("PRESET")
|
||||
var/preset_type = text2path(value)
|
||||
if(ispath(preset_type,/datum/preset_holoimage))
|
||||
record.entries += list(list(HOLORECORD_PRESET,preset_type))
|
||||
if(!preset_image_type)
|
||||
record.caller_image = image('icons/mob/animal.dmi',"old")
|
||||
else
|
||||
var/datum/preset_holoimage/H = new preset_image_type
|
||||
record.caller_image = H.build_image()
|
||||
|
||||
//These build caller image from outfit and some additional data, for use by mappers for ruin holorecords
|
||||
/datum/preset_holoimage
|
||||
var/nonhuman_mobtype //Fill this if you just want something nonhuman
|
||||
var/outfit_type
|
||||
var/species_type = /datum/species/human
|
||||
|
||||
/datum/preset_holoimage/proc/build_image()
|
||||
if(nonhuman_mobtype)
|
||||
var/mob/living/L = nonhuman_mobtype
|
||||
. = image(initial(L.icon),initial(L.icon_state))
|
||||
else
|
||||
var/mob/living/carbon/human/dummy/mannequin = generate_or_wait_for_human_dummy("HOLODISK_PRESET")
|
||||
if(species_type)
|
||||
mannequin.set_species(species_type)
|
||||
if(outfit_type)
|
||||
mannequin.equipOutfit(outfit_type,TRUE)
|
||||
mannequin.setDir(SOUTH)
|
||||
COMPILE_OVERLAYS(mannequin)
|
||||
. = getFlatIcon(mannequin)
|
||||
unset_busy_human_dummy("HOLODISK_PRESET")
|
||||
|
||||
/obj/item/disk/holodisk/example
|
||||
preset_image_type = /datum/preset_holoimage/clown
|
||||
preset_record_text = {"
|
||||
NAME Clown
|
||||
DELAY 10
|
||||
SAY Why did the chaplain cross the maint ?
|
||||
DELAY 20
|
||||
SAY He wanted to get to the other side!
|
||||
SOUND clownstep
|
||||
DELAY 30
|
||||
LANGUAGE /datum/language/narsie
|
||||
SAY Helped him get there!
|
||||
DELAY 10
|
||||
SAY ALSO IM SECRETLY A GORILLA
|
||||
DELAY 10
|
||||
PRESET /datum/preset_holoimage/gorilla
|
||||
NAME Gorilla
|
||||
LANGUAGE /datum/language/common
|
||||
SAY OOGA
|
||||
DELAY 20"}
|
||||
|
||||
/datum/preset_holoimage/engineer
|
||||
outfit_type = /datum/outfit/job/engineer/gloved/rig
|
||||
|
||||
/datum/preset_holoimage/gorilla
|
||||
nonhuman_mobtype = /mob/living/simple_animal/hostile/gorilla
|
||||
|
||||
/datum/preset_holoimage/clown
|
||||
outfit_type = /datum/outfit/job/clown
|
||||
|
||||
|
||||
+9
-12
@@ -299,9 +299,7 @@
|
||||
to_chat(traitor_mob, "Unfortunately, [employer] wasn't able to get you an Uplink.")
|
||||
. = 0
|
||||
else
|
||||
var/obj/item/device/uplink/U = new(uplink_loc)
|
||||
U.owner = "[traitor_mob.key]"
|
||||
uplink_loc.hidden_uplink = U
|
||||
uplink_loc.LoadComponent(/datum/component/uplink, traitor_mob.key)
|
||||
|
||||
if(uplink_loc == R)
|
||||
R.traitor_frequency = sanitize_frequency(rand(MIN_FREQ, MAX_FREQ))
|
||||
@@ -717,7 +715,7 @@
|
||||
|
||||
if(((src in SSticker.mode.traitors) || (src in SSticker.mode.syndicates)) && ishuman(current))
|
||||
text = "Uplink: <a href='?src=[REF(src)];common=uplink'>give</a>"
|
||||
var/obj/item/device/uplink/U = find_syndicate_uplink()
|
||||
var/datum/component/uplink/U = find_syndicate_uplink()
|
||||
if(U)
|
||||
text += " | <a href='?src=[REF(src)];common=takeuplink'>take</a>"
|
||||
if (check_rights(R_FUN, 0))
|
||||
@@ -1306,7 +1304,7 @@
|
||||
log_admin("[key_name(usr)] removed [current]'s uplink.")
|
||||
if("crystals")
|
||||
if(check_rights(R_FUN, 0))
|
||||
var/obj/item/device/uplink/U = find_syndicate_uplink()
|
||||
var/datum/component/uplink/U = find_syndicate_uplink()
|
||||
if(U)
|
||||
var/crystals = input("Amount of telecrystals for [key]","Syndicate uplink", U.telecrystals) as null | num
|
||||
if(!isnull(crystals))
|
||||
@@ -1335,15 +1333,14 @@
|
||||
|
||||
/datum/mind/proc/find_syndicate_uplink()
|
||||
var/list/L = current.GetAllContents()
|
||||
for (var/obj/item/I in L)
|
||||
if (I.hidden_uplink)
|
||||
return I.hidden_uplink
|
||||
return null
|
||||
for (var/i in L)
|
||||
var/atom/movable/I = i
|
||||
. = I.GetComponent(/datum/component/uplink)
|
||||
if(.)
|
||||
break
|
||||
|
||||
/datum/mind/proc/take_uplink()
|
||||
var/obj/item/device/uplink/H = find_syndicate_uplink()
|
||||
if(H)
|
||||
qdel(H)
|
||||
qdel(find_syndicate_uplink())
|
||||
|
||||
/datum/mind/proc/make_Traitor()
|
||||
if(!(has_antag_datum(ANTAG_DATUM_TRAITOR)))
|
||||
|
||||
@@ -0,0 +1,112 @@
|
||||
/datum/saymode
|
||||
var/key
|
||||
var/mode
|
||||
|
||||
//Return FALSE if you have handled the message. Otherwise, return TRUE and saycode will continue doing saycode things.
|
||||
//user = whoever said the message
|
||||
//message = the message
|
||||
//language = the language.
|
||||
/datum/saymode/proc/handle_message(mob/living/user, message, datum/language/language)
|
||||
return TRUE
|
||||
|
||||
|
||||
/datum/saymode/changeling
|
||||
key = "g"
|
||||
mode = MODE_CHANGELING
|
||||
|
||||
/datum/saymode/changeling/handle_message(mob/living/user, message, datum/language/language)
|
||||
switch(user.lingcheck())
|
||||
if(LINGHIVE_LINK)
|
||||
var/msg = "<i><font color=#800040><b>[user.mind]:</b> [message]</font></i>"
|
||||
for(var/_M in GLOB.mob_list)
|
||||
var/mob/M = _M
|
||||
if(M in GLOB.dead_mob_list)
|
||||
var/link = FOLLOW_LINK(M, user)
|
||||
to_chat(M, "[link] [msg]")
|
||||
else
|
||||
switch(M.lingcheck())
|
||||
if(LINGHIVE_LINK, LINGHIVE_LING)
|
||||
to_chat(M, msg)
|
||||
if(LINGHIVE_OUTSIDER)
|
||||
if(prob(40))
|
||||
to_chat(M, "<i><font color=#800080>We can faintly sense an outsider trying to communicate through the hivemind...</font></i>")
|
||||
if(LINGHIVE_LING)
|
||||
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
var/msg = "<i><font color=#800080><b>[changeling.changelingID]:</b> [message]</font></i>"
|
||||
log_talk(src,"[changeling.changelingID]/[user.key] : [message]",LOGSAY)
|
||||
for(var/_M in GLOB.mob_list)
|
||||
var/mob/M = _M
|
||||
if(M in GLOB.dead_mob_list)
|
||||
var/link = FOLLOW_LINK(M, user)
|
||||
to_chat(M, "[link] [msg]")
|
||||
else
|
||||
switch(M.lingcheck())
|
||||
if(LINGHIVE_LINK)
|
||||
to_chat(M, msg)
|
||||
if(LINGHIVE_LING)
|
||||
to_chat(M, msg)
|
||||
if(LINGHIVE_OUTSIDER)
|
||||
if(prob(40))
|
||||
to_chat(M, "<i><font color=#800080>We can faintly sense another of our kind trying to communicate through the hivemind...</font></i>")
|
||||
if(LINGHIVE_OUTSIDER)
|
||||
to_chat(user, "<i><font color=#800080>Our senses have not evolved enough to be able to communicate this way...</font></i>")
|
||||
return FALSE
|
||||
|
||||
|
||||
/datum/saymode/xeno
|
||||
key = "a"
|
||||
mode = MODE_ALIEN
|
||||
|
||||
/datum/saymode/xeno/handle_message(mob/living/user, message, datum/language/language)
|
||||
if(user.hivecheck())
|
||||
user.alien_talk(message)
|
||||
return FALSE
|
||||
|
||||
|
||||
/datum/saymode/vocalcords
|
||||
key = "x"
|
||||
mode = MODE_VOCALCORDS
|
||||
|
||||
/datum/saymode/vocalcords/handle_message(mob/living/user, message, datum/language/language)
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/C = user
|
||||
var/obj/item/organ/vocal_cords/V = C.getorganslot(ORGAN_SLOT_VOICE)
|
||||
if(V && V.can_speak_with())
|
||||
V.handle_speech(message) //message
|
||||
V.speak_with(message) //action
|
||||
return FALSE
|
||||
|
||||
|
||||
/datum/saymode/binary //everything that uses .b (silicons, drones, blobbernauts/spores, swarmers)
|
||||
key = "b"
|
||||
mode = MODE_BINARY
|
||||
|
||||
/datum/saymode/binary/handle_message(mob/living/user, message, datum/language/language)
|
||||
if(isswarmer(user))
|
||||
var/mob/living/simple_animal/hostile/swarmer/S = user
|
||||
S.swarmer_chat(message)
|
||||
return FALSE
|
||||
if(isblobmonster(user))
|
||||
var/mob/living/simple_animal/hostile/blob/B = user
|
||||
B.blob_chat(message)
|
||||
return FALSE
|
||||
if(isdrone(user))
|
||||
var/mob/living/simple_animal/drone/D = user
|
||||
D.drone_chat(message)
|
||||
return FALSE
|
||||
if(user.binarycheck())
|
||||
user.robot_talk(message)
|
||||
return FALSE
|
||||
return FALSE
|
||||
|
||||
|
||||
/datum/saymode/holopad
|
||||
key = "h"
|
||||
mode = MODE_HOLOPAD
|
||||
|
||||
/datum/saymode/holopad/handle_message(mob/living/user, message, datum/language/language)
|
||||
if(isAI(user))
|
||||
var/mob/living/silicon/ai/AI = user
|
||||
AI.holopad_talk(message, language)
|
||||
return FALSE
|
||||
return FALSE
|
||||
@@ -89,43 +89,11 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
/datum/uplink_item/proc/get_discount()
|
||||
return pick(4;0.75,2;0.5,1;0.25)
|
||||
|
||||
/datum/uplink_item/proc/spawn_item(turf/loc, obj/item/device/uplink/U)
|
||||
/datum/uplink_item/proc/spawn_item(turf/loc, datum/component/uplink/U, mob/user)
|
||||
if(item)
|
||||
SSblackbox.record_feedback("nested tally", "traitor_uplink_items_bought", 1, list("[initial(name)]", "[cost]"))
|
||||
return new item(loc)
|
||||
|
||||
/datum/uplink_item/proc/buy(mob/user, obj/item/device/uplink/U)
|
||||
if(!istype(U))
|
||||
return
|
||||
if (!user || user.incapacitated())
|
||||
return
|
||||
|
||||
if(U.telecrystals < cost || limited_stock == 0)
|
||||
return
|
||||
else
|
||||
U.telecrystals -= cost
|
||||
U.spent_telecrystals += cost
|
||||
|
||||
var/atom/A = spawn_item(get_turf(user), U)
|
||||
var/obj/item/storage/box/B = A
|
||||
if(istype(B) && B.contents.len > 0)
|
||||
for(var/obj/item/I in B)
|
||||
U.purchase_log += "<big>[icon2base64html(I)]</big>"
|
||||
else
|
||||
if(purchase_log_vis)
|
||||
U.purchase_log += "<big>[icon2base64html(A)]</big>"
|
||||
|
||||
if(limited_stock > 0)
|
||||
limited_stock -= 1
|
||||
|
||||
if(ishuman(user) && istype(A, /obj/item))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.put_in_hands(A))
|
||||
to_chat(H, "[A] materializes into your hands!")
|
||||
else
|
||||
to_chat(H, "\The [A] materializes onto the floor.")
|
||||
return 1
|
||||
|
||||
/datum/uplink_item/Destroy()
|
||||
if(src in GLOB.uplink_items)
|
||||
GLOB.uplink_items -= src //Take us out instead of leaving a null!
|
||||
@@ -368,7 +336,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
cost = 12
|
||||
surplus = 35
|
||||
include_modes = list(/datum/game_mode/nuclear)
|
||||
|
||||
|
||||
/datum/uplink_item/dangerous/guardian
|
||||
name = "Holoparasites"
|
||||
desc = "Though capable of near sorcerous feats via use of hardlight holograms and nanomachines, they require an \
|
||||
@@ -977,8 +945,8 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
item = /obj/item/briefcase_launchpad
|
||||
cost = 6
|
||||
|
||||
/datum/uplink_item/device_tools/briefcase_launchpad/buy(mob/user, obj/item/device/uplink/U)
|
||||
var/obj/item/device/launchpad_remote/L = new(get_turf(user)) //free remote
|
||||
/datum/uplink_item/device_tools/briefcase_launchpad/spawn_item(turf/loc, datum/component/uplink/U, mob/user)
|
||||
var/obj/item/device/launchpad_remote/L = new(loc) //free remote
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.put_in_hands(L))
|
||||
@@ -1381,7 +1349,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
exclude_modes = list(/datum/game_mode/nuclear)
|
||||
cant_discount = TRUE
|
||||
|
||||
/datum/uplink_item/badass/surplus/spawn_item(turf/loc, obj/item/device/uplink/U)
|
||||
/datum/uplink_item/badass/surplus/spawn_item(turf/loc, datum/component/uplink/U)
|
||||
var/list/uplink_items = get_uplink_items(SSticker && SSticker.mode? SSticker.mode : null)
|
||||
|
||||
var/crate_value = 50
|
||||
@@ -1397,7 +1365,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
continue
|
||||
crate_value -= I.cost
|
||||
var/obj/goods = new I.item(C)
|
||||
U.purchase_log += "<big>[icon2base64html(goods)]</big>"
|
||||
U.purchase_log.LogPurchase(goods, I.cost)
|
||||
|
||||
SSblackbox.record_feedback("nested tally", "traitor_uplink_items_bought", 1, list("[initial(name)]", "[cost]"))
|
||||
return C
|
||||
@@ -1409,7 +1377,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
cost = 0
|
||||
cant_discount = TRUE
|
||||
|
||||
/datum/uplink_item/badass/random/spawn_item(turf/loc, obj/item/device/uplink/U)
|
||||
/datum/uplink_item/badass/random/spawn_item(turf/loc, datum/component/uplink/U)
|
||||
var/list/uplink_items = get_uplink_items(SSticker && SSticker.mode? SSticker.mode : null)
|
||||
var/list/possible_items = list()
|
||||
for(var/category in uplink_items)
|
||||
@@ -0,0 +1,64 @@
|
||||
GLOBAL_LIST(uplink_purchase_logs_by_key) //assoc key = /datum/uplink_purchase_log
|
||||
|
||||
/datum/uplink_purchase_log
|
||||
var/owner
|
||||
var/list/purchase_log //assoc path-of-item = /datum/uplink_purchase_entry
|
||||
var/datum/component/uplink/parent
|
||||
var/total_spent = 0
|
||||
|
||||
/datum/uplink_purchase_log/New(_owner, datum/component/uplink/_parent)
|
||||
owner = _owner
|
||||
parent = _parent
|
||||
LAZYINITLIST(GLOB.uplink_purchase_logs_by_key)
|
||||
if(owner)
|
||||
if(GLOB.uplink_purchase_logs_by_key[owner])
|
||||
stack_trace("WARNING: DUPLICATE PURCHASE LOGS DETECTED. [_owner] [_parent] [_parent.type]")
|
||||
MergeWithAndDel(GLOB.uplink_purchase_logs_by_key[owner])
|
||||
GLOB.uplink_purchase_logs_by_key[owner] = src
|
||||
purchase_log = list()
|
||||
|
||||
/datum/uplink_purchase_log/Destroy()
|
||||
purchase_log = null
|
||||
parent = null
|
||||
return ..()
|
||||
|
||||
/datum/uplink_purchase_log/proc/MergeWithAndDel(datum/uplink_purchase_log/other)
|
||||
if(!istype(other))
|
||||
return
|
||||
. = owner == other.owner
|
||||
if(!.)
|
||||
return
|
||||
for(var/path in other.purchase_log)
|
||||
if(!purchase_log[path])
|
||||
purchase_log[path] = other.purchase_log[path]
|
||||
else
|
||||
var/datum/uplink_purchase_entry/UPE = purchase_log[path]
|
||||
var/datum/uplink_purchase_entry/UPE_O = other.purchase_log[path]
|
||||
UPE.amount_purchased += UPE_O.amount_purchased
|
||||
qdel(other)
|
||||
|
||||
/datum/uplink_purchase_log/proc/TotalTelecrystalsSpent()
|
||||
. = total_spent
|
||||
|
||||
/datum/uplink_purchase_log/proc/generate_render(show_key = TRUE)
|
||||
. = ""
|
||||
for(var/path in purchase_log)
|
||||
var/datum/uplink_purchase_entry/UPE = purchase_log[path]
|
||||
. += "<big>\[[UPE.icon_b64][show_key?"([owner])":""]\]</big>"
|
||||
|
||||
/datum/uplink_purchase_log/proc/LogPurchase(atom/A, cost)
|
||||
var/datum/uplink_purchase_entry/UPE
|
||||
if(purchase_log[A.type])
|
||||
UPE = purchase_log[A.type]
|
||||
else
|
||||
UPE = new
|
||||
purchase_log[A.type] = UPE
|
||||
UPE.path = A.type
|
||||
UPE.icon_b64 = "[icon2base64html(A)]"
|
||||
UPE.amount_purchased++
|
||||
total_spent += cost
|
||||
|
||||
/datum/uplink_purchase_entry
|
||||
var/amount_purchased = 0
|
||||
var/path
|
||||
var/icon_b64
|
||||
@@ -20,10 +20,11 @@
|
||||
|
||||
overlay_layer = ABOVE_OPEN_TURF_LAYER //Covers floors only
|
||||
immunity_type = "lava"
|
||||
|
||||
|
||||
/datum/weather/floor_is_lava/weather_act(mob/living/L)
|
||||
for(var/obj/structure/O in L.loc)
|
||||
if(O.density)
|
||||
for(var/obj/structure/O in L.loc)
|
||||
if(O.density || (L in O.buckled_mobs && istype(O, /obj/structure/bed)))
|
||||
return
|
||||
if(L.loc.density)
|
||||
return
|
||||
|
||||
@@ -56,13 +56,6 @@
|
||||
return 1
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/blob/handle_inherent_channels(message, message_mode)
|
||||
if(message_mode == MODE_BINARY)
|
||||
blob_chat(message)
|
||||
return 1
|
||||
else
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/blob/proc/blob_chat(msg)
|
||||
var/spanned_message = say_quote(msg, get_spans())
|
||||
var/rendered = "<font color=\"#EE4000\"><b>\[Blob Telepathy\] [real_name]</b> [spanned_message]</font>"
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
to_chat(target, "<span class='userdanger'>A migraine throbs behind your eyes, you hear yourself screaming - but your mouth has not opened!</span>")
|
||||
for(var/mi in GLOB.mob_list)
|
||||
var/mob/M = mi
|
||||
if(M.lingcheck() == 2)
|
||||
if(M.lingcheck() == LINGHIVE_LING)
|
||||
to_chat(M, "<i><font color=#800080>We can sense a foreign presence in the hivemind...</font></i>")
|
||||
target.mind.linglink = 1
|
||||
target.say(":g AAAAARRRRGGGGGHHHHH!!")
|
||||
|
||||
@@ -734,6 +734,33 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
|
||||
owner.playsound_local(owner, "sparks", 50, 0)
|
||||
|
||||
|
||||
//Disable Emergency Lights
|
||||
/datum/AI_Module/small/emergency_lights
|
||||
module_name = "Disable Emergency Lights"
|
||||
mod_pick_name = "disable_emergency_lights"
|
||||
description = "Cuts emergency lights across the entire station. If power is lost to light fixtures, they will not attempt to fall back on emergency power reserves."
|
||||
cost = 10
|
||||
one_purchase = TRUE
|
||||
power_type = /datum/action/innate/ai/emergency_lights
|
||||
unlock_text = "<span class='notice'>You hook into the powernet and locate the connections between light fixtures and their fallbacks.</span>"
|
||||
unlock_sound = "sparks"
|
||||
|
||||
/datum/action/innate/ai/emergency_lights
|
||||
name = "Disable Emergency Lights"
|
||||
desc = "Disables all emergency lighting. Note that emergency lights can be restored through reboot at an APC."
|
||||
button_icon_state = "emergency_lights"
|
||||
uses = 1
|
||||
|
||||
/datum/action/innate/ai/emergency_lights/Activate()
|
||||
for(var/obj/machinery/light/L in GLOB.machines)
|
||||
if(L.z in GLOB.station_z_levels)
|
||||
L.no_emergency = TRUE
|
||||
INVOKE_ASYNC(L, /obj/machinery/light/.proc/update, FALSE)
|
||||
CHECK_TICK
|
||||
to_chat(owner, "<span class='notice'>Emergency light connections severed.</span>")
|
||||
owner.playsound_local(owner, 'sound/effects/light_flicker.ogg', 50, FALSE)
|
||||
|
||||
|
||||
//Reactivate Camera Network: Reactivates up to 30 cameras across the station.
|
||||
/datum/AI_Module/small/reactivate_cameras
|
||||
module_name = "Reactivate Camera Network"
|
||||
|
||||
@@ -121,13 +121,6 @@
|
||||
if(statpanel("Status"))
|
||||
stat("Resources:",resources)
|
||||
|
||||
/mob/living/simple_animal/hostile/swarmer/handle_inherent_channels(message, message_mode)
|
||||
if(message_mode == MODE_BINARY)
|
||||
swarmer_chat(message)
|
||||
return ITALICS | REDUCE_RANGE
|
||||
else
|
||||
. = ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/swarmer/get_spans()
|
||||
return ..() | SPAN_ROBOT
|
||||
|
||||
|
||||
@@ -264,10 +264,11 @@
|
||||
var/TC_uses = 0
|
||||
for(var/datum/mind/syndicate in syndicates)
|
||||
text += printplayer(syndicate)
|
||||
for(var/obj/item/device/uplink/H in GLOB.uplinks)
|
||||
if(H && H.owner && H.owner == syndicate.key)
|
||||
TC_uses += H.spent_telecrystals
|
||||
purchases += H.purchase_log
|
||||
for(var/datum/component/uplink/H in GLOB.uplinks)
|
||||
if(H.purchase_log)
|
||||
purchases += H.purchase_log.generate_render()
|
||||
else
|
||||
stack_trace("WARNING: Uplink with no purchase_log in nuclear mode! Owner: [H.owner]")
|
||||
text += "<br>"
|
||||
text += "(Syndicates used [TC_uses] TC) [purchases]"
|
||||
if(TC_uses == 0 && station_was_nuked && !are_operatives_dead())
|
||||
@@ -325,9 +326,7 @@
|
||||
R.freqlock = 1
|
||||
|
||||
if(tc)
|
||||
var/obj/item/device/radio/uplink/nuclear/U = new(H)
|
||||
U.hidden_uplink.owner = "[H.key]"
|
||||
U.hidden_uplink.telecrystals = tc
|
||||
var/obj/item/device/radio/uplink/nuclear/U = new(H, H.key, tc)
|
||||
H.equip_to_slot_or_del(U, slot_in_backpack)
|
||||
|
||||
var/obj/item/implant/weapons_auth/W = new/obj/item/implant/weapons_auth(H)
|
||||
|
||||
@@ -54,10 +54,7 @@
|
||||
var/obj/item/circuitboard/computer/syndicate_shuttle/board = V
|
||||
board.challenge = TRUE
|
||||
|
||||
var/obj/item/device/radio/uplink/nuclear/U = new(get_turf(user))
|
||||
U.hidden_uplink.owner = "[user.key]"
|
||||
U.hidden_uplink.telecrystals = CHALLENGE_TELECRYSTALS
|
||||
U.hidden_uplink.set_gamemode(/datum/game_mode/nuclear)
|
||||
new /obj/item/device/radio/uplink/nuclear(get_turf(user), user.key, CHALLENGE_TELECRYSTALS)
|
||||
CONFIG_SET(number/shuttle_refuel_delay, max(CONFIG_GET(number/shuttle_refuel_delay), CHALLENGE_SHUTTLE_DELAY))
|
||||
SSblackbox.record_feedback("amount", "nuclear_challenge_mode", 1)
|
||||
|
||||
@@ -66,22 +63,22 @@
|
||||
/obj/item/device/nuclear_challenge/proc/check_allowed(mob/living/user)
|
||||
if(declaring_war)
|
||||
to_chat(user, "You are already in the process of declaring war! Make your mind up.")
|
||||
return 0
|
||||
return FALSE
|
||||
if(GLOB.player_list.len < CHALLENGE_MIN_PLAYERS)
|
||||
to_chat(user, "The enemy crew is too small to be worth declaring war on.")
|
||||
return 0
|
||||
return FALSE
|
||||
if(user.z != ZLEVEL_CENTCOM)
|
||||
to_chat(user, "You have to be at your base to use this.")
|
||||
return 0
|
||||
return FALSE
|
||||
if(world.time-SSticker.round_start_time > CHALLENGE_TIME_LIMIT)
|
||||
to_chat(user, "It's too late to declare hostilities. Your benefactors are already busy with other schemes. You'll have to make do with what you have on hand.")
|
||||
return 0
|
||||
return FALSE
|
||||
for(var/V in GLOB.syndicate_shuttle_boards)
|
||||
var/obj/item/circuitboard/computer/syndicate_shuttle/board = V
|
||||
if(board.moved)
|
||||
to_chat(user, "The shuttle has already been moved! You have forfeit the right to declare war.")
|
||||
return 0
|
||||
return 1
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
#undef CHALLENGE_TELECRYSTALS
|
||||
#undef CHALLENGE_MIN_PLAYERS
|
||||
|
||||
@@ -28,7 +28,7 @@ GLOBAL_VAR_INIT(hsboxspawn, TRUE)
|
||||
var/global/list/spawn_forbidden = list(
|
||||
/obj/item/tk_grab, /obj/item/implant, // not implanter, the actual thing that is inside you
|
||||
/obj/item/assembly, /obj/item/device/onetankbomb, /obj/item/radio, /obj/item/device/pda/ai,
|
||||
/obj/item/device/uplink, /obj/item/smallDelivery, /obj/item/projectile,
|
||||
/obj/item/smallDelivery, /obj/item/projectile,
|
||||
/obj/item/borg/sight, /obj/item/borg/stun, /obj/item/robot_module)
|
||||
|
||||
/datum/hSB/proc/update()
|
||||
|
||||
@@ -103,11 +103,11 @@
|
||||
var/TC_uses = 0
|
||||
var/uplink_true = FALSE
|
||||
var/purchases = ""
|
||||
for(var/obj/item/device/uplink/H in GLOB.uplinks)
|
||||
for(var/datum/component/uplink/H in GLOB.uplinks)
|
||||
if(H && H.owner && H.owner == traitor.key)
|
||||
TC_uses += H.spent_telecrystals
|
||||
uplink_true = TRUE
|
||||
purchases += H.purchase_log
|
||||
purchases += H.purchase_log.generate_render(FALSE)
|
||||
|
||||
var/objectives = ""
|
||||
if(traitor.objectives.len)//If the traitor had no objectives, don't need to process this.
|
||||
|
||||
@@ -33,7 +33,8 @@ GLOBAL_LIST_INIT(possible_uplinker_IDs, list("Alfa","Bravo","Charlie","Delta","E
|
||||
if(uplinkholder)
|
||||
to_chat(user, "<span class='notice'>[src] already has an uplink in it.</span>")
|
||||
return
|
||||
if(I.hidden_uplink)
|
||||
GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, I)
|
||||
if(hidden_uplink)
|
||||
if(!user.transferItemToLoc(I, src))
|
||||
return
|
||||
uplinkholder = I
|
||||
@@ -56,26 +57,28 @@ GLOBAL_LIST_INIT(possible_uplinker_IDs, list("Alfa","Bravo","Charlie","Delta","E
|
||||
|
||||
/obj/machinery/computer/telecrystals/uplinker/proc/donateTC(amt, addLog = 1)
|
||||
if(uplinkholder && linkedboss)
|
||||
GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, uplinkholder)
|
||||
if(amt < 0)
|
||||
linkedboss.storedcrystals += uplinkholder.hidden_uplink.telecrystals
|
||||
linkedboss.storedcrystals += hidden_uplink.telecrystals
|
||||
if(addLog)
|
||||
linkedboss.logTransfer("[src] donated [uplinkholder.hidden_uplink.telecrystals] telecrystals to [linkedboss].")
|
||||
uplinkholder.hidden_uplink.telecrystals = 0
|
||||
else if(amt <= uplinkholder.hidden_uplink.telecrystals)
|
||||
uplinkholder.hidden_uplink.telecrystals -= amt
|
||||
linkedboss.logTransfer("[src] donated [hidden_uplink.telecrystals] telecrystals to [linkedboss].")
|
||||
hidden_uplink.telecrystals = 0
|
||||
else if(amt <= hidden_uplink.telecrystals)
|
||||
hidden_uplink.telecrystals -= amt
|
||||
linkedboss.storedcrystals += amt
|
||||
if(addLog)
|
||||
linkedboss.logTransfer("[src] donated [amt] telecrystals to [linkedboss].")
|
||||
|
||||
/obj/machinery/computer/telecrystals/uplinker/proc/giveTC(amt, addLog = 1)
|
||||
if(uplinkholder && linkedboss)
|
||||
GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, uplinkholder)
|
||||
if(amt < 0)
|
||||
uplinkholder.hidden_uplink.telecrystals += linkedboss.storedcrystals
|
||||
hidden_uplink.telecrystals += linkedboss.storedcrystals
|
||||
if(addLog)
|
||||
linkedboss.logTransfer("[src] received [linkedboss.storedcrystals] telecrystals from [linkedboss].")
|
||||
linkedboss.storedcrystals = 0
|
||||
else if(amt <= linkedboss.storedcrystals)
|
||||
uplinkholder.hidden_uplink.telecrystals += amt
|
||||
hidden_uplink.telecrystals += amt
|
||||
linkedboss.storedcrystals -= amt
|
||||
if(addLog)
|
||||
linkedboss.logTransfer("[src] received [amt] telecrystals from [linkedboss].")
|
||||
@@ -95,7 +98,8 @@ GLOBAL_LIST_INIT(possible_uplinker_IDs, list("Alfa","Bravo","Charlie","Delta","E
|
||||
dat += "No linked management consoles detected. Scan for uplink stations using the management console.<BR><BR>"
|
||||
|
||||
if(uplinkholder)
|
||||
dat += "[uplinkholder.hidden_uplink.telecrystals] telecrystals remain in this uplink.<BR>"
|
||||
GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, uplinkholder)
|
||||
dat += "[hidden_uplink.telecrystals] telecrystals remain in this uplink.<BR>"
|
||||
if(linkedboss)
|
||||
dat += "Donate TC: <a href='byond://?src=[REF(src)];donate=1'>1</a> | <a href='byond://?src=[REF(src)];donate=5'>5</a> | <a href='byond://?src=[REF(src)];donate=-1'>All</a>"
|
||||
dat += "<br><a href='byond://?src=[REF(src)];eject=1'>Eject Uplink</a>"
|
||||
@@ -175,7 +179,8 @@ GLOBAL_LIST_INIT(possible_uplinker_IDs, list("Alfa","Bravo","Charlie","Delta","E
|
||||
for(var/obj/machinery/computer/telecrystals/uplinker/A in TCstations)
|
||||
dat += "[A.name] | "
|
||||
if(A.uplinkholder)
|
||||
dat += "[A.uplinkholder.hidden_uplink.telecrystals] telecrystals."
|
||||
GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, A.uplinkholder)
|
||||
dat += "[hidden_uplink.telecrystals] telecrystals."
|
||||
if(storedcrystals)
|
||||
dat+= "<BR>Add TC: <a href ='?src=[REF(src)];target=[REF(A)];give=1'>1</a> | <a href ='?src=[REF(src)];target=[REF(A)];give=5'>5</a> | <a href ='?src=[REF(src)];target=[REF(A)];give=10'>10</a> | <a href ='?src=[REF(src)];target=[REF(A)];give=-1'>All</a>"
|
||||
dat += "<BR>"
|
||||
|
||||
@@ -47,6 +47,12 @@ Possible to do for anyone motivated enough:
|
||||
var/temp = ""
|
||||
var/list/holo_calls //array of /datum/holocalls
|
||||
var/datum/holocall/outgoing_call //do not modify the datums only check and call the public procs
|
||||
var/obj/item/disk/holodisk/disk //Record disk
|
||||
var/replay_mode = FALSE //currently replaying a recording
|
||||
var/record_mode = FALSE //currently recording
|
||||
var/record_start = 0 //recording start time
|
||||
var/record_user //user that inititiated the recording
|
||||
var/obj/effect/overlay/holo_pad_hologram/replay_holo //replay hologram
|
||||
var/static/force_answer_call = FALSE //Calls will be automatically answered after a couple rings, here for debugging
|
||||
var/static/list/holopads = list()
|
||||
|
||||
@@ -64,6 +70,14 @@ Possible to do for anyone motivated enough:
|
||||
|
||||
for (var/I in masters)
|
||||
clear_holo(I)
|
||||
|
||||
if(replay_mode)
|
||||
replay_stop()
|
||||
if(record_mode)
|
||||
record_stop()
|
||||
|
||||
QDEL_NULL(disk)
|
||||
|
||||
holopads -= src
|
||||
return ..()
|
||||
|
||||
@@ -72,6 +86,10 @@ Possible to do for anyone motivated enough:
|
||||
stat &= ~NOPOWER
|
||||
else
|
||||
stat |= NOPOWER
|
||||
if(replay_mode)
|
||||
replay_stop()
|
||||
if(record_mode)
|
||||
record_stop()
|
||||
if(outgoing_call)
|
||||
outgoing_call.ConnectionFailure(src)
|
||||
|
||||
@@ -101,6 +119,18 @@ Possible to do for anyone motivated enough:
|
||||
|
||||
if(default_deconstruction_crowbar(P))
|
||||
return
|
||||
|
||||
if(istype(P,/obj/item/disk/holodisk))
|
||||
if(disk)
|
||||
to_chat(user,"<span class='notice'>There's already a disk inside [src]</span>")
|
||||
return
|
||||
if (!user.transferItemToLoc(P,src))
|
||||
return
|
||||
to_chat(user,"<span class='notice'>You insert [P] into [src]</span>")
|
||||
disk = P
|
||||
updateDialog()
|
||||
return
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/machinery/holopad/AltClick(mob/living/carbon/human/user)
|
||||
@@ -122,6 +152,17 @@ Possible to do for anyone motivated enough:
|
||||
else
|
||||
dat = "<a href='?src=[REF(src)];AIrequest=1'>Request an AI's presence.</a><br>"
|
||||
dat += "<a href='?src=[REF(src)];Holocall=1'>Call another holopad.</a><br>"
|
||||
if(disk)
|
||||
if(disk.record)
|
||||
//Replay
|
||||
dat += "<a href='?src=[REF(src)];replay_start=1'>Replay disk recording.</a><br>"
|
||||
//Clear
|
||||
dat += "<a href='?src=[REF(src)];record_clear=1'>Clear disk recording.</a><br>"
|
||||
else
|
||||
//Record
|
||||
dat += "<a href='?src=[REF(src)];record_start=1'>Start new recording.</a><br>"
|
||||
//Eject
|
||||
dat += "<a href='?src=[REF(src)];disk_eject=1'>Eject disk.</a><br>"
|
||||
|
||||
if(LAZYLEN(holo_calls))
|
||||
dat += "=====================================================<br>"
|
||||
@@ -145,7 +186,7 @@ Possible to do for anyone motivated enough:
|
||||
dat += "<a href='?src=[REF(src)];disconnectcall=[REF(HC)]'>Disconnect call from [HC.user].</a><br>"
|
||||
|
||||
|
||||
var/datum/browser/popup = new(user, "holopad", name, 300, 130)
|
||||
var/datum/browser/popup = new(user, "holopad", name, 300, 150)
|
||||
popup.set_content(dat)
|
||||
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
|
||||
popup.open()
|
||||
@@ -215,6 +256,22 @@ Possible to do for anyone motivated enough:
|
||||
temp = ""
|
||||
if(outgoing_call)
|
||||
outgoing_call.Disconnect()
|
||||
|
||||
else if(href_list["disk_eject"])
|
||||
if(disk && !replay_mode)
|
||||
disk.forceMove(drop_location())
|
||||
disk = null
|
||||
|
||||
else if(href_list["replay_stop"])
|
||||
replay_stop()
|
||||
else if(href_list["replay_start"])
|
||||
replay_start()
|
||||
else if(href_list["record_start"])
|
||||
record_start(usr)
|
||||
else if(href_list["record_stop"])
|
||||
record_stop()
|
||||
else if(href_list["record_clear"])
|
||||
record_clear()
|
||||
|
||||
updateDialog()
|
||||
|
||||
@@ -269,6 +326,7 @@ Possible to do for anyone motivated enough:
|
||||
else
|
||||
playsound(src, 'sound/machines/twobeep.ogg', 100) //bring, bring!
|
||||
|
||||
|
||||
/obj/machinery/holopad/proc/activate_holo(mob/living/user)
|
||||
var/mob/living/silicon/ai/AI = user
|
||||
if(!istype(AI))
|
||||
@@ -321,15 +379,24 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
|
||||
if(outgoing_call && speaker == outgoing_call.user)
|
||||
outgoing_call.hologram.say(raw_message)
|
||||
|
||||
if(record_mode && speaker == record_user)
|
||||
record_message(speaker,raw_message,message_language)
|
||||
|
||||
/obj/machinery/holopad/proc/SetLightsAndPower()
|
||||
var/total_users = masters.len + LAZYLEN(holo_calls)
|
||||
use_power = total_users > 0 ? ACTIVE_POWER_USE : IDLE_POWER_USE
|
||||
active_power_usage = HOLOPAD_PASSIVE_POWER_USAGE + (HOLOGRAM_POWER_USAGE * total_users)
|
||||
if(total_users)
|
||||
if(total_users || replay_mode)
|
||||
set_light(2)
|
||||
icon_state = "holopad1"
|
||||
else
|
||||
set_light(0)
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/holopad/update_icon()
|
||||
var/total_users = masters.len + LAZYLEN(holo_calls)
|
||||
if(total_users || replay_mode)
|
||||
icon_state = "holopad1"
|
||||
else
|
||||
icon_state = "holopad0"
|
||||
|
||||
/obj/machinery/holopad/proc/set_holo(mob/living/user, var/obj/effect/overlay/holo_pad_hologram/h)
|
||||
@@ -365,6 +432,128 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
|
||||
clear_holo(user)
|
||||
return TRUE
|
||||
|
||||
// RECORDED MESSAGES
|
||||
|
||||
/obj/machinery/holopad/proc/setup_replay_holo(datum/holorecord/record)
|
||||
var/obj/effect/overlay/holo_pad_hologram/Hologram = new(loc)//Spawn a blank effect at the location.
|
||||
Hologram.add_overlay(record.caller_image)
|
||||
Hologram.alpha = 170
|
||||
Hologram.add_atom_colour("#77abff", FIXED_COLOUR_PRIORITY)
|
||||
Hologram.dir = SOUTH //for now
|
||||
Hologram.grant_all_languages(omnitongue=TRUE)
|
||||
var/datum/language_holder/holder = Hologram.get_language_holder()
|
||||
holder.selected_default_language = record.language
|
||||
Hologram.mouse_opacity = MOUSE_OPACITY_TRANSPARENT//So you can't click on it.
|
||||
Hologram.layer = FLY_LAYER//Above all the other objects/mobs. Or the vast majority of them.
|
||||
Hologram.anchored = TRUE//So space wind cannot drag it.
|
||||
Hologram.name = "[record.caller_name] (Hologram)"//If someone decides to right click.
|
||||
Hologram.set_light(2) //hologram lighting
|
||||
visible_message("<span class='notice'>A holographic image of [record.caller_name] flickers to life before your eyes!</span>")
|
||||
return Hologram
|
||||
|
||||
/obj/machinery/holopad/proc/replay_start()
|
||||
if(!replay_mode)
|
||||
replay_mode = TRUE
|
||||
replay_holo = setup_replay_holo(disk.record)
|
||||
temp = "Replaying...<br>"
|
||||
temp += "<A href='?src=[REF(src)];replay_stop=1'>End replay.</A>"
|
||||
SetLightsAndPower()
|
||||
replay_entry(1)
|
||||
return
|
||||
|
||||
/obj/machinery/holopad/proc/replay_stop()
|
||||
if(replay_mode)
|
||||
replay_mode = FALSE
|
||||
temp = null
|
||||
QDEL_NULL(replay_holo)
|
||||
SetLightsAndPower()
|
||||
updateDialog()
|
||||
|
||||
/obj/machinery/holopad/proc/record_start(mob/living/user)
|
||||
if(!user || !disk || disk.record)
|
||||
return
|
||||
disk.record = new
|
||||
record_mode = TRUE
|
||||
record_start = world.time
|
||||
record_user = user
|
||||
disk.record.caller_image = get_record_icon(user)
|
||||
temp = "Recording...<br>"
|
||||
temp += "<A href='?src=[REF(src)];record_stop=1'>End recording.</A>"
|
||||
|
||||
/obj/machinery/holopad/proc/get_record_icon(mob/living/user)
|
||||
var/olddir = user.dir
|
||||
user.setDir(SOUTH)
|
||||
. = getFlatIcon(user)
|
||||
user.setDir(olddir)
|
||||
|
||||
/obj/machinery/holopad/proc/record_message(mob/living/speaker,message,language)
|
||||
if(!record_mode)
|
||||
return
|
||||
//make this command so you can have multiple languages in single record
|
||||
if(!disk.record.caller_name && istype(speaker))
|
||||
disk.record.caller_name = speaker.name
|
||||
if(!disk.record.language)
|
||||
disk.record.language = language
|
||||
else if(language != disk.record.language)
|
||||
disk.record.entries += list(list(HOLORECORD_LANGUAGE,language))
|
||||
|
||||
var/current_delay = 0
|
||||
for(var/E in disk.record.entries)
|
||||
var/list/entry = E
|
||||
if(entry[1] != HOLORECORD_DELAY)
|
||||
continue
|
||||
current_delay += entry[2]
|
||||
|
||||
var/time_delta = world.time - record_start - current_delay
|
||||
|
||||
if(time_delta >= 1)
|
||||
disk.record.entries += list(list(HOLORECORD_DELAY,time_delta))
|
||||
disk.record.entries += list(list(HOLORECORD_SAY,message))
|
||||
if(disk.record.entries.len >= HOLORECORD_MAX_LENGTH)
|
||||
record_stop()
|
||||
|
||||
/obj/machinery/holopad/proc/replay_entry(entry_number)
|
||||
if(!replay_mode)
|
||||
return
|
||||
if(disk.record.entries.len < entry_number)
|
||||
replay_stop()
|
||||
return
|
||||
var/list/entry = disk.record.entries[entry_number]
|
||||
var/command = entry[1]
|
||||
switch(command)
|
||||
if(HOLORECORD_SAY)
|
||||
var/message = entry[2]
|
||||
if(replay_holo)
|
||||
replay_holo.say(message)
|
||||
if(HOLORECORD_SOUND)
|
||||
playsound(src,entry[2],50,1)
|
||||
if(HOLORECORD_DELAY)
|
||||
addtimer(CALLBACK(src,.proc/replay_entry,entry_number+1),entry[2])
|
||||
return
|
||||
if(HOLORECORD_LANGUAGE)
|
||||
var/datum/language_holder/holder = replay_holo.get_language_holder()
|
||||
holder.selected_default_language = entry[2]
|
||||
if(HOLORECORD_PRESET)
|
||||
var/preset_type = entry[2]
|
||||
var/datum/preset_holoimage/H = new preset_type
|
||||
replay_holo.cut_overlays()
|
||||
replay_holo.add_overlay(H.build_image())
|
||||
if(HOLORECORD_RENAME)
|
||||
replay_holo.name = entry[2] + " (Hologram)"
|
||||
.(entry_number+1)
|
||||
|
||||
/obj/machinery/holopad/proc/record_stop()
|
||||
if(record_mode)
|
||||
record_mode = FALSE
|
||||
temp = null
|
||||
record_user = null
|
||||
updateDialog()
|
||||
|
||||
/obj/machinery/holopad/proc/record_clear()
|
||||
if(disk && disk.record)
|
||||
QDEL_NULL(disk.record)
|
||||
updateDialog()
|
||||
|
||||
/obj/effect/overlay/holo_pad_hologram
|
||||
var/mob/living/Impersonation
|
||||
var/datum/holocall/HC
|
||||
|
||||
@@ -242,15 +242,17 @@
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
var/obj/item/weldingtool/WT = W
|
||||
if(obj_integrity<max_integrity)
|
||||
if (WT.remove_fuel(0,user))
|
||||
if(WT.remove_fuel(1, user))
|
||||
if (internal_damage & MECHA_INT_TANK_BREACH)
|
||||
clearInternalDamage(MECHA_INT_TANK_BREACH)
|
||||
to_chat(user, "<span class='notice'>You repair the damaged gas tank.</span>")
|
||||
else
|
||||
user.visible_message("<span class='notice'>[user] repairs some damage to [name].</span>")
|
||||
user.visible_message("<span class='notice'>[user] repairs some damage to [name].</span>", "<span class='notice'>You repair some damage to [src].</span>")
|
||||
obj_integrity += min(10, max_integrity-obj_integrity)
|
||||
if(obj_integrity == max_integrity)
|
||||
to_chat(user, "<span class='notice'>It looks to be fully repaired now.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>The welder must be on for this task!</span>")
|
||||
to_chat(user, "<span class='warning'>[WT] needs to be on for this task!</span>")
|
||||
return 1
|
||||
else
|
||||
to_chat(user, "<span class='warning'>The [name] is at full integrity!</span>")
|
||||
|
||||
@@ -57,7 +57,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
var/slowdown = 0 // How much clothing is slowing you down. Negative values speeds you up
|
||||
var/armour_penetration = 0 //percentage of armour effectiveness to remove
|
||||
var/list/allowed = null //suit storage stuff.
|
||||
var/obj/item/device/uplink/hidden_uplink = null
|
||||
var/equip_delay_self = 0 //In deciseconds, how long an item takes to equip; counts only for normal clothing slots, not pockets etc.
|
||||
var/equip_delay_other = 20 //In deciseconds, how long an item takes to put on another person
|
||||
var/strip_delay = 40 //In deciseconds, how long an item takes to remove from another person
|
||||
@@ -224,9 +223,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
|
||||
/obj/item/interact(mob/user)
|
||||
add_fingerprint(user)
|
||||
if(hidden_uplink && hidden_uplink.active)
|
||||
hidden_uplink.interact(user)
|
||||
return 1
|
||||
ui_interact(user)
|
||||
|
||||
/obj/item/ui_act(action, params)
|
||||
|
||||
@@ -545,6 +545,7 @@
|
||||
H.set_heartattack(FALSE)
|
||||
H.revive()
|
||||
H.emote("gasp")
|
||||
H.Jitter(100)
|
||||
if(tplus > tloss)
|
||||
H.setBrainLoss( max(0, min(99, ((tlimit - tplus) / tlimit * 100))))
|
||||
add_logs(user, H, "revived", defib)
|
||||
|
||||
@@ -155,15 +155,17 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
return
|
||||
|
||||
/obj/item/device/pda/attack_self(mob/user)
|
||||
if(!user.IsAdvancedToolUser())
|
||||
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
|
||||
return
|
||||
|
||||
. = ..()
|
||||
|
||||
var/datum/asset/assets = get_asset_datum(/datum/asset/simple/pda)
|
||||
assets.send(user)
|
||||
|
||||
user.set_machine(src)
|
||||
|
||||
if(hidden_uplink && hidden_uplink.active)
|
||||
hidden_uplink.interact(user)
|
||||
return
|
||||
|
||||
var/dat = "<!DOCTYPE html><html><head><title>Personal Data Assistant</title><link href=\"https://fonts.googleapis.com/css?family=Orbitron|Share+Tech+Mono|VT323\" rel=\"stylesheet\"></head><body bgcolor=\"" + background_color + "\"><style>body{" + font_mode + "}ul,ol{list-style-type: none;}a, a:link, a:visited, a:active, a:hover { color: #000000;text-decoration:none; }img {border-style:none;}a img{padding-right: 9px;}</style>"
|
||||
|
||||
|
||||
@@ -496,7 +498,9 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
if("Ringtone")
|
||||
var/t = input(U, "Please enter new ringtone", name, ttone) as text
|
||||
if(in_range(src, U) && loc == U && t)
|
||||
GET_COMPONENT(hidden_uplink, /datum/component/uplink)
|
||||
if(hidden_uplink && (trim(lowertext(t)) == trim(lowertext(lock_code))))
|
||||
hidden_uplink.locked = FALSE
|
||||
hidden_uplink.interact(U)
|
||||
to_chat(U, "The PDA softly beeps.")
|
||||
U << browse(null, "window=pda")
|
||||
@@ -822,8 +826,6 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
var/obj/item/photo/P = C
|
||||
photo = P.img
|
||||
to_chat(user, "<span class='notice'>You scan \the [C].</span>")
|
||||
else if(hidden_uplink && hidden_uplink.active)
|
||||
hidden_uplink.attackby(C, user, params)
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
/obj/item/cartridge/virus/message_header()
|
||||
return "<b>[charges] viral files left.</b><HR>"
|
||||
|
||||
|
||||
/obj/item/cartridge/virus/message_special(obj/item/device/pda/target)
|
||||
if (!istype(loc, /obj/item/device/pda))
|
||||
return "" //Sanity check, this shouldn't be possible.
|
||||
@@ -67,11 +67,12 @@
|
||||
var/difficulty = 0
|
||||
if(target.cartridge)
|
||||
difficulty += BitCount(target.cartridge.access&(CART_MEDICAL | CART_SECURITY | CART_ENGINE | CART_CLOWN | CART_JANITOR | CART_MANIFEST))
|
||||
if(target.cartridge.access & CART_MANIFEST)
|
||||
if(target.cartridge.access & CART_MANIFEST)
|
||||
difficulty++ //if cartridge has manifest access it has extra snowflake difficulty
|
||||
else
|
||||
difficulty += 2
|
||||
if(!target.detonatable || prob(difficulty * 15) || (target.hidden_uplink))
|
||||
GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, target)
|
||||
if(!target.detonatable || prob(difficulty * 15) || (hidden_uplink))
|
||||
U.show_message("<span class='danger'>An error flashes on your [src].</span>", 1)
|
||||
else
|
||||
U.show_message("<span class='notice'>Success!</span>", 1)
|
||||
@@ -92,14 +93,14 @@
|
||||
charges--
|
||||
var/lock_code = "[rand(100,999)] [pick(GLOB.phonetic_alphabet)]"
|
||||
to_chat(U, "<span class='notice'>Virus Sent! The unlock code to the target is: [lock_code]</span>")
|
||||
if(!target.hidden_uplink)
|
||||
var/obj/item/device/uplink/uplink = new(target)
|
||||
target.hidden_uplink = uplink
|
||||
GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, target)
|
||||
if(!hidden_uplink)
|
||||
hidden_uplink = target.LoadComponent(/datum/component/uplink)
|
||||
target.lock_code = lock_code
|
||||
else
|
||||
target.hidden_uplink.hidden_crystals += target.hidden_uplink.telecrystals //Temporarially hide the PDA's crystals, so you can't steal telecrystals.
|
||||
target.hidden_uplink.telecrystals = telecrystals
|
||||
hidden_uplink.hidden_crystals += hidden_uplink.telecrystals //Temporarially hide the PDA's crystals, so you can't steal telecrystals.
|
||||
hidden_uplink.telecrystals = telecrystals
|
||||
telecrystals = 0
|
||||
target.hidden_uplink.active = TRUE
|
||||
hidden_uplink.active = TRUE
|
||||
else
|
||||
to_chat(U, "PDA not found.")
|
||||
|
||||
@@ -155,7 +155,9 @@
|
||||
if(.)
|
||||
frequency = sanitize_frequency(tune, freerange)
|
||||
set_frequency(frequency)
|
||||
if(frequency == traitor_frequency && hidden_uplink)
|
||||
GET_COMPONENT(hidden_uplink, /datum/component/uplink)
|
||||
if(hidden_uplink && (frequency == traitor_frequency))
|
||||
hidden_uplink.locked = FALSE
|
||||
hidden_uplink.interact(usr)
|
||||
ui.close()
|
||||
if("listen")
|
||||
|
||||
@@ -0,0 +1,31 @@
|
||||
|
||||
// A collection of pre-set uplinks, for admin spawns.
|
||||
/obj/item/device/radio/uplink/Initialize(mapload, _owner, _tc_amount = 20)
|
||||
. = ..()
|
||||
icon_state = "radio"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
LoadComponent(/datum/component/uplink, _owner, FALSE, TRUE, null, _tc_amount)
|
||||
|
||||
/obj/item/device/radio/uplink/nuclear/Initialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(hidden_uplink, /datum/component/uplink)
|
||||
hidden_uplink.set_gamemode(/datum/game_mode/nuclear)
|
||||
|
||||
/obj/item/device/multitool/uplink/Initialize(mapload, _owner, _tc_amount = 20)
|
||||
. = ..()
|
||||
LoadComponent(/datum/component/uplink, _owner, FALSE, TRUE, null, _tc_amount)
|
||||
|
||||
/obj/item/pen/uplink/Initialize(mapload, _owner, _tc_amount = 20)
|
||||
. = ..()
|
||||
LoadComponent(/datum/component/uplink)
|
||||
traitor_unlock_degrees = 360
|
||||
|
||||
/obj/item/device/radio/uplink/old
|
||||
name = "dusty radio"
|
||||
desc = "A dusty looking radio."
|
||||
|
||||
/obj/item/device/radio/uplink/old/Initialize(mapload, _owner, _tc_amount = 10)
|
||||
. = ..()
|
||||
GET_COMPONENT(hidden_uplink, /datum/component/uplink)
|
||||
hidden_uplink.name = "dusty radio"
|
||||
@@ -1,42 +1,48 @@
|
||||
/obj/item/implant/uplink
|
||||
name = "uplink implant"
|
||||
desc = "Sneeki breeki."
|
||||
icon = 'icons/obj/radio.dmi'
|
||||
icon_state = "radio"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
origin_tech = "materials=4;magnets=4;programming=4;biotech=4;syndicate=5;bluespace=5"
|
||||
var/starting_tc = 0
|
||||
|
||||
/obj/item/implant/uplink/New()
|
||||
hidden_uplink = new(src)
|
||||
hidden_uplink.telecrystals = starting_tc
|
||||
..()
|
||||
|
||||
/obj/item/implant/uplink/implant(mob/living/target, mob/user, silent = 0)
|
||||
for(var/X in target.implants)
|
||||
if(istype(X, type))
|
||||
var/obj/item/implant/imp_e = X
|
||||
imp_e.hidden_uplink.telecrystals += hidden_uplink.telecrystals
|
||||
qdel(src)
|
||||
return 1
|
||||
|
||||
if(..())
|
||||
hidden_uplink.owner = "[user.key]"
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/item/implant/uplink/activate()
|
||||
if(hidden_uplink)
|
||||
hidden_uplink.interact(usr)
|
||||
|
||||
/obj/item/implanter/uplink
|
||||
name = "implanter (uplink)"
|
||||
imp_type = /obj/item/implant/uplink
|
||||
|
||||
/obj/item/implanter/uplink/precharged
|
||||
name = "implanter (precharged uplink)"
|
||||
imp_type = /obj/item/implant/uplink/precharged
|
||||
|
||||
/obj/item/implant/uplink/precharged
|
||||
starting_tc = 10
|
||||
/obj/item/implant/uplink
|
||||
name = "uplink implant"
|
||||
desc = "Sneeki breeki."
|
||||
icon = 'icons/obj/radio.dmi'
|
||||
icon_state = "radio"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
var/starting_tc = 0
|
||||
|
||||
/obj/item/implant/uplink/Initialize(mapload, _owner)
|
||||
. = ..()
|
||||
LoadComponent(/datum/component/uplink, _owner, TRUE, FALSE, null, starting_tc)
|
||||
|
||||
/obj/item/implant/uplink/implant(mob/living/target, mob/user, silent = 0)
|
||||
GET_COMPONENT(hidden_uplink, /datum/component/uplink)
|
||||
if(hidden_uplink)
|
||||
for(var/X in target.implants)
|
||||
if(istype(X, type))
|
||||
var/obj/item/implant/imp_e = X
|
||||
GET_COMPONENT_FROM(their_hidden_uplink, /datum/component/uplink, imp_e)
|
||||
if(their_hidden_uplink)
|
||||
their_hidden_uplink.telecrystals += hidden_uplink.telecrystals
|
||||
qdel(src)
|
||||
return TRUE
|
||||
else
|
||||
qdel(imp_e) //INFERIOR AND EMPTY!
|
||||
|
||||
if(..())
|
||||
if(hidden_uplink)
|
||||
hidden_uplink.owner = "[user.key]"
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/item/implant/uplink/activate()
|
||||
GET_COMPONENT(hidden_uplink, /datum/component/uplink)
|
||||
if(hidden_uplink)
|
||||
hidden_uplink.interact(usr)
|
||||
|
||||
/obj/item/implanter/uplink
|
||||
name = "implanter (uplink)"
|
||||
imp_type = /obj/item/implant/uplink
|
||||
|
||||
/obj/item/implanter/uplink/precharged
|
||||
name = "implanter (precharged uplink)"
|
||||
imp_type = /obj/item/implant/uplink/precharged
|
||||
|
||||
/obj/item/implant/uplink/precharged
|
||||
starting_tc = 10
|
||||
|
||||
@@ -9,13 +9,91 @@
|
||||
var/list/squeak_override //Weighted list; If you want your plush to have different squeak sounds use this
|
||||
var/stuffed = TRUE //If the plushie has stuffing in it
|
||||
var/obj/item/grenade/grenade //You can remove the stuffing from a plushie and add a grenade to it for *nefarious uses*
|
||||
//--love ~<3--
|
||||
gender = NEUTER
|
||||
var/obj/item/toy/plush/lover
|
||||
var/obj/item/toy/plush/partner
|
||||
var/obj/item/toy/plush/plush_child
|
||||
var/obj/item/toy/plush/paternal_parent //who initiated creation
|
||||
var/obj/item/toy/plush/maternal_parent //who owns, see love()
|
||||
var/list/scorned = list() //who the plush hates
|
||||
var/list/scorned_by = list() //who hates the plush, to remove external references on Destroy()
|
||||
var/heartbroken = FALSE
|
||||
var/vowbroken = FALSE
|
||||
var/young = FALSE
|
||||
var/mood_message
|
||||
var/list/love_message
|
||||
var/list/partner_message
|
||||
var/list/heartbroken_message
|
||||
var/list/vowbroken_message
|
||||
var/list/parent_message
|
||||
var/normal_desc
|
||||
//--end of love :'(--
|
||||
|
||||
/obj/item/toy/plush/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/squeak, squeak_override)
|
||||
|
||||
//have we decided if Pinocchio goes in the blue or pink aisle yet?
|
||||
if(gender == NEUTER)
|
||||
if(prob(50))
|
||||
gender = FEMALE
|
||||
else
|
||||
gender = MALE
|
||||
|
||||
love_message = list("\n[src] is so happy, \he could rip a seam!")
|
||||
partner_message = list("\n[src] has a ring on \his finger! It says bound to my dear [partner].")
|
||||
heartbroken_message = list("\n[src] looks so sad.")
|
||||
vowbroken_message = list("\n[src] lost \his ring...")
|
||||
parent_message = list("\n[src] can't remember what sleep is.")
|
||||
|
||||
normal_desc = desc
|
||||
|
||||
/obj/item/toy/plush/Destroy()
|
||||
QDEL_NULL(grenade)
|
||||
|
||||
//inform next of kin and... acquaintances
|
||||
if(partner)
|
||||
partner.bad_news(src)
|
||||
partner = null
|
||||
lover = null
|
||||
else if(lover)
|
||||
lover.bad_news(src)
|
||||
lover = null
|
||||
|
||||
if(paternal_parent)
|
||||
paternal_parent.bad_news(src)
|
||||
paternal_parent = null
|
||||
|
||||
if(maternal_parent)
|
||||
maternal_parent.bad_news(src)
|
||||
maternal_parent = null
|
||||
|
||||
if(plush_child)
|
||||
plush_child.bad_news(src)
|
||||
plush_child = null
|
||||
|
||||
var/i
|
||||
var/obj/item/toy/plush/P
|
||||
for(i=1, i<=scorned.len, i++)
|
||||
P = scorned[i]
|
||||
P.bad_news(src)
|
||||
scorned = null
|
||||
|
||||
for(i=1, i<=scorned_by.len, i++)
|
||||
P = scorned_by[i]
|
||||
P.bad_news(src)
|
||||
scorned_by = null
|
||||
|
||||
//null remaining lists
|
||||
squeak_override = null
|
||||
|
||||
love_message = null
|
||||
partner_message = null
|
||||
heartbroken_message = null
|
||||
vowbroken_message = null
|
||||
parent_message = null
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/item/toy/plush/handle_atom_del(atom/A)
|
||||
@@ -66,8 +144,221 @@
|
||||
var/turf/T = get_turf(user)
|
||||
log_game("[key_name(user)] added a grenade ([I.name]) to [src] at [COORD(T)].")
|
||||
return
|
||||
if(istype(I, /obj/item/toy/plush))
|
||||
love(I, user)
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/item/toy/plush/proc/love(obj/item/toy/plush/Kisser, mob/living/user) //~<3
|
||||
var/chance = 100 //to steal a kiss, surely there's a 100% chance no-one would reject a plush such as I?
|
||||
var/concern = 20 //perhaps something might cloud true love with doubt
|
||||
var/loyalty = 30 //why should another get between us?
|
||||
var/duty = 50 //conquering another's is what I live for
|
||||
|
||||
//we are not catholic
|
||||
if(young == TRUE || Kisser.young == TRUE)
|
||||
user.show_message("<span class='notice'>[src] plays tag with [Kisser].</span>", 1,
|
||||
"<span class='notice'>They're happy.</span>", 0)
|
||||
Kisser.cheer_up()
|
||||
cheer_up()
|
||||
|
||||
//never again
|
||||
else if(Kisser in scorned)
|
||||
//message, visible, alternate message, neither visible nor audible
|
||||
user.show_message("<span class='notice'>[src] rejects the advances of [Kisser]!</span>", 1,
|
||||
"<span class='notice'>That didn't feel like it worked.</span>", 0)
|
||||
else if(src in Kisser.scorned)
|
||||
user.show_message("<span class='notice'>[Kisser] realises who [src] is and turns away.</span>", 1,
|
||||
"<span class='notice'>That didn't feel like it worked.</span>", 0)
|
||||
|
||||
//first comes love
|
||||
else if(Kisser.lover != src && Kisser.partner != src) //cannot be lovers or married
|
||||
if(Kisser.lover) //if the initiator has a lover
|
||||
Kisser.lover.heartbreak(Kisser) //the old lover can get over the kiss-and-run whilst the kisser has some fun
|
||||
chance -= concern //one heart already broken, what does another mean?
|
||||
if(lover) //if the recipient has a lover
|
||||
chance -= loyalty //mustn't... but those lips
|
||||
if(partner) //if the recipient has a partner
|
||||
chance -= duty //do we mate for life?
|
||||
|
||||
if(prob(chance)) //did we bag a date?
|
||||
user.visible_message("<span class='notice'>[user] makes [Kisser] kiss [src]!</span>",
|
||||
"<span class='notice'>You make [Kisser] kiss [src]!</span>")
|
||||
if(lover) //who cares for the past, we live in the present
|
||||
lover.heartbreak(src)
|
||||
new_lover(Kisser)
|
||||
Kisser.new_lover(src)
|
||||
else
|
||||
user.show_message("<span class='notice'>[src] rejects the advances of [Kisser], maybe next time?</span>", 1,
|
||||
"<span class='notice'>That didn't feel like it worked, this time.</span>", 0)
|
||||
|
||||
//then comes marriage
|
||||
else if(Kisser.lover == src && Kisser.partner != src) //need to be lovers (assumes loving is a two way street) but not married (also assumes similar)
|
||||
user.visible_message("<span class='notice'>[user] pronounces [Kisser] and [src] married! D'aw.</span>",
|
||||
"<span class='notice'>You pronounce [Kisser] and [src] married!</span>")
|
||||
new_partner(Kisser)
|
||||
Kisser.new_partner(src)
|
||||
|
||||
//then comes a baby in a baby's carriage, or an adoption in an adoption's orphanage
|
||||
else if(Kisser.partner == src && !plush_child) //the one advancing does not take ownership of the child and we have a one child policy in the toyshop
|
||||
user.visible_message("<span class='notice'>[user] is going to break [Kisser] and [src] by bashing them like that.</span>",
|
||||
"<span class='notice'>[Kisser] passionately embraces [src] in your hands. Look away you perv!</span>")
|
||||
plop(Kisser)
|
||||
user.visible_message("<span class='notice'>Something drops at the feet of [user].</span>",
|
||||
"<span class='notice'>The miracle of oh god did that just come out of [src]?!</span>")
|
||||
|
||||
//then comes protection, or abstinence if we are catholic
|
||||
else if(Kisser.partner == src && plush_child)
|
||||
user.visible_message("<span class='notice'>[user] makes [Kisser] nuzzle [src]!</span>",
|
||||
"<span class='notice'>You make [Kisser] nuzzle [src]!</span>")
|
||||
|
||||
//then oh fuck something unexpected happened
|
||||
else
|
||||
user.show_message("<span class='warning'>[Kisser] and [src] don't know what to do with one another.</span>", 0)
|
||||
|
||||
/obj/item/toy/plush/proc/heartbreak(obj/item/toy/plush/Brutus)
|
||||
if(lover != Brutus)
|
||||
to_chat(world, "lover != Brutus")
|
||||
return //why are we considering someone we don't love?
|
||||
|
||||
scorned.Add(Brutus)
|
||||
Brutus.scorned_by(src)
|
||||
|
||||
lover = null
|
||||
Brutus.lover = null //feeling's mutual
|
||||
|
||||
heartbroken = TRUE
|
||||
mood_message = pick(heartbroken_message)
|
||||
|
||||
if(partner == Brutus) //oh dear...
|
||||
partner = null
|
||||
Brutus.partner = null //it'd be weird otherwise
|
||||
vowbroken = TRUE
|
||||
mood_message = pick(vowbroken_message)
|
||||
|
||||
update_desc()
|
||||
|
||||
/obj/item/toy/plush/proc/scorned_by(obj/item/toy/plush/Outmoded)
|
||||
scorned_by.Add(Outmoded)
|
||||
|
||||
/obj/item/toy/plush/proc/new_lover(obj/item/toy/plush/Juliet)
|
||||
if(lover == Juliet)
|
||||
return //nice try
|
||||
lover = Juliet
|
||||
|
||||
cheer_up()
|
||||
lover.cheer_up()
|
||||
|
||||
mood_message = pick(love_message)
|
||||
update_desc()
|
||||
|
||||
if(partner) //who?
|
||||
partner = null //more like who cares
|
||||
|
||||
/obj/item/toy/plush/proc/new_partner(obj/item/toy/plush/Apple_of_my_eye)
|
||||
if(partner == Apple_of_my_eye)
|
||||
return //double marriage is just insecurity
|
||||
if(lover != Apple_of_my_eye)
|
||||
return //union not born out of love will falter
|
||||
|
||||
partner = Apple_of_my_eye
|
||||
|
||||
heal_memories()
|
||||
partner.heal_memories()
|
||||
|
||||
mood_message = pick(partner_message)
|
||||
update_desc()
|
||||
|
||||
/obj/item/toy/plush/proc/plop(obj/item/toy/plush/Daddy)
|
||||
if(partner != Daddy)
|
||||
return //we do not have bastards in our toyshop
|
||||
|
||||
if(prob(50)) //it has my eyes
|
||||
plush_child = new type(get_turf(loc))
|
||||
else //it has your eyes
|
||||
plush_child = new Daddy.type(get_turf(loc))
|
||||
|
||||
plush_child.make_young(src, Daddy)
|
||||
|
||||
/obj/item/toy/plush/proc/make_young(obj/item/toy/plush/Mama, obj/item/toy/plush/Dada)
|
||||
if(Mama == Dada)
|
||||
return //cloning is reserved for plants and spacemen
|
||||
|
||||
maternal_parent = Mama
|
||||
paternal_parent = Dada
|
||||
young = TRUE
|
||||
name = "[Mama] Jr" //Icelandic naming convention pending
|
||||
normal_desc = "[src] is a little baby of [maternal_parent] and [paternal_parent]!" //original desc won't be used so the child can have moods
|
||||
update_desc()
|
||||
|
||||
Mama.mood_message = pick(Mama.parent_message)
|
||||
Mama.update_desc()
|
||||
Dada.mood_message = pick(Dada.parent_message)
|
||||
Dada.update_desc()
|
||||
|
||||
/obj/item/toy/plush/proc/bad_news(obj/item/toy/plush/Deceased) //cotton to cotton, sawdust to sawdust
|
||||
var/is_that_letter_for_me = FALSE
|
||||
if(partner == Deceased) //covers marriage
|
||||
is_that_letter_for_me = TRUE
|
||||
partner = null
|
||||
lover = null
|
||||
else if(lover == Deceased) //covers lovers
|
||||
is_that_letter_for_me = TRUE
|
||||
lover = null
|
||||
|
||||
//covers children
|
||||
if(maternal_parent == Deceased)
|
||||
is_that_letter_for_me = TRUE
|
||||
maternal_parent = null
|
||||
|
||||
if(paternal_parent == Deceased)
|
||||
is_that_letter_for_me = TRUE
|
||||
paternal_parent = null
|
||||
|
||||
//covers parents
|
||||
if(plush_child == Deceased)
|
||||
is_that_letter_for_me = TRUE
|
||||
plush_child = null
|
||||
|
||||
//covers bad memories
|
||||
if(Deceased in scorned)
|
||||
scorned.Remove(Deceased)
|
||||
cheer_up() //what cold button eyes you have
|
||||
|
||||
if(Deceased in scorned_by)
|
||||
scorned_by.Remove(Deceased)
|
||||
|
||||
//all references to the departed should be cleaned up by now
|
||||
|
||||
if(is_that_letter_for_me)
|
||||
heartbroken = TRUE
|
||||
mood_message = pick(heartbroken_message)
|
||||
update_desc()
|
||||
|
||||
/obj/item/toy/plush/proc/cheer_up() //it'll be all right
|
||||
if(!heartbroken)
|
||||
return //you cannot make smile what is already
|
||||
if(vowbroken)
|
||||
return //it's a pretty big deal
|
||||
|
||||
heartbroken = !heartbroken
|
||||
|
||||
if(mood_message in heartbroken_message)
|
||||
mood_message = null
|
||||
update_desc()
|
||||
|
||||
/obj/item/toy/plush/proc/heal_memories() //time fixes all wounds
|
||||
if(!vowbroken)
|
||||
vowbroken = !vowbroken
|
||||
if(mood_message in vowbroken_message)
|
||||
mood_message = null
|
||||
cheer_up()
|
||||
|
||||
/obj/item/toy/plush/proc/update_desc()
|
||||
desc = normal_desc
|
||||
if(mood_message)
|
||||
desc += mood_message
|
||||
|
||||
/obj/item/toy/plush/carpplushie
|
||||
name = "space carp plushie"
|
||||
desc = "An adorable stuffed toy that resembles a space carp."
|
||||
@@ -88,6 +379,7 @@
|
||||
desc = "An adorable plushie of the clockwork justiciar himself with new and improved spring arm action."
|
||||
icon_state = "plushvar"
|
||||
var/obj/item/toy/plush/narplush/clash_target
|
||||
gender = MALE //he's a boy, right?
|
||||
|
||||
/obj/item/toy/plush/plushvar/Moved()
|
||||
. = ..()
|
||||
@@ -173,6 +465,7 @@
|
||||
desc = "A small stuffed doll of the elder god nar'sie. Who thought this was a good children's toy?"
|
||||
icon_state = "narplush"
|
||||
var/clashing
|
||||
gender = FEMALE //it's canon if the toy is
|
||||
|
||||
/obj/item/toy/plush/narplush/Moved()
|
||||
. = ..()
|
||||
@@ -198,7 +491,7 @@
|
||||
|
||||
/obj/item/toy/plush/nukeplushie
|
||||
name = "operative plushie"
|
||||
desc = "An stuffed toy that resembles a syndicate nuclear operative. The tag claims operatives to be purely fictitious."
|
||||
desc = "A stuffed toy that resembles a syndicate nuclear operative. The tag claims operatives to be purely fictitious."
|
||||
icon_state = "plushie_nuke"
|
||||
item_state = "plushie_nuke"
|
||||
attack_verb = list("shot", "nuked", "detonated")
|
||||
@@ -210,4 +503,5 @@
|
||||
icon_state = "plushie_slime"
|
||||
item_state = "plushie_slime"
|
||||
attack_verb = list("blorbled", "slimed", "absorbed")
|
||||
squeak_override = list('sound/effects/blobattack.ogg' = 1)
|
||||
squeak_override = list('sound/effects/blobattack.ogg' = 1)
|
||||
gender = FEMALE //given all the jokes and drawings, I'm not sure the xenobiologists would make a slimeboy
|
||||
|
||||
@@ -13,18 +13,16 @@
|
||||
if(target == user) //You can't go around smacking people with crystals to find out if they have an uplink or not.
|
||||
for(var/obj/item/implant/uplink/I in target)
|
||||
if(I && I.imp_in)
|
||||
I.hidden_uplink.telecrystals += amount
|
||||
use(amount)
|
||||
to_chat(user, "<span class='notice'>You press [src] onto yourself and charge your hidden uplink.</span>")
|
||||
GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, I)
|
||||
if(hidden_uplink)
|
||||
hidden_uplink.telecrystals += amount
|
||||
use(amount)
|
||||
to_chat(user, "<span class='notice'>You press [src] onto yourself and charge your hidden uplink.</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/stack/telecrystal/afterattack(obj/item/I, mob/user, proximity)
|
||||
if(!proximity)
|
||||
return
|
||||
if(isitem(I) && I.hidden_uplink && I.hidden_uplink.active) //No metagaming by using this on every PDA around just to see if it gets used up.
|
||||
I.hidden_uplink.telecrystals += amount
|
||||
use(amount)
|
||||
to_chat(user, "<span class='notice'>You slot [src] into [I] and charge its internal uplink.</span>")
|
||||
else if(istype(I, /obj/item/cartridge/virus/frame))
|
||||
if(istype(I, /obj/item/cartridge/virus/frame))
|
||||
var/obj/item/cartridge/virus/frame/cart = I
|
||||
if(!cart.charges)
|
||||
to_chat(user, "<span class='notice'>[cart] is out of charges, it's refusing to accept [src].</span>")
|
||||
@@ -32,6 +30,8 @@
|
||||
cart.telecrystals += amount
|
||||
use(amount)
|
||||
to_chat(user, "<span class='notice'>You slot [src] into [cart]. The next time it's used, it will also give telecrystals.</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/stack/telecrystal/five
|
||||
amount = 5
|
||||
|
||||
@@ -40,14 +40,14 @@
|
||||
icon_state = "pod_g"
|
||||
|
||||
/obj/structure/showcase/machinery/oldpod
|
||||
name = "damaged cyrogenic pod"
|
||||
desc = "A damaged cyrogenic pod long since lost to time, including its former occupant..."
|
||||
name = "damaged cryogenic pod"
|
||||
desc = "A damaged cryogenic pod long since lost to time, including its former occupant..."
|
||||
icon = 'icons/obj/cryogenic2.dmi'
|
||||
icon_state = "sleeper-open"
|
||||
|
||||
/obj/structure/showcase/machinery/oldpod/used
|
||||
name = "opened cyrogenic pod"
|
||||
desc = "Cyrogenic pod that has recently discharged its occupand. The pod appears non-functional."
|
||||
name = "opened cryogenic pod"
|
||||
desc = "A cryogenic pod that has recently discharged its occupant. The pod appears non-functional."
|
||||
|
||||
/obj/structure/showcase/cyborg/old
|
||||
name = "Cyborg Statue"
|
||||
|
||||
@@ -177,8 +177,8 @@
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/structure/statue/plasma/proc/PlasmaBurn()
|
||||
atmos_spawn_air("plasma=400;TEMP=1000")
|
||||
/obj/structure/statue/plasma/proc/PlasmaBurn(exposed_temperature)
|
||||
atmos_spawn_air("plasma=[oreAmount*10];TEMP=[exposed_temperature]")
|
||||
deconstruct(FALSE)
|
||||
|
||||
/obj/structure/statue/plasma/proc/ignite(exposed_temperature)
|
||||
|
||||
+5
-2
@@ -1,4 +1,4 @@
|
||||
/proc/playsound(atom/source, soundin, vol as num, vary, extrarange as num, falloff, frequency = null, channel = 0, pressure_affected = TRUE)
|
||||
/proc/playsound(atom/source, soundin, vol as num, vary, extrarange as num, falloff, frequency = null, channel = 0, pressure_affected = TRUE, ignore_walls = TRUE)
|
||||
if(isarea(source))
|
||||
throw EXCEPTION("playsound(): source is an area")
|
||||
return
|
||||
@@ -11,7 +11,10 @@
|
||||
// Looping through the player list has the added bonus of working for mobs inside containers
|
||||
var/sound/S = sound(get_sfx(soundin))
|
||||
var/maxdistance = (world.view + extrarange) * 3
|
||||
for(var/P in GLOB.player_list)
|
||||
var/list/listeners = GLOB.player_list
|
||||
if(!ignore_walls) //these sounds don't carry through walls
|
||||
listeners = listeners & hearers(maxdistance,turf_source)
|
||||
for(var/P in listeners)
|
||||
var/mob/M = P
|
||||
if(!M || !M.client)
|
||||
continue
|
||||
|
||||
@@ -214,7 +214,7 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
|
||||
if(heard_by_no_admins && usr && usr.ckey != initiator_ckey)
|
||||
heard_by_no_admins = FALSE
|
||||
send2irc(initiator_ckey, "Ticket #[id]: Answered by [key_name(usr)]")
|
||||
_interactions += "[gameTimestamp()]: [formatted_message]"
|
||||
_interactions += "[time_stamp()]: [formatted_message]"
|
||||
|
||||
//Removes the ahelp verb and returns it after 2 minutes
|
||||
/datum/admin_help/proc/TimeoutVerb()
|
||||
|
||||
@@ -218,15 +218,6 @@
|
||||
desc = "This wand uses healing magics to heal and revive. The years of the cold have weakened the magic inside the wand."
|
||||
max_charges = 5
|
||||
|
||||
/obj/item/device/radio/uplink/old
|
||||
name = "dusty radio"
|
||||
desc = "A dusty looking radio."
|
||||
|
||||
/obj/item/device/radio/uplink/old/Initialize()
|
||||
. = ..()
|
||||
hidden_uplink.name = "dusty radio"
|
||||
hidden_uplink.telecrystals = 10
|
||||
|
||||
/obj/effect/mob_spawn/human/syndicatesoldier/coldres
|
||||
name = "Syndicate Snow Operative"
|
||||
outfit = /datum/outfit/snowsyndie/corpse
|
||||
|
||||
@@ -196,10 +196,6 @@
|
||||
for(var/I in assembly_components)
|
||||
var/obj/item/integrated_circuit/IC = I
|
||||
IC.external_examine(user)
|
||||
if(istype(IC, /obj/item/integrated_circuit/output/screen))
|
||||
var/obj/item/integrated_circuit/output/screen/S
|
||||
if(S.stuff_to_display)
|
||||
to_chat(user, "There's a little screen labeled '[S]', which displays '[S.stuff_to_display]'.")
|
||||
if(opened)
|
||||
interact(user)
|
||||
|
||||
|
||||
@@ -6,8 +6,8 @@
|
||||
desc = "This somewhat complicated system allows one to slot in a gun, direct it towards a position, and remotely fire it."
|
||||
extended_desc = "The firing mechanism can slot in any energy weapon. \
|
||||
The first and second inputs need to be numbers. They are coordinates for the gun to fire at, relative to the machine itself. \
|
||||
The 'fire' activator will cause the mechanism to attempt to fire the weapon at the coordinates, if possible. Mode is switch between\
|
||||
letal(TRUE) or stun(FALSE) modes.It uses internal battery of weapon."
|
||||
The 'fire' activator will cause the mechanism to attempt to fire the weapon at the coordinates, if possible. Mode is switch between \
|
||||
lethal (TRUE) or stun (FALSE) modes.It uses internal battery of weapon."
|
||||
complexity = 20
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
size = 3
|
||||
@@ -302,15 +302,15 @@
|
||||
var/max_items = 10
|
||||
|
||||
/obj/item/integrated_circuit/manipulation/grabber/do_work()
|
||||
var/turf/T = get_turf(src)
|
||||
var/atom/movable/acting_object = get_object()
|
||||
var/turf/T = get_turf(acting_object)
|
||||
var/obj/item/AM = get_pin_data_as_type(IC_INPUT, 1, /obj/item)
|
||||
if(AM)
|
||||
var/turf/P = get_turf(AM)
|
||||
var/mode = get_pin_data(IC_INPUT, 2)
|
||||
|
||||
if(mode == 1)
|
||||
if(P.Adjacent(T))
|
||||
if((contents.len < max_items) && AM && (AM.w_class <= max_w_class))
|
||||
if(AM.Adjacent(acting_object) && isturf(AM.loc))
|
||||
if((contents.len < max_items) && (!max_w_class || AM.w_class <= max_w_class))
|
||||
AM.forceMove(src)
|
||||
if(mode == 0)
|
||||
if(contents.len)
|
||||
@@ -372,11 +372,14 @@
|
||||
var/target_y_rel = round(get_pin_data(IC_INPUT, 2))
|
||||
var/obj/item/A = get_pin_data_as_type(IC_INPUT, 3, /obj/item)
|
||||
|
||||
if(!A || A.anchored || (A.w_class > max_w_class))
|
||||
if(!A || A.anchored || A.throwing)
|
||||
return
|
||||
|
||||
if(max_w_class && (A.w_class > max_w_class))
|
||||
return
|
||||
|
||||
var/atom/movable/acting_object = get_object()
|
||||
if(!A.Adjacent(acting_object) && !(A in acting_object.GetAllContents()))
|
||||
if(!(A.Adjacent(acting_object) && isturf(A.loc)) && !(A in acting_object.GetAllContents()))
|
||||
return
|
||||
|
||||
var/turf/T = get_turf(acting_object)
|
||||
|
||||
@@ -17,7 +17,11 @@
|
||||
stuff_to_display = null
|
||||
|
||||
/obj/item/integrated_circuit/output/screen/any_examine(mob/user)
|
||||
to_chat(user, "There is a little screen labeled '[name]', which displays [!isnull(stuff_to_display) ? "'[stuff_to_display]'" : "nothing"].")
|
||||
var/shown_label = ""
|
||||
if(displayed_name && displayed_name != name)
|
||||
shown_label = " labeled '[displayed_name]'"
|
||||
|
||||
to_chat(user, "There is \a [src][shown_label], which displays [!isnull(stuff_to_display) ? "'[stuff_to_display]'" : "nothing"].")
|
||||
|
||||
/obj/item/integrated_circuit/output/screen/do_work()
|
||||
var/datum/integrated_io/I = inputs[1]
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
return ITALICS | REDUCE_RANGE
|
||||
|
||||
/mob/living/brain/lingcheck()
|
||||
return 0
|
||||
return LINGHIVE_NONE
|
||||
|
||||
/mob/living/brain/treat_message(message)
|
||||
message = capitalize(message)
|
||||
|
||||
@@ -453,9 +453,9 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
|
||||
var/obj/item/bodypart/head/HD = H.get_bodypart("head")
|
||||
|
||||
if(!(H.disabilities & HUSK))
|
||||
if(HD && !(H.disabilities & HUSK))
|
||||
// lipstick
|
||||
if(H.lip_style && (LIPS in species_traits) && HD)
|
||||
if(H.lip_style && (LIPS in species_traits))
|
||||
var/mutable_appearance/lip_overlay = mutable_appearance('icons/mob/human_face.dmi', "lips_[H.lip_style]", -BODY_LAYER)
|
||||
lip_overlay.color = H.lip_color
|
||||
if(OFFSET_FACE in H.dna.species.offset_features)
|
||||
@@ -464,13 +464,18 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
standing += lip_overlay
|
||||
|
||||
// eyes
|
||||
if((EYECOLOR in species_traits) && HD)
|
||||
var/mutable_appearance/eye_overlay = mutable_appearance('icons/mob/human_face.dmi', "eyes", -BODY_LAYER)
|
||||
var/has_eyes = H.getorganslot(ORGAN_SLOT_EYES)
|
||||
var/mutable_appearance/eye_overlay
|
||||
if(!has_eyes)
|
||||
eye_overlay = mutable_appearance('icons/mob/human_face.dmi', "eyes_missing", -BODY_LAYER)
|
||||
else
|
||||
eye_overlay = mutable_appearance('icons/mob/human_face.dmi', "eyes", -BODY_LAYER)
|
||||
if((EYECOLOR in species_traits) && has_eyes)
|
||||
eye_overlay.color = "#" + H.eye_color
|
||||
if(OFFSET_FACE in H.dna.species.offset_features)
|
||||
eye_overlay.pixel_x += H.dna.species.offset_features[OFFSET_FACE][1]
|
||||
eye_overlay.pixel_y += H.dna.species.offset_features[OFFSET_FACE][2]
|
||||
standing += eye_overlay
|
||||
if(OFFSET_FACE in H.dna.species.offset_features)
|
||||
eye_overlay.pixel_x += H.dna.species.offset_features[OFFSET_FACE][1]
|
||||
eye_overlay.pixel_y += H.dna.species.offset_features[OFFSET_FACE][2]
|
||||
standing += eye_overlay
|
||||
|
||||
//Underwear, Undershirts & Socks
|
||||
if(!(NO_UNDERWEAR in species_traits))
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
id = "abductor"
|
||||
say_mod = "gibbers"
|
||||
sexes = FALSE
|
||||
species_traits = list(NOBLOOD,NOBREATH,VIRUSIMMUNE,NOGUNS,NOHUNGER)
|
||||
species_traits = list(SPECIES_ORGANIC,NOBLOOD,NOBREATH,VIRUSIMMUNE,NOGUNS,NOHUNGER)
|
||||
mutanttongue = /obj/item/organ/tongue/abductor
|
||||
var/scientist = FALSE // vars to not pollute spieces list with castes
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "Android"
|
||||
id = "android"
|
||||
say_mod = "states"
|
||||
species_traits = list(NOBREATH,RESISTHOT,RESISTCOLD,RESISTPRESSURE,NOFIRE,NOBLOOD,VIRUSIMMUNE,PIERCEIMMUNE,NOHUNGER,EASYLIMBATTACHMENT)
|
||||
species_traits = list(SPECIES_ROBOTIC,NOBREATH,RESISTHOT,RESISTCOLD,RESISTPRESSURE,NOFIRE,NOBLOOD,PIERCEIMMUNE,NOHUNGER,EASYLIMBATTACHMENT)
|
||||
meat = null
|
||||
damage_overlay_type = "synth"
|
||||
mutanttongue = /obj/item/organ/tongue/robot
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "Angel"
|
||||
id = "angel"
|
||||
default_color = "FFFFFF"
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS)
|
||||
species_traits = list(SPECIES_ORGANIC,EYECOLOR,HAIR,FACEHAIR,LIPS)
|
||||
mutant_bodyparts = list("tail_human", "ears", "wings")
|
||||
default_features = list("mcolor" = "FFF", "tail_human" = "None", "ears" = "None", "wings" = "Angel")
|
||||
use_skintones = 1
|
||||
|
||||
@@ -15,5 +15,5 @@
|
||||
attack_sound = 'sound/weapons/resonator_blast.ogg'
|
||||
blacklisted = 1
|
||||
use_skintones = 0
|
||||
species_traits = list(RADIMMUNE,VIRUSIMMUNE,NOBLOOD,PIERCEIMMUNE,EYECOLOR,NODISMEMBER,NOHUNGER)
|
||||
sexes = 0
|
||||
species_traits = list(SPECIES_ORGANIC,RADIMMUNE,VIRUSIMMUNE,NOBLOOD,PIERCEIMMUNE,EYECOLOR,NODISMEMBER,NOHUNGER)
|
||||
sexes = 0
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "dullahan"
|
||||
id = "dullahan"
|
||||
default_color = "FFFFFF"
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,NOBREATH,NOHUNGER)
|
||||
species_traits = list(SPECIES_ORGANIC,EYECOLOR,HAIR,FACEHAIR,LIPS,NOBREATH,NOHUNGER)
|
||||
mutant_bodyparts = list("tail_human", "ears", "wings")
|
||||
default_features = list("mcolor" = "FFF", "tail_human" = "None", "ears" = "None", "wings" = "None")
|
||||
use_skintones = TRUE
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
name = "Flyperson"
|
||||
id = "fly"
|
||||
say_mod = "buzzes"
|
||||
species_traits = list(SPECIES_ORGANIC)
|
||||
mutanttongue = /obj/item/organ/tongue/fly
|
||||
mutantliver = /obj/item/organ/liver/fly
|
||||
mutantstomach = /obj/item/organ/stomach/fly
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "Mammal"
|
||||
id = "mammal"
|
||||
default_color = "4B4B4B"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,HAIR)
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,HAIR,SPECIES_ORGANIC)
|
||||
mutant_bodyparts = list("mam_tail", "mam_ears", "mam_body_markings", "snout", "taur")
|
||||
default_features = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "body_markings" = "None", "mam_tail" = "None", "mam_ears" = "None", "mam_body_markings" = "None", "taur" = "None")
|
||||
attack_verb = "claw"
|
||||
@@ -24,7 +24,7 @@
|
||||
id = "avian"
|
||||
say_mod = "chirps"
|
||||
default_color = "BCAC9B"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,HAIR)
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,HAIR,SPECIES_ORGANIC)
|
||||
mutant_bodyparts = list("snout", "wings", "taur", "mam_tail", "mam_body_markings", "taur")
|
||||
default_features = list("snout" = "Sharp", "wings" = "None", "taur" = "None", "mam_body_markings" = "Hawk")
|
||||
attack_verb = "peck"
|
||||
@@ -45,7 +45,7 @@
|
||||
name = "Aquatic"
|
||||
id = "aquatic"
|
||||
default_color = "BCAC9B"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,HAIR)
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,HAIR,SPECIES_ORGANIC)
|
||||
mutant_bodyparts = list("mam_tail", "mam_body_markings", "mam_ears", "taur")
|
||||
default_features = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF","mam_tail" = "shark", "mam_body_markings" = "None", "mam_ears" = "None")
|
||||
attack_verb = "bite"
|
||||
@@ -66,7 +66,7 @@
|
||||
name = "Insect"
|
||||
id = "insect"
|
||||
default_color = "BCAC9B"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,HAIR)
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,HAIR,SPECIES_ORGANIC)
|
||||
mutant_bodyparts = list("mam_body_markings", "mam_ears", "mam_tail", "taur")
|
||||
default_features = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "mam_body_markings" = "moth", "mam_tail" = "None", "mam_ears" = "None")
|
||||
attack_verb = "flutter" //wat?
|
||||
@@ -90,7 +90,7 @@
|
||||
id = "xeno"
|
||||
say_mod = "hisses"
|
||||
default_color = "00FF00"
|
||||
species_traits = list(MUTCOLORS,LIPS,DIGITIGRADE,PIERCEIMMUNE)
|
||||
species_traits = list(MUTCOLORS,LIPS,DIGITIGRADE,PIERCEIMMUNE,SPECIES_ORGANIC)
|
||||
mutant_bodyparts = list("xenotail", "xenohead", "xenodorsal", "taur","mam_body_markings")
|
||||
default_features = list("xenotail"="xeno","xenohead"="standard","xenodorsal"="standard","mcolor" = "0F0","mcolor2" = "0F0","mcolor3" = "0F0","taur" = "None","mam_body_markings" = "xeno")
|
||||
heatmod = 1.3
|
||||
@@ -220,7 +220,7 @@
|
||||
name = "DataShark"
|
||||
id = "datashark"
|
||||
default_color = "BCAC9B"
|
||||
species_traits = list(MUTCOLORS_PARTSONLY,EYECOLOR,LIPS,HAIR)
|
||||
species_traits = list(MUTCOLORS_PARTSONLY,EYECOLOR,LIPS,HAIR,SPECIES_ORGANIC)
|
||||
mutant_bodyparts = list("mam_tail", "mam_body_markings")
|
||||
default_features = list("mam_tail" = "datashark", "mam_body_markings" = "None")
|
||||
attack_verb = "bite"
|
||||
@@ -234,7 +234,7 @@
|
||||
name = "Guilmon"
|
||||
id = "guilmon"
|
||||
default_color = "4B4B4B"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,HAIR)
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,HAIR,SPECIES_ORGANIC)
|
||||
mutant_bodyparts = list("mam_tail", "mam_ears", "mam_body_markings")
|
||||
default_features = list("mcolor" = "FFF", "mcolor2" = "FFF", "mcolor3" = "FFF", "mam_tail" = "guilmon", "mam_ears" = "guilmon", "mam_body_markings" = "guilmon")
|
||||
attack_verb = "claw"
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Animated beings of stone. They have increased defenses, and do not need to breathe. They're also slow as fuuuck.
|
||||
name = "Golem"
|
||||
id = "iron golem"
|
||||
species_traits = list(NOBREATH,RESISTHOT,RESISTCOLD,RESISTPRESSURE,NOFIRE,NOGUNS,NOBLOOD,RADIMMUNE,VIRUSIMMUNE,PIERCEIMMUNE,NODISMEMBER,MUTCOLORS,NO_UNDERWEAR)
|
||||
species_traits = list(SPECIES_INORGANIC,NOBREATH,RESISTHOT,RESISTCOLD,RESISTPRESSURE,NOFIRE,NOGUNS,NOBLOOD,RADIMMUNE,PIERCEIMMUNE,NODISMEMBER,MUTCOLORS,NO_UNDERWEAR)
|
||||
mutant_organs = list(/obj/item/organ/adamantine_resonator)
|
||||
speedmod = 2
|
||||
armor = 55
|
||||
@@ -76,7 +76,7 @@
|
||||
fixed_mut_color = "a3d"
|
||||
meat = /obj/item/ore/plasma
|
||||
//Can burn and takes damage from heat
|
||||
species_traits = list(NOBREATH,RESISTCOLD,RESISTPRESSURE,NOGUNS,NOBLOOD,RADIMMUNE,VIRUSIMMUNE,PIERCEIMMUNE,NODISMEMBER,MUTCOLORS,NO_UNDERWEAR)
|
||||
species_traits = list(SPECIES_INORGANIC,NOBREATH,RESISTCOLD,RESISTPRESSURE,NOGUNS,NOBLOOD,RADIMMUNE,PIERCEIMMUNE,NODISMEMBER,MUTCOLORS,NO_UNDERWEAR)
|
||||
info_text = "As a <span class='danger'>Plasma Golem</span>, you burn easily. Be careful, if you get hot enough while burning, you'll blow up!"
|
||||
heatmod = 0 //fine until they blow up
|
||||
prefix = "Plasma"
|
||||
@@ -242,7 +242,7 @@
|
||||
fixed_mut_color = "49311c"
|
||||
meat = /obj/item/stack/sheet/mineral/wood
|
||||
//Can burn and take damage from heat
|
||||
species_traits = list(NOBREATH,RESISTCOLD,RESISTPRESSURE,NOGUNS,NOBLOOD,RADIMMUNE,VIRUSIMMUNE,PIERCEIMMUNE,NODISMEMBER,MUTCOLORS,NO_UNDERWEAR)
|
||||
species_traits = list(SPECIES_ORGANIC,NOBREATH,RESISTCOLD,RESISTPRESSURE,NOGUNS,NOBLOOD,RADIMMUNE,PIERCEIMMUNE,NODISMEMBER,MUTCOLORS,NO_UNDERWEAR)
|
||||
armor = 30
|
||||
burnmod = 1.25
|
||||
heatmod = 1.5
|
||||
@@ -549,7 +549,7 @@
|
||||
limbs_id = "cultgolem"
|
||||
sexes = FALSE
|
||||
info_text = "As a <span class='danger'>Runic Golem</span>, you possess eldritch powers granted by the Elder God Nar'Sie."
|
||||
species_traits = list(NOBREATH,RESISTHOT,RESISTCOLD,RESISTPRESSURE,NOFIRE,NOGUNS,NOBLOOD,RADIMMUNE,VIRUSIMMUNE,PIERCEIMMUNE,NODISMEMBER,NO_UNDERWEAR) //no mutcolors
|
||||
species_traits = list(SPECIES_INORGANIC,NOBREATH,RESISTHOT,RESISTCOLD,RESISTPRESSURE,NOFIRE,NOGUNS,NOBLOOD,RADIMMUNE,PIERCEIMMUNE,NODISMEMBER,NO_UNDERWEAR) //no mutcolors
|
||||
prefix = "Runic"
|
||||
|
||||
var/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/shift/golem/phase_shift
|
||||
@@ -602,7 +602,7 @@
|
||||
limbs_id = "clockgolem"
|
||||
info_text = "<span class='bold alloy'>As a </span><span class='bold brass'>clockwork golem</span><span class='bold alloy'>, you are faster than \
|
||||
other types of golem (being a machine), and are immune to electric shocks.</span>"
|
||||
species_traits = list(NO_UNDERWEAR, NOTRANSSTING, NOBREATH, NOZOMBIE, VIRUSIMMUNE, RADIMMUNE, NOBLOOD, RESISTCOLD, RESISTPRESSURE, PIERCEIMMUNE)
|
||||
species_traits = list(SPECIES_INORGANIC,NO_UNDERWEAR, NOTRANSSTING, NOBREATH, NOZOMBIE, RADIMMUNE, NOBLOOD, RESISTCOLD, RESISTPRESSURE, PIERCEIMMUNE)
|
||||
armor = 20 //Reinforced, but much less so to allow for fast movement
|
||||
attack_verb = "smash"
|
||||
attack_sound = 'sound/magic/clockwork/anima_fragment_attack.ogg'
|
||||
@@ -653,7 +653,7 @@
|
||||
limbs_id = "clothgolem"
|
||||
sexes = FALSE
|
||||
info_text = "As a <span class='danger'>Cloth Golem</span>, you are able to reform yourself after death, provided your remains aren't burned or destroyed. You are, of course, very flammable."
|
||||
species_traits = list(NOBREATH,RESISTCOLD,RESISTPRESSURE,NOGUNS,NOBLOOD,RADIMMUNE,VIRUSIMMUNE,PIERCEIMMUNE,NODISMEMBER,NO_UNDERWEAR) //no mutcolors, and can burn
|
||||
species_traits = list(SPECIES_UNDEAD,NOBREATH,RESISTCOLD,RESISTPRESSURE,NOGUNS,NOBLOOD,RADIMMUNE,PIERCEIMMUNE,NODISMEMBER,NO_UNDERWEAR) //no mutcolors, and can burn
|
||||
armor = 15 //feels no pain, but not too resistant
|
||||
burnmod = 2 // don't get burned
|
||||
speedmod = 1 // not as heavy as stone
|
||||
|
||||
@@ -2,9 +2,9 @@
|
||||
name = "Human"
|
||||
id = "human"
|
||||
default_color = "FFFFFF"
|
||||
species_traits = list(MUTCOLORS_PARTSONLY,EYECOLOR,HAIR,FACEHAIR,LIPS)
|
||||
mutant_bodyparts = list("tail_human", "ears", "taur")
|
||||
default_features = list("tail_human" = "None", "ears" = "None", "taur" = "none")
|
||||
species_traits = list(MUTCOLORS_PARTSONLY,SPECIES_ORGANIC,EYECOLOR,HAIR,FACEHAIR,LIPS)
|
||||
mutant_bodyparts = list("tail_human", "ears", "wings", "taur")
|
||||
default_features = list("mcolor" = "FFF", "tail_human" = "None", "ears" = "None", "wings" = "None", "taur" = "none")
|
||||
use_skintones = 1
|
||||
skinned_type = /obj/item/stack/sheet/animalhide/human
|
||||
disliked_food = GROSS | RAW
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
id = "jelly"
|
||||
default_color = "00FF90"
|
||||
say_mod = "chirps"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,NOBLOOD,VIRUSIMMUNE,TOXINLOVER)
|
||||
species_traits = list(SPECIES_ORGANIC,MUTCOLORS,EYECOLOR,NOBLOOD,VIRUSIMMUNE,TOXINLOVER)
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/slime
|
||||
exotic_blood = "slimejelly"
|
||||
damage_overlay_type = ""
|
||||
@@ -101,7 +101,7 @@
|
||||
name = "Slimeperson"
|
||||
id = "slime"
|
||||
default_color = "00FFFF"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,NOBLOOD,VIRUSIMMUNE, TOXINLOVER)
|
||||
species_traits = list(SPECIES_ORGANIC,MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,NOBLOOD,VIRUSIMMUNE, TOXINLOVER)
|
||||
say_mod = "says"
|
||||
hair_color = "mutcolor"
|
||||
hair_alpha = 150
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
id = "lizard"
|
||||
say_mod = "hisses"
|
||||
default_color = "00FF00"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,HAIR,FACEHAIR)
|
||||
species_traits = list(SPECIES_ORGANIC,MUTCOLORS,EYECOLOR,LIPS, HAIR, FACEHAIR)
|
||||
mutant_bodyparts = list("tail_lizard", "snout", "spines", "horns", "frills", "body_markings", "legs", "taur")
|
||||
mutanttongue = /obj/item/organ/tongue/lizard
|
||||
mutanttail = /obj/item/organ/tail/lizard
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
say_mod = "rattles"
|
||||
sexes = 0
|
||||
meat = /obj/item/stack/sheet/mineral/plasma
|
||||
species_traits = list(NOBLOOD,RESISTCOLD,RADIMMUNE,NOTRANSSTING,VIRUSIMMUNE,NOHUNGER)
|
||||
species_traits = list(SPECIES_INORGANIC,NOBLOOD,RESISTCOLD,RADIMMUNE,NOTRANSSTING,NOHUNGER)
|
||||
mutantlungs = /obj/item/organ/lungs/plasmaman
|
||||
mutanttongue = /obj/item/organ/tongue/bone/plasmaman
|
||||
mutantliver = /obj/item/organ/liver/plasmaman
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
name = "Podperson"
|
||||
id = "pod"
|
||||
default_color = "59CE00"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR)
|
||||
species_traits = list(SPECIES_ORGANIC,MUTCOLORS,EYECOLOR)
|
||||
attack_verb = "slash"
|
||||
attack_sound = 'sound/weapons/slice.ogg'
|
||||
miss_sound = 'sound/weapons/slashmiss.ogg'
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
blacklisted = 1
|
||||
ignored_by = list(/mob/living/simple_animal/hostile/faithless)
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/shadow
|
||||
species_traits = list(NOBREATH,NOBLOOD,RADIMMUNE,VIRUSIMMUNE)
|
||||
species_traits = list(SPECIES_ORGANIC,NOBREATH,NOBLOOD,RADIMMUNE,VIRUSIMMUNE)
|
||||
|
||||
dangerous_existence = 1
|
||||
mutanteyes = /obj/item/organ/eyes/night_vision
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
blacklisted = 1
|
||||
sexes = 0
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/skeleton
|
||||
species_traits = list(NOBREATH,RESISTHOT,RESISTCOLD,RESISTPRESSURE,NOBLOOD,RADIMMUNE,VIRUSIMMUNE,PIERCEIMMUNE,NOHUNGER,EASYDISMEMBER,EASYLIMBATTACHMENT)
|
||||
species_traits = list(SPECIES_UNDEAD,NOBREATH,RESISTHOT,RESISTCOLD,RESISTPRESSURE,NOBLOOD,RADIMMUNE,PIERCEIMMUNE,NOHUNGER,EASYDISMEMBER,EASYLIMBATTACHMENT)
|
||||
mutanttongue = /obj/item/organ/tongue/bone
|
||||
damage_overlay_type = ""//let's not show bloody wounds or burns over bones.
|
||||
disliked_food = NONE
|
||||
|
||||
@@ -3,13 +3,13 @@
|
||||
id = "synth"
|
||||
say_mod = "beep boops" //inherited from a user's real species
|
||||
sexes = 0
|
||||
species_traits = list(NOTRANSSTING,NOBREATH,VIRUSIMMUNE,NODISMEMBER,NOHUNGER) //all of these + whatever we inherit from the real species
|
||||
species_traits = list(SPECIES_ROBOTIC,NOTRANSSTING,NOBREATH,VIRUSIMMUNE,NODISMEMBER,NOHUNGER) //all of these + whatever we inherit from the real species
|
||||
dangerous_existence = 1
|
||||
blacklisted = 1
|
||||
meat = null
|
||||
damage_overlay_type = "synth"
|
||||
limbs_id = "synth"
|
||||
var/list/initial_species_traits = list(NOTRANSSTING,NOBREATH,VIRUSIMMUNE,NODISMEMBER,NOHUNGER,NO_DNA_COPY) //for getting these values back for assume_disguise()
|
||||
var/list/initial_species_traits = list(SPECIES_ROBOTIC,NOTRANSSTING,NOBREATH,VIRUSIMMUNE,NODISMEMBER,NOHUNGER,NO_DNA_COPY) //for getting these values back for assume_disguise()
|
||||
var/disguise_fail_health = 75 //When their health gets to this level their synthflesh partially falls off
|
||||
var/datum/species/fake_species = null //a species to do most of our work for us, unless we're damaged
|
||||
|
||||
@@ -41,7 +41,8 @@
|
||||
say_mod = S.say_mod
|
||||
sexes = S.sexes
|
||||
species_traits = initial_species_traits.Copy()
|
||||
species_traits.Add(S.species_traits)
|
||||
species_traits |= S.species_traits
|
||||
species_traits -= list(SPECIES_ORGANIC, SPECIES_INORGANIC, SPECIES_UNDEAD)
|
||||
attack_verb = S.attack_verb
|
||||
attack_sound = S.attack_sound
|
||||
miss_sound = S.miss_sound
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "vampire"
|
||||
id = "vampire"
|
||||
default_color = "FFFFFF"
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,NOHUNGER,NOBREATH,DRINKSBLOOD)
|
||||
species_traits = list(SPECIES_UNDEAD,EYECOLOR,HAIR,FACEHAIR,LIPS,NOHUNGER,NOBREATH,DRINKSBLOOD)
|
||||
mutant_bodyparts = list("tail_human", "ears", "wings")
|
||||
default_features = list("mcolor" = "FFF", "tail_human" = "None", "ears" = "None", "wings" = "None")
|
||||
exotic_bloodtype = "U"
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
sexes = 0
|
||||
blacklisted = 1
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/zombie
|
||||
species_traits = list(NOBREATH,RESISTCOLD,RESISTPRESSURE,NOBLOOD,RADIMMUNE,NOZOMBIE,EASYDISMEMBER,EASYLIMBATTACHMENT,NOTRANSSTING)
|
||||
species_traits = list(SPECIES_UNDEAD,NOBREATH,RESISTCOLD,RESISTPRESSURE,NOBLOOD,RADIMMUNE,NOZOMBIE,EASYDISMEMBER,EASYLIMBATTACHMENT,NOTRANSSTING)
|
||||
mutanttongue = /obj/item/organ/tongue/zombie
|
||||
var/static/list/spooks = list('sound/hallucinations/growl1.ogg','sound/hallucinations/growl2.ogg','sound/hallucinations/growl3.ogg','sound/hallucinations/veryfar_noise.ogg','sound/hallucinations/wail.ogg')
|
||||
disliked_food = NONE
|
||||
@@ -73,6 +73,7 @@
|
||||
id = "goofzombies"
|
||||
limbs_id = "zombie" //They look like zombies
|
||||
sexes = 0
|
||||
species_traits = list(SPECIES_ORGANIC)
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/zombie
|
||||
mutanttongue = /obj/item/organ/tongue/zombie
|
||||
|
||||
|
||||
@@ -248,7 +248,7 @@
|
||||
if(prob(D.infectivity))
|
||||
D.spread()
|
||||
|
||||
if(stat != DEAD)
|
||||
if(stat != DEAD && !D.process_dead)
|
||||
D.stage_act()
|
||||
|
||||
//todo generalize this and move hud out
|
||||
|
||||
@@ -1016,4 +1016,15 @@
|
||||
|
||||
/mob/living/proc/add_abilities_to_panel()
|
||||
for(var/obj/effect/proc_holder/A in abilities)
|
||||
statpanel("[A.panel]",A.get_panel_text(),A)
|
||||
statpanel("[A.panel]",A.get_panel_text(),A)
|
||||
|
||||
/mob/living/lingcheck()
|
||||
if(mind)
|
||||
var/datum/antagonist/changeling/changeling = mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
if(changeling)
|
||||
if(changeling.changeling_speak)
|
||||
return LINGHIVE_LING
|
||||
return LINGHIVE_OUTSIDER
|
||||
if(mind && mind.linglink)
|
||||
return LINGHIVE_LINK
|
||||
return LINGHIVE_NONE
|
||||
|
||||
@@ -72,6 +72,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
|
||||
/mob/living/say(message, bubble_type,var/list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE)
|
||||
var/static/list/crit_allowed_modes = list(MODE_WHISPER = TRUE, MODE_CHANGELING = TRUE, MODE_ALIEN = TRUE)
|
||||
var/static/list/unconscious_allowed_modes = list(MODE_CHANGELING = TRUE, MODE_ALIEN = TRUE)
|
||||
var/key = get_key(message)
|
||||
|
||||
var/static/list/one_character_prefix = list(MODE_HEADSET = TRUE, MODE_ROBOT = TRUE, MODE_WHISPER = TRUE)
|
||||
|
||||
@@ -134,8 +135,11 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
|
||||
// AIs use inherent channels for the holopad. Most inherent channels
|
||||
// ignore the language argument however.
|
||||
|
||||
if(handle_inherent_channels(message, message_mode, language)) //Hiveminds, binary chat & holopad.
|
||||
return
|
||||
var/datum/saymode/SM = SSradio.saymodes[key]
|
||||
if(key && SM)
|
||||
if(!SM.handle_message(src, message, language))
|
||||
return
|
||||
|
||||
|
||||
if(!can_speak_vocal(message))
|
||||
to_chat(src, "<span class='warning'>You find yourself unable to speak!</span>")
|
||||
@@ -264,7 +268,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
|
||||
INVOKE_ASYNC(GLOBAL_PROC, /.proc/flick_overlay, I, speech_bubble_recipients, 30)
|
||||
|
||||
/mob/proc/binarycheck()
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
/mob/living/can_speak(message) //For use outside of Say()
|
||||
if(can_speak_basic(message) && can_speak_vocal(message))
|
||||
@@ -307,6 +311,11 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
|
||||
var/key_symbol = lowertext(copytext(message, 2, 3))
|
||||
return GLOB.department_radio_keys[key_symbol]
|
||||
|
||||
/mob/living/proc/get_key(message)
|
||||
var/key = copytext(message, 1, 2)
|
||||
if(key in GLOB.department_radio_prefixes)
|
||||
return lowertext(copytext(message, 2, 3))
|
||||
|
||||
/mob/living/proc/get_message_language(message)
|
||||
if(copytext(message, 1, 2) == ",")
|
||||
var/key = copytext(message, 2, 3)
|
||||
@@ -316,60 +325,6 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
|
||||
return LD
|
||||
return null
|
||||
|
||||
/mob/living/proc/handle_inherent_channels(message, message_mode)
|
||||
if(message_mode == MODE_CHANGELING)
|
||||
switch(lingcheck())
|
||||
if(3)
|
||||
var/msg = "<i><font color=#800040><b>[src.mind]:</b> [message]</font></i>"
|
||||
for(var/_M in GLOB.mob_list)
|
||||
var/mob/M = _M
|
||||
if(M in GLOB.dead_mob_list)
|
||||
var/link = FOLLOW_LINK(M, src)
|
||||
to_chat(M, "[link] [msg]")
|
||||
else
|
||||
switch(M.lingcheck())
|
||||
if(3)
|
||||
to_chat(M, msg)
|
||||
if(2)
|
||||
to_chat(M, msg)
|
||||
if(1)
|
||||
if(prob(40))
|
||||
to_chat(M, "<i><font color=#800080>We can faintly sense an outsider trying to communicate through the hivemind...</font></i>")
|
||||
if(2)
|
||||
var/datum/antagonist/changeling/changeling = mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
var/msg = "<i><font color=#800080><b>[changeling.changelingID]:</b> [message]</font></i>"
|
||||
log_talk(src,"[changeling.changelingID]/[key] : [message]",LOGSAY)
|
||||
for(var/_M in GLOB.mob_list)
|
||||
var/mob/M = _M
|
||||
if(M in GLOB.dead_mob_list)
|
||||
var/link = FOLLOW_LINK(M, src)
|
||||
to_chat(M, "[link] [msg]")
|
||||
else
|
||||
switch(M.lingcheck())
|
||||
if(3)
|
||||
to_chat(M, msg)
|
||||
if(2)
|
||||
to_chat(M, msg)
|
||||
if(1)
|
||||
if(prob(40))
|
||||
to_chat(M, "<i><font color=#800080>We can faintly sense another of our kind trying to communicate through the hivemind...</font></i>")
|
||||
if(1)
|
||||
to_chat(src, "<i><font color=#800080>Our senses have not evolved enough to be able to communicate this way...</font></i>")
|
||||
return TRUE
|
||||
if(message_mode == MODE_ALIEN)
|
||||
if(hivecheck())
|
||||
alien_talk(message)
|
||||
return TRUE
|
||||
if(message_mode == MODE_VOCALCORDS)
|
||||
if(iscarbon(src))
|
||||
var/mob/living/carbon/C = src
|
||||
var/obj/item/organ/vocal_cords/V = C.getorganslot(ORGAN_SLOT_VOICE)
|
||||
if(V && V.can_speak_with())
|
||||
V.handle_speech(message) //message
|
||||
V.speak_with(message) //action
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/proc/treat_message(message)
|
||||
if(getBrainLoss() >= 60)
|
||||
message = derpspeech(message, stuttering)
|
||||
@@ -408,22 +363,9 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
|
||||
return ITALICS | REDUCE_RANGE
|
||||
|
||||
if(MODE_BINARY)
|
||||
if(binarycheck())
|
||||
robot_talk(message)
|
||||
return ITALICS | REDUCE_RANGE //Does not return 0 since this is only reached by humans, not borgs or AIs.
|
||||
return 0
|
||||
|
||||
/mob/living/lingcheck() //1 is ling w/ no hivemind. 2 is ling w/hivemind. 3 is ling victim being linked into hivemind.
|
||||
if(mind)
|
||||
var/datum/antagonist/changeling/changeling = mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
if(changeling)
|
||||
if(changeling.changeling_speak)
|
||||
return 2
|
||||
return 1
|
||||
if(mind && mind.linglink)
|
||||
return 3
|
||||
return 0
|
||||
|
||||
/mob/living/say_mod(input, message_mode)
|
||||
if(message_mode == MODE_WHISPER)
|
||||
. = verb_whisper
|
||||
|
||||
@@ -31,15 +31,6 @@
|
||||
else
|
||||
return ..()
|
||||
|
||||
/mob/living/silicon/ai/handle_inherent_channels(message, message_mode, language)
|
||||
. = ..()
|
||||
if(.)
|
||||
return .
|
||||
|
||||
if(message_mode == MODE_HOLOPAD)
|
||||
holopad_talk(message, language)
|
||||
return 1
|
||||
|
||||
//For holopads only. Usable by AI.
|
||||
/mob/living/silicon/ai/proc/holopad_talk(message, language)
|
||||
|
||||
|
||||
@@ -57,14 +57,3 @@
|
||||
return MODE_ROBOT
|
||||
else
|
||||
return .
|
||||
|
||||
/mob/living/silicon/handle_inherent_channels(message, message_mode)
|
||||
. = ..()
|
||||
if(.)
|
||||
return .
|
||||
|
||||
if(message_mode == MODE_BINARY)
|
||||
if(binarycheck())
|
||||
robot_talk(message)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
@@ -34,7 +34,8 @@
|
||||
|
||||
/mob/living/simple_animal/drone/syndrone/Initialize()
|
||||
. = ..()
|
||||
internal_storage.hidden_uplink.telecrystals = 10
|
||||
GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, internal_storage)
|
||||
hidden_uplink.telecrystals = 10
|
||||
|
||||
/mob/living/simple_animal/drone/syndrone/Login()
|
||||
..()
|
||||
@@ -47,7 +48,8 @@
|
||||
|
||||
/mob/living/simple_animal/drone/syndrone/badass/Initialize()
|
||||
. = ..()
|
||||
internal_storage.hidden_uplink.telecrystals = 30
|
||||
GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, internal_storage)
|
||||
hidden_uplink.telecrystals = 30
|
||||
var/obj/item/implant/weapons_auth/W = new/obj/item/implant/weapons_auth(src)
|
||||
W.implant(src)
|
||||
|
||||
|
||||
@@ -3,14 +3,6 @@
|
||||
/////////////
|
||||
//Drone speach
|
||||
|
||||
/mob/living/simple_animal/drone/handle_inherent_channels(message, message_mode)
|
||||
if(message_mode == MODE_BINARY)
|
||||
drone_chat(message)
|
||||
return 1
|
||||
else
|
||||
..()
|
||||
|
||||
|
||||
/mob/living/simple_animal/drone/get_spans()
|
||||
return ..() | SPAN_ROBOT
|
||||
|
||||
|
||||
@@ -1,18 +1,18 @@
|
||||
/mob/living/simple_animal/hostile/creature
|
||||
name = "creature"
|
||||
desc = "A sanity-destroying otherthing."
|
||||
icon_state = "otherthing"
|
||||
icon_living = "otherthing"
|
||||
icon_dead = "otherthing-dead"
|
||||
health = 80
|
||||
maxHealth = 80
|
||||
obj_damage = 100
|
||||
melee_damage_lower = 25
|
||||
melee_damage_upper = 50
|
||||
attacktext = "chomps"
|
||||
attack_sound = 'sound/weapons/bite.ogg'
|
||||
faction = list("creature")
|
||||
speak_emote = list("screams")
|
||||
gold_core_spawnable = HOSTILE_SPAWN
|
||||
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
|
||||
minbodytemp = 0
|
||||
/mob/living/simple_animal/hostile/creature
|
||||
name = "creature"
|
||||
desc = "A sanity-destroying otherthing."
|
||||
icon_state = "otherthing"
|
||||
icon_living = "otherthing"
|
||||
icon_dead = "otherthing-dead"
|
||||
health = 80
|
||||
maxHealth = 80
|
||||
obj_damage = 100
|
||||
melee_damage_lower = 25
|
||||
melee_damage_upper = 50
|
||||
attacktext = "chomps"
|
||||
attack_sound = 'sound/weapons/bite.ogg'
|
||||
faction = list("creature")
|
||||
speak_emote = list("screams")
|
||||
gold_core_spawnable = HOSTILE_SPAWN
|
||||
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
|
||||
minbodytemp = 0
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
/mob/proc/whisper(message, datum/language/language=null)
|
||||
say(message, language) //only living mobs actually whisper, everything else just talks
|
||||
|
||||
/mob/verb/me_verb(message as message)
|
||||
/mob/verb/me_verb(message as text)
|
||||
set name = "Me"
|
||||
set category = "IC"
|
||||
|
||||
@@ -27,8 +27,7 @@
|
||||
to_chat(usr, "<span class='danger'>Speech is currently admin-disabled.</span>")
|
||||
return
|
||||
|
||||
var/list/replace_chars = list("\n"=" ","\t"=" ")
|
||||
message = copytext(sanitize(message, replace_chars), 1, (MAX_MESSAGE_LEN*2))
|
||||
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
|
||||
|
||||
usr.emote("me",1,message)
|
||||
|
||||
@@ -80,4 +79,4 @@
|
||||
return 0
|
||||
|
||||
/mob/proc/lingcheck()
|
||||
return 0
|
||||
return LINGHIVE_NONE
|
||||
|
||||
@@ -99,19 +99,13 @@
|
||||
if(deg && (deg > 0 && deg <= 360))
|
||||
degrees = deg
|
||||
to_chat(user, "<span class='notice'>You rotate the top of the pen to [degrees] degrees.</span>")
|
||||
GET_COMPONENT(hidden_uplink, /datum/component/uplink)
|
||||
if(hidden_uplink && degrees == traitor_unlock_degrees)
|
||||
to_chat(user, "<span class='warning'>Your pen makes a clicking noise, before quickly rotating back to 0 degrees!</span>")
|
||||
degrees = 0
|
||||
hidden_uplink.locked = FALSE
|
||||
hidden_uplink.interact(user)
|
||||
|
||||
|
||||
/obj/item/pen/attackby(obj/item/I, mob/user, params)
|
||||
if(hidden_uplink)
|
||||
return hidden_uplink.attackby(I, user, params)
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/item/pen/attack(mob/living/M, mob/user,stealth)
|
||||
if(!istype(M))
|
||||
return
|
||||
|
||||
@@ -89,6 +89,7 @@
|
||||
var/auto_name = 0
|
||||
var/failure_timer = 0
|
||||
var/force_update = 0
|
||||
var/emergency_lights = FALSE
|
||||
var/update_state = -1
|
||||
var/update_overlay = -1
|
||||
var/icon_update_needed = FALSE
|
||||
@@ -760,6 +761,7 @@
|
||||
"coverLocked" = coverlocked,
|
||||
"siliconUser" = user.has_unlimited_silicon_privilege || user.using_power_flow_console(),
|
||||
"malfStatus" = get_malf_status(user),
|
||||
"emergencyLights" = !emergency_lights,
|
||||
|
||||
"powerChannels" = list(
|
||||
list(
|
||||
@@ -899,6 +901,14 @@
|
||||
failure_timer = 0
|
||||
update_icon()
|
||||
update()
|
||||
if("emergency_lighting")
|
||||
emergency_lights = !emergency_lights
|
||||
for(var/area/A in area.related)
|
||||
for(var/obj/machinery/light/L in A)
|
||||
if(!initial(L.no_emergency)) //If there was an override set on creation, keep that override
|
||||
L.no_emergency = emergency_lights
|
||||
INVOKE_ASYNC(L, /obj/machinery/light/.proc/update, FALSE)
|
||||
CHECK_TICK
|
||||
return 1
|
||||
|
||||
/obj/machinery/power/apc/proc/toggle_breaker()
|
||||
|
||||
@@ -343,3 +343,17 @@
|
||||
|
||||
/obj/item/stock_parts/cell/beam_rifle/emp_act(severity)
|
||||
charge = Clamp((charge-(10000/severity)),0,maxcharge)
|
||||
|
||||
/obj/item/stock_parts/cell/emergency_light
|
||||
name = "miniature power cell"
|
||||
desc = "A tiny power cell with a very low power capacity. Used in light fixtures to power them in the event of an outage."
|
||||
maxcharge = 120 //Emergency lights use 0.2 W per tick, meaning ~10 minutes of emergency power from a cell
|
||||
materials = list(MAT_GLASS = 20)
|
||||
rating = 1
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
|
||||
/obj/item/stock_parts/cell/emergency_light/Initialize()
|
||||
. = ..()
|
||||
var/area/A = get_area(src)
|
||||
if(!A.lightswitch || !A.light_power)
|
||||
charge = 0 //For naturally depowered areas, we start with no power
|
||||
|
||||
@@ -49,12 +49,22 @@
|
||||
var/fixture_type = "tube"
|
||||
var/sheets_refunded = 2
|
||||
var/obj/machinery/light/newlight = null
|
||||
var/obj/item/stock_parts/cell/cell
|
||||
|
||||
/obj/structure/light_construct/New(loc, ndir, building)
|
||||
..()
|
||||
var/cell_connectors = TRUE
|
||||
|
||||
/obj/structure/light_construct/Initialize(mapload, ndir, building)
|
||||
. = ..()
|
||||
if(building)
|
||||
setDir(ndir)
|
||||
|
||||
/obj/structure/light_construct/Destroy()
|
||||
QDEL_NULL(cell)
|
||||
return ..()
|
||||
|
||||
/obj/structure/light_construct/get_cell()
|
||||
return cell
|
||||
|
||||
/obj/structure/light_construct/examine(mob/user)
|
||||
..()
|
||||
switch(src.stage)
|
||||
@@ -64,9 +74,38 @@
|
||||
to_chat(user, "It's wired.")
|
||||
if(3)
|
||||
to_chat(user, "The casing is closed.")
|
||||
if(cell_connectors)
|
||||
if(cell)
|
||||
to_chat(user, "You see [cell] inside the casing.")
|
||||
else
|
||||
to_chat(user, "The casing has no power cell for backup power.")
|
||||
else
|
||||
to_chat(user, "<span class='danger'>This casing doesn't support power cells for backup power.</span>")
|
||||
return
|
||||
|
||||
/obj/structure/light_construct/attackby(obj/item/W, mob/user, params)
|
||||
add_fingerprint(user)
|
||||
if(istype(W, /obj/item/stock_parts/cell))
|
||||
if(!cell_connectors)
|
||||
to_chat(user, "<span class='warning'>This [name] can't support a power cell!</span>")
|
||||
return
|
||||
if(W.flags_1 & NODROP_1)
|
||||
to_chat(user, "<span class='warning'>[W] is stuck to your hand!</span>")
|
||||
return
|
||||
user.dropItemToGround(W)
|
||||
if(cell)
|
||||
user.visible_message("<span class='notice'>[user] swaps [W] out for [src]'s cell.</span>", \
|
||||
"<span class='notice'>You swap [src]'s power cells.</span>")
|
||||
cell.forceMove(drop_location())
|
||||
user.put_in_hands(cell)
|
||||
else
|
||||
user.visible_message("<span class='notice'>[user] hooks up [W] to [src].</span>", \
|
||||
"<span class='notice'>You add [W] to [src].</span>")
|
||||
playsound(src, 'sound/machines/click.ogg', 50, TRUE)
|
||||
W.forceMove(src)
|
||||
cell = W
|
||||
add_fingerprint(user)
|
||||
return
|
||||
switch(stage)
|
||||
if(1)
|
||||
if(istype(W, /obj/item/wrench))
|
||||
@@ -124,6 +163,10 @@
|
||||
newlight = new /obj/machinery/light/small/built(loc)
|
||||
newlight.setDir(dir)
|
||||
transfer_fingerprints_to(newlight)
|
||||
if(cell)
|
||||
newlight.cell = cell
|
||||
cell.forceMove(newlight)
|
||||
cell = null
|
||||
qdel(src)
|
||||
return
|
||||
return ..()
|
||||
@@ -173,6 +216,11 @@
|
||||
|
||||
var/rigged = 0 // true if rigged to explode
|
||||
|
||||
var/obj/item/stock_parts/cell/cell
|
||||
var/start_with_cell = TRUE // if true, this fixture generates a very weak cell at roundstart
|
||||
var/emergency_mode = FALSE // if true, the light is in emergency mode
|
||||
var/no_emergency = FALSE // if true, this light cannot ever have an emergency mode
|
||||
|
||||
// the smaller bulb light fixture
|
||||
|
||||
/obj/machinery/light/small
|
||||
@@ -192,8 +240,10 @@
|
||||
|
||||
/obj/machinery/light/built
|
||||
icon_state = "tube-empty"
|
||||
start_with_cell = FALSE
|
||||
|
||||
/obj/machinery/light/built/New()
|
||||
/obj/machinery/light/built/Initialize()
|
||||
. = ..()
|
||||
status = LIGHT_EMPTY
|
||||
update(0)
|
||||
..()
|
||||
@@ -208,8 +258,10 @@
|
||||
|
||||
|
||||
// create a new lighting fixture
|
||||
/obj/machinery/light/New()
|
||||
..()
|
||||
/obj/machinery/light/Initialize()
|
||||
. = ..()
|
||||
if(start_with_cell && !no_emergency)
|
||||
cell = new/obj/item/stock_parts/cell/emergency_light(src)
|
||||
spawn(2)
|
||||
switch(fitting)
|
||||
if("tube")
|
||||
@@ -228,13 +280,17 @@
|
||||
if(A)
|
||||
on = FALSE
|
||||
// A.update_lights()
|
||||
QDEL_NULL(cell)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/light/update_icon()
|
||||
|
||||
switch(status) // set icon_states
|
||||
if(LIGHT_OK)
|
||||
icon_state = "[base_state][on]"
|
||||
if(emergency_mode)
|
||||
icon_state = "[base_state]_emergency"
|
||||
else
|
||||
icon_state = "[base_state][on]"
|
||||
if(LIGHT_EMPTY)
|
||||
icon_state = "[base_state]-empty"
|
||||
on = FALSE
|
||||
@@ -249,7 +305,7 @@
|
||||
// update the icon_state and luminosity of the light depending on its state
|
||||
/obj/machinery/light/proc/update(trigger = 1)
|
||||
|
||||
update_icon()
|
||||
emergency_mode = FALSE
|
||||
if(on)
|
||||
if(!light || light.light_range != brightness)
|
||||
switchcount++
|
||||
@@ -261,10 +317,14 @@
|
||||
burn_out()
|
||||
else
|
||||
use_power = ACTIVE_POWER_USE
|
||||
set_light(brightness)
|
||||
set_light(brightness, 1, "#FFFFFF")
|
||||
else if(has_emergency_power() && !turned_off())
|
||||
use_power = IDLE_POWER_USE
|
||||
emergency_mode = TRUE
|
||||
else
|
||||
use_power = IDLE_POWER_USE
|
||||
set_light(0)
|
||||
update_icon()
|
||||
|
||||
active_power_usage = (brightness * 10)
|
||||
if(on != on_gs)
|
||||
@@ -276,6 +336,12 @@
|
||||
removeStaticPower(static_power_used, STATIC_LIGHT)
|
||||
|
||||
|
||||
/obj/machinery/light/process()
|
||||
if(has_power() && cell)
|
||||
cell.charge = min(cell.maxcharge, cell.charge + 0.2) //Recharge emergency power automatically while not using it
|
||||
if(emergency_mode && !use_emergency_power(0.2))
|
||||
update(FALSE) //Disables emergency mode and sets the color to normal
|
||||
|
||||
/obj/machinery/light/proc/burn_out()
|
||||
if(status == LIGHT_OK)
|
||||
status = LIGHT_BURNED
|
||||
@@ -289,6 +355,9 @@
|
||||
on = (s && status == LIGHT_OK)
|
||||
update()
|
||||
|
||||
/obj/machinery/light/get_cell()
|
||||
return cell
|
||||
|
||||
// examine verb
|
||||
/obj/machinery/light/examine(mob/user)
|
||||
..()
|
||||
@@ -301,6 +370,8 @@
|
||||
to_chat(user, "The [fitting] is burnt out.")
|
||||
if(LIGHT_BROKEN)
|
||||
to_chat(user, "The [fitting] has been smashed.")
|
||||
if(cell)
|
||||
to_chat(user, "Its backup power charge meter reads [(cell.charge / cell.maxcharge) * 100]%.")
|
||||
|
||||
|
||||
|
||||
@@ -384,6 +455,10 @@
|
||||
drop_light_tube()
|
||||
new /obj/item/stack/cable_coil(loc, 1, "red")
|
||||
transfer_fingerprints_to(newlight)
|
||||
if(cell)
|
||||
newlight.cell = cell
|
||||
cell.forceMove(newlight)
|
||||
cell = null
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/light/attacked_by(obj/item/I, mob/living/user)
|
||||
@@ -415,6 +490,11 @@
|
||||
if(BURN)
|
||||
playsound(src.loc, 'sound/items/welder.ogg', 100, 1)
|
||||
|
||||
// returns if the light has power /but/ is manually turned off
|
||||
// if a light is turned off, it won't activate emergency power
|
||||
/obj/machinery/light/proc/turned_off()
|
||||
var/area/A = get_area(src)
|
||||
return !A.lightswitch && A.power_light
|
||||
|
||||
// returns whether this light has power
|
||||
// true if area has power and lightswitch is on
|
||||
@@ -422,6 +502,27 @@
|
||||
var/area/A = get_area(src)
|
||||
return A.lightswitch && A.power_light
|
||||
|
||||
// returns whether this light has emergency power
|
||||
// can also return if it has access to a certain amount of that power
|
||||
/obj/machinery/light/proc/has_emergency_power(pwr)
|
||||
if(no_emergency || !cell)
|
||||
return FALSE
|
||||
if(pwr ? cell.charge >= pwr : cell.charge)
|
||||
return status == LIGHT_OK
|
||||
|
||||
// attempts to use power from the installed emergency cell, returns true if it does and false if it doesn't
|
||||
/obj/machinery/light/proc/use_emergency_power(pwr = 0.2)
|
||||
if(!has_emergency_power(pwr))
|
||||
return FALSE
|
||||
if(cell.charge > 300) //it's meant to handle 120 W, ya doofus
|
||||
visible_message("<span class='warning'>[src] short-circuits from too powerful of a power cell!</span>")
|
||||
burn_out()
|
||||
return FALSE
|
||||
cell.use(pwr)
|
||||
set_light(brightness * 0.25, max(0.5, 0.75 * (cell.charge / cell.maxcharge)), "#FF3232") //RGB: 255, 50, 50
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/machinery/light/proc/flicker(var/amount = rand(10, 20))
|
||||
set waitfor = 0
|
||||
if(flickering)
|
||||
@@ -441,7 +542,9 @@
|
||||
// ai attack - make lights flicker, because why not
|
||||
|
||||
/obj/machinery/light/attack_ai(mob/user)
|
||||
src.flicker(1)
|
||||
no_emergency = !no_emergency
|
||||
to_chat(user, "<span class='notice'>Emergency lights for this fixture have been [no_emergency ? "disabled" : "enabled"].</span>")
|
||||
update(FALSE)
|
||||
return
|
||||
|
||||
// attack with hand - remove tube/bulb
|
||||
|
||||
@@ -344,10 +344,10 @@
|
||||
/obj/machinery/computer/turbine_computer/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
|
||||
data["working"] = (compressor.starter && compressor && compressor.turbine && !compressor.stat && !compressor.turbine.stat)
|
||||
data["connected"] = (compressor && compressor.turbine) ? TRUE : FALSE
|
||||
data["compressor_broke"] = (!compressor || compressor.stat) ? TRUE : FALSE
|
||||
data["turbine_broke"] = (!compressor || compressor.turbine.stat) ? TRUE : FALSE
|
||||
data["compressor_broke"] = (!compressor || (compressor.stat & BROKEN)) ? TRUE : FALSE
|
||||
data["turbine_broke"] = (!compressor || !compressor.turbine || (compressor.turbine.stat & BROKEN)) ? TRUE : FALSE
|
||||
data["broken"] = (data["compressor_broke"] || data["turbine_broke"])
|
||||
data["online"] = compressor.starter
|
||||
|
||||
data["power"] = DisplayPower(compressor.turbine.lastgen)
|
||||
@@ -360,9 +360,13 @@
|
||||
if(..())
|
||||
return
|
||||
switch(action)
|
||||
if("power")
|
||||
if("power-on")
|
||||
if(compressor && compressor.turbine)
|
||||
compressor.starter = !compressor.starter
|
||||
compressor.starter = TRUE
|
||||
. = TRUE
|
||||
if("power-off")
|
||||
if(compressor && compressor.turbine)
|
||||
compressor.starter = FALSE
|
||||
. = TRUE
|
||||
if("reconnect")
|
||||
locate_machinery()
|
||||
|
||||
@@ -799,3 +799,19 @@
|
||||
materials = list(MAT_METAL = 300, MAT_GLASS = 200)
|
||||
build_path = /obj/item/device/slime_scanner
|
||||
category = list("initial", "Misc")
|
||||
|
||||
/datum/design/miniature_power_cell
|
||||
name = "Light Fixture Battery"
|
||||
id = "miniature_power_cell"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_GLASS = 20)
|
||||
build_path = /obj/item/stock_parts/cell/emergency_light
|
||||
category = list("initial", "Electronics")
|
||||
|
||||
/datum/design/holodisk
|
||||
name = "Holodisk"
|
||||
id = "holodisk"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 1000)
|
||||
build_path = /obj/item/disk/holodisk
|
||||
category = list("initial", "Misc")
|
||||
|
||||
@@ -1,162 +0,0 @@
|
||||
GLOBAL_LIST_EMPTY(uplinks)
|
||||
|
||||
/**
|
||||
* Uplinks
|
||||
*
|
||||
* All /obj/item(s) have a hidden_uplink var. By default it's null. Give the item one with 'new(src') (it must be in it's contents). Then add 'uses.'
|
||||
* Use whatever conditionals you want to check that the user has an uplink, and then call interact() on their uplink.
|
||||
* You might also want the uplink menu to open if active. Check if the uplink is 'active' and then interact() with it.
|
||||
**/
|
||||
/obj/item/device/uplink
|
||||
name = "syndicate uplink"
|
||||
desc = "There is something wrong if you're examining this."
|
||||
var/active = FALSE
|
||||
var/lockable = TRUE
|
||||
var/telecrystals = 20
|
||||
var/selected_cat = null
|
||||
var/owner = null
|
||||
var/datum/game_mode/gamemode = null
|
||||
var/spent_telecrystals = 0
|
||||
var/purchase_log = ""
|
||||
var/list/uplink_items
|
||||
var/hidden_crystals = 0
|
||||
|
||||
/obj/item/device/uplink/Initialize()
|
||||
. = ..()
|
||||
GLOB.uplinks += src
|
||||
uplink_items = get_uplink_items(gamemode)
|
||||
|
||||
/obj/item/device/uplink/proc/set_gamemode(gamemode)
|
||||
src.gamemode = gamemode
|
||||
uplink_items = get_uplink_items(gamemode)
|
||||
|
||||
/obj/item/device/uplink/Destroy()
|
||||
GLOB.uplinks -= src
|
||||
return ..()
|
||||
|
||||
/obj/item/device/uplink/attackby(obj/item/I, mob/user, params)
|
||||
for(var/item in subtypesof(/datum/uplink_item))
|
||||
var/datum/uplink_item/UI = item
|
||||
var/path = null
|
||||
if(initial(UI.refund_path))
|
||||
path = initial(UI.refund_path)
|
||||
else
|
||||
path = initial(UI.item)
|
||||
var/cost = 0
|
||||
if(initial(UI.refund_amount))
|
||||
cost = initial(UI.refund_amount)
|
||||
else
|
||||
cost = initial(UI.cost)
|
||||
var/refundable = initial(UI.refundable)
|
||||
if(I.type == path && refundable && I.check_uplink_validity())
|
||||
telecrystals += cost
|
||||
spent_telecrystals -= cost
|
||||
to_chat(user, "<span class='notice'>[I] refunded.</span>")
|
||||
qdel(I)
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/device/uplink/interact(mob/user)
|
||||
active = TRUE
|
||||
if(user)
|
||||
ui_interact(user)
|
||||
|
||||
/obj/item/device/uplink/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.inventory_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "uplink", name, 450, 750, master_ui, state)
|
||||
ui.set_autoupdate(FALSE) // This UI is only ever opened by one person, and never is updated outside of user input.
|
||||
ui.set_style("syndicate")
|
||||
ui.open()
|
||||
|
||||
/obj/item/device/uplink/ui_data(mob/user)
|
||||
if(!user.mind)
|
||||
return
|
||||
var/list/data = list()
|
||||
data["telecrystals"] = telecrystals
|
||||
data["lockable"] = lockable
|
||||
|
||||
data["categories"] = list()
|
||||
for(var/category in uplink_items)
|
||||
var/list/cat = list(
|
||||
"name" = category,
|
||||
"items" = (category == selected_cat ? list() : null))
|
||||
if(category == selected_cat)
|
||||
for(var/item in uplink_items[category])
|
||||
var/datum/uplink_item/I = uplink_items[category][item]
|
||||
if(I.limited_stock == 0)
|
||||
continue
|
||||
if(I.restricted_roles.len)
|
||||
var/is_inaccessible = 1
|
||||
for(var/R in I.restricted_roles)
|
||||
if(R == user.mind.assigned_role)
|
||||
is_inaccessible = 0
|
||||
if(is_inaccessible)
|
||||
continue
|
||||
cat["items"] += list(list(
|
||||
"name" = I.name,
|
||||
"cost" = I.cost,
|
||||
"desc" = I.desc,
|
||||
))
|
||||
data["categories"] += list(cat)
|
||||
return data
|
||||
|
||||
|
||||
/obj/item/device/uplink/ui_act(action, params)
|
||||
if(!active)
|
||||
return
|
||||
|
||||
switch(action)
|
||||
if("buy")
|
||||
var/item = params["item"]
|
||||
|
||||
var/list/buyable_items = list()
|
||||
for(var/category in uplink_items)
|
||||
buyable_items += uplink_items[category]
|
||||
|
||||
if(item in buyable_items)
|
||||
var/datum/uplink_item/I = buyable_items[item]
|
||||
I.buy(usr, src)
|
||||
. = TRUE
|
||||
if("lock")
|
||||
active = FALSE
|
||||
telecrystals += hidden_crystals
|
||||
hidden_crystals = 0
|
||||
SStgui.close_uis(src)
|
||||
if("select")
|
||||
selected_cat = params["category"]
|
||||
return 1
|
||||
|
||||
|
||||
/obj/item/device/uplink/ui_host()
|
||||
return loc
|
||||
|
||||
// Refund certain items by hitting the uplink with it.
|
||||
/obj/item/device/radio/uplink/attackby(obj/item/I, mob/user, params)
|
||||
return hidden_uplink.attackby(I, user, params)
|
||||
|
||||
// A collection of pre-set uplinks, for admin spawns.
|
||||
/obj/item/device/radio/uplink/Initialize()
|
||||
. = ..()
|
||||
icon_state = "radio"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
hidden_uplink = new(src)
|
||||
hidden_uplink.active = TRUE
|
||||
hidden_uplink.lockable = FALSE
|
||||
|
||||
/obj/item/device/radio/uplink/nuclear/Initialize()
|
||||
. = ..()
|
||||
hidden_uplink.set_gamemode(/datum/game_mode/nuclear)
|
||||
|
||||
/obj/item/device/multitool/uplink/Initialize()
|
||||
. = ..()
|
||||
hidden_uplink = new(src)
|
||||
hidden_uplink.active = TRUE
|
||||
hidden_uplink.lockable = FALSE
|
||||
|
||||
/obj/item/pen/uplink/Initialize()
|
||||
. = ..()
|
||||
hidden_uplink = new(src)
|
||||
traitor_unlock_degrees = 360
|
||||
@@ -1,178 +0,0 @@
|
||||
/datum/uplink_item/stealthy_tools/syndi_borer
|
||||
name = "Syndicate Brain Slug"
|
||||
desc = "A small cortical borer, modified to be completely loyal to the owner. \
|
||||
Genetically infertile, these brain slugs can assist medically in a support role, or take direct action \
|
||||
to assist their host."
|
||||
item = /obj/item/antag_spawner/syndi_borer
|
||||
refundable = TRUE
|
||||
cost = 10
|
||||
surplus = 20 //Let's not have this be too common
|
||||
exclude_modes = list(/datum/game_mode/nuclear)
|
||||
|
||||
/datum/uplink_item/stealthy_tools/holoparasite
|
||||
name="Holoparasite Injector"
|
||||
desc="An injector containing a swarm of holographic parasites. \
|
||||
They mimic the function of the guardians employed by the Space Wizard Federation, and their form can be selected upon application \
|
||||
NOTE: The precise nature of the symbiosis required by the parasites renders them incompatible with changelings" //updated to actually describe what they do and warn traitorchans not to buy it
|
||||
item = /obj/item/storage/box/syndie_kit/holoparasite
|
||||
refundable = TRUE
|
||||
cost = 15
|
||||
surplus = 20 //Nobody needs a ton of parasites
|
||||
exclude_modes = list(/datum/game_mode/nuclear)
|
||||
refund_path = /obj/item/guardiancreator/tech/choose/traitor
|
||||
|
||||
|
||||
/obj/item/storage/box/syndie_kit/holoparasite
|
||||
name = "box"
|
||||
|
||||
/obj/item/storage/box/syndie_kit/holoparasite/PopulateContents()
|
||||
new /obj/item/guardiancreator/tech/choose/traitor(src)
|
||||
new /obj/item/paper/guides/antag/guardian(src)
|
||||
|
||||
/datum/uplink_item/dangerous/antitank
|
||||
name = "Anti Tank Pistol"
|
||||
desc = "Essentially amounting to a sniper rifle with no stock and barrel (or indeed, any rifling at all), \
|
||||
this extremely dubious pistol is guaranteed to dislocate your wrists and hit the broad side of a barn! \
|
||||
Uses sniper ammo. \
|
||||
Bullets tend to veer off-course. We are not responsible for any unintentional damage or injury resulting from inaacuracy."
|
||||
item = /obj/item/gun/ballistic/automatic/pistol/antitank/syndicate
|
||||
cost = 14
|
||||
surplus = 25
|
||||
include_modes = list(/datum/game_mode/nuclear)
|
||||
|
||||
/* Commented out due to introduction of reskinnable stetchkins. May still have a niche if people decide it somehow has value.
|
||||
/datum/uplink_item/dangerous/stealthpistol
|
||||
name = "Stealth Pistol"
|
||||
desc = "A compact, easily concealable bullpup pistol that fires 10mm auto rounds in 8 round magazines. \
|
||||
Has an integrated suppressor."
|
||||
item = /obj/item/gun/ballistic/automatic/pistol/stealth
|
||||
cost = 10
|
||||
surplus = 30
|
||||
*/
|
||||
|
||||
///Soporific 10mm mags///
|
||||
|
||||
/datum/uplink_item/ammo/pistolzzz
|
||||
name = "10mm Soporific Magazine"
|
||||
desc = "An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. Loaded with soporific rounds that put the target to sleep. \
|
||||
NOTE: Soporific is not instant acting due to the constraints of the round's scale. Will usually require three shots to take effect."
|
||||
item = /obj/item/ammo_box/magazine/m10mm/soporific
|
||||
cost = 2
|
||||
|
||||
///flechette memes///
|
||||
|
||||
/datum/uplink_item/dangerous/flechettegun
|
||||
name = "Flechette Launcher"
|
||||
desc = "A compact bullpup that fires micro-flechettes.\
|
||||
Flechettes have very poor performance idividually, but can be very deadly in numbers. \
|
||||
Pre-loaded with armor piercing flechettes that are capable of puncturing most kinds of armor."
|
||||
item = /obj/item/gun/ballistic/automatic/flechette
|
||||
cost = 12
|
||||
surplus = 30
|
||||
include_modes = list(/datum/game_mode/nuclear)
|
||||
|
||||
/datum/uplink_item/ammo/flechetteap
|
||||
name = "Armor Piercing Flechette Magazine"
|
||||
desc = "An additional 40-round flechette magazine; compatible with the Flechette Launcer. \
|
||||
Loaded with armor piercing flechettes that very nearly ignore armor, but are not very effective agaisnt flesh."
|
||||
item = /obj/item/ammo_box/magazine/flechette
|
||||
cost = 2
|
||||
include_modes = list(/datum/game_mode/nuclear)
|
||||
|
||||
/datum/uplink_item/ammo/flechettes
|
||||
name = "Serrated Flechette Magazine"
|
||||
desc = "An additional 40-round flechette magazine; compatible with the Flechette Launcer. \
|
||||
Loaded with serrated flechettes that shreds flesh, but is stopped dead in its tracks by armor. \
|
||||
These flechettes are highly likely to sever arteries, and even limbs."
|
||||
item = /obj/item/ammo_box/magazine/flechette/s
|
||||
cost = 2
|
||||
include_modes = list(/datum/game_mode/nuclear)
|
||||
|
||||
///shredder///
|
||||
|
||||
/datum/uplink_item/nukeoffer/shredder
|
||||
name = "Shredder bundle"
|
||||
desc = "A truly horrific weapon designed simply to maim its victim, the CX Shredder is banned by several intergalactic treaties. \
|
||||
You'll get two of them with this. And spare ammo to boot. And we'll throw in an extra elite hardsuit and chest rig to hold them all!"
|
||||
item = /obj/item/storage/backpack/duffelbag/syndie/shredderbundle
|
||||
cost = 30 // normally 41
|
||||
|
||||
///Modular Pistols///
|
||||
|
||||
/datum/uplink_item/bundle/modular
|
||||
name="Modular Pistol Kit"
|
||||
desc="A heavy briefcase containing one modular pistol (chambered in 10mm), one supressor, and spare ammunition, including a box of soporific ammo. \
|
||||
Includes a suit jacket that is padded with a robust liner."
|
||||
item = /obj/item/storage/briefcase/modularbundle
|
||||
cost = 12
|
||||
|
||||
//////Bundle stuff//////
|
||||
|
||||
///bundle category///
|
||||
|
||||
/datum/uplink_item/bundle
|
||||
category = "Bundles"
|
||||
surplus = 0
|
||||
cant_discount = TRUE
|
||||
|
||||
///place bundle storage items here I guess///
|
||||
|
||||
/obj/item/storage/briefcase/modularbundle
|
||||
name = "briefcase"
|
||||
desc = "It's label reads genuine hardened Captain leather, but suspiciously has no other tags or branding."
|
||||
icon_state = "briefcase"
|
||||
flags_1 = CONDUCT_1
|
||||
force = 10
|
||||
hitsound = "swing_hit"
|
||||
throw_speed = 2
|
||||
throw_range = 4
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
max_w_class = WEIGHT_CLASS_NORMAL
|
||||
max_combined_w_class = 21
|
||||
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
|
||||
resistance_flags = FLAMMABLE
|
||||
max_integrity = 150
|
||||
|
||||
/obj/item/storage/briefcase/modularbundle/PopulateContents()
|
||||
new /obj/item/gun/ballistic/automatic/pistol/modular(src)
|
||||
new /obj/item/suppressor(src)
|
||||
new /obj/item/ammo_box/magazine/m10mm(src)
|
||||
new /obj/item/ammo_box/magazine/m10mm/soporific(src)
|
||||
new /obj/item/ammo_box/c10mm/soporific(src)
|
||||
new /obj/item/clothing/under/lawyer/blacksuit(src)
|
||||
new /obj/item/clothing/accessory/waistcoat(src)
|
||||
new /obj/item/clothing/suit/toggle/lawyer/black/syndie(src)
|
||||
|
||||
/obj/item/clothing/suit/toggle/lawyer/black/syndie
|
||||
desc = "A snappy dress jacket. Suspiciously has no tags or branding."
|
||||
armor = list(melee = 10, bullet = 10, laser = 10, energy = 10, bomb = 10)
|
||||
|
||||
/obj/item/storage/backpack/duffelbag/syndie/shredderbundle
|
||||
desc = "A large duffel bag containing two CX Shredders, some magazines, an elite hardsuit, and a chest rig."
|
||||
|
||||
/obj/item/storage/backpack/duffelbag/syndie/shredderbundle/PopulateContents()
|
||||
new /obj/item/ammo_box/magazine/flechette/shredder(src)
|
||||
new /obj/item/ammo_box/magazine/flechette/shredder(src)
|
||||
new /obj/item/ammo_box/magazine/flechette/shredder(src)
|
||||
new /obj/item/ammo_box/magazine/flechette/shredder(src)
|
||||
new /obj/item/gun/ballistic/automatic/flechette/shredder(src)
|
||||
new /obj/item/gun/ballistic/automatic/flechette/shredder(src)
|
||||
new /obj/item/storage/belt/military(src)
|
||||
new /obj/item/clothing/suit/space/hardsuit/syndi/elite(src)
|
||||
|
||||
///End of Bundle stuff///
|
||||
|
||||
|
||||
/*/////////////////////////////////////////////////////////////////////////
|
||||
///////////// The TRUE Energy Sword ///////////////////////////
|
||||
*//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/uplink_item/dangerous/cxneb
|
||||
name = "Dragon's Tooth Non-Eutactic Blade"
|
||||
desc = "An illegal modification of a weapon that is functionally identical to the energy sword, \
|
||||
the Non-Eutactic Blade (NEB) forges a hardlight blade on-demand, \
|
||||
generating an extremely sharp, unbreakable edge that is guaranteed to satisfy your every need. \
|
||||
This particular model has a polychromic hardlight generator, allowing you to murder in style! \
|
||||
The illegal modifications bring this weapon up to par with the classic energy sword, and also gives it the energy sword's distinctive sounds."
|
||||
item = /obj/item/melee/transforming/energy/sword/cx/traitor
|
||||
cost = 8
|
||||
Reference in New Issue
Block a user