Merge branch 'master' into upstream-merge-32249
This commit is contained in:
@@ -34,7 +34,7 @@ Stands have a lot of procs which mimic mob procs. Rather than inserting hooks fo
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* Lazy associated list of type -> component/list of components.
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1. `/datum/component/var/enabled` (protected, boolean)
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* If the component is enabled. If not, it will not react to signals
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* `TRUE` by default
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* `FALSE` by default, set to `TRUE` when a signal is registered
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1. `/datum/component/var/dupe_mode` (protected, enum)
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* How duplicate component types are handled when added to the datum.
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* `COMPONENT_DUPE_HIGHLANDER` (default): Old component will be deleted, new component will first have `/datum/component/proc/InheritComponent(datum/component/old, FALSE)` on it
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@@ -1,5 +1,5 @@
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/datum/component
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var/enabled = TRUE
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var/enabled = FALSE
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var/dupe_mode = COMPONENT_DUPE_HIGHLANDER
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var/dupe_type
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var/list/signal_procs
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@@ -24,7 +24,7 @@
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if(Initialize(arglist(arguments)) == COMPONENT_INCOMPATIBLE)
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qdel(src, TRUE, TRUE)
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return
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_CheckDupesAndJoinParent(P)
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/datum/component/proc/_CheckDupesAndJoinParent()
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@@ -53,12 +53,12 @@
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if(!old)
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//let the others know
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P.SendSignal(COMSIG_COMPONENT_ADDED, src)
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//lazy init the parent's dc list
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var/list/dc = P.datum_components
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if(!dc)
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P.datum_components = dc = list()
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//set up the typecache
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var/our_type = type
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for(var/I in _GetInverseTypeList(our_type))
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@@ -122,7 +122,7 @@
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if(!procs)
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procs = list()
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signal_procs = procs
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var/list/sig_types = islist(sig_type_or_types) ? sig_type_or_types : list(sig_type_or_types)
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for(var/sig_type in sig_types)
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if(!override)
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@@ -133,6 +133,8 @@
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if(!istype(proc_or_callback, /datum/callback)) //if it wasnt a callback before, it is now
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proc_or_callback = CALLBACK(src, proc_or_callback)
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procs[sig_type] = proc_or_callback
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enabled = TRUE
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/datum/component/proc/InheritComponent(datum/component/C, i_am_original)
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return
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@@ -172,8 +174,7 @@
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var/datum/component/C = target
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if(!C.enabled)
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return NONE
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var/list/sps = C.signal_procs
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var/datum/callback/CB = LAZYACCESS(sps, sigtype)
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var/datum/callback/CB = C.signal_procs[sigtype]
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if(!CB)
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return NONE
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. = CB.InvokeAsync(arglist(arguments))
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@@ -185,9 +186,8 @@
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for(var/I in target)
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var/datum/component/C = I
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if(!C.enabled)
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continue
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var/list/sps = C.signal_procs
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var/datum/callback/CB = LAZYACCESS(sps, sigtype)
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continue
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var/datum/callback/CB = C.signal_procs[sigtype]
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if(!CB)
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continue
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var/retval = CB.InvokeAsync(arglist(arguments))
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@@ -264,3 +264,6 @@
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target.TakeComponent(I)
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else
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target.TakeComponent(comps)
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/datum/component/ui_host()
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return parent
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@@ -1,59 +1,59 @@
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//Thing meant for allowing datums and objects to access a NTnet network datum.
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/datum/proc/ntnet_recieve(datum/netdata/data)
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return
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/datum/proc/ntnet_send(datum/netdata/data, netid)
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GET_COMPONENT(NIC, /datum/component/ntnet_interface)
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if(!NIC)
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return FALSE
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return NIC.__network_send(data, netid)
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/datum/component/ntnet_interface
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var/hardware_id //text
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var/network_name = "" //text
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var/list/networks_connected_by_id = list() //id = datum/ntnet
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/datum/component/ntnet_interface/Initialize(force_ID, force_name = "NTNet Device", autoconnect_station_network = TRUE) //Don't force ID unless you know what you're doing!
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if(!force_ID)
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hardware_id = "[SSnetworks.assignment_hardware_id++]"
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else
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hardware_id = force_ID
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network_name = force_name
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SSnetworks.register_interface(src)
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if(autoconnect_station_network)
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register_connection(SSnetworks.station_network)
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/datum/component/ntnet_interface/Destroy()
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unregister_all_connections()
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SSnetworks.unregister_interface(src)
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return ..()
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/datum/component/ntnet_interface/proc/__network_recieve(datum/netdata/data) //Do not directly proccall!
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parent.SendSignal(COMSIG_COMPONENT_NTNET_RECIEVE, data)
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parent.ntnet_recieve(data)
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/datum/component/ntnet_interface/proc/__network_send(datum/netdata/data, netid) //Do not directly proccall!
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if(netid)
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if(networks_connected_by_id[netid])
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var/datum/ntnet/net = networks_connected_by_id[netid]
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return net.process_data_transmit(src, data)
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return FALSE
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for(var/i in networks_connected_by_id)
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var/datum/ntnet/net = networks_connected_by_id[i]
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net.process_data_transmit(src, data)
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return TRUE
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/datum/component/ntnet_interface/proc/register_connection(datum/ntnet/net)
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if(net.interface_connect(src))
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networks_connected_by_id[net.network_id] = net
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return TRUE
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/datum/component/ntnet_interface/proc/unregister_all_connections()
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for(var/i in networks_connected_by_id)
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unregister_connection(networks_connected_by_id[i])
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return TRUE
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/datum/component/ntnet_interface/proc/unregister_connection(datum/ntnet/net)
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net.interface_disconnect(src)
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networks_connected_by_id -= net.network_id
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return TRUE
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//Thing meant for allowing datums and objects to access a NTnet network datum.
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/datum/proc/ntnet_recieve(datum/netdata/data)
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return
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/datum/proc/ntnet_send(datum/netdata/data, netid)
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GET_COMPONENT(NIC, /datum/component/ntnet_interface)
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if(!NIC)
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return FALSE
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return NIC.__network_send(data, netid)
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/datum/component/ntnet_interface
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var/hardware_id //text
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var/network_name = "" //text
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var/list/networks_connected_by_id = list() //id = datum/ntnet
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/datum/component/ntnet_interface/Initialize(force_ID, force_name = "NTNet Device", autoconnect_station_network = TRUE) //Don't force ID unless you know what you're doing!
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if(!force_ID)
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hardware_id = "[SSnetworks.assignment_hardware_id++]"
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else
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hardware_id = force_ID
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network_name = force_name
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SSnetworks.register_interface(src)
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if(autoconnect_station_network)
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register_connection(SSnetworks.station_network)
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/datum/component/ntnet_interface/Destroy()
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unregister_all_connections()
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SSnetworks.unregister_interface(src)
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return ..()
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/datum/component/ntnet_interface/proc/__network_recieve(datum/netdata/data) //Do not directly proccall!
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parent.SendSignal(COMSIG_COMPONENT_NTNET_RECIEVE, data)
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parent.ntnet_recieve(data)
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/datum/component/ntnet_interface/proc/__network_send(datum/netdata/data, netid) //Do not directly proccall!
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if(netid)
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if(networks_connected_by_id[netid])
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var/datum/ntnet/net = networks_connected_by_id[netid]
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return net.process_data_transmit(src, data)
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return FALSE
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for(var/i in networks_connected_by_id)
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var/datum/ntnet/net = networks_connected_by_id[i]
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net.process_data_transmit(src, data)
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return TRUE
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/datum/component/ntnet_interface/proc/register_connection(datum/ntnet/net)
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if(net.interface_connect(src))
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networks_connected_by_id[net.network_id] = net
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return TRUE
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/datum/component/ntnet_interface/proc/unregister_all_connections()
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for(var/i in networks_connected_by_id)
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unregister_connection(networks_connected_by_id[i])
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return TRUE
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/datum/component/ntnet_interface/proc/unregister_connection(datum/ntnet/net)
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net.interface_disconnect(src)
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networks_connected_by_id -= net.network_id
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return TRUE
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@@ -0,0 +1,204 @@
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GLOBAL_LIST_EMPTY(uplinks)
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/**
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* Uplinks
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*
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* All /obj/item(s) have a hidden_uplink var. By default it's null. Give the item one with 'new(src') (it must be in it's contents). Then add 'uses.'
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* Use whatever conditionals you want to check that the user has an uplink, and then call interact() on their uplink.
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* You might also want the uplink menu to open if active. Check if the uplink is 'active' and then interact() with it.
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**/
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/datum/component/uplink
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dupe_mode = COMPONENT_DUPE_UNIQUE
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var/name = "syndicate uplink"
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var/active = FALSE
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var/lockable = TRUE
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var/locked = TRUE
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var/telecrystals
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var/selected_cat
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var/owner = null
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var/datum/game_mode/gamemode
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var/spent_telecrystals = 0
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var/datum/uplink_purchase_log/purchase_log
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var/list/uplink_items
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var/hidden_crystals = 0
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/datum/component/uplink/Initialize(_owner, _lockable = TRUE, _enabled = FALSE, datum/game_mode/_gamemode, starting_tc = 20)
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if(!isitem(parent))
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return COMPONENT_INCOMPATIBLE
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GLOB.uplinks += src
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uplink_items = get_uplink_items(gamemode)
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RegisterSignal(COMSIG_PARENT_ATTACKBY, .proc/OnAttackBy)
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RegisterSignal(COMSIG_ITEM_ATTACK_SELF, .proc/interact)
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owner = _owner
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if(owner)
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LAZYINITLIST(GLOB.uplink_purchase_logs_by_key)
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if(GLOB.uplink_purchase_logs_by_key[owner])
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purchase_log = GLOB.uplink_purchase_logs_by_key[owner]
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else
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purchase_log = new(owner, src)
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lockable = _lockable
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active = _enabled
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gamemode = _gamemode
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telecrystals = starting_tc
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if(!lockable)
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active = TRUE
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locked = FALSE
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/datum/component/uplink/InheritComponent(datum/component/uplink/U)
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lockable |= U.lockable
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active |= U.active
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if(!gamemode)
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gamemode = U.gamemode
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telecrystals += U.telecrystals
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if(purchase_log && U.purchase_log)
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purchase_log.MergeWithAndDel(U.purchase_log)
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/datum/component/uplink/Destroy()
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GLOB.uplinks -= src
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gamemode = null
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return ..()
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/datum/component/uplink/proc/LoadTC(mob/user, obj/item/stack/telecrystal/TC, silent = FALSE)
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if(!silent)
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to_chat(user, "<span class='notice'>You slot [TC] into [parent] and charge its internal uplink.</span>")
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var/amt = TC.amount
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telecrystals += amt
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TC.use(amt)
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/datum/component/uplink/proc/set_gamemode(_gamemode)
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gamemode = _gamemode
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uplink_items = get_uplink_items(gamemode)
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/datum/component/uplink/proc/OnAttackBy(obj/item/I, mob/user)
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if(!active)
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return //no hitting everyone/everything just to try to slot tcs in!
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if(istype(I, /obj/item/stack/telecrystal))
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LoadTC(user, I)
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for(var/item in subtypesof(/datum/uplink_item))
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var/datum/uplink_item/UI = item
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var/path = null
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if(initial(UI.refund_path))
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path = initial(UI.refund_path)
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else
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path = initial(UI.item)
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var/cost = 0
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if(initial(UI.refund_amount))
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cost = initial(UI.refund_amount)
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else
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cost = initial(UI.cost)
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var/refundable = initial(UI.refundable)
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if(I.type == path && refundable && I.check_uplink_validity())
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telecrystals += cost
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spent_telecrystals -= cost
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to_chat(user, "<span class='notice'>[I] refunded.</span>")
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qdel(I)
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return
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/datum/component/uplink/proc/interact(mob/user)
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if(locked)
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return
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active = TRUE
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if(user)
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ui_interact(user)
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/datum/component/uplink/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
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datum/tgui/master_ui = null, datum/ui_state/state = GLOB.inventory_state)
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active = TRUE
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "uplink", name, 450, 750, master_ui, state)
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ui.set_autoupdate(FALSE) // This UI is only ever opened by one person, and never is updated outside of user input.
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ui.set_style("syndicate")
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ui.open()
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/datum/component/uplink/ui_data(mob/user)
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if(!user.mind)
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return
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var/list/data = list()
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data["telecrystals"] = telecrystals
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data["lockable"] = lockable
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data["categories"] = list()
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for(var/category in uplink_items)
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var/list/cat = list(
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"name" = category,
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"items" = (category == selected_cat ? list() : null))
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if(category == selected_cat)
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for(var/item in uplink_items[category])
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var/datum/uplink_item/I = uplink_items[category][item]
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if(I.limited_stock == 0)
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continue
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if(I.restricted_roles.len)
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var/is_inaccessible = 1
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for(var/R in I.restricted_roles)
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if(R == user.mind.assigned_role)
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is_inaccessible = 0
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if(is_inaccessible)
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continue
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cat["items"] += list(list(
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"name" = I.name,
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"cost" = I.cost,
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"desc" = I.desc,
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))
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data["categories"] += list(cat)
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return data
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/datum/component/uplink/ui_act(action, params)
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if(!active)
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return
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switch(action)
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if("buy")
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var/item = params["item"]
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var/list/buyable_items = list()
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for(var/category in uplink_items)
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buyable_items += uplink_items[category]
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if(item in buyable_items)
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var/datum/uplink_item/I = buyable_items[item]
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MakePurchase(usr, I)
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. = TRUE
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if("lock")
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active = FALSE
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locked = TRUE
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telecrystals += hidden_crystals
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hidden_crystals = 0
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SStgui.close_uis(src)
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if("select")
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selected_cat = params["category"]
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return TRUE
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/datum/component/uplink/proc/MakePurchase(mob/user, datum/uplink_item/U)
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if(!istype(U))
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return
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if (!user || user.incapacitated())
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return
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if(telecrystals < U.cost || U.limited_stock == 0)
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return
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telecrystals -= U.cost
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var/atom/A = U.spawn_item(get_turf(user), src, user)
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if(U.purchase_log_vis && purchase_log)
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var/obj/item/storage/box/B = A
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var/list/atom/logging = list()
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if(istype(B) && B.contents.len > 0)
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logging |= list(B)
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else
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logging |= A
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for(var/atom/_logging in logging)
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purchase_log.LogPurchase(_logging, U.cost)
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if(U.limited_stock > 0)
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U.limited_stock -= 1
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SSblackbox.record_feedback("nested tally", "traitor_uplink_items_bought", 1, list("[initial(U.name)]", "[U.cost]"))
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if(ishuman(user) && istype(A, /obj/item))
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var/mob/living/carbon/human/H = user
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if(H.put_in_hands(A))
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to_chat(H, "[A] materializes into your hands!")
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else
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to_chat(H, "\The [A] materializes onto the floor.")
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return TRUE
|
||||
|
||||
Reference in New Issue
Block a user