diff --git a/code/game/objects/items/stunbaton.dm b/code/game/objects/items/stunbaton.dm
index 5a9f3c34e8..5265f555da 100644
--- a/code/game/objects/items/stunbaton.dm
+++ b/code/game/objects/items/stunbaton.dm
@@ -20,7 +20,6 @@
var/hitcost = 1000
var/throw_hit_chance = 35
var/preload_cell_type //if not empty the baton starts with this type of cell
- var/emped_timer = 0
/obj/item/melee/baton/get_cell()
return cell
@@ -115,11 +114,8 @@
/obj/item/melee/baton/attack_self(mob/user)
if(cell && cell.charge > hitcost * STUNBATON_CHARGE_LENIENCY)
- if(emped_timer > world.time)
- to_chat(user, "[src] briefly flickers as you fail to turn it on, looks like it's momentarily out of service.")
- else
- switch_status(!status)
- to_chat(user, "[src] is now [status ? "on" : "off"].")
+ switch_status(!status)
+ to_chat(user, "[src] is now [status ? "on" : "off"].")
else
switch_status(FALSE, TRUE)
if(!cell)
@@ -211,11 +207,6 @@
if (!(. & EMP_PROTECT_SELF))
switch_status(FALSE)
deductcharge(1000 / severity)
- var/downtime = 5 SECONDS / severity
- if(emped_timer > world.time)
- emped_timer += downtime * 0.5
- else
- emped_timer = world.time + downtime
//Makeshift stun baton. Replacement for stun gloves.
/obj/item/melee/baton/cattleprod