diff --git a/code/game/objects/items/stunbaton.dm b/code/game/objects/items/stunbaton.dm index 5a9f3c34e8..5265f555da 100644 --- a/code/game/objects/items/stunbaton.dm +++ b/code/game/objects/items/stunbaton.dm @@ -20,7 +20,6 @@ var/hitcost = 1000 var/throw_hit_chance = 35 var/preload_cell_type //if not empty the baton starts with this type of cell - var/emped_timer = 0 /obj/item/melee/baton/get_cell() return cell @@ -115,11 +114,8 @@ /obj/item/melee/baton/attack_self(mob/user) if(cell && cell.charge > hitcost * STUNBATON_CHARGE_LENIENCY) - if(emped_timer > world.time) - to_chat(user, "[src] briefly flickers as you fail to turn it on, looks like it's momentarily out of service.") - else - switch_status(!status) - to_chat(user, "[src] is now [status ? "on" : "off"].") + switch_status(!status) + to_chat(user, "[src] is now [status ? "on" : "off"].") else switch_status(FALSE, TRUE) if(!cell) @@ -211,11 +207,6 @@ if (!(. & EMP_PROTECT_SELF)) switch_status(FALSE) deductcharge(1000 / severity) - var/downtime = 5 SECONDS / severity - if(emped_timer > world.time) - emped_timer += downtime * 0.5 - else - emped_timer = world.time + downtime //Makeshift stun baton. Replacement for stun gloves. /obj/item/melee/baton/cattleprod