Restricts some more areas from servant warp, and lets admins start the Ark on non-clockcult rounds (#31723)
* Cleans up clockcult code a little * Another thing with servants_active * Now it compiles
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CitadelStationBot
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37bb75a645
@@ -649,6 +649,8 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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icon_state = "chapel"
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ambientsounds = list('sound/ambience/ambicha1.ogg','sound/ambience/ambicha2.ogg','sound/ambience/ambicha3.ogg','sound/ambience/ambicha4.ogg')
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flags_1 = NONE
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clockwork_warp_allowed = FALSE
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clockwork_warp_fail = "The consecration here prevents you from warping in."
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/area/chapel/main
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name = "Chapel"
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@@ -706,6 +708,8 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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/area/engine/gravity_generator
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name = "Gravity Generator Room"
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icon_state = "grav_gen"
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clockwork_warp_allowed = FALSE
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clockwork_warp_fail = "The gravitons generated here could throw off your warp's destination and possibly throw you into deep space."
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/area/engine/secure_construction
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name = "Secure Construction Area"
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@@ -1276,10 +1280,12 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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/area/storage/eva
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name = "EVA Storage"
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icon_state = "eva"
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clockwork_warp_allowed = FALSE
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/area/storage/secure
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name = "Secure Storage"
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icon_state = "storage"
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clockwork_warp_allowed = FALSE
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/area/storage/emergency/starboard
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name = "Starboard Emergency Storage"
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@@ -1442,6 +1448,8 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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// Telecommunications Satellite
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/area/tcommsat
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clockwork_warp_allowed = FALSE
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clockwork_warp_fail = "For safety reasons, warping here is disallowed; the radio and bluespace noise could cause catastrophic results."
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ambientsounds = list('sound/ambience/ambisin2.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/ambigen10.ogg')
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/area/tcommsat/entrance
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@@ -1,5 +1,6 @@
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/area/ai_monitored
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name = "AI Monitored Area"
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clockwork_warp_allowed = FALSE
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var/list/obj/machinery/camera/motioncameras = list()
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var/list/motionTargets = list()
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@@ -14,6 +14,8 @@
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var/valid_territory = TRUE // If it's a valid territory for gangs to claim
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var/blob_allowed = TRUE // Does it count for blobs score? By default, all areas count.
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var/clockwork_warp_allowed = TRUE // Can servants warp into this area from Reebe?
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var/clockwork_warp_fail = "The structure there is too dense for warping to pierce. (This is normal in high-security areas.)"
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var/eject = null
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