Merge pull request #15634 from deathride58/jukeboxrefresh

Jukebox refresh - Jukebox queue, working volume knob, emagging, preliminary multiz support, and more!
This commit is contained in:
Lin
2022-06-01 21:18:02 +00:00
committed by GitHub
20 changed files with 391 additions and 175 deletions
@@ -79,6 +79,10 @@
/datum/config_entry/flag/log_telecomms
config_entry_value = TRUE
/// log economy
/datum/config_entry/flag/log_econ
config_entry_value = TRUE
/// log certain expliotable parrots and other such fun things in a JSON file of twitter valid phrases.
/datum/config_entry/flag/log_twitter
config_entry_value = TRUE
+90 -23
View File
@@ -1,3 +1,19 @@
//As a brief warning to all those who dare tread upon these grounds:
//The bulk of this code here was written years ago, back in the days of 512.
//We were incredibly drunk back then. And nowadays, we've found that being drunk is a hard requirement for working with this code.
//So if you're here to make changes? Brandish a glass. There are many sins here, but it's exactly as engineered as it needs to be.
//We physically won't be able to tell you what half of this code does. The only thing that'll help you here is the ballmer peak.
//Bottoms up, friend. And be sure to drink responsibly. Be sure to fetch some water, too; it eases the hangover. - Bhijn & Myr
// Jukelist indices
#define JUKE_TRACK 1
#define JUKE_CHANNEL 2
#define JUKE_BOX 3
#define JUKE_FALLOFF 4
#define JUKE_SOUND 5
SUBSYSTEM_DEF(jukeboxes)
name = "Jukeboxes"
wait = 5
@@ -25,27 +41,41 @@ SUBSYSTEM_DEF(jukeboxes)
var/channeltoreserve = pick(freejukeboxchannels)
if(!channeltoreserve)
return FALSE
var/sound/song_to_init = sound(T.song_path)
freejukeboxchannels -= channeltoreserve
var/list/youvegotafreejukebox = list(T, channeltoreserve, jukebox, jukefalloff)
var/list/youvegotafreejukebox = list(T, channeltoreserve, jukebox, jukefalloff, song_to_init)
song_to_init.status = SOUND_MUTE
song_to_init.environment = 7
song_to_init.channel = channeltoreserve
song_to_init.volume = 1
song_to_init.falloff = jukefalloff
song_to_init.echo = list(0, null, -10000, null, null, null, null, null, null, null, null, null, null, 1, 1, 1, null, null)
activejukeboxes.len++
activejukeboxes[activejukeboxes.len] = youvegotafreejukebox
//Due to changes in later versions of 512, SOUND_UPDATE no longer properly plays audio when a file is defined in the sound datum. As such, we are now required to init the audio before we can actually do anything with it.
//Downsides to this? This means that you can *only* hear the jukebox audio if you were present on the server when it started playing, and it means that it's now impossible to add loops to the jukebox track list.
var/sound/song_to_init = sound(T.song_path)
song_to_init.status = SOUND_MUTE
for(var/mob/M in GLOB.player_list)
if(!M.client)
continue
if(!(M.client.prefs.toggles & SOUND_INSTRUMENTS))
continue
M.playsound_local(M, null, 100, channel = youvegotafreejukebox[2], S = song_to_init)
SEND_SOUND(M, song_to_init)
return activejukeboxes.len
//Updates jukebox by transferring to different object or modifying falloff.
/datum/controller/subsystem/jukeboxes/proc/updatejukebox(IDtoupdate, obj/jukebox, jukefalloff)
if(islist(activejukeboxes[IDtoupdate]))
if(istype(jukebox))
activejukeboxes[IDtoupdate][JUKE_BOX] = jukebox
if(!isnull(jukefalloff))
activejukeboxes[IDtoupdate][JUKE_FALLOFF] = jukefalloff
/datum/controller/subsystem/jukeboxes/proc/removejukebox(IDtoremove)
if(islist(activejukeboxes[IDtoremove]))
var/jukechannel = activejukeboxes[IDtoremove][2]
var/jukechannel = activejukeboxes[IDtoremove][JUKE_CHANNEL]
for(var/mob/M in GLOB.player_list)
if(!M.client)
continue
@@ -85,37 +115,74 @@ SUBSYSTEM_DEF(jukeboxes)
if(!jukeinfo.len)
stack_trace("Active jukebox without any associated metadata.")
continue
var/datum/track/juketrack = jukeinfo[1]
var/datum/track/juketrack = jukeinfo[JUKE_TRACK]
if(!istype(juketrack))
stack_trace("Invalid jukebox track datum.")
continue
var/obj/jukebox = jukeinfo[3]
var/obj/jukebox = jukeinfo[JUKE_BOX]
if(!istype(jukebox))
stack_trace("Nonexistant or invalid object associated with jukebox.")
continue
var/sound/song_played = sound(juketrack.song_path)
var/list/audible_zlevels = get_multiz_accessible_levels(jukebox.z) //TODO - for multiz refresh, this should use the cached zlevel connections var in SSMapping. For now this is fine!
var/sound/song_played = jukeinfo[JUKE_SOUND]
var/turf/currentturf = get_turf(jukebox)
var/area/currentarea = get_area(jukebox)
var/list/hearerscache = hearers(7, jukebox)
var/targetfalloff = jukeinfo[JUKE_FALLOFF]
var/mixes = ((targetfalloff*250)-750)
var/inrange
var/pressure_factor
song_played.falloff = jukeinfo[4]
var/datum/gas_mixture/source_env = (istype(currentturf) ? currentturf.return_air() : null)
var/datum/gas_mixture/hearer_env //We init this var outside of the mob loop for the sake of performance
var/turf/hearerturf //ditto
var/source_pressure = (istype(source_env) ? source_env.return_pressure() : 0)
song_played.falloff = targetfalloff
song_played.volume = min((targetfalloff * 50), 100)
for(var/mob/M in GLOB.player_list)
if(!M.client)
continue
if(!(M.client.prefs.toggles & SOUND_INSTRUMENTS) || !M.can_hear())
M.stop_sound_channel(jukeinfo[2])
if(!(M.client.prefs.toggles & SOUND_INSTRUMENTS))
M.stop_sound_channel(jukeinfo[JUKE_CHANNEL])
continue
var/inrange = FALSE
if(jukebox.z == M.z) //todo - expand this to work with mining planet z-levels when robust jukebox audio gets merged to master
song_played.status = SOUND_UPDATE
if(get_area(M) == currentarea)
inrange = TRUE
else if(M in hearerscache)
inrange = TRUE
else
song_played.status = SOUND_MUTE | SOUND_UPDATE //Setting volume = 0 doesn't let the sound properties update at all, which is lame.
M.playsound_local(currentturf, null, 100, channel = jukeinfo[2], S = song_played, envwet = (inrange ? -250 : 0), envdry = (inrange ? 0 : -10000))
inrange = FALSE
song_played.status = SOUND_MUTE | SOUND_UPDATE
if(source_pressure)
hearerturf = get_turf(M)
hearer_env = (istype(hearerturf) ? hearerturf.return_air() : null)
if(istype(hearer_env))
pressure_factor = min(source_pressure, hearer_env.return_pressure())
if(pressure_factor && targetfalloff && M.can_hear() && (M.z in audible_zlevels))
if(get_area(M) == currentarea)
inrange = TRUE
else if(M in hearerscache)
inrange = TRUE
song_played.x = (currentturf.x - M.x) * SOUND_DEFAULT_DISTANCE_MULTIPLIER
song_played.z = (currentturf.y - M.y) * SOUND_DEFAULT_DISTANCE_MULTIPLIER
song_played.y = (((currentturf.z - M.z) * 10 * SOUND_DEFAULT_DISTANCE_MULTIPLIER) + ((currentturf.z < M.z) ? -5 : 5))
if(pressure_factor < ONE_ATMOSPHERE)
song_played.volume = (min((targetfalloff * 50), 100) * max((pressure_factor - SOUND_MINIMUM_PRESSURE)/(ONE_ATMOSPHERE - SOUND_MINIMUM_PRESSURE), 1))
song_played.echo[1] = (inrange ? 0 : -10000)
song_played.echo[3] = (inrange ? mixes : max(mixes, 0))
song_played.status = SOUND_UPDATE
SEND_SOUND(M, song_played)
CHECK_TICK
return
#undef JUKE_TRACK
#undef JUKE_CHANNEL
#undef JUKE_BOX
#undef JUKE_FALLOFF
#undef JUKE_SOUND