Merge pull request #15634 from deathride58/jukeboxrefresh
Jukebox refresh - Jukebox queue, working volume knob, emagging, preliminary multiz support, and more!
This commit is contained in:
@@ -1,3 +1,19 @@
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//As a brief warning to all those who dare tread upon these grounds:
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//The bulk of this code here was written years ago, back in the days of 512.
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//We were incredibly drunk back then. And nowadays, we've found that being drunk is a hard requirement for working with this code.
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//So if you're here to make changes? Brandish a glass. There are many sins here, but it's exactly as engineered as it needs to be.
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//We physically won't be able to tell you what half of this code does. The only thing that'll help you here is the ballmer peak.
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//Bottoms up, friend. And be sure to drink responsibly. Be sure to fetch some water, too; it eases the hangover. - Bhijn & Myr
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// Jukelist indices
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#define JUKE_TRACK 1
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#define JUKE_CHANNEL 2
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#define JUKE_BOX 3
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#define JUKE_FALLOFF 4
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#define JUKE_SOUND 5
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SUBSYSTEM_DEF(jukeboxes)
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name = "Jukeboxes"
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wait = 5
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@@ -25,27 +41,41 @@ SUBSYSTEM_DEF(jukeboxes)
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var/channeltoreserve = pick(freejukeboxchannels)
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if(!channeltoreserve)
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return FALSE
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var/sound/song_to_init = sound(T.song_path)
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freejukeboxchannels -= channeltoreserve
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var/list/youvegotafreejukebox = list(T, channeltoreserve, jukebox, jukefalloff)
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var/list/youvegotafreejukebox = list(T, channeltoreserve, jukebox, jukefalloff, song_to_init)
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song_to_init.status = SOUND_MUTE
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song_to_init.environment = 7
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song_to_init.channel = channeltoreserve
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song_to_init.volume = 1
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song_to_init.falloff = jukefalloff
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song_to_init.echo = list(0, null, -10000, null, null, null, null, null, null, null, null, null, null, 1, 1, 1, null, null)
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activejukeboxes.len++
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activejukeboxes[activejukeboxes.len] = youvegotafreejukebox
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//Due to changes in later versions of 512, SOUND_UPDATE no longer properly plays audio when a file is defined in the sound datum. As such, we are now required to init the audio before we can actually do anything with it.
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//Downsides to this? This means that you can *only* hear the jukebox audio if you were present on the server when it started playing, and it means that it's now impossible to add loops to the jukebox track list.
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var/sound/song_to_init = sound(T.song_path)
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song_to_init.status = SOUND_MUTE
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for(var/mob/M in GLOB.player_list)
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if(!M.client)
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continue
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if(!(M.client.prefs.toggles & SOUND_INSTRUMENTS))
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continue
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M.playsound_local(M, null, 100, channel = youvegotafreejukebox[2], S = song_to_init)
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SEND_SOUND(M, song_to_init)
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return activejukeboxes.len
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//Updates jukebox by transferring to different object or modifying falloff.
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/datum/controller/subsystem/jukeboxes/proc/updatejukebox(IDtoupdate, obj/jukebox, jukefalloff)
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if(islist(activejukeboxes[IDtoupdate]))
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if(istype(jukebox))
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activejukeboxes[IDtoupdate][JUKE_BOX] = jukebox
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if(!isnull(jukefalloff))
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activejukeboxes[IDtoupdate][JUKE_FALLOFF] = jukefalloff
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/datum/controller/subsystem/jukeboxes/proc/removejukebox(IDtoremove)
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if(islist(activejukeboxes[IDtoremove]))
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var/jukechannel = activejukeboxes[IDtoremove][2]
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var/jukechannel = activejukeboxes[IDtoremove][JUKE_CHANNEL]
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for(var/mob/M in GLOB.player_list)
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if(!M.client)
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continue
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@@ -85,37 +115,74 @@ SUBSYSTEM_DEF(jukeboxes)
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if(!jukeinfo.len)
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stack_trace("Active jukebox without any associated metadata.")
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continue
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var/datum/track/juketrack = jukeinfo[1]
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var/datum/track/juketrack = jukeinfo[JUKE_TRACK]
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if(!istype(juketrack))
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stack_trace("Invalid jukebox track datum.")
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continue
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var/obj/jukebox = jukeinfo[3]
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var/obj/jukebox = jukeinfo[JUKE_BOX]
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if(!istype(jukebox))
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stack_trace("Nonexistant or invalid object associated with jukebox.")
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continue
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var/sound/song_played = sound(juketrack.song_path)
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var/list/audible_zlevels = get_multiz_accessible_levels(jukebox.z) //TODO - for multiz refresh, this should use the cached zlevel connections var in SSMapping. For now this is fine!
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var/sound/song_played = jukeinfo[JUKE_SOUND]
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var/turf/currentturf = get_turf(jukebox)
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var/area/currentarea = get_area(jukebox)
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var/list/hearerscache = hearers(7, jukebox)
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var/targetfalloff = jukeinfo[JUKE_FALLOFF]
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var/mixes = ((targetfalloff*250)-750)
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var/inrange
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var/pressure_factor
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song_played.falloff = jukeinfo[4]
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var/datum/gas_mixture/source_env = (istype(currentturf) ? currentturf.return_air() : null)
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var/datum/gas_mixture/hearer_env //We init this var outside of the mob loop for the sake of performance
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var/turf/hearerturf //ditto
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var/source_pressure = (istype(source_env) ? source_env.return_pressure() : 0)
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song_played.falloff = targetfalloff
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song_played.volume = min((targetfalloff * 50), 100)
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for(var/mob/M in GLOB.player_list)
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if(!M.client)
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continue
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if(!(M.client.prefs.toggles & SOUND_INSTRUMENTS) || !M.can_hear())
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M.stop_sound_channel(jukeinfo[2])
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if(!(M.client.prefs.toggles & SOUND_INSTRUMENTS))
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M.stop_sound_channel(jukeinfo[JUKE_CHANNEL])
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continue
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var/inrange = FALSE
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if(jukebox.z == M.z) //todo - expand this to work with mining planet z-levels when robust jukebox audio gets merged to master
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song_played.status = SOUND_UPDATE
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if(get_area(M) == currentarea)
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inrange = TRUE
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else if(M in hearerscache)
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inrange = TRUE
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else
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song_played.status = SOUND_MUTE | SOUND_UPDATE //Setting volume = 0 doesn't let the sound properties update at all, which is lame.
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M.playsound_local(currentturf, null, 100, channel = jukeinfo[2], S = song_played, envwet = (inrange ? -250 : 0), envdry = (inrange ? 0 : -10000))
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inrange = FALSE
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song_played.status = SOUND_MUTE | SOUND_UPDATE
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if(source_pressure)
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hearerturf = get_turf(M)
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hearer_env = (istype(hearerturf) ? hearerturf.return_air() : null)
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if(istype(hearer_env))
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pressure_factor = min(source_pressure, hearer_env.return_pressure())
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if(pressure_factor && targetfalloff && M.can_hear() && (M.z in audible_zlevels))
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if(get_area(M) == currentarea)
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inrange = TRUE
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else if(M in hearerscache)
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inrange = TRUE
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song_played.x = (currentturf.x - M.x) * SOUND_DEFAULT_DISTANCE_MULTIPLIER
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song_played.z = (currentturf.y - M.y) * SOUND_DEFAULT_DISTANCE_MULTIPLIER
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song_played.y = (((currentturf.z - M.z) * 10 * SOUND_DEFAULT_DISTANCE_MULTIPLIER) + ((currentturf.z < M.z) ? -5 : 5))
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if(pressure_factor < ONE_ATMOSPHERE)
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song_played.volume = (min((targetfalloff * 50), 100) * max((pressure_factor - SOUND_MINIMUM_PRESSURE)/(ONE_ATMOSPHERE - SOUND_MINIMUM_PRESSURE), 1))
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song_played.echo[1] = (inrange ? 0 : -10000)
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song_played.echo[3] = (inrange ? mixes : max(mixes, 0))
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song_played.status = SOUND_UPDATE
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SEND_SOUND(M, song_played)
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CHECK_TICK
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return
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#undef JUKE_TRACK
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#undef JUKE_CHANNEL
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#undef JUKE_BOX
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#undef JUKE_FALLOFF
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#undef JUKE_SOUND
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