Merge branch 'master' into trek_tmp
# Conflicts Resolved: # icons/mob/clothing/uniform.dmi # icons/mob/clothing/uniform_digi.dmi # icons/obj/clothing/uniforms.dmi
This commit is contained in:
@@ -319,7 +319,7 @@
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genital_overlay = center_image(genital_overlay, dim_x, dim_y)
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if(dna.species.use_skintones && dna.features["genitals_use_skintone"])
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genital_overlay.color = "#[skintone2hex(skin_tone)]"
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genital_overlay.color = SKINTONE2HEX(skin_tone)
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else
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switch(S.color_src)
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if("cock_color")
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@@ -331,7 +331,7 @@
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if("vag_color")
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genital_overlay.color = "#[dna.features["vag_color"]]"
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genital_overlay.icon_state = "[G.slot]_[S.icon_state]_[size][dna.species.use_skintones ? "_s" : ""]_[aroused_state]_[layertext]"
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genital_overlay.icon_state = "[G.slot]_[S.icon_state]_[size][(dna.species.use_skintones && !dna.skin_tone_override) ? "_s" : ""]_[aroused_state]_[layertext]"
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if(layers_num[layer] == GENITALS_FRONT_LAYER && G.genital_flags & GENITAL_THROUGH_CLOTHES)
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genital_overlay.layer = -GENITALS_EXPOSED_LAYER
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@@ -361,9 +361,8 @@
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var/willyCheck = getorganslot(ORGAN_SLOT_PENIS)
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if(organCheck == FALSE)
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if(ishuman(src) && dna.species.id == "human")
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if(ishuman(src) && dna.species.use_skintones)
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dna.features["genitals_use_skintone"] = TRUE
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dna.species.use_skintones = TRUE
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if(src.dna.species.fixed_mut_color)
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dna.features["cock_color"] = "[dna.species.fixed_mut_color]"
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dna.features["breasts_color"] = "[dna.species.fixed_mut_color]"
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@@ -55,13 +55,14 @@
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var/datum/sprite_accessory/S = GLOB.breasts_shapes_list[shape]
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var/icon_shape = S ? S.icon_state : "pair"
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var/icon_size = CLAMP(breast_values[size], BREASTS_ICON_MIN_SIZE, BREASTS_ICON_MAX_SIZE)
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icon_state = "breasts_[icon_shape]_[breast_values[icon_size]]"
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icon_state = "breasts_[icon_shape]_[icon_size]"
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if(owner)
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if(owner.dna.species.use_skintones && owner.dna.features["genitals_use_skintone"])
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if(ishuman(owner)) // Check before recasting type, although someone fucked up if you're not human AND have use_skintones somehow...
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var/mob/living/carbon/human/H = owner // only human mobs have skin_tone, which we need.
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color = "#[skintone2hex(H.skin_tone)]"
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icon_state += "_s"
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color = SKINTONE2HEX(H.skin_tone)
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if(!H.dna.skin_tone_override)
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icon_state += "_s"
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else
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color = "#[owner.dna.features["breasts_color"]]"
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@@ -117,7 +118,7 @@
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/obj/item/organ/genital/breasts/get_features(mob/living/carbon/human/H)
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var/datum/dna/D = H.dna
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if(D.species.use_skintones && D.features["genitals_use_skintone"])
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color = "#[skintone2hex(H.skin_tone)]"
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color = SKINTONE2HEX(H.skin_tone)
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else
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color = "#[D.features["breasts_color"]]"
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size = D.features["breasts_size"]
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@@ -84,8 +84,9 @@
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if(owner.dna.species.use_skintones && owner.dna.features["genitals_use_skintone"])
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if(ishuman(owner)) // Check before recasting type, although someone fucked up if you're not human AND have use_skintones somehow...
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var/mob/living/carbon/human/H = owner // only human mobs have skin_tone, which we need.
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color = "#[skintone2hex(H.skin_tone)]"
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icon_state += "_s"
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color = SKINTONE2HEX(H.skin_tone)
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if(!H.dna.skin_tone_override)
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icon_state += "_s"
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else
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color = "#[owner.dna.features["cock_color"]]"
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if(genital_flags & GENITAL_CAN_TAUR && S?.taur_icon && (!S.feat_taur || owner.dna.features[S.feat_taur]) && owner.dna.species.mutant_bodyparts["taur"])
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@@ -98,7 +99,7 @@
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/obj/item/organ/genital/penis/get_features(mob/living/carbon/human/H)
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var/datum/dna/D = H.dna
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if(D.species.use_skintones && D.features["genitals_use_skintone"])
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color = "#[skintone2hex(H.skin_tone)]"
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color = SKINTONE2HEX(H.skin_tone)
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else
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color = "#[D.features["cock_color"]]"
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length = D.features["cock_length"]
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@@ -49,15 +49,16 @@
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if(owner.dna.species.use_skintones && owner.dna.features["genitals_use_skintone"])
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if(ishuman(owner)) // Check before recasting type, although someone fucked up if you're not human AND have use_skintones somehow...
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var/mob/living/carbon/human/H = owner // only human mobs have skin_tone, which we need.
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color = "#[skintone2hex(H.skin_tone)]"
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icon_state += "_s"
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color = SKINTONE2HEX(H.skin_tone)
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if(!H.dna.skin_tone_override)
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icon_state += "_s"
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else
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color = "#[owner.dna.features["balls_color"]]"
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/obj/item/organ/genital/testicles/get_features(mob/living/carbon/human/H)
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var/datum/dna/D = H.dna
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if(D.species.use_skintones && D.features["genitals_use_skintone"])
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color = "#[skintone2hex(H.skin_tone)]"
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color = SKINTONE2HEX(H.skin_tone)
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else
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color = "#[D.features["balls_color"]]"
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shape = D.features["balls_shape"]
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@@ -55,8 +55,9 @@
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if(owner.dna.species.use_skintones && owner.dna.features["genitals_use_skintone"])
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if(ishuman(owner)) // Check before recasting type, although someone fucked up if you're not human AND have use_skintones somehow...
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var/mob/living/carbon/human/H = owner // only human mobs have skin_tone, which we need.
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color = "#[skintone2hex(H.skin_tone)]"
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icon_state += "_s"
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color = SKINTONE2HEX(H.skin_tone)
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if(!H.dna.skin_tone_override)
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icon_state += "_s"
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else
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color = "#[owner.dna.features["vag_color"]]"
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if(ishuman(owner))
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@@ -66,7 +67,7 @@
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/obj/item/organ/genital/vagina/get_features(mob/living/carbon/human/H)
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var/datum/dna/D = H.dna
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if(D.species.use_skintones && D.features["genitals_use_skintone"])
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color = "#[skintone2hex(H.skin_tone)]"
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color = SKINTONE2HEX(H.skin_tone)
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else
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color = "[D.features["vag_color"]]"
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shape = "[D.features["vag_shape"]]"
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@@ -18,7 +18,7 @@
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mob_overlay_icon = 'modular_citadel/icons/mob/clothing/trek_mob_icon.dmi'
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item_state = "trek_ds9_coat"
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body_parts_covered = CHEST|GROIN|ARMS
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mutantrace_variation = NONE
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mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
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permeability_coefficient = 0.50
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allowed = list(
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/obj/item/flashlight, /obj/item/analyzer,
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@@ -47,7 +47,7 @@
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mob_overlay_icon = 'modular_citadel/icons/mob/clothing/trek_mob_icon.dmi'
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icon_state = "fedcoat"
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item_state = "fedcoat"
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mutantrace_variation = NONE
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mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
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blood_overlay_type = "coat"
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body_parts_covered = CHEST|GROIN|ARMS
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allowed = list(
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@@ -113,6 +113,7 @@
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mob_overlay_icon = 'modular_citadel/icons/mob/clothing/trek_mob_icon.dmi'
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icon_state = "fedmodern"
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item_state = "fedmodern"
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mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
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body_parts_covered = CHEST|GROIN|ARMS
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allowed = list(
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/obj/item/flashlight, /obj/item/analyzer,
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@@ -54,6 +54,8 @@
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sound = 'modular_citadel/sound/voice/scream_skeleton.ogg'
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if (is_species(user, /datum/species/fly) || is_species(user, /datum/species/insect))
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sound = 'modular_citadel/sound/voice/scream_moth.ogg'
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if (is_species(user, /datum/species/xeno))
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sound = 'sound/voice/hiss6.ogg'
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if(isalien(user))
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sound = 'sound/voice/hiss6.ogg'
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LAZYINITLIST(user.alternate_screams)
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@@ -14,7 +14,12 @@
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/mob/living/carbon/adjustStaminaLoss(amount, updating_health = TRUE, forced = FALSE, affected_zone = BODY_ZONE_CHEST)
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if(!forced && (status_flags & GODMODE))
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return FALSE
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apply_damage(amount > 0 ? amount*incomingstammult : amount, STAMINA, affected_zone)
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var/obj/item/bodypart/BP = isbodypart(affected_zone)? affected_zone : (get_bodypart(check_zone(affected_zone)) || bodyparts[1])
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if(amount > 0? BP.receive_damage(0, 0, amount * incomingstammult) : BP.heal_damage(0, 0, abs(amount)))
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update_damage_overlays()
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if(updating_health)
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updatehealth()
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update_stamina()
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if((combat_flags & COMBAT_FLAG_HARD_STAMCRIT) && amount > 20)
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incomingstammult = max(0.01, incomingstammult/(amount*0.05))
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return amount
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@@ -265,20 +265,22 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
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R.cell.give(500)
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return
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R.visible_message("[R] begins to lick \the [target.name] clean...", "<span class='notice'>You begin to lick \the [target.name] clean...</span>")
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else if(ishuman(target))
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else if(isliving(target))
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var/mob/living/L = target
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if(status == 0 && check_zone(R.zone_selected) == "head")
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R.visible_message("<span class='warning'>\the [R] affectionally licks \the [L]'s face!</span>", "<span class='notice'>You affectionally lick \the [L]'s face!</span>")
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playsound(src.loc, 'sound/effects/attackblob.ogg', 50, 1)
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if(istype(L) && L.fire_stacks > 0)
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L.adjust_fire_stacks(-10)
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return
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else if(status == 0)
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R.visible_message("<span class='warning'>\the [R] affectionally licks \the [L]!</span>", "<span class='notice'>You affectionally lick \the [L]!</span>")
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playsound(src.loc, 'sound/effects/attackblob.ogg', 50, 1)
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if(istype(L) && L.fire_stacks > 0)
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L.adjust_fire_stacks(-10)
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return
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if(!status)
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if(L.ckey && !(L.client?.prefs.lickable))
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to_chat(R, "<span class='danger'>ERROR ERROR: Target not lickable. Aborting display-of-affection subroutine.</span>")
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return
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if(check_zone(R.zone_selected) == "head")
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R.visible_message("<span class='warning'>\the [R] affectionally licks \the [L]'s face!</span>", "<span class='notice'>You affectionally lick \the [L]'s face!</span>")
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playsound(src.loc, 'sound/effects/attackblob.ogg', 50, 1)
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if(istype(L) && L.fire_stacks > 0)
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L.adjust_fire_stacks(-10)
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else
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R.visible_message("<span class='warning'>\the [R] affectionally licks \the [L]!</span>", "<span class='notice'>You affectionally lick \the [L]!</span>")
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playsound(src.loc, 'sound/effects/attackblob.ogg', 50, 1)
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if(istype(L) && L.fire_stacks > 0)
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L.adjust_fire_stacks(-10)
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else
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if(R.cell.charge <= 800)
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to_chat(R, "Insufficent Power!")
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@@ -310,35 +312,43 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
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return
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//Nerfed tongue for flavour reasons (haha geddit?). Used for aux skins for regular borgs
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/obj/item/soap/tongue/flavour
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/obj/item/dogborg_tongue
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name = "synthetic tongue"
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desc = "Useful for slurping mess off the floor before affectionally licking the crew members in the face."
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icon = 'icons/mob/dogborg.dmi'
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icon_state = "synthtongue"
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hitsound = 'sound/effects/attackblob.ogg'
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desc = "For giving affectionate kisses."
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item_flags = NOBLUDGEON
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/obj/item/soap/tongue/flavour/attack_self(mob/user)
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return
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/obj/item/soap/tongue/flavour/afterattack(atom/target, mob/user, proximity)
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if(!proximity)
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/obj/item/dogborg_tongue/afterattack(atom/target, mob/user, proximity)
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. = ..()
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if(!proximity || !isliving(target))
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return
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var/mob/living/silicon/robot/R = user
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if(ishuman(target))
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var/mob/living/L = target
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if(status == 0 && check_zone(R.zone_selected) == "head")
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R.visible_message("<span class='warning'>\the [R] affectionally licks \the [L]'s face!</span>", "<span class='notice'>You affectionally lick \the [L]'s face!</span>")
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playsound(src.loc, 'sound/effects/attackblob.ogg', 50, 1)
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return
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else if(status == 0)
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R.visible_message("<span class='warning'>\the [R] affectionally licks \the [L]!</span>", "<span class='notice'>You affectionally lick \the [L]!</span>")
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playsound(src.loc, 'sound/effects/attackblob.ogg', 50, 1)
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return
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var/mob/living/L = target
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if(L.ckey && !(L.client?.prefs.lickable))
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to_chat(R, "<span class='danger'>ERROR ERROR: Target not lickable. Aborting display-of-affection subroutine.</span>")
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return
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//Same as above but for noses
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/obj/item/analyzer/nose/flavour/AltClick(mob/user)
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return
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if(check_zone(R.zone_selected) == "head")
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R.visible_message("<span class='warning'>\the [R] affectionally licks \the [L]'s face!</span>", "<span class='notice'>You affectionally lick \the [L]'s face!</span>")
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playsound(R, 'sound/effects/attackblob.ogg', 50, 1)
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else
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R.visible_message("<span class='warning'>\the [R] affectionally licks \the [L]!</span>", "<span class='notice'>You affectionally lick \the [L]!</span>")
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playsound(R, 'sound/effects/attackblob.ogg', 50, 1)
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/obj/item/analyzer/nose/flavour/attack_self(mob/user)
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return
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/obj/item/analyzer/nose/flavour/afterattack(atom/target, mob/user, proximity)
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/obj/item/dogborg_nose
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name = "boop module"
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icon = 'icons/mob/dogborg.dmi'
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icon_state = "nose"
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desc = "The BOOP module"
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flags_1 = CONDUCT_1|NOBLUDGEON
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force = 0
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/obj/item/dogborg_nose/afterattack(atom/target, mob/user, proximity)
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. = ..()
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if(!proximity)
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return
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do_attack_animation(target, null, src)
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@@ -68,11 +68,11 @@
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B = new
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if(H.dna.species.use_skintones && H.dna.features["genitals_use_skintone"])
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B.color = skintone2hex(H.skin_tone)
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B.color = SKINTONE2HEX(H.skin_tone)
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else if(M.dna.features["breasts_color"])
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B.color = "#[M.dna.features["breasts_color"]]"
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else
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B.color = skintone2hex(H.skin_tone)
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B.color = SKINTONE2HEX(H.skin_tone)
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B.size = "flat"
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B.cached_size = 0
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B.prev_size = 0
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Reference in New Issue
Block a user