ok bet
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@@ -82,7 +82,6 @@
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return TRUE
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return FALSE
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/obj/machinery/door/firedoor/power_change()
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if(powered(power_channel))
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stat &= ~NOPOWER
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@@ -169,6 +169,7 @@
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. = ..()
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if(!CheckAttackCooldown(user, target))
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return
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user.DelayNextAction()
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process_afterattack(target, user, flag, params)
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/obj/item/gun/proc/process_afterattack(atom/target, mob/living/user, flag, params)
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