Adds changeling blood tests (heat up blood samples to test if someone's a ling or not) (#8023)

* changeling blood tests + changeling readapt sound

* drops shield loudness down to 1 because apparently it's weaker than i thought it was

* chameleon skin no longer contributes to loudness
This commit is contained in:
deathride58
2019-02-22 09:05:23 -05:00
committed by kevinz000
parent f50868f6a3
commit 38ae805c49
17 changed files with 96 additions and 23 deletions
+3 -3
View File
@@ -1,4 +1,4 @@
/proc/playsound(atom/source, soundin, vol as num, vary, extrarange as num, falloff, frequency = null, channel = 0, pressure_affected = TRUE, ignore_walls = TRUE)
/proc/playsound(atom/source, soundin, vol as num, vary, extrarange as num, falloff, frequency = null, channel = 0, pressure_affected = TRUE, ignore_walls = TRUE, soundenvwet = -10000, soundenvdry = 0)
if(isarea(source))
throw EXCEPTION("playsound(): source is an area")
return
@@ -21,11 +21,11 @@
for(var/P in listeners)
var/mob/M = P
if(get_dist(M, turf_source) <= maxdistance)
M.playsound_local(turf_source, soundin, vol, vary, frequency, falloff, channel, pressure_affected, S)
M.playsound_local(turf_source, soundin, vol, vary, frequency, falloff, channel, pressure_affected, S, soundenvwet, soundenvdry)
for(var/P in SSmobs.dead_players_by_zlevel[z])
var/mob/M = P
if(get_dist(M, turf_source) <= maxdistance)
M.playsound_local(turf_source, soundin, vol, vary, frequency, falloff, channel, pressure_affected, S)
M.playsound_local(turf_source, soundin, vol, vary, frequency, falloff, channel, pressure_affected, S, soundenvwet, soundenvdry)
/mob/proc/playsound_local(turf/turf_source, soundin, vol as num, vary, frequency, falloff, channel = 0, pressure_affected = TRUE, sound/S, envwet = -10000, envdry = 0)
if(!client || !can_hear())