[READY]AI latejoins
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CitadelStationBot
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@@ -53,19 +53,24 @@
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//Only override this proc
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//H is usually a human unless an /equip override transformed it
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/datum/job/proc/after_spawn(mob/living/H, mob/M)
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/datum/job/proc/after_spawn(mob/living/H, mob/M, latejoin = FALSE)
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//do actions on H but send messages to M as the key may not have been transferred_yet
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/datum/job/proc/announce(mob/living/carbon/human/H)
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if(head_announce)
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announce_head(H, head_announce)
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/datum/job/proc/override_latejoin_spawn(mob/living/carbon/human/H) //Return TRUE to force latejoining to not automatically place the person in latejoin shuttle/whatever.
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return FALSE
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//Used for a special check of whether to allow a client to latejoin as this job.
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/datum/job/proc/special_check_latejoin(client/C)
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return TRUE
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//Don't override this unless the job transforms into a non-human (Silicons do this for example)
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/datum/job/proc/equip(mob/living/carbon/human/H, visualsOnly = FALSE, announce = TRUE)
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/datum/job/proc/equip(mob/living/carbon/human/H, visualsOnly = FALSE, announce = TRUE, latejoin = FALSE)
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if(!H)
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return 0
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return FALSE
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if(CONFIG_GET(flag/enforce_human_authority) && (title in GLOB.command_positions))
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if(H.dna.species.id != "human")
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@@ -106,8 +111,8 @@
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//If the configuration option is set to require players to be logged as old enough to play certain jobs, then this proc checks that they are, otherwise it just returns 1
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/datum/job/proc/player_old_enough(client/C)
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if(available_in_days(C) == 0)
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return 1 //Available in 0 days = available right now = player is old enough to play.
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return 0
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return TRUE //Available in 0 days = available right now = player is old enough to play.
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return FALSE
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/datum/job/proc/available_in_days(client/C)
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@@ -123,7 +128,7 @@
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return max(0, minimal_player_age - C.player_age)
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/datum/job/proc/config_check()
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return 1
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return TRUE
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/datum/job/proc/map_check()
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return TRUE
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@@ -6,21 +6,35 @@ AI
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flag = AI_JF
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department_flag = ENGSEC
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faction = "Station"
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total_positions = 0
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total_positions = 1
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spawn_positions = 1
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selection_color = "#ccffcc"
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supervisors = "your laws"
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req_admin_notify = 1
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req_admin_notify = TRUE
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minimal_player_age = 30
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exp_requirements = 180
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exp_type = EXP_TYPE_CREW
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antag_rep = 20
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var/do_special_check = TRUE
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/datum/job/ai/equip(mob/living/carbon/human/H)
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return H.AIize(FALSE)
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/datum/job/ai/equip(mob/living/carbon/human/H, visualsOnly, announce, latejoin)
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. = H.AIize(latejoin)
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/datum/job/ai/after_spawn(mob/living/silicon/ai/AI, mob/M)
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AI.rename_self("ai", M.client)
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/datum/job/ai/after_spawn(mob/H, mob/M, latejoin)
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. = ..()
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if(latejoin)
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var/obj/structure/AIcore/latejoin_inactive/lateJoinCore
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for(var/obj/structure/AIcore/latejoin_inactive/P in GLOB.latejoin_ai_cores)
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if(P.is_available())
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lateJoinCore = P
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GLOB.latejoin_ai_cores -= P
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break
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if(lateJoinCore)
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lateJoinCore.available = FALSE
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H.forceMove(lateJoinCore.loc)
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qdel(lateJoinCore)
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var/mob/living/silicon/ai/AI = H
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AI.rename_self("ai", M.client) //If this runtimes oh well jobcode is fucked.
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//we may have been created after our borg
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if(SSticker.current_state == GAME_STATE_SETTING_UP)
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@@ -28,6 +42,27 @@ AI
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if(!R.connected_ai)
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R.TryConnectToAI()
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if(latejoin)
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announce(AI)
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/datum/job/ai/override_latejoin_spawn()
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return TRUE
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/datum/job/ai/special_check_latejoin(client/C)
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if(!do_special_check)
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return TRUE
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for(var/i in GLOB.latejoin_ai_cores)
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var/obj/structure/AIcore/latejoin_inactive/LAI = i
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if(istype(LAI))
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if(LAI.is_available())
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return TRUE
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return FALSE
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/datum/job/ai/announce(mob/living/silicon/ai/AI)
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. = ..()
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var/area/A = get_area(AI)
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var/turf/T = get_turf(AI)
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SSticker.OnRoundstart(CALLBACK(GLOBAL_PROC, .proc/minor_announce, "[AI] has been downloaded to an empty bluespace-networked AI core at [COORD(T)], [A.name]."))
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/datum/job/ai/config_check()
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return CONFIG_GET(flag/allow_ai)
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