[READY]AI latejoins

This commit is contained in:
kevinz000
2018-04-05 01:09:52 -07:00
committed by CitadelStationBot
parent 49fd917fee
commit 38ae8beefc
11 changed files with 199 additions and 83 deletions
+16 -13
View File
@@ -293,8 +293,8 @@
if(JOB_UNAVAILABLE_SLOTFULL)
return "[jobtitle] is already filled to capacity."
return "Error: Unknown job availability."
/mob/dead/new_player/proc/IsJobUnavailable(rank)
/mob/dead/new_player/proc/IsJobUnavailable(rank, latejoin = FALSE)
var/datum/job/job = SSjob.GetJob(rank)
if(!job)
return JOB_UNAVAILABLE_GENERIC
@@ -313,6 +313,8 @@
return JOB_UNAVAILABLE_ACCOUNTAGE
if(job.required_playtime_remaining(client))
return JOB_UNAVAILABLE_PLAYTIME
if(latejoin && !job.special_check_latejoin(client))
return JOB_UNAVAILABLE_GENERIC
return JOB_AVAILABLE
/mob/dead/new_player/proc/AttemptLateSpawn(rank)
@@ -343,18 +345,20 @@
SSjob.AssignRole(src, rank, 1)
var/mob/living/character = create_character(TRUE) //creates the human and transfers vars and mind
var/equip = SSjob.EquipRank(character, rank, 1)
var/equip = SSjob.EquipRank(character, rank, TRUE)
if(isliving(equip)) //Borgs get borged in the equip, so we need to make sure we handle the new mob.
character = equip
SSjob.SendToLateJoin(character)
var/datum/job/job = SSjob.GetJob(rank)
if(!arrivals_docked)
var/obj/screen/splash/Spl = new(character.client, TRUE)
Spl.Fade(TRUE)
character.playsound_local(get_turf(character), 'sound/voice/ApproachingTG.ogg', 25)
if(job && !job.override_latejoin_spawn(character))
SSjob.SendToLateJoin(character)
if(!arrivals_docked)
var/obj/screen/splash/Spl = new(character.client, TRUE)
Spl.Fade(TRUE)
character.playsound_local(get_turf(character), 'sound/voice/ApproachingTG.ogg', 25)
character.update_parallax_teleport()
character.update_parallax_teleport()
SSticker.minds += character.mind
@@ -395,7 +399,7 @@
if(SSshuttle.emergency.timeLeft(1) > initial(SSshuttle.emergencyCallTime)*0.5)
SSticker.mode.make_antag_chance(humanc)
if(CONFIG_GET(flag/roundstart_traits))
if(humanc && CONFIG_GET(flag/roundstart_traits))
SStraits.AssignTraits(humanc, humanc.client, TRUE)
log_manifest(character.mind.key,character.mind,character,latejoin = TRUE)
@@ -421,10 +425,9 @@
var/available_job_count = 0
for(var/datum/job/job in SSjob.occupations)
if(job && IsJobUnavailable(job.title) == JOB_AVAILABLE)
if(job && IsJobUnavailable(job.title, TRUE) == JOB_AVAILABLE)
available_job_count++;
for(var/datum/job/prioritized_job in SSjob.prioritized_jobs)
if(prioritized_job.current_positions >= prioritized_job.total_positions)
SSjob.prioritized_jobs -= prioritized_job
@@ -444,7 +447,7 @@
dat += "<div class='jobs'><div class='jobsColumn'>"
var/job_count = 0
for(var/datum/job/job in SSjob.occupations)
if(job && IsJobUnavailable(job.title) == JOB_AVAILABLE)
if(job && IsJobUnavailable(job.title, TRUE) == JOB_AVAILABLE)
job_count++;
if (job_count > round(available_job_count / 2))
dat += "</div><div class='jobsColumn'>"